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Scout:Your main man for capturing flags, command points, and so on. He's the fastest class there is, so he's best for winning flag-wise, not combat-wise.

Max Health: 75
Max Armor: 50
Max speed: speedy(the fastest)

Weapons

  • Crowbar: Don't use this much, it won't help.
  • Single barrel shotgun: The better of the 3. Use it, but only if you're forced into combat.
  • Nailgun: Always good for long distance attakcs on sentry guns. The gun can't move, and if you're far enough away, it won't notice you. So if you pump out enough nails, and you're killed, wait a few seconds to see if the sentry is demolished.

    Grenades

  • Primary - Caltrop: As you're being chased, press the primary grenade fire. It will let out a bunch of nails that enemies will run over and slow down.
  • Secondary - Concusion grenade: Same as the medic, a burst of sound that will dizzy anyone i the blast radius.

    Abilities

  • Can unmask a spy
  • Can disarm a Demo man's detpack

    Best for

  • Capturing flags. He's a quick one, use him for flag running and capping.
  • Never put this guy into battle if you don't have to. He'll die just as fast as he runs.

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  • Files

    PK mod