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Project Zero Walkthrough

by Jenesis

 

Game: Project Zero (Fatal Frame in the States)

Platform: Playstation 2 PAL

Genre: Survival Horror/Action Adventure

Region: European (English) version

Using cheats: Not for the main game (See Special Items)

Game release date: 5th September 2002 (PS2)

Game classification: 18+, no legal certificate (12, 15, 18 etc.)

Author: Jenesis (theres_a_star@hotmail.com)

 

Contents

To find what you’re looking for, press Ctrl+F (or click ‘Find’ in the menu) and type <> with the code of the section you want between them.

 

1.  Legal Stuff <ls>

2.  Version History <vh>

3.  Introduction <in>

 - Who’s Who <ww>

 - This Guide <tg> - Read this if you intend to use the Walkthrough

 - Item List <it>

 - Special Items <si>

4.  The Compass and the Map <cm>

5.  General Hints <gh>

6.  Walkthrough (Normal mode) <wt_n>

 - Himuro Intro <wt_hi>

 - 1st Night – The Strangling Ritual <wt_1n>

 - 2nd Night – Demon Tag <wt_2n>

 - 3rd Night – The Calamity <wt_3n>

 - Final Night – Kirie <wt_fn>

7.  Nightmare Difficulty Pointers <nd>

8.  Camera Functions <cf>

    - Types of Photograph <tp>

    - Bonus Functions <bf>

    - Special Functions <sf>

9.  Ghost List <gl>

        - Spirit Types <st>

        - List <lt>

10. Battle Mode <bm>

11. Secrets Summary <ss> - Want to know how to unlock Special Costumes? Go here.

12. Ideas for Challenges <ic> - Think you’re the Master of Project Zero? Try some of these on for size.

13. Himuro Mansion <hm> (Spoilers, read only if you’ve beaten the game or don’t mind being told the story)

    - The Mansion’s History <mh>

    - The Masks <tm>

    - Places in the Mansion <pm>

14. Credits and Last Words <cd>

 

1. Legal Stuff <ls>

 

I do not own Project Zero. The only things I own to do with it are my copy of the game and this Walkthrough. I do not own or have anything to do with Wanadoo, Tecmo or anyone else involved in the production. The names of the characters as well as the game title are trademarks of the creators of the game.

This guide was created by Jenny Davies (Jenesis). Please do not post it on your site without my written permission. If you want to email me and ask for permission, feel free to do so. You can link to the guide, but please give me credit for it. You may not reproduce this guide (all or part of) as your own work. You can print it and share it with friends if you like, but please don’t charge them for it; it’s not fair.

 

2. Version History <vh>

 

31st July 2003 – Completed Walkthrough and game but suddenly realised I’d saved over my previously completed game. D’OH! Now I’ll have to complete the Ghost List again. ^_^ Checked all sections for errors, added Special Items and Types of Photograph. Currently listening to: All-American Rejects – Swing Swing

 

30th July 2003 – Got an Eye Toy yesterday so only continued Walkthrough up to Wandering Monk No. 1. Currently listening to: HIM - Resurrection

 

29th July 2003 – Continued Walkthrough up to The Calamity. Checked other sections for spelling errors and typos. Currently listening to: Nakariakov – No Limit (I am not obsessed, honestly…)

 

28th July 2003 – Continued Walkthrough up to Observatory. Added to History and wrote Masks section. Am enjoying writing Histories of Himuro Mansion; for a fictional place, it has a very interesting history. Currently listening to: Nakariakov – Baroque Trumpet Concertos

 

27th July 2003 – Due to Summer Holiday boredom, completed Ghost List on my copy of Project Zero. Decided to write guide. Yay. Wrote items 1 – 5, 7 – 11 and 13; started Ghost List. Started Walkthrough and wrote up to Demon Tag. Decided to add Himuro Mansion History cuz the storyline was confusing me. Had fun writing History. Currently listening to: Sergei Nakariakov – No Limit (On infinite repeat ^^;;)

 

3. Introduction <in>

 

Firstly, I’m only human, so please excuse any grammar/spelling errors/typos in this document. If there are any major errors, please email me and I’ll correct it. If you’re going to be using this guide frequently, I suggest you copy it to a word processing program and save it, so you can use bookmarks to mark whereabouts you are in the game.

This guide started out as a Walkthrough, but I realised that Himuro Mansion has a very interesting and varied history. Plus, I find a game is much more enjoyable when there is some context to enemy slaughter, so I added a history of the Mansion as well as a description of the rituals and the masks used.

There are spoilers in this Walkthrough, but only in the ‘History’ section. In the Walkthrough I sometimes refer to a ghost by the name it had when it was alive (i.e. Woman Hanging is Yae), but I’ll put their proper name at the start of their section.

In writing this guide, I’m assuming you know how to turn on your PS2, start a game etc. If you don’t know the controls for Project Zero read the instruction manual.

 

Who’s Who <ww>

 

Miku Hinasaki – The main character. You control her for the majority of the game.

Mafuyu Hinasaki – Miku’s brother. She’s looking for him.

Takamine, Ogata and Hirasaka – A novelist, his editor and his assistant, all of whom went missing in the Mansion while they were conducting research for Takamine’s book.

Kirie – A mysterious girl from the Mansion’s past. She has two forms; Evil Kirie and Young Kirie. Young Kirie appears as a little girl in a white kimono, and she helps Miku. Evil Kirie is the older version, and usually appears with snake-like things (evil spirits) behind her. She tries to kill Miku.

Munakata, Yae and Mikoto – A folklorist, his wife and his daughter. They moved into the Mansion some time ago, so Munakata could research the Himuro Family Rituals (bad idea).

 

This Guide <tg>

 

I suggest you read slightly ahead of where you are in the game, as then you can prepare for any spirits that might be coming up.

I’ll refer to some things by nicknames:

 

Gameplay on Nightmare Mode: Nightmare (e.g. In Nightmare there are less items.)

Miku running around with you controlling her: Explore Mode

What you get when you draw the camera (with capture circle etc.): Camera Mode

When I say just ‘Type-14’, ‘Type-37’ etc. I mean that type of film. (e.g. There’s some Type-37 in the closet.)

 

I’ll also use different symbols for different things.

 

#####

Intro

#####

This shows you a new ‘chapter’ of the game is starting.

 

~~~~~~~~

Location

~~~~~~~~

This means you’ve gone into a different room. Pay close attention to rooms in relation to the Map and also routes between key rooms; if you’ve been to a room before, I’ll just tell you to go there without step-by-step instructions.

 

------

Ghost:

------

This means that an Immobile, Floating or Seal spirit should appear and/or is snappable (oo I like that word).

 

******

Fight:

******

This means a Hatred will appear that you can fight. You should be able to run away from it if you don’t want to fight. There aren’t many Hatred like this.

 

OoOoO

Boss:

OoOoO

My definition of a ‘Boss’ is a spirit that a) is a “Unique” Hatred Spirit, like Novelist or Kirie, or b) has sealed all the exits to a room so you have to fight to leave (a Mini-Boss, usually a common Hatred Spirit), or c) both of these. What’s annoying is the fact that there are more ‘Bosses’ than normal fights sometimes, not counting random encounters. Grrr.

 

%%%%%%%%%

Sidequest

%%%%%%%%%

This means there’s some extra items or ghosts you can get that aren’t on your route.

 

Item List <it>

 

These are basic items you come across in your game. You may not find some of them.

 

Herbal Medicine – Restores a bit of lost health.

Sacred Water – Restores health to full.

Camera – Take pictures and drive away spirits with this.

Type-14 Film – Old film. Very weak but readily available, you can also get it from Save Points.

Type-37 Film – Regular film; has average exorcismal power.

Type-74 Film – Powerful and fast film, hoard it for the last two nights!

Type-90 Film – The most powerful film of all. Almost instant charge time. In my experience, there are two boxes in the Mansion; one in 3rd Night and one in Final Night. If you get it, save it for Kirie at the end.

Spirit Stone – This lets you use any Bonus Function you have enabled. One of them gets used every time you press L1 in Camera Mode. They are fairly common.

Stone Mirror – If you ever get your lifebar emptied while carrying one of these, you won’t die. However, you can only carry one at a time, meaning if you use one you then have to go find another one. Boo.

Tape Recorder and Tapes – Belonged to the Novelist’s team. Some of the tapes have useful information.

Red/Black Notebook – Belonged to Hirasaka or Takamine. Contains information about the research they were conducting.

Research Scrap – Belonged to Munakata.

News Article/Clipping – An item from a newspaper relating to the Mansion, the Rituals or anything else relevant.

 

Special Items <si>

 

After completing the game, I looked up some Action Replay codes for Project Zero and I saw codes for some objects I’d never seen before. I used the codes and got them.

 

Type-7 Film – This is even weaker than Type-14. Of course, this introduces a new challenge. ^_^

Moon Incense – I’m still trying to figure out what this does. The description says “Incense that soothes the spirit”, and it says “You cannot use this item here” when you select it.

Sturdy Notebook, Blood-Stained Scrapbook, Blood-Stained Notebook, Small Notebook, Book of Folklore, Puzzling Words Rice Paper, Black Notebook, and Ancient Scroll – These don’t seem to have a use, nor do they actually show up in the item menu (there’s a blank space and the number 1 beside it). I believe these are the Notebooks Miku keeps the Files she gathers in.

