Episode Guide
Season Two (1985-1986, 49 episodes)
Four million years ago they came from Cybertron, a world composed entirely of machinery...a world torn by an age-old war between the heroic Autobots and the evil Decepticons. These incredibly powerful living robots capable of converting themselves into land and air vehicles, weaponry, and other mechanical forms, continue their conflict here on Earth. They are THE TRANSFORMERS.
17. Autobot Spike
Using spare parts Sparplug creates Autobot X, however the robot is shown unstable and is put into storage. Later that day, Spike is badly injured in a firefight with the Decepticons. To save his life, the Autobots transfer his mind into Autobot X so the doctors can operate on his body. With an unstable mind and Megatron's goading, Autobot Spike turns against the Autobots, but reverts when he nearly kills Sparkplug. Spike's body makes it through the operation, and Spike's mind is returned to his body.
18. Changing Gears
Gears, the grouchy Autobot, is abducted by the Decepticons and Megatron steals his personality cartridge to use in his latest plot, making Gears friendly to them. The Autobots must stop the Decepticons from using a space needle from penetrating and destroying Earth's sun and they retrieve Gears' component, but nobody is particularly happy
19. City of Steel
New York City is rebuild by Megatron into a steel city. Optimus Prime is captured and disassembled. The Autobots must locate his pieces scattered throughout the city and rebuild the city to its normal state.
20. Attack of the Autobots
Megatron alters the Autobots' rechargers to change the Autobots to evil. Jazz and Bumblebee (who did not recharge) and Sparkplug, work to restore the Autobots and prevent Megatron from stealing a solar power satellite. After restoring the Autobots to good, Jazz shatters the Decepticons' escape rocket with a musical sonic boom, and their plot to return to Cybertron with the satellite is thwarted.
21. Traitor
The Decepticons capture an unstable power source (electrocells) and seek to exploit them, with the Insecticons' help. Mirage's plan to turn the Insecticons and Decepticons against one another backfires when he is mind-controlled by Bombshell. Under the Insecticon's influence he leads the Autobots into a trap. Ratchet removes Bombshell's cerebro shell and learns the truth, however. In a final battle with Megatron, the electrocells are destroyed.
22. The Immobilizer
Wheeljack has created the Immobilizer, a new weapon that can temporarily stop any Transformer in its tracks. The Decepticons manage to steal it partly due to Carly (first appearance) distracting Ironhide from his lookout post. During the battle which follows, Ironhide rescues Carly from the Decepticons, but they have made the Immobilizer's affect permanent and start immobilizing the Autobots. With the assistance of Brawn and Jazz, Spike and Carly manage to reverse the effects of the Immobilizer to save the Autobots and the Immobilizer is destroyed.
23. The Autobot Run
The Autobots participate in a stunt show and race for charity, but the Decepticons employ a device to lock them into their vehicle modes. Alerted by Hound, the few Autobots not present at the charity race work to free the others.
24. Atlantis, Arise!
Atlantis is raised from the ocean by the Decepticons and the inhabitants plan to take over the Transformers and Washington, D.C.
25. Day of the Machines
Megatron reprograms the Torq III, a supercomputer, to obey him. He uses it to control oil tankers, and direct them to a platform under his control. Optimus Prime destroys the computer, while a team of Autobots attack the platform and escape it as it self-destructs.
26. Enter the Nightbird
The Decepticons, working out of a desert base, steal an experimental female ninja robot named Nightbird. They plan to use her to steal the Autobots' computer chip containing information on the world's energy sources. Nightbird succeeds in stealing the chip from Autobot headquarters, but is confronted and trapped by the Autobots. The Decepticons come to her aid, but she is ambushed by the jealous Starscream. The Decepticons chase after the fleeing Starscream, leaving Nightbird and the chip with the Autobots.
27. A Prime Problem
The Decepticons discover a chasm full of crystals that destroy machinery. In a plot to destroy the Autobots, they create a duplicate Optimus Prime and confuse the Autobots as to who is the real Optimus Prime. The Autobots and Decepticons fight near the chasm and the duplicate Optimus Prime destroys a duplicate Starscream to further confuse the Autobots.
