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This Adventure classed vessel uses the MegaTraveller Starship Add-on rules.
Public specs without MT add-ons

Chameleon 2 class Commerce Raider

Designed by: Admiral Savage (based on a design by FASA)
T20 Statistics:
800-ton Hull (Needle/Wedge) - Streamlined, TL16, CLASSIFIED
AC: 17 (15 vs. Meson Guns)   AR: 4 (TL-14)   SI: 205   Initiative: 3
Starship Size: Medium (Small sensor image)
Cost: 1,073.197 MCr (1,341.496 MCr without discount)
Model/8 Fib (PP: 57/13) Computer   Avionics: Less than 4,000-ton  
Sensors(+1): 1 Parsec (passive survey) -8  Communications: System Wide (Maser) -8, Variable Transponder
Cargo: 30.0-tons
Extra Ship's Stores(12 weeks, 4.2 dt, .19926 MCr):
         12 person/weeks of Luxury Stores, 276 person/weeks of Standard Stores, 48 person/weeks of Low Stores
Annual Maintenance = 107.32 KCr (53.66 KCr if routinely maintained)
Routine Maintenance = 126.83 KCr/Month (268.299 KCr per year)
Jump-3 (enough fuel for 2x Jump-3) J1= 40dt, J4=120dt fuel
Acceleration: 4-G  -- High Performance (Emergency 6-G) Agility: 3
Power Plant: TL-16 Fusion (150 EP output, enough fuel for 4 weeks) 4wks=53dt fuel
Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 240 tons of fuel) --High Performance
Active Defenses:
Nuclear Dampers USP:4
Hardpoints: 9
1x Triple Beam Laser 360degree Turret TL-16, +5 To Hit, 5d8 (20/x1), Range: 30,000km
1x Battery of 1PA/2 FG Semi-Fixed (90degree) Triple Heavy Turrets
4x Single Particle Accelerator Semi-Fixed TL-16, +3 To Hit, 3d12 (17/x1), Range: 30,000km
4x Double Fusion Gun Semi-Fixed  TL-16, +6 To Hit, 6d20 (16/x5), Range: 4,500km
1x 25-ton Missile Bay TL-16, +10 To Hit, 5d6 (9/x1), Range: 90,000km
          Ammo:   53 magazines  (1066 Missiles)   (50 dt, 5.33MCr)
                        66 nuclear magazine                ( 3.3dt, 3.3MCr)
                        16 EW missiles                        (1dt, 1.6MCr)
                        20 Decoy missiles                    (1dt, 2 MCr)
2x Ground Defense Laser Rifle Turrets
Ship's Vehicles:
1x 20-ton small craft (Internal Hangar) - combat lander
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
11x Double Occupancy Stateroom (22 People)
1x Single Occupancy Small Cabin (1 People)
1x High Luxury Captains Stateroom and Office (1 People)
1x Gymnasium (8 People)
1x  Swimming Pool (4dtons)
4x Low Berth (4 People)
1/2x Sickbay (1 Patient)
1x Autodoc
1x Airlock
Crew Details:
2x Pilot
1x Astrogator
4x Engineer
1x Medic
6x Gunner
10x Marines

Chameleon commerce raiders often prey on larger targets. Historically, they've been known to be overgunned. This revision accomplishes this by merging 4 double hardpoints into forward semi-firing fixed positions on the ship (allowing 90% firing arc), a 25-ton missile bay and a single triple laser turret.  The captain has his own high luxury double (with .102dt safe) and the first mate has a single sized stateroom.

Included Options:
  •     The double hardpoints contain fussion guns and PAs,
  •     All turrets have camouflage,
  •     Sensors are military scout grade(+1),
  •     The laser turret has 360degree functionality,
  •     Camouflage coated hull tiles with a stealth module
    •  emulate various backgrounds (like battledress) providing a +5 to an enemy sensor DCs above Short range
    • reduced sensor size by 1 range, 
  •     Luxury Fittings - designed to be comfortable for extended operations
  •     A .4dt storage locker is available to the captain and a .5dt weapons locker,
  •     A 12x 10dt fuel blatters provide additional jump fuel or cargo (-6dt),
  •     2 ground defense turrets armed with laser rifles,
  •     2dt weapons locker
  •     500m high-tensile strength Winch
  •     Two external, streamlined 15dt fighter grapples (9dt)
  •     Three maintenance engineering robots
Hand built Prototype - ncreased the overall cost by 10%, Production time x1.5