 

4. The Compass and the Map <cm>

 

Quite a lot of the time in this Walkthrough I’ll simply tell you to go to a room without telling you the exact route. This is where the Map comes in handy.

The Map works like this: There’s crosshairs over the room you are currently in. The walls of the room (on the Map, obviously) are highlighted in red, and the name of the room is shown at the bottom of the Map. If you press the directional buttons or analogue stick, the crosshairs move around, highlighting different rooms. This makes it very easy to find a room you need to go to.

 

5. General Hints <gh>

 

1.     Save film! Film in this game is your ammo, so use it wisely. Common Hatred Spirits (e.g. Man w/ Long Arms, Broken Neck) can be driven away with Type-14 film, Type-37 if you’re really stuck, although Type-14 is more readily available. Save higher-grade film (Type-74) for “Unique” Hatred Spirits like Folklorist. Save Type-90, if you’re lucky enough to get it, for Kirie. Also, the only time you’ll be able to damage Kirie is right at the end in the Hell Gate. Don’t bother wasting film on her when she attacks you before this.

2.     For big scores, use the camera’s Bonus Functions. Paralyze is invaluable for snapping fast-moving ghosts.

3.     Again, for big scores, if you’ve paralyzed a ghoul centre the crosshairs of the camera inside the circle before taking the final shot. This is the ghost’s core.

4.     Learn the controls! Fumbling around with buttons while being chased by Evil Kirie is NOT the way to go. I also suggest you use R1 for the shutter button instead of X.

5.     If the capture circle glows orange during combat, SNAP! This means you can get a Special Shot for BIG points. Also does more damage than normal shots.

6.     Use the Map! It’s an invaluable tool. I myself am using it to guide you in the Walkthrough.

7.     Be warned: There are random ghosts around. If you stick in one place too long, especially in 3rd Night, you could be attacked, so explore quickly. In the same vein, it’s a lot quicker to run (the using Square button) than walk.

8.     Read the files. If you’re playing through for the first time, the various documents lying around the Mansion contain enlightening information and codes.

9.     In rooms with Save Points, random ghosts can still appear. You have to kill any Hatred around before you can use the Save Point (the light on it will be red if a Hatred or Floating is around).

10. Use the triangle button while in Camera Mode to perform an 180o turn. Very useful.

11. Examine things! Anything that seems out of the ordinary, or that is the main subject of a camera angle (where the angle is such that the object is emphasised), or that Miku looks at, examine it.

12. Don’t forget to upgrade your camera. If you snap pictures that earn lots of points, reward yourself: Increase the values on your camera using the Camera menu.

13. When some Floating and Hatred Spirits “die”, they leave a little blue flame. Go near the flame and the person’s head will appear and say something.

14. You CANNOT complete the Ghost List the first time you go through the game. This is because you see one ghost (32. Man at Partition, Floating, Entrance, 1st Night) before you get the camera. As far as I’m aware it is possible to get the other 107 spooks on the list the first time through, but if you want to complete the List you’ll have to start a new game from the completed one and snap Man at Partition.

15. Put Floating Spirits in higher priority than Immobile Spirits. If both appear at the same time, remember the Floating Spirits come and go in a very short time, while Immobiles don’t go anywhere as long as you’ve got the right night.

 

6. Walkthrough (Normal Mode) <wt_n>

 

######################

Himuro – Intro <wt_hi>

######################

 

~~~~~~~~~~~~~

Entrance Hall

~~~~~~~~~~~~~

When you start a new game, you see an intro FMV featuring Mafuyu and narrated by Miku, then you gain control of him in the Entrance Hall.

 

-----------------------

Ghost: 77. Child Behind (Immobile)

Walk to Mafuyu’s left up to a cage. When you see the filament glow blue draw up your camera and move it around until the capture circle glows blue, then take a picture of your first ghost, Child Behind. It’s the spirit of a child that got kidnapped by ghosts or something.

-----------------------

 

Go up the stairs opposite the front door. Take this opportunity to get used to the controls. On the right, behind the beam, is a twinkly thing on the ground, which is some Type-14 film. Items in Project Zero appear in Explore Mode as twinkly things, but not always in FMVs. As you take the film, a quick description of camera controls appears. There’s also an Angry Mask on the wall, but this is nothing to do with you at the moment. Make your way to the left, past the hole in the floor, to a camera with a blue light on a tripod. (It’s in the corner, by the screen.) This is a save point. Save if you want, then turn around and go into the door on Mafuyu’s right. You’re in the Rope Hallway.

 

~~~~~~~~~~~~

Rope Hallway

~~~~~~~~~~~~

Go along the hallway.

 

---------------------------

Ghost: 30. Rope Hallway Man (Floating)

As you go along the hallway, your filament glows orange. Quickly whip out your camera and take a shot of Rope Hallway Man straight in front of you. But be quick, or he’ll disappear.

---------------------------

 

Keep going forward until you see a mirror. There’s a fork in the path here. Go to the left, and examine the door. Go back to the right, and go through the door you see there.

 

~~~~~~~~~~~~~~

Fireplace Room

~~~~~~~~~~~~~~

Examine the armour opposite the door if you like. Now walk SLOWLY over the fireplace.

 

---------------------------

Ghost: 31. Man Looking Down (Floating)

As you walk, your filament will glow. Quickly aim your camera upwards and snap the Man Looking Down.

---------------------------

 

Keep going forward until you reach a staircase.

 

--------------------

Ghost: 78. Angry Man (Immobile)

You see the clock? Stand facing away from the clock, and there’s a little room on your left. Your filament might glow blue here. Go into the tiny room and face towards the bottom of the screen. Get your camera out and aim it towards the top of the bookcase. Snap the scary Angry Man.

--------------------

 

Go up the staircase by the clock. Go to Mafuyu’s left and you’ll see a sparkly thing on the ground. Grab it, and Mafuyu will know it’s Takamine’s notes. When you read it and find out a bit about Takamine’s fate, a ghost attacks you from behind…

 

****************

Fight: Bound Man (Hatred)

Firstly, don’t panic! The controls are explained to you in-game before the fight. Anyway, when Bound Man appears, just stand there and draw your camera. As soon as the circle glows blue, press R1 to take a photo. This will damage Bound Man. Keep snapping him whenever you can until he dies. If you’re too slow, he’ll come and hurt you.

See the blue bar in the bottom-right of the screen? That’s your lifebar. As you get damaged, it empties. If it ever gets completely emptied, you die (if you don’t have a Stone Mirror, that is). You replenish your lifebar with Herbal Medicine and Sacred Water. Don’t worry about that too much though; this fight is a piece of cake.

****************

 

When the fight is over, examine the door on the wall (it’s the only door up there). You’ll find it’s locked. You’re pretty much done here, so go back down the stairs and leave the Fireplace Room by the way you came in. (Is it just me, or does Mafuyu look very jerky running down the stairs…?) Go down the Rope Hallway, but suddenly…

 

########################################

The Strangling Ritual – 1st Night <wt_1n>

########################################

 

Random Ghosts: Bound Man

 

~~~~~~~~

Entrance

~~~~~~~~

We begin with Miku telling us how she came across Himuro Mansion. After the title screen, you see an FMV with her in the Entrance Hall. (I don’t think her outfit is very practical for exploring, by the way. ^_^) We see a girl in a white kimono behind Miku in the FMV. This is the Young Kirie. We find out more about her later.

When you get control, go to where Mafuyu found the Type-14 film to get Herbal Medicine. Go to the save point and save. Go through the door to the Rope Hallway.

 

---------------------------

Ghost: 32. Man at Partition (Floating)

He’ll appear behind you, but since you haven’t got a camera you can’t snap him.

---------------------------

 

~~~~~~~~~~~~

Rope Hallway

~~~~~~~~~~~~

Go down the hall to the mirror and you’ll pick up the camera and see an FMV about Mafuyu’s fate, thanks to Miku’s ‘sixth sense’. You can now capture ghosts. You’ll also get Mafuyu’s notebook and scraps; read these for clues as to the findings of Takamine and his team.

 

------------------------

Ghost: 33. Man on a Beam (Floating)

After you get the camera and go to Explore Mode, the screen is partially obscured by a ghostly arm. Turn 180o and aim the camera up to the ceiling to find Man on a Beam.

------------------------

 

Examine the mirror and the locked door if you like, then go to Fireplace Room.

 

~~~~~~~~~~~~~~

Fireplace Room

~~~~~~~~~~~~~~

Examine the pile of antiques, especially the Lion Mask. You’ll find a Herbal Medicine.

 

-----------------------

Ghost: 34. Bro’s Shadow (Floating)

As Miku runs to her left from the antiques, an image of Mafuyu appears on the staircase. Snap him.

-----------------------

 

There are some Type-14 films to Miku’s left (in the drawer), and also in the room where Angry Man was. Go upstairs using the stairs by the clock (obviously), examine the locked door, and go to the gallery-type thing on the left. Get the Herbal Medicine on the floor.

 

----------------------

Ghost: 35. Hallway Man (Floating)

After getting the medicine, carry on going towards the edge of the drop (don’t worry, you can’t fall off). A ghost will appear at the bottom of the fallen staircase. Quickly aim your camera downwards to snap Hallway Man.