The Autobots are just about ready to follow the duplicate Prime into the chasm and to their deaths when the duplicate (controlled by Megatron) breaks the masquerade by not showing any concern for Spike's welfare. The Autobots knock the fake Optimus Prime into the chasm where it is destroyed.
28. The Core
Megatron constructs a drill to reach the center of the Earth and tap the energy there, despite Starscream's warnings that this will destroy the planet. Meanwhile, the Autobots have come up with a way to control Devastator. In their attack on the drill, Megatron activates a countermeasure. The conflicting signals cause Devastator to go berserk. Only by cooperating are the Autobots and Decepticons able to control him again. Devastator destroys the drill and Earth is safe.
29. The Insecticon Syndrome
The Autobots and the Insecticons engage in battle in a forest where the Insecticons are eating the trees. After beating the Autobots, the Insecticons go along with the Decepticons to a base containing a power source. When the Insecticons feed on the power, it turns them into big bugs and makes them very unstable. In the process, they kidnap Soundwave and turn him into their slave and badly damage Wheeljack and Ironhide, forcing the Autobots to retreat. Megatron and Starscream realize that Soundwave and all the other Decepticons are under Insecticon control. Bombshell launches two cerebro shells, one hits Starscream and he becomes controlled, but Megatron crushes the other one before it hits him. Optimus Prime warns Megatron that any blast that hits one of the Insecticons could destroy them all. The Autobots create three antidotes to prevent this from happening. Megatron is forced to work with the Autobots and transforms to fire the antidotes. Bombshell and Kickback are saved and return to normal size, but Shrapnel explodes before the antidote put in him by Spike can work. The Decepticons are freed from Insecticon control and Bombshell reassembles Shrapnel. The Insecticons retreat with the Decepticons chasing them.
30. Dinobot Island Part 1
Powerglide and Bumblebee discover a prehistoric island filled with dinosaurs. The Dinobots' destructive fighting tactics end up causing harm and havoc to the Autobots during a demonstration. As a result, Optimus Prime orders the Dinobots to be secluded on the island where they will train to better control themselves in combat and to be able to work better as a group when they fight. The Decepticons find out about the island and want to tap the many natural resources for power. Megatron eventually discovers that the island is rich in energy. The Decepticons arrive and proceed to turn the energy into energon cubes. When they are confronted by the Dinobots and Megatron stampedes some dinosaurs to force the Dinobots into a tar pit, trapping them.
31. Dinobot Island Part 2
As the Decepticonss steal energy from the island to fill energon-cubes, it disrupts the time-space continuity, causing other timewarps to appear at random across the world. The Autobots have to send mammoths, cowboys, and other historic relics back through the timewarps before they are trapped in modern day. The Autobots eventually figure out the cause of the timewarps and send a force to stop the Decepticons on Dinobot Island. They arrive on the island, but are taken out rather handily. All does not look well until the Dinobots are revived and stop the Decepticons. Optimus Prime sees they have learned to function better as a group and allows them to return to the Autobots.
32. The Master Builders
Grapple has designed a solar energy-collecting tower, however Optimus Prime will not allow its construction on the grounds that it's too difficult to defend, and the consequences would be too great should Megatron obtain it. Hoist and Grapple go to sulk in the desert, and the Constructicons dupe them into believing that they have deserted. They build the tower, supposedly for the sake of building it, but after it is finished the Constructicons turn it over to their leader and the Autobots are forced to destroy it.
33. Auto Berserk
Red Alert has always been a little jittery, but he is pushed over the edge when an explosion jolts his circuitry while he is helping guard a tank. He thinks Optimus Prime is out to replace him, and runs away scared. Starscream is once again kicked out of the Decepticons and strikes out to take the tank himself. Red Alert forms an alliance with Starscream and the Autobots have to retrieve the tank and repair Red Alert's circuits before he self-destructs, with Inferno in charge of the rescue of his old friend.
34. Microbots
Megatron has obtained a crystal that maximizes power, the "Heart of Cybertron," from the crashed Decepticon ship, the Nemesis. It is violently unstable, and could explode catastrophically at any time. Perceptor, Brawn and Bumblebee are shrunk to micro size to sneak into Megatron's body and retrieve the component. The search is difficult, given Megatron's immune system, and the argument between Perceptor and Brawn of mind over power, but Perceptor finally earns Brawn's respect as the trio finds the component and manages to escape Megatron and shoot the self-destructing component just in time.
