
If you tired of the same old boring attacks that you've been using than here is how you can create some attacks of your own, they can be original or even ones from the show. Actually it is very simple, all that you have to do is use the points that you put to your stats. Each attack effect costs a different amount of points and some will be better than the other, obviously the better effect will cost more points. Below is a list of different effects, what they do, and how many points they cost. (The effects can be mixed together into one attack, but you can't mix burning effect and freezing effect together for obvious reasons.)
Rapid Fire: This if you didn't guess, allows you to throw more than one blast per turn. The only bad thing about this effect is that it splits up the KI you put into it to each blast. BUT you have a better chance of hitting you opponent.
Cost: 200 points (Start with 2 blasts) +50 points per extra blast.
Increase Power: This of course strengthens the blast of the attack making it do more damage.
Cost: 1,000 points lvl 1
- +2,000 to raise to lvl 2
- +4,000 to raise to lvl 3
- So on...
(Example: Lvl 3 would cost 7,000 xp. 1,000+2,000+4,000)
Cutting Effect: Like Krillins Kienzan discs, it cuts. . . making it more likely for you to get a critical, instead of having to roll a perfect number you can roll 2 under it. So if you max roll were 20 than you would only have to roll an 18 cool huh?
Cost: 500 points
Piercing Effect: Just like piccolo's Beam Cannon it runs through you like a spear, making it more likely to get a critical (The same as cutting effect.)
Cost: 500 points
Burning Effect: Just what it sounds like, flame shoots out of your hand and engulfs your opponent.
Cost: 100 points per lvl
Lvl 1: -10 to strike and dodge
Lvl 2: -40 to strike and dodge
Lvl 3: -60 to strike and dodge
Lvl 4: -80 to strike and dodge
So on...
Freezing Effect: This would be sort of like a sub-zero type of attack, in other words it freezes you. . . (Freezes opponent for 1 turn per level.)
Cost: 2500 points per level.
Area: The spirit bomb would probably be the best example for this attack.
Cost: 5 points per area. every area over an opponents speed is -1 to their dodge
Homing: This makes the attack harder to dodge because it follows you like a homing missle. (+10 to strike per level)
Cost: 100 points per level
Mind Control: This allows you to control your attacks with your mind . . Increasing your chances of hitting an enemy with it. Cost: 10,000 per lvl of attack (MAX 10).
Lvl 1: *2 kistrike
Lvl 2: *3
Lvl 3: *4
Lvl 4: *5 and so on . .
Shock/ Waves of electricity mingle within the ki. Costs 10,000 exp per lvl:
Lvl 1: +100 damage per 1,000 ki
Lvl 2: +200 damage per 1,000 ki
And so on . . . ends at lvl 10
Displacement/ An attack that fades in and out making it harder to dodge like Zanzoken. +100 to strike/kistrike; cost: 1,000 exp
Mirror Effect/ This creates several illusions per blast making it harder to dodge. +100 to strike/kistrike every lvl: cost: 1000 exp per image.
Channeling Effect/ this effect causes the attack to travel underground and shoot up from under your opponent. +500 to kistrike; cost: 2,000 exp
Gathering Effect/ This attack allows you to gather energy from your surroundings, the only downfall is that it takes a long amount of time for the attack to be fully charged. But it is possible to add your own ki to the attack, there is no limit to the amount of ki you can add. Though, there is a limit to the amount of ki that you can charge into the attack. Cost: 50,000 exp:
15 turns: 5,000,000,000
12 turns: 2,000,000,000
10 turns: 600,000,000
8 turns: 200,000,000
6 turns: 80,000,000
4 turns: 10,000,000
2 turns: 4,000,000
1 turn: 1,000,000
Eruption/ After the blast hits there is a great explosion. 5,000 exp per lvl
lvl 1 +500 damage effects 1 person.
lvl 2 +800 damage effects 2 people.
Lvl 3 +1000 damage effects 3 people.
Lvl 4 +1200 damage effects 4 people.
Lvl 5 +1800 damage effects 5 people.
Lvl 6 +2000 damage effects 6 people.
Lvl 7 +2800 damage effects 7 people.
Lvl 8 +3000 damage effects 8 people.
Lvl 9 +3500 damage effects 9 people.
Lvl 10 +5000 damage effects 10 people.
Delay/ The attack will sit for a period of time and then go off like a bomb. 5 exp per turn.
Binding/ This will constrict your enemy until he can break out of the amount of ki put into the attack, it could either be a rope like string of ki or a sort of barrier. This effect can be used both as a way to trap enemys or to protect yourself from an enemies attack. 5,000 exp.
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