----------------------

 

WALK down the stairs.

 

------------------------

Ghost: 36. Man at Screen (Floating)

As you walk down the stairs, Man at Screen appears. Just draw your camera and snap, cuz Miku will automatically face him.

------------------------

 

Examine the screen where the ghost was. Young Kirie will appear and tell Miku to take a photo of the screen. So do so! When you see the door in the photo, go up to the screen and examine it. Miku will push the screen aside and go through the door.

 

~~~~~~~~~~~~

Lamp Hallway

~~~~~~~~~~~~

If you want some Herbal Medicine, follow the Hallway down to the double doors and go in the doorway on the right. By the nailed-up door is the Medicine. Anyway, go in the only other door in the place (the black one).

 

~~~~~~~

Library

~~~~~~~

Go forward and grab the news clipping on top of the chest of drawers. To Miku's right there is a doorway; go through it.

 

------------------------

Ghost: 37. Wandering Man (Floating)

Almost as soon as you go through the doorway, Wandering Man appears. Again, Miku will face him automatically so just draw your camera and shoot.

------------------------

 

As you go forward from the doorway, note the sliding doors on Miku’s left. They’re locked for now. Carry on towards the window and grab your first Type-37 film here. Notice how Miku looks towards the closet. Go to the closet and open it. You’ll see (and hear) a tape recorder.

 

--------------------------

Ghost: 38. Dead Man’s Body (Floating)

As soon as you get to Explore Mode after seeing the body, draw your camera, aim down a bit and snap a pic.

--------------------------

 

Pick up the tape recorder and you’ll see Ogata’s ghost and what happened to him (poor guy). After the FMV you’ll have acquired the tape recorder, which you can listen to the tapes you’ll find on. Select the tape from the item menu to listen. Go through the door that opened behind Miku (the double doors).

 

~~~~~~~~~~~

Kimono Room

~~~~~~~~~~~

 

Grab the Herbal Medicine right next to the entrance.

 

------------------------

Ghost: 39. Man at Window (Floating)

Walk towards the gap between the left kimonos. Man at Window shows himself but you have to be quick to snap him between the kimonos.

------------------------

 

Go round the kimonos to where the big red chest is. Examine both it and the little table thing beside it.

 

--------------------------

Ghost: 79. Woman in Kimono (Immobile)

I had trouble finding this. You see the big kimonos to the left (your left not Miku’s left!) of the mirror stand? Go to the gap between them and your filament glows blue. Aim the camera between the kimonos and move it around until the circle glows blue. Snap the Woman in Kimono.

--------------------------

 

Go to the window and you’ll see an item. It’s a White Tape. However, you’ll be attacked from behind…

 

OoOoOoOoOoOoOo

Boss: Editor’s (Hatred)

Just snap away at him, but don’t let him get too close! If he hits you he could take ¼ of your lifebar. If you think he’s too close, then go to Explore Mode and run to a different location, then keep shooting him. You’ll deal a lot more damage if you can get a shot while the circle glows orange.

OoOoOoOoOoOoOo

 

After you’ve exorcised Ogata, the camera’s seal will be unlocked. You can now access the ‘Camera’ portion of the menu, and spend your Spirit Points on upgrading it. Don’t go too mad with the Bonus Functions though; they are very expensive. Oh, and you’ll also get the White Tape.

Go back to the mirror stand and take a photo of it (cuz the blue filament said so). You’ll see the Lion Mask that was in the Fireplace Room, so go back there.

 

***************

Fight: Editor’s (Hatred)

As you open the door to Lamp Hallway from the Library, Ogata appears behind you. I haven’t included this as a Boss Fight because it’s not compulsory; if you don’t want to fight then just run. He *should* stop chasing you when you get to the Fireplace Room… she sez…

***************

 

~~~~~~~~~~~~~~

Fireplace Room

~~~~~~~~~~~~~~

Just examine the Lion Mask in the pile of antiques and you’ll get the Hand Mirror. Return to the Kimono Room. But on the way…

 

------------------------

Ghost: 40. Man in Closet (Floating)

As you go to the Kimono Room via Lamp Hallway, WALK round the corner. Man in Closet will appear in front of you, but rather a long way off. It doesn’t matter, shoot him anyway.

------------------------

Ghost: 41. Standing Man (Floating)

Eeeeeeek! This one always makes me jump. As you enter the Library from Lamp Hallway, Ogata suddenly appears RIGHT in front of you. Don’t be scared, simply snap him.

------------------------

 

~~~~~~~~~~~

Kimono Room

~~~~~~~~~~~

Put the mirror on the stand. You’ll get a Brass Key and a Photograph of Ogata. Notice the ropes that appear in the photo on Ogata’s limbs.

 

---------------------

Ghost: 42. Man Behind (Floating)

As soon as you go to Explore Mode, Man Behind appears… well, behind you. Quickly go to Camera Mode and turn 180o, then snap him.

---------------------

 

***************

Fight: Editor’s (Hatred)

As soon as Man Behind has gone, Ogata appears as a Hatred. Does this guy ever give up?! Anyway, just follow the same strategy as before, but be careful, if he suddenly disappears (and the filament only glows faintly) he’s probably teleported behind you. Run away and then turn to fight him again. You’ll get your first Spirit Stone when he’s been banished.

***************

 

That Brass Key you got is the key to the padlocked door in Fireplace Room, so go there.

 

~~~~~~~~~~~~~~

Fireplace Room

~~~~~~~~~~~~~~

As you enter, you’ll see an FMV of someone or something running upstairs. But before you follow it, go to the Lion Mask and go to the left a little bit. There’s a Black Notebook lying on the dresser, which contains the plot for Takamine’s planned book, if you’re interested. There’s also a news article in the notebook about a murder.

Go upstairs to the locked door. Use the Key to unlock it.

 

~~~~~~~~~~~

Tatami Room

~~~~~~~~~~~

To Miku’s left as you go in is a Research Scrap. In the top right of the room is a Herbal Medicine. Go back to the entrance and face away from it, like you did when you were first in the room. To Miku’s right is a door. Go in it.

 

~~~~~~~~

Anteroom

~~~~~~~~

This is the Anteroom, where you can save. Feel free to archive any interesting photos you want to keep into an Album; they’ll get deleted when you turn off the console if you don’t. Grab the Medicine and Film lying around, then examine the small door in the top-left. Go back to the Tatami Room.

 

~~~~~~~~~~~

Tatami Room

~~~~~~~~~~~

Look at your Map. Note the location of the leftmost door. Got it? Now go in that door. It’s in a little alcove and is opposite a screened-up door with the paper torn. You’ll be in the Walkway.

 

~~~~~~~

Walkway

~~~~~~~

Just next to Miku is a pair of double doors. Open them for some Type-37. Turn around and go down the Walkway.

 

--------------------------

Ghost: 43. Woman at Mirror (Floating)

As you walk down the hall, a woman will appear at the mirror. This is Hirasaka, Takamine’s Assistant. Just snap her. Easy, huh?

--------------------------

 

Get the Red Notebook where Hirasaka was standing (it’ll be there whether you got her or not). Look at the Map and go South, which is towards the bottom of the screen in Explore Mode. Get the Herbal Medicine and examine the door. Go back to the mirror and go East (left) down the stairs, where you meet…

 

OoOoOoOoOoOoOoOoOoOoOo

Boss: Man w/ Long Arms (Hatred)

This can be quite tricky. First thing is: Don’t panic and start shooting every millisecond. You’ll only waste film. The right analogue stick is a lifesaver in this battle. Go into Camera Mode facing the Man w/ Long Arms and snap him as the circle goes blue (orange if possible but don’t get too close). If you’re feeling lucky then focus on him and back off using the right analogue stick, so the camera’s power can charge up and you can do more damage.

OoOoOoOoOoOoOoOoOoOoOo

 

Go back to where the Man w/ Long Arms appeared (if you moved during the battle) and follow the walkway round. You’ll pass a crevice in the wall. Get the News Clipping that’s inside. Carry on round the Walkway and enter the first door on Miku’s right.

 

~~~~~~~~~~~

Burial Room

~~~~~~~~~~~

Take note of the location of this room, as it’s a key room in the game. When you go in the filament might glow, but don’t be alarmed; it’s just reacting to a talisman on the other side of that wall in front of you. Go up the ‘corridor’ and turn round the end of the partition.

 

--------------------------

Ghost: 44. Wandering Woman (Floating)

As you walk forward towards the door she appears. Snap her.

--------------------------

 

Go to the door that makes your filament glow. You’ll find you cant go through it because there’s a talisman on the door preventing you. Take a picture of the door and it shows a staircase you don’t recognise. Turn round and run towards the window, and go in the door on Miku’s right.

 

~~~~~~~~~~~

Rubble Room

~~~~~~~~~~~

Another important room later on. Save here and grab the Black Notebook Scrap, Herbal Medicine and 5 Stones Document lying around on the floor. Return to Burial Room.

 

~~~~~~~~~~~

Burial Room

~~~~~~~~~~~

Go forward from the Rubble Room door and get the Strangling Ritual Document. Go to Walkway.