35. Megatron's Master Plan Part 1
Megatron conspires with a human politician and sets up the Autobots so it appears that they are not acting in Earth's best interest. The Autobots are put into a ship and sent back to Cybertron, but discover Megatron has reset the course to take them into the sun.
36. Megatron's Master Plan Part 2
With the Autobots on a course to take them into the sun, Spike discovers the truth on Earth. The Autobots return to Earth low on Energon, but they are still able to defeat the Decepticons
37. Desertion of the Dinobots Part 1
The Transformers on Earth begin to suffer the effects of the decay of a rare element, Cybertonium, which does not exist on Earth. The Earth-built Dinobots are not affected. However, they have become disenchanted with always doing the Autobots' dirty work, but leave for Cybertron to get Cybertonium for the Autobots.
38. Desertion of the Dinobots Part 2
Carly and Spike pursue the Dinobots to Cybertron. After the Dinobots (except Swoop) are captured, Carly and Spike team up with Swoop. Together, the three rescue the others. After getting a quick history lesson, the Dinobots are convinced to return to Earth with the Cybertronium for the Autobots.
39. Blaster Blues
Blaster feels unappreciated for his ability to pound out the tunes, but other tunes are overwhelming Earth as Megatron uses a radio-jamming device on the moon to disrupt all radio signals. The Autobots assist the radio-less humans any way they can while Cosmos and Blaster try to stop the Decepticons. They are captured, but Blaster uses his own music to jam the Decepticons' radio jammer. Meanwhile, Omega Supreme and Astrotrain duke it out for control of the jamming base.
40. A Decepticon Raider in King Arthur's Court
Warpath, Hoist, and Spike are fighting Starscream, Ravage, Rumble, and Ramjet when the Decepticons go in a cave to escape. They are pursued by the Autobots and all of them are transported back to medieval times.
The Decepticons meet up with a lord, while the Autobots team up with a knight whose daughter Spike is attracted to. Spike gets a full suit of armor and rides Warpath in a joust against Rumble and Ramjet. The joust is not spectacular because the Transformers are low on fuel.
The Decepticons kidnap the knight's daughter and are able to repel the Autobots because their human ally provided them with an energy source; right before they betrayed him. They also have an advantage because they have made primitive gunpowder.
The Autobots eventually win, the daughter agrees to marry her kidnapper, and the Transformers go back to the cave with a wizard who promises to send them home. The action is not over yet, because the Transformers must duck a dragon to get to the cave. When they are transported back to the present, they find themselves back in the middle of the major battle they started out in.
41. The Golden Lagoon
A group of Autobots end up in a firefight with Megatron and several Decepticons. Beachcomber and Thrust become separated in the conflict and end up in a forested area. Beachcomber finds a hidden lagoon with a pool of electrum. Unfortunately, Thrust discovers that if one coats oneself with this electrum, he becomes invulnerable. The Decepticons coat themselves with the electrum and trash the Autobots. Eventually, the Autobots figure out the plan, find the pool, and coat themselves with electrum; so Megatron orders the pond destroyed before the Autobots can carry out their plan occur. The Autobots arrive just before the Decepticons and bathe in the liquid. Eventually, the Decepticons' coating of electrum wear off and they flee, but before retreating, Megatron destroys the electrum pool and the resulting explosion destroys all life in the area. The once beautiful lagoon is now wasteland and Beachcomber is horrified at the fighting he has brought to the peaceful forest.
42. The God Gambit
Cosmos discovers an energy source on Titan, a moon of Saturn, but is pursued and disabled by Astrotrain. Astrotrain persuades Titan's inhabitants to worship him as a god, and to help him mine the energy crystals. Omega Supreme, Perceptor, and Jazz arrive and eventually drive off the Decepticons.
43. Make Tracks
Tracks is stolen by a human and his abilities to talk and transform are lost. Once reconnected, he reveals who he really is and the two work together to discover that the Decepticons have hired humans to steal a total of 500 cars which they are converting. The Decepticon-controlled cars are unleashed and the Autobots spread out over the city to stop them. They are highly outnumbered when the cars all turn into Decepticons drones. They are finally stopped when Blaster disrupts their remote control signals.
