Race:
Saiya-jin:
- Starting PL: 2,000
- Starting Points: 80
Exp Gaining Rates
- Win: Normal
- Loss: High
- Near Death: Very High
- Death: Low
- Personal Training: Normal
Human:
- Starting PL: 1,000
- Starting Points: 60
Exp Gaining Rates
- Win: High
- Loss: Normal
- Near Death: Normal
- Death: Normal
- Personal Training: Normal
Namek:
- Starting PL: 1,500
- Starting Points: 70
Exp Gaining Rates
- Win: Normal
- Loss: Normal
- Near Death: Normal
- Death: Normal
- Personal Training: High
Half Saiya-jin:
- Starting PL: 2,000
- Starting Points: 80
Exp Gaining Rates
- Win: High
- Loss: High
- Near Death: High
- Death: Normal
- Personal Training: Normal
Android:
- Starting PL: 10,000
- Starting Points: 160
Exp Gaining Rates
- Win: Low
- Loss: Low
- Near Death: Low
- Death: Low
- Personal Training: Low
Demons:
- Starting PL: 10,000
- Starting Points: 160
Exp Gaining Rates
- Win: High
- Loss: Low
- Near Death: Low
- Death: Low
- Personal Training: Low
Changeling:
- Starting PL: 50,000
- Starting Points: 460
Exp Gaining Rates
- Win: High
- Loss: Low
- Near Death: Low
- Death: Low
- Personal Training: Normal
Make Your Own Race: (Must provide a background on your created race.)
Points - 100
Low: 10
Normal: 20
High: 40
Very High: 50
Aura: The color of your character's aura, if you don't know what an aura is it's the light that surrounds them when they power up.
Hair: The color of your hair or none if you don't have any. (Not just the color either, like if it's long, short, sticks up like Goku's. You get the idea?)
Eyes: Your eye color
Age: How old you are.
HT: How tall you are.
WT: How much you weigh.
Physical Description (Desc.): What your character looks like. You may just use a pic if you prefer.
Stats: This is where your starting points will go, you can raise these through training and fighting.
Attack: Raises ability to strike.
Body: Increases HP.
Speed: Increases Initiative and attacks per turn.
Power: Increases ability to manipulate ki.
Strength: Increases Damage.
Dodge: Increases dodging ability.
Counter: Increases ability to dodge.
Weapon: Increases ability to use a weapon.
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