 

~~~~~~~

Walkway

~~~~~~~

Go towards the bottom of the screen and follow the path until you see a door on Miku’s left. Try to enter it and you’ll come across a weird panel with Japanese numbers on it. Now, I can’t read Japanese, so I had to use my common sense to figure it out. For this particular door at this time, the correct code is the date the Strangling Ritual was performed on. The date is in the document you got in the Burial Room, so read it. It says the ritual was performed on the 13th of December, or 1312. This is our code. Yay!

Look at the number dial. The top button is 0 (zero), and the button on its left is 1 (one). The buttons go in anticlockwise order from 0-9. Enter the code 1312 and go forward.

 

~~~~~~~~~

Storeroom

~~~~~~~~~

 

------------------------

Ghost: 45. Girl Pointing (Floating)

As you walk forward into the storeroom you see her. This is the Young Kirie showing Miku where the seal is. Just raise your camera and snap her.

------------------------

 

Go to the red chest in the top-right. There’s a Type-37 in there. Now go to the top-left of the room, where Kirie was pointing, and Miku will feel a ghostly presence.

 

----------------------

Ghost: 102. Seductress (Seal)

This is it: your first seal. When Miku feels the ghost and the filament glows blue, draw your camera and move it around (aiming at the corner) until you see a cloudy thing by the drawers, and the circle glowing blue. Don’t worry about speed, it isn’t going anywhere.

----------------------

 

When you snap Seductress, the Burial Room talisman is broken. Go round to Miku’s left and get the Herbal Medicine in the desk. Don’t linger here too long; this is a very haunted room. Go back to Burial Room.

 

~~~~~~~~~~~

Burial Room

~~~~~~~~~~~

The talisman on the door is gone, so go through.

 

~~~~~~~~~~~~~

Cherry Atrium

~~~~~~~~~~~~~

A very important location. Memorize the entrances. As you go in you’ll see a trail of blood on the floor, but don’t follow it just yet. Behind the latticed screen in front of Miku is a door with a talisman, take a photo of it to reveal what looks like a waterwheel. Now go back and follow the blood.

 

-------------------------

Ghost: 46. Woman on Porch (Floating)

As you go towards the Atrium stairs you see her. Snap her quickly.

-------------------------

 

At the top of the stairs on the porch there’s a Black Notebook. Carry on to the left across the top of the stairs, to yet another talismanned (is that a word?) door. Snap it to show what looks like some dolls in kimonos. Now go back and down the porch stairs and follow the gravel path to a building. Remember this building, it’s the Moon Shrine and it’s very important, although you can’t go in it yet. There’s a tape on the bottom of the Shrine steps. There’s also a Stone Mirror under the left of the steps; GET THIS ITEM, it revives you when you die.

 

------------------------

Ghost: 80. Woman in Pain (Immobile)

Just near where the Stone Mirror is the filament glows blue. Search around on the floor in Camera Mode until you find the cursed spirit Woman In Pain.

------------------------

 

Now go to the right of the Shrine.

 

--------------------------

Ghost: 47. Woman in Atrium (Floating)

It’s Hirasaka again, and this time she’s heading out towards the Abyss. Snap her quick.

--------------------------

 

Go through the door on the right of the Moon Shrine.

 

~~~~~

Abyss

~~~~~

There are lots of goodies here, and there will be later. But for now, go forward until you see an FMV of Hirasaka. You’ll then be facing the waterwheel with an item in front of it, try to pick up the item (it’s a Red Tape) and you’ll see another FMV about Hirasaka’s death, featuring Evil Kirie.

When it’s over, pick up the Tape and walk to Miku’s left past the waterwheel.

 

---------------------------

Ghost: 103. Woman Pulled In (Seal)

Just after you walk past the wheel, turn round and face it. The filament should glow blue. Draw the camera and aim it towards the wheel. When you see a woman's face, move as close as possible without the ghost fading. Also, try to get a head-on shot. Congratulations, you just took an arty photograph!

---------------------------

 

When you’ve taken your pretty picture, the seal will be gone, but don’t leave just yet. Grab the Stone Mirror on the jetty if you don’t have one, and also watch the filament while walking around the lamps. The unlit one seems to have some ghostly presence, so snap it. You’ll see that the lamp in the photo is lit, so this means we need to light the lamp for something. When you’re done, go back to the Atrium and back to the door you unsealed.

 

~~~~~~~~~

Doll Room

~~~~~~~~~

------------------------

Ghost: 48. Woman Turning (Floating)

As soon as you enter the filament glows orange. Snap the Woman Turning directly across from you.

------------------------

 

This is the Doll Room. Notice the doll near the North of the room that looks like Kirie. To her right on a shelf is a Red Notebook, and to her left on the red shelves is a Spirit Stone.

 

--------------------------

Ghost: 104. Child Onlooker (Seal)

Turn towards the door and follow the shelves on Miku’s left. Near the end the filament will glow. Snap a photo of Child Onlooker, which can also be quite arty. The next seal breaks. But be prepared…

--------------------------

 

OoOoOoOoOoOoOoOoOoO

Boss: Crawling Girl (Hatred)

After the seal breaks, an FMV occurs where we get a hint of the next fight. When you have control draw your camera, turn 180o and aim at the floor. Oddly enough, Crawling Girl is crawling along the floor. She can be very difficult to see; if you can’t spot her but your filament’s bright orange then move backwards with the right analogue stick, as chances are she’s under your feet. Persevere, and you’ll win eventually.

OoOoOoOoOoOoOoOoOoO

 

After Crawling Girl is gone, heal if necessary, then head back outside.

 

~~~~~~~~~~~~~

Cherry Atrium

~~~~~~~~~~~~~

--------------------------

Ghost: 49. Woman Who Jumps (Floating)

And the award for the most annoying Floating Spirit in the world… I tore my hair out trying to catch her. If you *really* want to complete the Ghost List, then get out of the Doll Room and get to the other side of the trellis. Go into Camera Mode and aim out into the Atrium, and use the right analogue stick to move to the right. You’ll suddenly go out of Camera Mode; when this happens IMMEDIATELY go back into Camera Mode and move the finder down a bit. Woman Who Jumps will fall down the screen, giving you a nanosecond to capture her.

--------------------------

 

******************

Fight: Broken Neck (Hatred)

Guess what?! As soon as Woman Who Jumps has disappeared from view, you’ve got a battle to fight! Whoopee!! I don’t *think* this is a Boss Fight, at least not in my definition. As with any Broken Neck simply keep the viewfinder on her, with this one stay put, the camera won’t glow until the last moment, but when it does it glows orange, so you can have a Special Shot for free. Yay! This will drive her back, then keep snapping her from a safe distance.

******************

 

When you’re finally out of Camera Mode, go to the second door you unsealed (the other side of the porch stairs from the Doll Room. Enter.

 

~~~~~~~~

Stairway

~~~~~~~~

----------------------

Ghost: 50. Man Turning (Floating)

As soon as you enter and walk forward you’ll see him. A breeze to snap.

----------------------

 

Go to the big mirror and grab the Lighter and Notebook. Leave the room and go to the Abyss.

 

~~~~~

Abyss

~~~~~

Remember the unlit lamp? Light it with the Lighter. You’ll get a Black Carving. Return to the Stairway, but en route…

 

------------------------

Ghost: 52. Hanging Woman (Floating)

As you go back into the Atrium from the Abyss, Yae (Munakata’s wife) appears hanging from a branch on the tree. Snap her, and then either go straight to Stairway or do the Sidequests.

------------------------

 

%%%%%%%%%%

Sidequests

%%%%%%%%%%

 

Ghosts

 

------------------------

Ghost: 53. Blinded Woman (Floating)

If you want all the Ghosts in the List you’ll need to do this. Go back to Rubble Room and quickly take a shot of Blinded Woman when she appears.

------------------------

 

%%%%%%%%%%%%%%

End Sidequests

%%%%%%%%%%%%%%

 

~~~~~~~~

Stairway

~~~~~~~~

Go left past the mirror.

 

--------------------------

Ghost: 51. Woman at Corner (Floating)

Fact: Night 1 has more Floating Spirits than the other nights put together, and it’s never been more obvious. Snap the Woman at Corner as you walk forwards.

--------------------------

 

Carry on down the corridor until you reach a door. Go in it.

 

~~~~~~~~~~~~~~

Fish Tank Room

~~~~~~~~~~~~~~

Oh, what a cheery place. Grab the items, but halfway across…

 

OoOoOoOoOoOoOoOoO

Boss: Assistant’s (Hatred)

The location is what makes this fight more difficult, because of the lack of freedom of movement. Use the same strategy as for the Editor’s, but bear in mind the Assistant’s is faster and tends to move sideways a lot.

OoOoOoOoOoOoOoOoO

 

-------------------------

Ghost: 81. Monk into Dark (Immobile)

When Hirasaka is gone, go to the third block of stone from the room’s entrance. Aim the camera upwards and move it about a bit. You’ll soon find the ghost.

-------------------------

 

Follow the path to the other end of the room. Grab the Red Notebook, and examine the door. The lock wants to know how many days the Shrine Maiden is incarcerated for, which can be found in the Strangling Ritual Document. It says the Maiden is held for 3669 days (that’s over ten years!), which is the answer to the lock.

