Thieves.
Statistics
- Class: Thief.
- Requirements: Level 2 Archer.
- Weapons: Knife.
- Shield?: No.
- Helmet: Hat
- Armor Type: Clothes.
- Base Dice: 1d5.
- Base Speed: 9
- Base Evade: 25%
- Base Accuracy: 0%
- Attack: 0
- Defense: 0
- JP needed to master: 4460.
Class Skills.
- Gil Taking. Steals 1d100 Gil. 10 JP.
- Steal Heart. (50%) Charm enemy of opposite sex. 150 JP.
- Steal Helmet. (25%) Steals equipped helmet. 350 JP.
- Steal Armor. (25%) Steals equipped armor. 450 JP.
- Steal Shield. (25%) Steals equipped shield. 350 JP.
- Steal Weapon. (25%) Steals equipped helmet. 600JP.
- Steal Accessory. (25%) Steals equipped accessory. 500 JP.
- Steal Exprience. Steals 1d50 EXP. 250 JP.
Transferable Skills.
- Caution. After being hit, go to defensive stance. 1/2 Damage. 200 JP.
- Gilgame Heart. Recieve Gil equal to damage. 200 JP.
- Catch. Catch thrown items. 200 JP.
- Secret Hunt. Poach animals instead of just killing them. 200 JP.
- Move +2. Increases speed by 2. 520 JP.
- Jump +2. Evade +10%. 480 JP.