44. Child's Play
Through a freak accident with the Space Bridge, a group of Autobots and Decepticons find themselves transported to another world where they are the size of toys. A child helps the Autobots, but the other aliens believe they are dangerous and want them dissected. They finally escape using a toy rocket modified by Perceptor.
45. Quest For Survival
Cosmos, Spike, and Bumblebee are bringing robotic insecticide to Earth to stop the Insecticons, but they are caught by robotic plants called Morphobots. They manage to escape, but carry the plants with them unwittingly. Cosmos goes down and the Morphobots multiply quickly.
The Decepticons discover what is going on and try to claim the insecticide for themselves. The Autobots get through the Morphobots by using Blaster's music, but the insecticide is destroyed.
The Insecticons try to feed on the Morphobots, but their clones are eaten by the plants. The Autobots shoot the Morphobots back into space in a rocket.
46. The Secret of Omega Supreme
Omega Supreme tells a story to Optimus Prime of how he was the guardian of Crystal City on Cybertron. There, he was friends with the Constructicons until Megatron changed them and they destroyed the city. Now he seeks revenge and has pursued them to Earth.
47. The Gambler
En route to Earth from the planet of giants, the Autobots are captured and de-energized by a gambler and con-man. Smokescreen is unaffected and teams up with the gambler to win enough energon to restore the ship and the Autobots. The Decepticons Astrotrain, Dirge, and Ramjet attempt to interfere, but are driven off with the help of another Autobot, Devcon.
48. Kremzeek!
Somehow, an energy being is created who is small compared to the Autobots, and runs around yelling Kremzeek! Kremzeek! He goes into the electrical lines and ends up in Japan. At some point, a Japanese scientist helps the Autobots. An army of little Kremzeeks becomes a very big Kremzeek but the Autobots transmit it into the Decepticon base using the 'cons energy magnet.
49. Sea Change
Seaspray falls for a girl on another planet. She is a resistance fighter against a robot called Deceptitran. There is a pool that changes beings into anything they want. The girl and Seaspray change into merpeople and go to the underwater base of the rebels. In the process, Rumble is tricked into becoming a tree.
50. Triple Takeover
Blitzwing and Astrotrain are dissatisfied with the Decepticon ranks and take off on their own. They dupe Starscream into leading himself and Megatron into a trap. Blitzwing takes over a stadium and abducts a football coach believing him to be a strategic genius. The Constructicons build a fortress and maze around the stadium and make four Autobots into a throne after they fall. Meanwhile, Astrotrain makes an "army" of subway trains and uses them to collect power. Megatron eventually gets loose and brings down the rebellion.
51. Prime Target
A British hunter wants to get the ultimate prize, the head of Optimus Prime, mounted over his fireplace. So, he manages to lay several clever traps for other Autobots; including Grapple, Inferno, Beachcomber, and Blaster. He takes them hostage in his castle. Next, he challenges Prime to come and release them. Optimus Prime works his way past many other complex traps and frees his comrades and escapes.
52. Auto-Bop
Megatron is using a dance club to play hypnotic music, which he uses to force humans to help him construct buildings. Tracks and Blaster infiltrate the place with the help of Tracks' pal Raul and his buddies. Raul discovers the best cure: a splash of water. Tracks frees the humans while Blaster has a one-on-one battle with Soundwave.
53. The Search for Alpha Trion
Shockwave discovers that Female Autobots have been raiding the Decepticon energon stockpiles. Megatron sends Starscream and a few other Decepticons to capture their leader, Elita-1. They do so and blackmail Optimus Prime into coming to Cybertron to rescue her. He is captured and is executed by Starscream. Elita-1 uses her time-freezing ability and saves Optimus, but it nearly costs her her life and only Alpha Trion can save her. Meanwhile, Powerglide, Inferno, and Ironhide have come looking for Optimus Prime and they join forces with the other females to fight off the Decepticons.
54. The Girl Who Loved Powerglide
A spoiled, rich teenage girl gets attacked by Decepticons at a carnival in honor of her birthday. Powerglide saves her and she falls for him. She tries to tag along with him. The Decepticons want her because they believe she has the secret of her father's last invention.
