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This is Megaman's World!

This is a list of each stat your character has and its use in this RPG.

Health Points
This is the amount of damage your character can sustain before either shutting down or dying depending on the battle. All characters start off with 25HP and gain 5HP per stat point spent on it.

Attack
This is the bonus sides you get on your attack dice. If you are level 1 then your attack will be 1 and you will have a base attack dice of 1d20 sides. Since your attack is 1 and your base is 1d20... the attack dice you use will be 1d21.

Defense
This is the bonus sides you get on your defense dice. If you are level 1 then your defense will be 1 and you will have a base Defense dice of 1d20 sides. Since your defense is 1 and your base is 1d20... the defense dice you use will be 1d21.

Speed
This stat affects how many times you get to attack with each turn or rather how many dice you get to roll. For every 100 speed you have you can roll 1 more attack die. so with 100 you attack with 2d##

Energy
This stat determines how often you can use your special weapons. Special weapons, available in the gear room, use up energy each time they are fired. Once you are out of energy you cannot use special weapons anymore unless you can refill your energy. During spars you may choose to ignore energy and allow full use of special weapons but this may give certain people an advantage. Armor
This is what the name implies. The Armor rating of your character. the higher the better. If you have 20 armor you subtract 20 from each attack your opponent made. If he used 2d40 and each attack does 35 damage you would subtract 20 from each blast.

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