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Mainly
SR3 rules, with some variance. 120 Build Points.
| Component | Cost (Build Points) |
| Race | |
| Human | 0 |
| Ork/Dwarf | 7 |
| Elf | 9 |
| Troll | 11 |
| Metavariant | +3 |
| Using SR3 racial modifiers | |
| Magic | |
| Magician | 25 (30 Force Points) |
| Magician Adept | 20 (35 Force Points) |
| Physical Adept | 20 |
| Attributes | |
| 2 build points per attribute point, up to a maximum of 70 | |
| Skills | |
| 1 build point per skill point | |
| Int x 1.5 for Language skills. City speak is not a language (pbbbbth!) | |
| Fluent in native language | |
| Int x 5 for Knowledge skills | |
| Background Knowledge skills are free at a rating 3 less than the same Active skill, or may be purchased for a skill you do not have. (Example: A character with Demolitions 5 also has Demolitions 2 as a Knowledge skill.) | |
| You do not need to Specialize in an Etiquette. | |
| No starting skills with a base higher than 6, specializations higher than 7. | |
| Resources | |
| Magic Force Points ( + or - ) | 2 Force per 1 Build Point |
| Magic Force Points ( + only) | 25,000¥ per Force |
| Nuyen | |
| -5 | |
| 0 | |
| 2 | |
| 3 | |
| 5 | |
| 7 | |
| 10 | |
| 13 | |
| 15 | |
| 20 | |
| 25 | |
| Miscellaneous | |
| Essence loss limit of 4, Alphaware is x2 cost, -20% Essence. | |
| Bio Index limit of 4, Cultured Bioware is x4 cost, x.75 Bio Index, +2 Availability. | |
| No starting gear above Availability 6, or Cyberware or Bioware up to 8. | |
| Maximum 15 points of Flaws. | |
| Non-listed Edges and Flaws must be approved. | |
| Non-listed Knowledge skills should be approved. | |
| SR3 rules for combat skills. Unarmed Maneuvers all cost 2 points. | |
| Firearms is broken into Gunnery, Heavy weapons, Launched weapons, Pistols, Rifles, Shotguns, SMGs. | |
| No automatic starting enemies from resources. Enemies fitting with your history can be gained by purchasing flaws. I may alter your enemies power if I think it's justified, but you will get the points for it. | |
| No sharing characters unless they share past experiences, which should be discussed with me beforehand. | |
| Starting money is 6d6x100¥. | |
| In addition to the two starting Level 1 Contacts, all players also have a Level 1 Fixer/Johnson Contact that I'll detail later. Other contacts may be purchased as normal. | |
| I'm aiming for a slightly lower-powered game so anything with an Availability over 5 should be consulted with me. | |