The Decepticons capture her and try to suck the info out of her brain, but she is too much. Powerglide has severely been beaten up. She looks at the locket that her dad said never to take off, which she also knows contains the invention's secret, and throws it into some machinery, saving Powerglide. Powerglide opens his chestplate, and there is an outline of a glowing heart.
55. Hoist Goes Hollywood
Hoist saves some stuntmen in a Hollywood movie and is asked to star himself. He is quickly joined by Tracks, Warpath, Sunstreaker, and Powerglide who all want in on the movie business.
They unwittingly stumble upon the Decepticons as they try to rescue Dirge and a machine stolen from Wheeljack's workshop on Cybertron which have crashed at the studio. The Decepticons are stopped and Wheeljack reveals that the machine never really worked anyway.
56. The Key to Vector Sigma Part 1
Megatron decides it is time for some ground support after the Decepticons suffer yet another defeat to the Autobots, while trying to steal experimental super fuel. After stealing some racecars, Megatron transports them to Cybertron to infuse them with personalities, using the super computer Vector Sigma. Arriving on Cybertron, the Decepticons steal the key to Vector Sigma from Autobot elder, Alpha Trion, and leave him trashed in his lab. Learning of the plan, Optimus Prime and a group of Autobots head to Cybertron to stop them, repairing Alpha Trion upon arrival. However, the Autobots stumble upon a trap left by the Decepticons. Accomplishing his plan, Megatron creates the Stunticons: Wildrider, Breakdown, Dead End, Drag Strip, and Motormaster. Taking them back to earth, Megatron uses them to steal the super fuel and frame the Autobots.
57. The Key to Vector Sigma Part 2
Stranded on Cybertron, the Autobots create the Aerialbots (Silverbolt, Skydive, Slingshot, Air Raid, and Fireflight), at the cost of Alpha Trion's life to activate Vector Sigma. Escaping to earth on Omega Supreme, the Autobots watch helplessly as the giant explodes from a bomb planted on him. While repairs begin to rebuild Omega, The Aerialbots and Autobots engage the Stunticons in a losing battle and are forced to retreat back to base. The Decepticons also accidentally discover that the Key has the power to transmute organic material into machinery and Megatron plots to make Earth into a second Cybertron. At the Ark, Air Raid and his fellow Aerialbots then abandon the Autobots, seeing them as inferior. Luckliy, Silverbolt convinces his team to rejoin the Autobots. The Aerialbots rejoin the Autobots to defeat the Stunticons, who then combine into the deadly Menasor! Optimus then reveals the secert of the Aerialbots, by ordering them to combine into Superion! With the help of repaired Omega Supreme, the Aerialbots defeat Menasor and destroy the key to Vector Sigma.
58. Aerial Assault
Somewhere in the Mideast, the Decepticons and an arms smuggler have kicked the local prince out of his palace and are using his resources to steal airplane parts; the planes are disassembled, built into harmless looking vehicles for transport, and then taken apart to be used to build an air fortress. The Aerialbots are sent to investigate, and Sky Dive and Slingshotgo undercover. They are partially taken apart, and befriend a teenager named Hassan who helps them reconstruct themselves. Slingshot is still without a weapons console as the other Aerialbots fight the Combaticons and the new air fortress. He and Hassan make the repairs just in time to form Superion to defeat Bruticus. Everyone is surprised to find Hassan is the ousted prince.
59. War Dawn
The gullible Aerialbots are tricked by the Decepticons and trapped nine million years in the past on Cybertron when Optimus Prime destroys Megatron's time travel machine. In the past, Cybertron was a planet of great beauty and peace, but soon the new war machines, Megatron and the Decepticons, rear their evil heads and war breaks out. The Aerialbots observe and take part in the events that led to the Transformer Orion Pax recreation by Alpha Trion into Optimus Prime. After delivering a defeating blow, the Aerialbots are transported into the present where they merge into Superion and help the Autobots defeat an old guardian robot.
