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Much later on
in time, the original galactic empires from Master of Orion had
diminished and dwindled. By this time, 3 new races had emerged,
and many of the old ones were ready to seek out galactic dominance once
again. Here are the 13 races in contention during the era of Master
of Orion II: Battle at Antares:
The Alkari
The Bulrathi
The Darloks
The Gnolams
The Elerians
The Humans
The Klackons
The Meklars
The Mrrshan
The Psilons
The Sakkra
The Silicoids
The Trilarians
The
Alkari slowly changed over the centuries into a reptilian race, probably
due to Orion interference in their development. These same Orions
ruled the Alkari homeworld as a colony for awhile, and when they
disappeared they left behind ancient artifacts which aided the Alkari in
their research. The Alkari were ruled by a dictatorship.
They still possessed the best flying and piloting skills in the galaxy.
They were relatively peaceful, but they were also highly honorable
soldiers that did not back down from a fight. The enemies of the
Alkari were the Darloks and Mrrshan, and to a lesser extent the
Klackons. They respected the reptilian Sakkra (probably due to the
Alkari reptilian changes), and were quite friendly to the Elerians and
Trilarians.
Home System: Altair
Emperors: Ariel, Tavua Preet, Voreet
Zry, Heggira, Saguaro Ty, Tak Tochno, Peerik Kree, Karaaw
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Orion 2 Alkari pictures
The
Bulrathi experienced little change after all this time, except that
their ecological focus began to disappear. Their homeworld was high-gravity, which sustained their reputation for physical strength and toughness. A Bulrathi soldier
could survive twice the damage that would destroy other life forms.
Their soldiers were still extremely gifted at ground combat, and they
also became more adept at space attacks as well. The Bulrathi were
thought of as being aggressive and bold, willing to attack if their
opponents were weak or unready. Their government was a
dictatorship. Bulrathi leaders were friendly towards the Elerians,
but they did not trust Darloks or Meklars.
Home System: Ursa
Emperors: Grorvog, Mazurek,
Monch, Krorvog, Uzor, Balrokzor, Trebakka, Smurch.
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Orion 2 Bulrathi pictures
The
reputation of the Darlok race grew somewhat better over time; no longer
were they considered the galaxy's ultimate enemy. That title
belongs to the Antarans now. Darloks seem to have changed in
appearance as well, although with shapeshifters you never really know.
Not only were they still the best spies, but they also found a secret
method to hide all of their space vessels from any scanners. Only
the Elerian galaxy-watchers could detect them. As one would expect,
the leader of these secretive people was a dictator. Darlok
emperors were often hostile to others, and easily angered. The
Darloks respected the more "evil" races: Gnolams, Meklars, and
Silicoids. They did not like the Bulrathi, and they despised the
Alkari.
Home System: Nazin
Emperors: Darquan, Ember,
Graymoran, Morfane, Mysvaleer, Narzina, Shador, Vale
More
Orion 2 Darlok pictures
A
newer race, this humanoid group was elf- or fairy-like. They were
a feudal matriarchy, in which only females (the warrior caste) could
join the military. Elerian mental powers were beyond compare;
their males in the philosopher caste could detect everything taking
place in the galaxy, from the biggest fleet to the most distant tiny
planet. The females also had some strong telepathic powers.
Every ship that was at least a cruiser in size had a powerful telepath
who could mind-control an entire planet, eliminating the need for ground
troops. The ship leaders could also see slightly into the future,
giving noticeable attack and defense advantages. They could even
take mental control of a captured ship and use it in the same battle
against its former fleet. Their only seeming weakness was their
weak government, in which the local rulers had considerable influence
over their planets. The rulers' forces made ship construction
quick, but technological advancement was only about half of what might
be expected. Science was not a high priority to the planetary
rulers, so this inefficiency was a definite problem for the Elerian
empresses. Usually, the Elerians were aggressive militarily, and
would only aid the races to which they were already favorably disposed.
These races were the Alkari, Bulrathi, and Mrrshan (the Elerians
apparently respected combat strength and skill). The Psilons and
Silicoids were disliked by the Elerians, and the Gnolams were their
mortal enemies.
Home System: Draconis
Empresses: Berylia, Ellowyn,
Erethia, Grewind, Yarasi, Fireblade, Laurel, Myranmar.
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Orion 2 Elerian pictures
The
Gnolam people appeared around the time of the Elerians and Trilarians.