 

%%%%%%%%%

Sidequest

%%%%%%%%%

 

Ghost

 

----------------------

Ghost: 54. Female Head (Floating/Hatred)

Return to the Stairway, go out to the Cherry Atrium and then go back in the Stairway. Female Head (Floating) will appear on the stairs, then Female Head (Hatred) will also appear. It’s really easy to defeat. Go back to the Fish Tank Room and through the door you unlocked when you’re done.

----------------------

 

%%%%%%%%%%%%%

End Sidequest

%%%%%%%%%%%%%

 

~~~~~~~~

Backyard

~~~~~~~~

Follow the path with stones in. Hug the wall to Miku’s right and you’ll see a little shack thing which houses a Save Point; there is also a Spirit Stone on the ground near it. Save and store any interesting pictures, then replenish your film if need be, but be aware you can only get 30 Type-14 exposures, and then only if you’ve got less than 30 in your inventory. When you’re done turn around and walk towards the Well.

 

--------------------------

Ghost: 55. Man in Backyard (Floating)

He’ll appear in front of you. Piece of cake.

--------------------------

Ghost: 56. Girl Pleading (Floating)

Walk towards where the Man in Backyard was. When the screen goes fuzzy, draw your camera and turn round. Aim up towards the structure and snap the Girl Pleading at the window. This is the Young Kirie.

------------------------

 

Grab the tape on the well. Continue to follow the path.

 

OoOoOoOoOoOoOoOoO

Boss: Assistant’s (Hatred)

This is a both harder and easier than the Fish Tank Room battle. Harder because of the scenery and the ghost’s strength, but also easier because of the scenery. Snap away at the Assistant’s trying your best to get Core and Special shots, but beware when she crouches on the ground, cuz she’s gonna get you. When she crouches, turn around and run to a safe distance. Keep it up and she’ll go down eventually.

OoOoOoOoOoOoOoOoO

 

Go back to the Save Point and freshen up, then carry on down the path (maybe you’ll be able to go all the way down it this time!). Go through the door at the end.

 

-----------------------

Ghost: 82. Girl Turning (Immobile)

From the Save Point, turn around and walk past the Well. When the filament glows blue or you hear static, turn towards the gap between the Well and the fence. Snap Girl Turning.

-----------------------

 

~~~~~~~~~~~

Forest Path

~~~~~~~~~~~

A little way along, there’ll be an FMV showing the Narukami Shrine. Go up the stairs.

 

-----------------------

Ghost: 57. Standing Man (Floating)

As you go up the stairs you’ll see Standing Man near the top. Snap him.

-----------------------

Ghost: 83. Warped Man (Immobile)

After seeing the Standing Man, face towards the Shrine, and then turn to Miku’s right. Go slowly down this side of the steps. When the filament glows blue, aim the camera at the trees until the circle glows. Snap the Warped Man. You’ve now seen all the Immobile Spirits in 1st Night.

---------------------

 

Keep going up the stairs until you reach the door of the Shrine. On Miku’s right is a Stone Mirror (which you might need). Load your Type-37 film or the highest you’ve got, and examine the door.

This is a puzzle of the sort where you need to move things around in a certain order. This first one is pretty simple, but I’ll show you anyway. Move the stones in this order:

-         Leftmost

-         Rightmost

-         Bottom

-         Top left

 

Easy, huh? Enter the Shrine.

 

~~~~~~~~~~~~~~~

Narukami Shrine

~~~~~~~~~~~~~~~

Go forward to the altar, and try not to gasp at the blood on the floor. Examine the altar to find a Tape, and you’ll see a row of four Buddha statues.

 

------------------------

Ghost: 58. Crucified Man (Floating)

After examining the Buddhas, turn round quickly and aim upwards. Snap Crucified Man.

------------------------

 

You’ll see an FMV featuring Takamine, who you then have to fight.

 

OoOoOoOoOoOoOo

Boss: Novelist (Hatred)

Firstly, I recommend you run out of the Shrine and into the open where you have more room to manoeuvre. Stay as far away from Novelist as possible, without lowering your scores. Just snap away, and try to get some core shots. If you have paralyze, use it.

OoOoOoOoOoOoOo

 

The last photo you take of Novelist before he dies shows a Shinto Gate (oddly enough, the one right outside the Shrine). There’s a Red Notebook on top of the Shrine Stairs now. Grab it, and stand facing away from the Shrine. The left pillar of the Shinto gate in front of you houses the last Buddha. Grab it and go back into the Shrine. Go to the altar and examine it, your filament will glow blue but don’t bother with a photo, just examine it again to reveal the next puzzle, the Wounded Buddha Puzzle.

 

Solution:

 

Statue                    Location

 

Damaged Left Hand         Upper Left

Damaged Head              Upper Middle

Damaged Right Hand        Upper Right

Damaged Left Foot         Lower Left

Damaged Right Foot        Lower Right

 

After the puzzle is complete the cupboard will unlock, netting you a piece of the Holy Mirror… but not for long. An FMV showing Evil Kirie coming out of the giant mirror plays, and she attacks you. You do go into Explore Mode for this, but don’t waste your film; Kirie is invincible. She grabs Miku, and shows her the Strangling Ritual. After an unsettling FMV (notice the ropes on Kirie’s arms and legs, like the ones in Ogata’s photo), Miku wakes up.

 

###########################

2nd Night: Demon Tag <wt_2n>

###########################

 

Random ghosts: Bound Man, Broken Neck

 

Note: Every night the Mansion goes ‘back in time’ a little bit. The ghosts are trying to draw Miku back to their relative time periods. This is why things that were broken or collapsed in 1st Night are accessible in later nights.

After your ‘Free’ save, you’ll see an FMV where Miku wakes up in the Doll Room with rope marks on her wrists, and then she’ll lose the bit of the mirror to a child’s ghost (this is Boy Hiding by the way). When you regain control go to the wall to the left of the Kirie doll and take a photograph. You’ll see that there’s supposed to be a scroll hanging on the wall. There’s also some Type-14 and a Spirit Stone in the room. Go to the Rubble Room when you’re done.

 

-------------------------

Ghost: 59. Child on Porch (Floating)

Another quick-‘un. As soon as you leave the Doll Room draw your camera. The child will run to the right across the porch in front of you. Be ready to snap.

-------------------------

 

~~~~~~~~~~~

Rubble Room

~~~~~~~~~~~

Save if you want. Grab the Herbal Medicine on the floor. Notice when the filament glows near the big door? Snap a pic, and you’ll see the Backyard well. Leave for the Atrium.

 

~~~~~~~~~~~

Burial Room

~~~~~~~~~~~

Just grab the Blinding Ritual Document on the left of the door before you go to the Atrium.

 

OoOoOoOoOoOoO

Boss: Blinded (Hatred)

As you cross the Atrium porch, a Blinded will appear behind you. Just draw your camera and snap one straight away to stun her a bit, the move backwards. Be careful; Blinded suddenly rush towards you, but the capture circle glows orange so you can get a Special shot when she does this. She might teleport behind you, so if she suddenly vanishes and the filament does not glow, turn around and she’ll probably be there.

OoOoOoOoOoOoO

 

Head towards the Moon Shrine. On the left of the steps is a Spirit Stone, and on the path to the Shrine is a Type-37. Head for the Abyss.

 

-----------------------

Ghost: 63. Hanged Woman (Floating)

Go towards the Abyss past the tree and Yae will appear hanging from a branch. Snap her.

-----------------------

 

~~~~~

Abyss

~~~~~

Remember the jetty that was collapsed in the 1st Night? It’s repaired now, so go along it. You’ll find a Sacred Water about halfway along. Carry on to the end of the jetty and examine the stone mound to get a purple carving. Some Walkthroughs don’t tell you to get this ‘til you need it, but it saves time if you get it now. Head to Stairway when you have the carving, or do these Sidequests for extra ghouls.

 

%%%%%%%%%%

Sidequests

%%%%%%%%%%

 

Ghosts

 

---------------------

Ghost: 86. Burned Man (Immobile)

Go to the place in the Abyss where the jetty meets solid ground. Go along the edge of the water to Miku’s right (from the jetty) until you come to a little alcove. Burned Man is at the end of it.

--------------------------

Ghost: 64. Observatory Man (Floating)

When you go past the tree where Hanged Woman was, Observatory Man will appear on the balcony. Aim up and snap him.

--------------------------

Ghost: 65. Girl Under Porch (Floating)

Walk up the porch steps after seeing Observatory Man and one of Mikoto’s friends will appear under the floor. Draw your camera and aim down to catch her.

---------------------------

 

%%%%%%%%%%%%%%

End Sidequests

%%%%%%%%%%%%%%

 

~~~~~~~~

Stairway

~~~~~~~~

Grab the Stone Mirror by the door if you need it. Head for Fish Tank Room.

 

---------------------------

Ghost: 60. Kid Running Away (Floating)

As you round the corner Kid Running Away will quickly appear. Draw and snap.

---------------------------

Ghost: 84. Monk out of Dark (Immobile)

Go up the stairs and get to the top. Come towards the bottom of the screen on the left hand path. When you get to the bottom of the next small set of stairs, the filament should glow. Aim the camera towards the barred window in Miku’s upper left to catch Monk out of Dark.

---------------------------

 

OoOoOoOoOoOoOoOoOoOoOo

Boss: Man w/ Long Arms (Hatred)

He’ll suddenly appear at the next corner. Use the same strategy as you did in Walkway, but be wary. As the name suggests, he has long arms, and this means he has a much larger attack range. Be careful and stay away from him, snapping Special shots if you can. Type-14 is okay as long as you don’t panic.