60. Trans-Europe Express
A million dollars will be given to the select charity of a trans-Europe race, where several Autobots participate. The race is actually set up by the Decepticons, who are searching for the weather-controlling Pearl of Bahoudin and need a metal from the race car of snobbish driver Augie Canay to contain it. The Stunticons trash most of the Autobots during the race, leaving only Bluestreak, Tracks and Bumblebee to retrieve the pearl and Augie's car. Augie sacrifices his car to defeat Menasor, while the others destroy the pearl once it has been released from its protective shell.
61. Cosmic Rust
Decepticons are dying of the Cosmic Rust that Megatron picked up on a lost robot colony. They kidnap Perceptor to diagnose it and come up with a cure. Perceptor says the cure is element X, which the Autobots used to coat the Statue of Liberty. The Decepticons get the element to cure themselves, and infect Perceptor when he is rescued, the rest of the Autobots. Blaster radios from Cosmos in space that there is no more element X to be found. The Autobots do battle with the Decepticons at the Statue of Liberty so they can scrape off some element X. The Autobots win and go back to Autobot headquarters, and use the element to cure themselves.
62. Starscream's Brigade
Starscream is banished by Megatron to an island where he discovers the remains of several World War II vehicles. He masterminds a plot in which he steals five personality components from Cybertron and installs them in the vehicles, reforming them into his forces the Combaticons; Onslaught, Blast Off, Vortex, Swindle, and Brawl. He then uses them to take out his revenge on Megatron, who cannot stop the Combaticons as Bruticus, even with the help of Devastator. The Stunticons arrive at the last minute and defeat Bruticus as Menasor and Starscream and the Combaticons are banished to an asteroid
63. The Revenge of Bruticus
Starscream travels to Cybertron where he continues his plots against Megatron. Earth is driven toward into sun via the Space Bridge, and the Protectobots evacuate humans from dangerous situations. Megatron and Optimus Prime team up to stop Bruticus, who is out of control on Cybertron. Starscream volunteers the information on Bruticus' weak points and he is seemingly defeated. In reality, Megatron has gained control of the Combaticons and Optimus has been fooled.
64. Masquerade
After several skirmishes with the Stunticons, the Autobots finally manage to capture them as they are trying to steal mysterious mechanical parts. The Autobots place them in special cells so they can't form Menasor. Wheeljack then comes up with a special camouflage paint to allow the Autobots to disguise themselves as the Stunticons, thereby sneaking close to Megatron without him knowing it. Sideswipe, Optimus Prime, Mirage, Windcharger, and Jazz disguise themselves as Breakdown, Motormaster, Dragstrip, Wildrider and Dead End (respectively) to find out what the spare parts are for. The gambit succeeds, and they find out the part are for a super laser, but Breakdown causes his cell to malfunction and he breaks free. He frees the other Stunticons and they return to Decepticon camp to warn Megatron. When they arrive at camp, Megatron cannot distinguish between the two groups of Stunticons. As a test, he commands them to form Menasor, and whoever cannot will be destroyed. Surprisingly, both groups do. Optimus has Windcharger use his magnet beam to hold the Autobots together while Mirage creates an illusion of Menasor. The real Menasor hits the fake one, however, and the fake one comes apart. The charade discovered, the Autobots manage to destroy the laser and escape from the Decepticons.
65. B.O.T.
Three college students are forced to build something as a science project, and they create B.O.T. Meanwhile, the Protectobots battle the Combaticons, who are trying to upgrade themselves without Megatron's knowledge. They end up destroying all the Combaticons except Swindle, who escapes. Swindle sells the spare parts of his comrades for money, but when he tells Megatron what happened, Megatron gets angry and has a bomb placed in Swindle's head that will blow up in a set amount of time if Swindle fails to rebuild the Combaticons. In the meantime, the three students need a computer board to make their robot work. They think they find what they need when they pick up Brawl's personality board. After inserting the board into the robot, the robot goes berserk and rampages through the city. Swindle rebuilds the Combaticons, but without Brawl's personality board they can't form Bruticus. Swindle finds B.O.T. and restores Brawl's brain, and Megatron orders the Decepticons to Autobot headquarters. Megatron has a new weapon, that when fired, will obliterate the crashed ship and the Autobots. The Protectobots are called to the scene, and they merge to form Defensor, who puts up a shield to buy time. The college kids eventually get their robot online who saves the day by getting close enough to the cannon and self-destructing.
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