This physically short race from a low-gravity planet was often described
as dwarf- or gnome-like. They possessed an amazing ability to
create and horde treasure, and their dictators almost never lacked
money. Gnolams also had strong knowledge of business, resulting in
large profits from trade routs and extra food sales. In addition
to all this, Gnolams had amazing luck. Perhaps this power was
their attempt to counter the Elerians mental powers; in any case, space
monsters and Antaran fleets almost always ignored Gnolam planets.
Disasters never befell the Gnolams, and unexpected fortune came
frequently for them Their biggest enemy was the Elerian race,
followed by the Mrrshan. They did respect the Darloks and Meklars.
Gnolam leaders were usually peaceful, but could fund a large fleet very
quickly when at war.
Home System: Gnol
Emperors: Bortis, Dolgran,
Gnorm, Vex, Trorn, Trant, Volm, Navolok
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Orion 2 Gnolam pictures
Humanity
was much the same as it had been throughout the ages; Sol was
ruled by a type of democracy, but the leader was still an Emperor.
Nevertheless, the Humans had the greatest personal freedom of all the
races, and this resulted in fast research and high incomes (and poor
counter-intelligence). Humans had lost their trading skills, or else the other races did not trust them as much as before; the Humans no longer found ways to greatly profit out of their trade agreements. Human diplomats were skilled and
well-liked; deals were reached easily and mercenary leaders were common
and inexpensive. The Humans were neutral toward all the
other races upon first contact. Human emperors were often
very honorable, and would not forget past wrongs. They were not to
be trifled with.
Home System: Sol
Emperors: Alexander, Strader,
Durash IV, Caesar, Bladrov II, Lasitus, Reed, Sargon
More
Orion 2 Human pictures
Life
on Kholdan was the same for centuries. The inhabitants were all
born to fulfill a certain role or to perform a specific task.
There was no dissension among the Klackons, so rebellion and strife were
nonexistent. This resulted in huge bonuses to their food and
industrial production; these bonuses were further enhanced by their
Unification government. Since there were no traitors, there was
high security in their empire. They may have been living on a different planet in their system, because their homeworld was much larger than most; their original planet was normal-sized. Although Klackon society seemed
flawless, there was one significant weakness: they had trouble
conceiving new technological ideas. Klackon leaders cared
only for their galactic "hive"; the were usually very
xenophobic, and did not like dealing with most other alien races.
However, the Klackons were favorable towards the Trilarians, and
also liked the Silicoids. They did not like the Alkari, Mrrshan,
and Sakkra races.
Home System: Kholdan
Emperors: Ezixl,
Virzixl, Ixitixl, K'kalak, Kaviq, Kikitik, Kaxal, Qurtirqul
More
Orion 2 Klackon pictures
The
cybernetic Meklars had gone through some major change by this time.
They previously had enclosed themselves in various exoskeletons; now,
parts of the actual creatures were visible. No one had ever seen
an actual Meklar before. Meklars still focused on factory
production; assisted by their powerful new exoskeletons, they could
build things quite rapidly. They could also repair their ships during combat. Meklars ate half as much food as the
other races, but they also consumed a part of the industry that they
created. Their leaders were dictators, and Meklar leaders were
still thought of as erratic and dangerous. They were friendlier towards
the Darloks, Gnolams, and Mrrshan. They did not like the
Trilarians or the Silicoids.
Home System: Meklon
Emperors: CZK-21, INT-986,
M3-850T, Cog Primus, 911-C4S, THX-1137, QX-537, RSW-242
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Orion 2 Meklar pictures
For
centuries, the Mrrshan were feared throughout the Milky Way for their
skilled gunners. By this era, they had actually improved on that
legacy. In addition to their attack skills, their ship crews were
better trained then all others, and could reach an ultra-elite level.
Their leaders were also capable of reaching unbelievable skill levels
through this training. Each Mrrshan planet was a full military
base, housing twice the number of soldiers that the other races usually
stationed on their worlds. They also contained military commanders
who coordinated the local fleet activity; this allowed for much larger
fleets to be supported. The Mrrshan were a military dictatorship.
Interestingly, the Mrrshan homeworld changed its name from Fierias to
Fieras sometime prior to this era. Two other big changes also occurred
since the earlier days- a large source of neutronium was found, making
their homeworld rich, and the traditional matriarchy was replaced by a
new line of emperors. This hostile warrior race still hated their
ancient rivals, the Alkari. They also disliked the Gnolams
and the Klackons. The Meklars and Trilarians were respected
on Fieras, and the Elerians were held in high regard.