OoOoOoOoOoOoOoOoOoOoOo

 

When you reach the Fish Tank Room it will be sealed. Snap it to reveal a staircase. Go back to the base of the staircase.

 

-----------------------------

Ghost: 105. Vengeance in Wall (Seal)

This poor tormented spirit is under the stairs. You’ll see him quite clearly through the viewfinder. Snap him to release the seal.

-----------------------------

 

Go back to the now unsealed door and go through.

 

~~~~~~~~~~~~~~

Fish Tank Room

~~~~~~~~~~~~~~

---------------------------

Ghost: 61. Kid Running Away (Floating)

As far as I know, this is the same kid that ran away from you in the Stairway, although this appearance counts as a new spirit on the Ghost List. Snap him quickly.

---------------------------

 

Make your way through the room. (Note: The Fish Tank Room is one of the few rooms in the Mansion that doesn’t change from night to night.) Grab the Type-37 and the Herbal Medicine on the floor and go to the door. The door puzzle asks for the date the Blinding Ritual was performed on. In the Blinding Ritual Document it says the ritual was performed on the 26th of the 11th month, or 2611. This is the code. Go through the door to the Backyard.

 

~~~~~~~~

Backyard

~~~~~~~~

Hug the wall to Miku’s right and go save. Replenish your film if you need. Load your Type-37 film, turn round and examine the well. You’ll see an FMV featuring a ghostly girl, then prepare to fight.

 

OoOoOoOoOoOoOoOoOo

Boss: Girl in Well (Hatred)

This can be very easy. Just draw the camera and snap her once firstly to stun her, then move back (using the right stick) and snap her when you can. She sometimes goes invisible but she tends not to teleport.

OoOoOoOoOoOoOoOoOo

 

Take a photo of the top of the well (follow the filament) to see a girl being pulled in by spirits.

 

%%%%%%%%%%

Sidequests

%%%%%%%%%%

 

Items

 

Type-37 and Spirit Stone – Go to Narukami Shrine. They’re either side of the steps.

 

Ghost

 

-------------------------

Ghost: 85. Tormented Ones (Immobile)

Go into Narukami Shrine and get close to the mirror. Snap the Tormented Ones.

-------------------------

 

Now you have the Blue Carving, head to the Rubble Room.

 

*************

Fight: Blinded (Hatred)

She’ll appear in the Stairway as you head back to the Rubble Room. I think you can run from this one. Follow the same strategy if you do fight, but keep moving. Watch the filament; if it goes black then she’s behind you.

*************

 

~~~~~~~~~~~

Rubble Room

~~~~~~~~~~~

Save and revitalise if you need to. Go to the big double doors and examine them. Move the carvings in this order:

- Right

- Upper Left

- Left

- Bottom

- Upper Right

 

~~~~~~~~

Corridor

~~~~~~~~

You’re now in the Corridor. Go along it.

 

-----------------------

Ghost: 62. Bro’s Shadow (Floating)

Walk along the left side of the corridor. Bro’s Shadow appears in front of you. Snap him.

-----------------------

 

Grab Mafuyu’s Note on the ground, and examine the door. Move the carvings like this:

- Left

- Right

- Bottom

- Upper Left

- Left

- Upper Right

- Right

 

~~~~~~~~~~~

Demon Mouth

~~~~~~~~~~~

As you enter, Miku will see an image of Mafuyu. Go round the top of the room until you find a ladder. Go down it, and go along the little balcony to the other ladder. Climb down to the floor of Demon Mouth. Go to the biiiiiiiiiig door and examine it.

 

--------------------------

Ghost: 66. Man Before Door (Floating)

As you examine the door, he appears. Snap him quickly.

--------------------------

 

You’ll notice the filament glows near the door. Take a picture of the doorpost to see the key needed: it’s the Blinding Mask. Try to leave.

 

OoOoOoOoOoOoO

Boss: Blinded (Hatred)

Damn, some of these ghosts are persistent. The scenery here makes this fight rather hard, but follow the same strategy as before. If you have Paralyze use it, but if you have See instead then that’s good for telling you where Blinded is, as she moves around. Again, watch out for her teleporting.

OoOoOoOoOoOoO

 

The last photo of Blinded shows a row of candlesticks. These are in the Burial Room. So, go there. Save in the Rubble Room if you want.

 

~~~~~~~~~~~

Burial Room

~~~~~~~~~~~

------------------------

Ghost: 67. Girl Pointing (Floating)

As soon as you open the door from the Rubble Room, Young Kirie appears and points out the candles to Miku. Simply snap her.

------------------------

 

Go and examine the candles directly across from you. The filament will glow, but don’t bother taking a picture. To solve the puzzle, imagine the candles are numbered 1-6 like this: 1, 2, 3, 4, 5, 6. Light the candles in this order (don’t worry you’ll be able to): 4, 5, 4, 2. You’ll get a Demon Tag Scroll.

 

OoOoOoOoOoOoO

Boss: Blinded (Hatred)

Not again… She’ll appear as soon as you have the scroll. Run into the open space in the middle of the room, then turn and stun Blinded with a shot. She’s more likely to teleport here, so watch out. Keep moving if you’re not sure.

OoOoOoOoOoOoO

 

Go back to Rubble Room and save if you want, then head to the Doll Room.

 

~~~~~~~~~

Doll Room

~~~~~~~~~

OoOoOoOoOoOoOoOoOoO

Boss: Crawling Girl (Hatred)

Walk forward into the Doll Room and Crawling Girl will appear. If you find it easier to use the See ability, then do so, but if you have paralyze use that instead. Don’t get too close to her.

OoOoOoOoOoOoOoOoOoO

 

When Crawling Girl is gone, go to the left of the Kirie doll. Aim the camera at the floor when the filament glows blue, and take a shot of the girl being abducted. Crawling Girl is the ghost of this little girl. Put the scroll on the wall that was shown in a photo you took earlier, and go through.

 

~~~~~~~~~~~

Kimono Room

~~~~~~~~~~~

--------------------------------

Ghost: 76. Kid Hiding (Floating)

Grr… another annoying fast ghost. When you enter the Kimono room draw your camera and aim it at the gap between the two kimonos in front of you. Move to the right while still in Camera Mode. When Kid Hiding appears you’ll go into Explore, but immediately draw the camera again and quickly snap him.

--------------------------------

 

There’s a Spirit Stone in the top-left (from facing into the room from the Doll Room). Examine the Mirror Stand to get a Diary. The big red chest might move when you pass it, but there’s nothing in there. Go into the Library.

 

~~~~~~~

Library

~~~~~~~

There’s your first Type-74 film in the closet where Ogata died. Save this film for later. Go to the Lamp Hallway. You see the big double doors at the end? Go to them and go in the doorway to the right. The door at the end is nailed up, but there is some Type-37 near it. Go to Fireplace Room.

 

~~~~~~~~~~~~~~

Fireplace Room

~~~~~~~~~~~~~~

As you enter, walk forwards. You’ll see an FMV, then you have to fight.

 

OoOoOoOoOoOoOoOo

Boss: Boy Hiding (Hatred)

Damn, this fight is annoying. Boy Hiding teleports at will (which is a lot) to random locations in the room, more often than not behind you. However, if you get the first shot, he’ll be stunned. Be quick with your shutter finger and snap him. If he suddenly disappears and the filament goes black, do a 180o, as he’s probably there. You’ll also be able to get a Special Shot when you do this.

OoOoOoOoOoOoOoOo

 

When he’s gone, you’ll get your piece of the Holy Mirror back. Check the door to the Tatami Room and you’ll find it’s sealed. The picture you take shows the roof of the Rope Hallway. Head for that room.

 

~~~~~~~~~~~~

Rope Hallway

~~~~~~~~~~~~

Notice that the door that was previously nailed up is now unlocked. It leads to the Grand Hall. Don’t go in there unless you want to do the sidequest.

 

%%%%%%%%%

Sidequest

%%%%%%%%%

 

Ghost

 

---------------------

Ghost: 87. Evil Woman (Immobile)

Go to the Rope Hallway. Remember the door the other side of the mirror that was nailed up? Go in there now and you’ll be in the Grand Hall. Go through the Hall, grabbing any items you need. Floating Woman may appear, just snap her when you can but be careful; she likes to rush towards you. When she’s gone go round the edges of the portions of the room until the filament glows blue, then aim the camera up to find Evil Woman. (Note: This is the Immobile version of Floating Woman.)

---------------------

 

%%%%%%%%%%%%%

End Sidequest

%%%%%%%%%%%%%

 

--------------------

Ghost: 106. Vengeance (Seal)

Walk down the hallway until the filament glows. Aim the camera up to see Vengeance. Don’t worry, you can’t miss it. Snap it and the talisman is broken.

--------------------

 

Go back to the Fireplace Room and to the door that unlocked. Go in.

 

~~~~~~~~~~~

Tatami Room

~~~~~~~~~~~

-----------------------

Ghost: 69. Man in Study (Floating)

As you enter Man in Study appears. Quickly draw the camera, move to the right and snap him.

