Groves
| Perceive - | Determine if a forest area is a Druidic grove. |
| Imprint - | Choose a forest location as your Druidic grove. |
| Energy - | Determine how much sunlight your grove has stored. |
| Who - | Sense who is in the forest. |
| Status - | Discover information on the status of your grove. |
| Look - | See through the eyes of a forest into a distant location. |
| Shake - | Send a tremor throughout your grove. |
| Elevate - | Ascend into the treetops. |
| Watch - | Command your grove to report certain activity within it. |
| Eject - | Toss all but yourself out of your grove. |
| Cage - | Toss all but yourself out of your grove. |
| Return - | Return instantly to your grove from anywhere in the forest. |
| Eyes - | Locate everyone in the forest. |
| Forestwatch - | Know all entry and exit from the forest. |
| Seal - | Prevent night-time draining sunlight from your grove. |
| Tend - | Lovingly caring for your grove. |
| Vigour - | Absorb energy from your grove directly into your body. |
| Screen - | Raise a screen against telepathy within your grove. |
| Roots - | Secure yourself to the ground with tree roots. |
| Preservation - | For one year, shield your grove from damage. |
| Quarterstaff - | Summon a Druidic quarterstaff from your grove. |
| Calling - | Call your loyal creatures back to your grove. |
| Thorns - | Give life to the surrounding undergrowth to harm your foes. |
| Track - | Constantly track the movement of anyone in the forest. |
| Portal - | Open a portal to your grove for anyone in the forest. |
| Entangle - | Command your grove to bind your enemies. |
| Summon - | After a time, bring anyone in the forest to your grove. |
| Flow - | Slip instantly from your grove to anyone in the forest. |
| Cure - | Cure someone of an affliction. |
| Isolation - | Send everyone in your room to the Grove of Isolation. |
| Trap - | Form a cage of branches around anyone in the forest. |
| Sever - | Erase your imprint permanently from your grove. |
| Join - | Lend support to another Druid in his grove. |
| Rain - | Conjuring a magical shower of rejuvenating rain. |
| Fertility - | Speed herb growth throughout the forest. |
| Exorcise - | Drive entities of Chaos from your Grove. |
| Lightning - | During a storm, stirke at your foe from the heavens. |
| Concealment - | Hide all those within your grove from prying eyes. |
| Flash - | Send a flash of revealing light about your grove. |
| Sharing - | Granting the use of your grove to your allies. |
| Gate - | Open a gateway of light. |
| Rejuvenate - | Restore an exterminated room to its natural state. |
| Hive - | Create a hive of stinging bees to defend your Grove. |
| Displacement - | Swap places with a target in the forest. |
| Hinder - | Call upon the forest to impede the progress of a foe. |
| Barrier - | Tap into the earth magic to enable a magical defence. |
| Forestbinding - | Prevent all entry and exit from the forest. |
| Resurrection - | Restore yourself or a friend to life. |
| Guardian - | Summon an earth golem to guard your grove. |
| Annihilation - | Destroy everything in your grove in one fatal blast. |
| Hypercure - | Constant healing of afflictions. |
| Portability - | The ultimate expression of the bond with your Grove. |