Home System: Fieras
Emperors: Darquan (this was also a
Darlok name), Fargul, Marupa, Harrava Ril, Miamar, Parasha Vrrn, Yarrala
Hrrsh, Torfang
More
Orion 2 Mrrshan pictures
Over
time, the Psilonic government relocated to a different planet in the Mentar system, a large planet with low gravity.
They never lost their intellects, though; when researching, they would
discover all possible applications of a new technology, and their
scientists produced vast amounts of research. The Psilons'
research was extremely high, yet their leaders' focus remained rather
petty- their government never developed beyond dictatorship because of
the quarrelling of certain high-ranking scholars. The Psilons were
a peace-loving people. Their liked the Trilarians but did not
appreciate the Elerians, who rejected knowledge for war and aggression.
Home System:
Mentar
Emperors: Amios,
Dynalon, Erga Uticus, Psiros, Tssha, Menz Agitat, Ekar Orgit, Kelvan
More
Orion 2 Psilon pictures
After
thousands of years of extraordinary population growth, the homeworld of
the Sakkra ran out of room. They presumably moved to a new
homeworld, since their original planet was not larger than other races'
planets. Sakkra spies were poor quality, and this was a change
from the past. No one knows why they lost their skills, but some
speculate that it was due to their disillusionment with working for a
government that allowed their planet become so terribly
overcrowded. The reptilian Sakkra hatched from eggs, and their
populations grew amazingly fast. They were forced to live both
above and below ground to find room; this situation resulted in huge
planetary populations and also contributed to the defense of their
cities. The Sakkra had a feudal system, in which each planet was
ruled by a noble family. The oaths of loyalty to the emperor
forced the local lords' militaries to work together, allowing fast ship
building. However, the rulers tended to discourage hinder research
in favor of weaponry, resulting in half the normal amount of scientific
work taking place. The Sakkra farmers were skilled at growing
food, which was needed to feed the huge numbers of people. Sakkra
emperors were more aggressive around this time than they had been in the
past, and liked to expand at the other races' expense. They had
some respect for the Alkari, who had become reptilian not long before.
Home System: Sssla
Emperors: Dactylus, Tyran,
Ragazor, Sauron, Seurak, Guanar, Hissa, Sarezaear
More
Orion 2 Sakkra pictures
Cryslon
had long been the home of perhaps the strangest race in the Milky Way.
Their appearance had greatly changed over time (their number of eyes had
greatly decreased) but their general survivability remained. The Silicoids
were silicon-based life-forms, and they were immune to pollution and did
not require food to survive. They could support high populations
on all types of planets. Their populations did grow slowly,
though. In diplomacy, the Silicoids were at a severe disadvantage;
they could not make deals beyond war, peace, and surrender. The
Silicoids of earlier eras did not have this communication problem, and
it is not known where it came from. Silicoid leaders were
dictators, and were reputed to be highly xenophobic and expansionistic.
The Silicoid race had respect for the Darloks and Klackons (two
aggressive races); they did not trust the Elerians or the Meklars.
Home System:
Cryslon
Emperors:
Igneus Maximus, Crystous, Geode, Sedimin, Krakatoa, Quorzom, Vorkronoa,
Sandebar
More
Orion 2 Silicoid pictures
The
last of the younger races was the Trilarians. This group came from
an oceanic world and lived in water. Because of this, ocean and
terran planets could support as many people as gaia planets could, and
swamp and tundra planets were as good for them as terran was for other
races. High volumes of water apparently made their people flourish.
The Trilarians were similar to the Alkari in their behavior; they had
honorable tendencies, and were peaceful enough to coexist with others.
They were a danger when threatened, however, because their ships were
faster than others. This Trans-Dimensional ability supposedly came
from the Antarans; the Trilarians claimed that they were the descendants
of a lost Antaran colony. Our evidence seems to indicate that the
Antarans indeed had a presence on Trilar and even interfered in
Trilarian species development. Their leader ruled as a dictator.
Trilarian friends included the Alkari and Klackons, and to a lesser
degree the Mrrshan and Psilons. They did not like the Meklars.
Home System: Trilar
Emperors: Wavya, Klirr, Everial,
Llorian, Cress, Calibar, Aquailis, Oraborus
More
Orion 2 Trilarian pictures
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