-----------------------

 

Grab the Sacred Water in the Brazier, and there’s a note from Mafuyu on the table. Save in the Anteroom if you need to, then go to the door that leads to the Walkway, but don’t go through. Instead, go in the now-open doorway opposite. You’ll see a safe that makes the filament glow. Snap it and you’ll see a key. Now exit to Walkway.

 

~~~~~~~

Walkway

~~~~~~~

There’s a Type-37 in the closet next to Miku. Go to the mirror.

 

OoOoOoOoOoOoO

Boss: Blinded (Hatred)

She appears when you examine the mirror. Stay in one place and shoot her, but don’t let her get too close.

OoOoOoOoOoOoO

 

Take a shot of the door Blinded came from (it’s got a talisman), and the photo will show you a crevice in a wall. Go down the stairs (left at the mirror). Run to Miku’s left when you get to the bottom, and keep going. You’ll pass a crevice. Grab the stone mirror if you need it.

 

-----------------------

Ghost: 107. Girl Hiding (Seal)

This is easy to spot. Aim the camera into the back of the crevice and you’ll see her. Snap her to release the door upstairs.

-----------------------

 

Don’t go back upstairs yet, but carry on round the Walkway. When you get to the Burial Room door, unlock it but don’t go in (just back off when Miku opens the door). If you want some items, go to the Storeroom and enter the code 7925, which refers to how old the Shrine Maiden must be. There’s a Spirit Stone and some Type-14 in the room. When you’re done go back upstairs and enter the door you unlocked.

 

~~~~~~~~~

Koto Room

~~~~~~~~~

Go to the photos and you’ll see an FMV. When it’s over take the Diary on the table, and go near the window to find the key to the safe. Go back to the Tatami Room.

 

~~~~~~~~~~~

Tatami Room

~~~~~~~~~~~

Go to the little room with the chest in it. Grab the Spirit Stone on the windowsill if you haven’t already. Use the key to open the chest and you’ll see an FMV about the Folklorist Munakata. When it’s over you’ll also get some research documents.

 

---------------------------

Ghost: 70. Man Before Study (Floating)

After you get the Research, he appears behind you. Snap him.

---------------------------

Ghost: 71. Observatory Man (Floating)

He’ll appear when you go into the main part of the Tatami Room.

--------------------------

 

Go back into the main part of the room. Find the big double doors in one wall and go out to the small balcony.

 

~~~~~~~~~~~

Observatory

~~~~~~~~~~~

Just walk on to the balcony, which overlooks the Cherry Atrium. This is where the first Observatory Man stood. You’ll see an FMV showing Yae hanging from the tree and an item by her feet. I think this is implying you should go to the Atrium, don’t you? ^_^ Don’t linger here or random ghosts will attack you, so go to the Atrium (via the Walkway if you’ve forgotten how).

 

~~~~~~~~~~~~~

Cherry Atrium

~~~~~~~~~~~~~

Go to the item which was by Yae’s feet and try to pick it up. You’ll see an FMV where Miku is seeing things from Mikoto’s point of view (gotta feel sorry for that kid). You’ll then have to battle Yae.

 

OoOoOoOoOoOoOoOoOoO

Boss: Woman Hanging (Hatred)

This is probably your hardest fight yet. I had to use a Stone Mirror the first time I fought her, as Yae teleports more than Boy Hiding did, and she sometimes materialises centimetres (inches) away from you. She also goes invisible at times. If you’ve got Paralyze it’s invaluable to you in this fight, but if you’ve got See instead that’s useful. Again, the hardest thing is getting the first shot to stun her.

OoOoOoOoOoOoOoOoOoO

 

The last photo of Yae shows some Kaguro dolls. Where are there dolls? In the Doll Room. Go there now.

 

~~~~~~~~~

Doll Room

~~~~~~~~~

The filament will glow when you go near the right hand shelves, but don’t bother taking a picture. Go to the left hand shelves (Miku’s left as she enters the room) and examine the five dolls on the red mat. Take the top right doll and go and put it on top of the drawer on the other side of the room. You’ll get the Angry Mask. Go all they way back to the Entrance.

 

~~~~~~~~

Entrance

~~~~~~~~

Go to the wall on the right hand wall that has a place for hanging a mask. Hang the Angry Mask on it and go through.

 

~~~~~~~~~~~~~~

Hidden Passage

~~~~~~~~~~~~~~

As soon as you go through the door, turn around and take the Angry Mask. Go down the passage.

 

------------------------------------

Ghost: 88. Talking Ghosts (Immobile)

When the filament glows blue, aim the camera up at the ceiling and move around until you see the Talking Ghosts.

------------------------------------

 

When you reach the fork, turn left. Take a picture of the door if you want.

 

-----------------------------------

Ghost: 72. Hall Wanderer (Floating)

He’ll appear in front of you as you walk down the hall.

-----------------------------------

 

Go to the end of the passage and take down the Joyful Mask. Go back to the fork, and go straight on (Miku’s left). Go to the door with the Sad Mask and go through.

 

~~~~~~~~~

Mask Room

~~~~~~~~~

When you’ve gone through, turn and take the Sad Mask. There’s some Type-74 to Miku’s left as she faces the door. Go round the passage to the steps, and go up them to the Mask Pillar. Put the masks you have onto the pillar and you’ll hear an unlocking sound, but ignore it for now. Go to the back of the pillar and examine the Happy Mask. You’ll see an FMV where Miku witnesses the Demon Tag Ritual (in which the Blinding Mask was used), which explains all the Blinded we’ve seen lately. In fact…

 

OoOoOoOoOoOoO

Boss: Blinded (Hatred)

She’ll come as soon as the FMV is over. It’s easy to get Special Shots in this one. Otherwise, just repeat the same strategy as previous battles with her kind.

OoOoOoOoOoOoO

 

When she’s been banished, take the Happy Mask from the pillar. Go down the steps from the pillar. On Miku’s left is a door. Put the Happy Mask on it and go through.

 

~~~~~~~~~~~~~

Square Garden

~~~~~~~~~~~~~

Go round the passage and you’ll see some steps leading down. Go down them to the garden; save here if you want. Grab the Gold Carving on the posts surrounding the monument. Go back up the steps and go round until you see a pair of double doors. Examine them, and there’s another carving puzzle. Move them like this:

- Right

- Left

- Upper Right

- Bottom

- Right

- Left

Go through into the Buddha Room.

 

~~~~~~~~~~~

Buddha Room

~~~~~~~~~~~

Go up to the altar and grab the Mask of Reflection. But you’ve got company…

 

OoOoOoOoOoOoOoOo

Boss: Folklorist (Hatred)

In some ways, this is easier than Blinded. The Folklorist (Munakata) is very slow, and he doesn’t attack so suddenly. However, he often teleports, either to behind you or just outside your frame. If he vanishes and the filament is black turn around, he’s probably there somewhere. If the filament stays slightly glowing, move the finder around until you see him.

OoOoOoOoOoOoOoOo

 

When the Folklorist has become a part of his art, go back to the Mask Room.

 

~~~~~~~~~

Mask Room

~~~~~~~~~

When you’re in, turn and take the Happy Mask from the door. Go to the pillar and attach the Happy Mask to it, and the door to the Blinding Room will unlock. Go back to the Hidden Passageway, using the Mask of Reflection to open the door.

 

~~~~~~~~~~~~~~

Hidden Passage

~~~~~~~~~~~~~~

Turn and grab the Mask of Reflection back. Go to the corridor where you go the Joyful Mask, and go in the door on Miku’s right which is unlocked.

 

~~~~~~~~~~~~~

Blinding Room

~~~~~~~~~~~~~

This is where the Blinding or Demon Tag Ritual was performed. It’s a very pretty room, considering. On Miku’s left is an altar. Go up the steps and take the Blinding Mask (finally). You’re done here, so go back to the Passageway.

 

~~~~~~~~~~~~~~

Hidden Passage

~~~~~~~~~~~~~~

Go to the door where you got the Joyful Mask and use the Mask of Reflection to open it.

 

~~~~~~~~~~~~

Lamp Hallway

~~~~~~~~~~~~

You’re in the doorway that was nailed up previously. Now that you have the Blinding Mask, it’s time to return to Demon Mouth. Go to Cherry Atrium via the secret door in the Kimono Room and go to Rubble Room. Save there, then continue on.

 

~~~~~~~~~~~

Demon Mouth

~~~~~~~~~~~

 

OoOoOoOoOoOoOoOo

Boss: Folklorist (Hatred)

You’ll have to fight him again when you enter. Bear in mind there isn’t much room to manoeuvre, and that Munakata likes to teleport behind you. The Triangle button is your saviour here. If you’ve upgraded the Speed of your camera, this battle is a lot easier. Just repeat the same strategy as you used in the Buddha Room to kill him, but be careful when he bends over, as he’s going to try and grab you.

OoOoOoOoOoOoOoOo

 

Go down the ladders and go to the door. Examine the right hand pillar and you’ll see an FMV, then…

 

OoOoOoOoOoOoO

Boss: Blinded (Hatred)

This is the last time you’ll see Blinded as a Hatred (whoopee!). Dispose of her as quickly as you dare.

OoOoOoOoOoOoO

 

When the ghosts are gone, attach the Blinding Mask to the pillar by the door and go through after the FMV.

