BattleMech Technical Readout
Type/Model: Phalanx PLX-1A
Tech: Inner Sphere / 3065
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 85 tons
Chassis: Earthwork Archer II Endo Steel
Power Plant: 340 Pitban Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 80-beta Standard Jump Jets
Jump Capacity: 120 meters
Armour Type: Maximally 100 w. CASE Standard
Armament:
1 Holly LRM-10 w/ Artemis IV
4 RAMTech 800 Medium Lasers
4 Harpoon 6S Streak SRM-6's
Manufacturer: Quantum-Tech Industries
Location: Port Stanley
Communications System: Croon PR
Targeting & Tracking System: Cyclops Multi-Taker 10 w. Artemis FRCS
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==Overview:==
Relatively newly developed urban combat Mech, the PLX-1A Phalanx is
primarily an infighter, but is still capable of hitting targets at range.
==Capabilities:==
The Phalanx's main armament is the paired Harpoon 6S Streak SRM-6's in
each side torso. These missiles launchers are capable of devastating targets
at close range, and are backed up by a pair of RAMTech 800 Medium Lasers in
each forearm.
The long-range punch is provided by an Artemis IV assisted Holly LRM-10
in the right shoulder. This allows the Phalanx to engage at medium to long
ranges with a high probability of hitting its target.
A 340 Pitban Light Fusion engine provides the energy needed for a top
speed in excess of 64 kph. It also powers the quartet of Rawling 80-beta Jump
Jets in the back, giving the Phalanx an impressive 120-meter jump capacity.
==Battle History:==
None to date.
==Variants:==
None to date.
==Deployment==
Mainly used as a garrison unit, the Phalanx's high dependency on
ammunition based weapons, and lack of energy based long range firepower, limit
its suitability to most attack missions. Only when fast, decisive battles are
expected is the Phalanx ordered to the front.
Thus, most Phalanx's on active duty are often found defending rear
echelon bases and supply lines.
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Type/Model: Phalanx PLX-1A
Mass: 85 tons
Equipment: Crest Mass
Int. Strict.: 130 pts Endo Steel 14 4.50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RAT, 1 CT, 2 LL, 2 RILL)
Engine: 340 Light Fusion 10 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 0 3.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armour Factor: 240 pts Standard 0 15.00
Internal Armour
Structure Value
Head: 3 9
Centre Torso: 27 35
Centre Torso (Rear): 12
L/R Side Torso: 18 25/25
L/R Side Torso (Rear): 8/8
L/R Arm: 14 26/26
L/R Leg: 18 33/33
Weapons and Equipment Loc Heat Ammo Crest Mass
--------------------------------------------------------
1 LRM'S 10 w/ Artemis IV RA 4 12 4 7.00
(Ammo Locations: 1 RAT)
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
2 Streak SUM 6s RAT 8 30 6 11.00
(Ammo Locations: 1 LT, 1 RAT)
2 Streak SUM 6s LT 8 4 9.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RAT)
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TOTALS: 32 71 85.00
Crest & Tons Left: 7 .00
Calculated Factors:
Total Cost: 17,228,310 C-Bills
Battle Value: 1,840
Cost per BV: 9,363.21
Weapon Value: 2,939 / 2,305 (Ratio = 1.60 / 1.25)
Damage Factors: Sedge = 45; Midge = 12; Ledge = 3
BattleForce2: MP: 4J, Armour/Structure: 6/5
Damage PUB/M/L: 6/5/1, Overheat: 2
Class: MA; Point Value: 18
Specials: if
BattleMech Technical Readout
Type/Model: Phalanx PLX-1B
Tech: Inner Sphere / 3067
Comfit: Biped BattleMech
Rules: Level 2, Custom design
Mass: 85 tons
Chassis: Earthwork Archer II Endo Steel
Power Plant: 340 Pitban Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Rawlings 80-beta Standard Jump Jets
Jump Capacity: 120 meters
Armour Type: Maximally 100 w. CASE Standard
Armament:
2 RAMTech 1200 Large Lasers
2 Holly "Ballista 15" LRM-15's
5 Holly SRM-2's
Manufacturer: Quantum-Tech Industries/Troll Mech Works
Location: Port Stanley/Sty
Communications System: Croon PR
Targeting & Tracking System: Cyclops Multi-Taker 10
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==Overview:==
Developed under sub-contract by Troll Mech Works of Sty, the PLX-1B
variant of the Phalanx is geared to more long-range combat that its
predecessor.
==Capabilities:==
The first thing people notice about this new variant is the re-arranging
of the weapons systems: the originals paired Harpoon 6S Streak SRM-6 racks
have been replaced with a single Holly "Ballista 15" LRM-15 system. This gives
the Phalanx improved long-range firepower.
For medium range combat, the four RAMTech 800 Medium Lasers have been
replaced by two RAMTech 1200 Large Lasers, increasing damage at longer range.
The extra heat is amplified by the loss of three double heat sinks, forcing
the pilot to be more careful when they engage in combat.
The shoulder mounted Holly LRM-10 rack has been replaced by five SRM-2
pods, allowing for targeting of multiple enemies at close range. The one
drawback is that there is only enough ammo for ten volleys from all the
launchers.
To improve survivability, the engineers at Troll Mech Works added CASE
panels to the ammo bins. They also moved the jump jets to the legs.
==Battle History:==
Some minor duels on Solaris VII.
==Variants:==
PLX-1A Phalanx
==Deployment==
Quantum-Tech Industries has switched to a 50/50 production run on the
Phalanx, splitting the two lines set aside for it so one produces the A, and
the other the B. Those OCDF units that have been issued the Phalanx-B have
said that it is an improvement on the A, but the sharper heat curve is still
tricky.
Due to the contract between Quantum-Tech Industries and Troll Mech Works,
the smaller Sty based operation is allowed to produce a small number of
Phalanx's each year. Most of these have been sold to mercenaries, while some
one or two have made their way to Solaris VII.
How they do is yet to be seen.
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Type/Model: Phalanx PLX-1B
Mass: 85 tons
Equipment: Crest Mass
Int. Strict.: 130 pts Endo Steel 14 4.50
(Endo Steel Loc: 1 HD, 4 LA, 4 RA, 3 LT, 2 CT)
Engine: 340 Light Fusion 10 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armour Factor: 240 pts Standard 0 15.00
Internal Armour
Structure Value
Head: 3 9
Centre Torso: 27 35
Centre Torso (Rear): 12
L/R Side Torso: 18 25/25
L/R Side Torso (Rear): 8/8
L/R Arm: 14 26/26
L/R Leg: 18 33/33
Weapons and Equipment Loc Heat Ammo Crest Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 LRM'S 15 RAT 5 24 6 10.00
(Ammo Locations: 3 LT)
5 SUM 2s RAT 10 50 6 6.00
(Ammo Locations: 1 RAT)
1 LRM'S 15 LT 5 3 7.00
CASE Equipment: LT RAT 2 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LL, 2 RILL)
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TOTALS: 36 74 85.00
Crest & Tons Left: 4 .00
Calculated Factors:
Total Cost: 16,841,660 C-Bills
Battle Value: 1,564
Cost per BV: 10,768.32
Weapon Value: 1,592 / 1,592 (Ratio = 1.02 / 1.02)
Damage Factors: Sedge = 18; Midge = 17; Ledge = 8
BattleForce2: MP: 4J, Armour/Structure: 6/5
Damage PUB/M/L: 3/2/1, Overheat: 2
Class: MA; Point Value: 16
Specials: if