BattleMech Technical Readout
Type/Model: Shadow Hawk SHD-3H
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Modified design
Mass: 55 tons
Chassis: Lang T1 Endo Steel
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Pitban LFT-50 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Maximillian 43 Standard
Armament:
1 Martell ER Medium Laser
1 Holly-5 LRM 5 w/ Artemis IV
1 General Motors Nova-5 Ultra AC/5
1 Holly Streak SRM 2
Manufacturer: Quantum-Tech Industries
Location: Port Stanley
Communications System: O/P 300 COMSET
Targeting & Tracking System: O/P Artemis IV
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==Overview:==
When originally produced for Star League, the SHD-2H Shadow Hawk was
considered a multi-function 'Mech. The contract specifically called for a
medium 'Mech with both long- and short-range weapons and with jump capability.
The SHD-2H filled a number of roles in the military forces, from recon to
attack. Its diverse armaments made it able to fit into almost any situation
where a 'Mech might be needed.
Due to pressure plate difficulties, the armor plating system on the SHD series
underwent a major overhaul in 2550. The armor plates internally damaged the
myomers that controlled the 'Mech's movement, especially in the lower leg
areas. The general replacement affected most of the Shadow Hawks and their
variants in the field, though some remain unmodified to this day.
==Capabilities:==
The Shadow Hawk is equipped with a number of long-range weapons,
including the Holly LRM and the Armstrong autocannon. Its short-range weapons
are the Holly SRM and Martell medium laser. This combination means the
standard SHD can support long- and short-range combat activities.
The Shadow Hawk's jump jet system provides it with limited jump
capability. As it is rare for a larger 'Mech to support such a system, the
jump jets do give the Shadow Hawk an advatage in close combat situations.
The Sparrow 300J life support system is considered one of the most
advanced, as it allows the MechWarrior to operate his system in comfort for an
average 30 percent longer than other 'Mechs of the same weight class. For long
battles or campaigns, this means a sharper, more relaxed pilot.
Finally, the Shadow Hawk is equipped with fully manipulative hands that
allow it to grasp in close combat. The Lang hand actuator system was one of
the most powerful available up to the time of the fall of Star League.
==Battle History:==
The Shadow Hawk has maintained one of the best battlefield records of any
'Mech in its weight class. Even at the peak of the Star League era, it was
recognized as a well-balanced fighting machine.
An example of the 'Mech's durability came at the battle for Hoan. In
2920, forces of House Kurita's Legion of Vega were dug in on the planet,
trying to force out the defending House Davion troops. The Legion had several
lances made up mainly of the SHD-2K variant so common in Kurita-held space.
These forces attacked several key Davion supply bases, taking heavy losses but
inflicting far more damage. The supply problems caused by these raids plagued
the Davion troops throughout the rest of their campaigns on Hoan.
The Shadow Hawk's frontal armor difficulties cost House Steiner one
battle against House Marik on the planet Loric in 2971. Marik's crack Regulan
Hussars were attempting to gain control of this water-rich world defended by
Steiner's 12th Star Guards. Several messengers guarded by a lance with two
Shadow Hawks set off to relay a special series of command orders. When they
were intercepted, the Shadow Hawks dug in for a long battle. The armor
pressure plates on the two 'Mechs severed several of their key support
systems, leaving the two 'Mechs unable to move. This eventually cost the lives
of the Shadow Hawk pilots and the messenger, and in turn lost Steiner the
battle of Diggers Pass.
House Davion supprts by far the largest number of Shadow Hawks, mostly of
the 2D configuration. Several units composed mainly of these units are
assigned to the Capellan March Militia and to the 42nd Avalon Hussars.
Elements of Davion's elite 7th Crucis Lancers also make extensive use of
Shadow Hawks, as seen in the battles for Lincoln and Moore in 3001 and 3010,
respectively.
House Kurita uses the Shadow Hawk 2K variant extensively in its 7th Sword
of Light regiment, Sun Zhang Academy cadres, and in the Galedon Regulars. The
Galedon Regulars sent their Shadow Hawk units against House Steiner in the
running battles for Alexandria and
Baxter.
==Variants:==
The new 3H variant of the Shadow Hawk was developed by Quantum-Tech
Industries shortly before the return of the Clans, as a way of updating the
O.C.D.F.'s old 2H Shadow Hawk to the level of those in the Inner Sphere.
The main armament is the same, just updated for the modern battlefield.
The old Armstrong AC/5 has been replaced with a General Motors Nova-5 Ultra
AC/5, with increased ammunition. The Holly LRM rack now has an Artemis IV Fire
Control System, while the SRM-2 has been upgraded to a Streak SRM-2. The
Martell medium laser has been replaced with an Extended Range variant.
To compensate for these additions, without the need for an expensive
Extra Light engine, the engineers replaced the existing internal structure
with Endo Steel. This also made room for Cellular Ammunition Storage Systems
and the same armour protection as its predecessor.
==Notable 'Mechs & MechWarriors:==
Major Sergei Vang (The Death's Head)
Currently assigned as a training instructor at Davion's Meistmorn Academy
on Doneval II, Major Vang has proved himself many times as a competent leader
and MechWarrior. Though he bears several scars and a total loss of hair due to
encounters with The Black Widow, he is one of the few to have survived
fighting the Widow twice.
MechWarrior Celeste Rio
Celeste is assigned to the fire lance of Hansen's Roughriders. In a
battle during a drop onto the planet Shiloh, she took out two AeroSpace
Fighters before a rough landing on the planet's surface. This has earned her a
great deal of respect among several of the Houses. The encounter left her with
a bionic replacement arm and an even colder, uncaring edge to her personality.
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Type/Model: Shadow Hawk SHD-3H
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 22
Center Torso (Rear): 7
L/R Side Torso: 13 16/16
L/R Side Torso (Rear): 5/5
L/R Arm: 9 15/15
L/R Leg: 13 21/21
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Medium Laser RA 5 1 1.00
1 LRM 5 w/ Artemis IV RT 2 24 3 4.00
(Ammo Locations: 1 RT)
1 Ultra AC/5 LT 1 20 6 10.00
(Ammo Locations: 1 LT)
1 Streak SRM 2 HD 2 50 2 2.50
(Ammo Locations: 1 CT)
CASE Equipment: LT RT 2 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 11 64 55.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 5,592,606 C-Bills
Battle Value: 1,190
Cost per BV: 4,699.67
Weapon Value: 711 / 660 (Ratio = .60 / .55)
Damage Factors: SRDmg = 14; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 4/5
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 12