Samurai.
Statistics
- Class: Samurai.
- Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer..
- Weapons: Katana.
- Shield?: No.
- Helmet: Helmet.
- Armor Type: Armor, Robes.
- Base Dice: 1d8.
- Base Speed: 8
- Base Evade: 20%
- Base Accuracy: 5%
- Attack: +1 Attack.
- Defense: +1 Defense.
- JP needed to master: 7100.
Class Skills.
- Asura. The slash of an invisible blade damages enemies. 100 JP.
- KoutetsuThe wailing of a ghost damages enemies. 180 JP.
- Bizen Boat The whisper of the katana's spirit diminishes the enemies' MP 260 JP.
- Murasame. The tears of the katana cure allied units. 340 JP.
- Heaven's Cloud. Magic katana attack that damages enemies - Adds: Slow. 420 JP.
- Kiyomori. Spirit in the katana protects allies - Adds: Protect, Shell (Free wall!) 500 JP.
- Muramasa. Ghosts in the katana assault enemies - Adds: Confusion, Death Sentence 580 JP.
- Kikuichimoji. Vengeful spirit makes a beeline towards enemies 660 JP.
- Masamune Katana restores allies HP and increases speed - Adds: Regen, Haste 740 JP.
- Chirijiraden. Powerful katana attack with a blue flame. 820 JP.
Transferable Skills.
- Meatbone Slash. When in critical, all attacks do damage equal to max HP. 200 JP.
- Blade Grasp. (95%) Dodge physical melee attacks. 700 JP.
- Martial Arts. Equip Katana. 400 JP.
- Two Hands. Equip one handed weapon in both hands for more power. 900 JP.
- Move on Water. Walk on water. 300 JP.