 

~~~~~~~~~~~

Banned Path

~~~~~~~~~~~

Just go down the path and you’ll see Munakata’s corpse, along with another Mirror piece. You’ll also meet Evil Kirie again. Don’t bother to waste any film on her.

 

###############################

The Calamity – 3rd Night <wt_3n>

###############################

 

Random ghosts: Broken Neck, Long Hair Woman, Wandering Monk, People Killed, Bound Man, Floating Face, Shrine Maiden. Notice there are a LOT of random ghosts in 3rd Night. Be cautious if doing Sidequests, and don’t dawdle in places. The hardest of these to fight is the Wandering Monk, although People Killed ALWAYS appear in threes. Goody. The Shrine Maiden is a bit like Crawling Girl (on the floor), and Floating Face comes in through the walls.

 

There’s another FMV about the Strangling Ritual, and it also shows the Calamity happening. The Family Master (the guy in the demon mask) is featured here too. Miku wakes up afterwards in Demon Mouth. Just go in the door.

 

~~~~~~~~~~~

Banned Path

~~~~~~~~~~~

Walk down the path on the left side, grabbing items as you go.

 

-------------------

Ghost: 97. Munakata (Immobile)

As you walk the filament glows blue. Aim the camera at the floor and snap the poor Folklorist.

-------------------

 

***********************

Fight: People Killed x3 (Hatred)

Yes, there are three of them. That’s cuz if there was only one this fight would be easier than the first Bound Man on the 1st Night. Be careful none of them are behind you while fighting, but you can get some good Double Shots in this battle.

***********************

 

Go to the end of the passage and you’ll see that it’s caved in, but walk up to the rubble, and Miku will see Mafuyu through a gap in the rocks. You can’t go any further this way yet, so turn around and go back. On the way you’ll see Kirie (don’t worry, the young one) who’ll show you a document left by Munakata. Take it and return to the Rubble Room.

 

OoOoOoOoOoOoOoOoOoO

Boss: Floating Face (Hatred)

You’ll encounter him in the Corridor. For me, he came out of the wall to Miku’s right, so be careful as he can and will go through the walls. But let’s be honest here, he’s a damn great cloud for heaven’s sake! So he’s not too hard to spot unless he goes invisible, which is when the See ability might come in handy, but no guarantees.

OoOoOoOoOoOoOoOoOoO

 

~~~~~~~~~~~

Rubble Room

~~~~~~~~~~~

The door to the Burial Room is sealed, so snap it to show some rubble. Guess what? It’s right behind you.

 

-------------------------

Ghost: 108. Crushed Woman (Seal)

Just walk around the rubble piles with your camera. The spirit is visible as a cloudy thing. Snap her and exit to…

-------------------------

 

~~~~~~~~~~~

Burial Room

~~~~~~~~~~~

------------------------

Ghost: 74. Man in Atrium (Floating)

Ignore the name, this guy’s appears the Burial Room near the door to the Atrium. Snap him, he’s quite slow.

------------------------

 

You can do some sidequest-type things here if you want.

 

%%%%%%%%%%

Sidequests

%%%%%%%%%%

 

Items

 

Go to the Storeroom. The code is 1312. There’s a Spirit Stone on the floor in here, but don’t hang about.

Want some TYPE-90 FILM?! Go to Narukami Shrine. The film is on the left of the steps. Ghost 94 is here also (see below).

There’s some Type-74 film in the Blinding Room (as well as Blind Demon – see below).

To get a Sacred Water, go to the Mask Room and look behind the pillar.

 

Ghosts

 

----------------------

Ghost: 92. Ogata (Immobile)

Go to the Library. In the closet where the Tape recorder was is Ogata’s ghost where he was killed by Kirie.

----------------

Ghost: 93. Hirasaka (Immobile)

Go to the Abyss and photograph the waterwheel when the filament glows to see Hirasaka’s fate. (Note: In the Cherry Atrium on the way, snap the Moon Shrine’s door to see where to get the Carving. It’s the Buddha Room.)

-------------------

Ghost: 94. Takamine (Immobile)

Go to the Narukami Shrine (The code for the Backyard door is 1347, how many souls were lost in the Calamity.) He’s inside the Shrine, but be quick as there’s a high random ghost encounter rate here.

-------------------

Ghost: 95. Blind Demon (Immobile)

Want to get laugh at Blinded? Go to the Blinding Room via the Lamp Hallway. She’s on the Altar. This can be arty.

----------------------

 

%%%%%%%%%%%%%%

End Sidequests

%%%%%%%%%%%%%%

 

When you’re ready, go to the Stairway.

 

---------------------------

Ghost: 75. Turning Mask Man (Floating)

He’ll appear in the Cherry Atrium by the Stairway door in front of you. Only one more Floating Spirit left in the whole game after him! Woo!

---------------------------

 

~~~~~~~~

Stairway

~~~~~~~~

Go up the stairs and into the Anteroom (via the tiny door) if you want to save. Go back down and go left at the mirror, then go in the door on Miku’s right.

 

~~~~~~~~~~~

Buddha Room

~~~~~~~~~~~

 

Bear in mind you’ll be sealed in here. Go up to the Altar thing and grab the ropes. You’ll then have to do the Strangled Buddha puzzle, which you may have heard of.

Go to the statues in this order and attach the ropes to them:

- Northwest

- Northeast

- Southwest

- Southeast

When you attach a rope to the correct Buddha, a rope will appear round its neck and it will bleed. Lovely. When you’re finished, the Altar will open. Grab the Teal Carving. You’ll see an FMV, then…

 

OoOoOoOoOoOoOoOoOoO

Boss: Family Master (Hatred)

Geez, this guy is scary, and also quite hard to defeat. If you have a lot of Type-74, use some, but don’t fritter it! Or just use Type-74 for the first three or four shots, then finish him with Type-37. Like most harder bosses the Family Master likes to teleport, but this time he’ll teleport close to you but just out of the frame, and scratch you. Stun him with a shot, and then keep a very close eye on his movement so you can hit him again. Be careful of his sword; he can attack you from a distance with it. Paralyze is useful.

OoOoOoOoOoOoOoOoOoO

 

When the Master has gone, exit via the Northwest door to the Stairway. Carry on to the Atrium. (Note: You can also do the Sidequests here if you want.)

 

~~~~~~~~~~~~~

Cherry Atrium

~~~~~~~~~~~~~

Remember the Moon Shrine? Go there now. Grab the Spirit Stone by the left pillar if you need it, then examine the door. Move the carvings in this order:

-         Upper Left

-         Bottom

-         Right

-         Upper Right

-         Left

-         Upper Left

-         Bottom

Enter the Shrine.

 

~~~~~~~~~~~
Moon Shrine

~~~~~~~~~~~

Open the Altar to get a Research Document explaining what you have to do next. Now move round the pillar, taking pictures when the filament and capture circle glow. You’ll see four locations shown in the photos. They are:

-         Cherry Atrium

-         Abyss

-         Square Garden

-         Backyard

(Maybe not in that order, but hey.) Your job now is to go to those locations and obtain the Priests’ writings. How you ask? By exorcising the Priests, who happen to become headless (they were murdered by the Family Master). Oooh how fun, 4 Boss fights. If you don’t do them in the order here that’s fine. Go to the Cherry Atrium now.

 

~~~~~~~~~~~~~

Cherry Atrium

~~~~~~~~~~~~~

Walk up to the big stone monument by the tree.

 

OoOoOoOoOoOoOoOoOoOoO

Boss: Headless Priest (no. 1) (Hatred)

Type-37 (or Type-14 if you’re feeling lucky) is OK here. Don’t let him touch you. When he loses his head and starts floating towards you, you can’t damage him (a bit like Broken Neck at some points in battles). Just leave Camera Mode and run around for a bit ‘til he goes back to normal.

OoOoOoOoOoOoOoOoOoOoO

 

Heal if you need to, and head to the Abyss.

 

~~~~~

Abyss

~~~~~

Go to the Burial Mound on the end of the jetty.

 

OoOoOoOoOoOoOoOoOoOoO

Boss: Headless Priest (no. 2) (Hatred)

This can be quite a bit harder that Priest No. 1. Sometimes this Priest starts in the ‘Headless’ form, so turn around and run to the open space. Be careful, this Priest is wiser, and will move sideways unless you stun him. Don’t bother with Special Shots unless you’re really, really confident.

OoOoOoOoOoOoOoOoOoOoO

 

Now head to the Square Garden via Stairway à Buddha Room.

 

~~~~~~~~~~~~~

Square Garden

~~~~~~~~~~~~~

Get down into the centre, hugging the wall. Save here, then walk towards the stone monument.

 

OoOoOoOoOoOoOoOoOoOoO

Boss: Headless Priest (no. 3) (Hatred)

It’s quite likely he’ll start out headless, so run onto the walkway part. Also note that this Priest likes to go under the floor then come up by Miku’s feet, so if he disappears then check the floor; he could be behind you. Otherwise stay as far away from him as possible, and you can use Type-37 to defeat him.

OoOoOoOoOoOoOoOoOoOoO

 

When he’s gone, go to the Backyard (via Fish Tank Room – Code is 1347). Also note that in Fish Tank Room a Wandering Woman may attack you.

 

~~~~~~~~

Backyard

~~~~~~~~

Hug the wall and run to the shack, and save. Start down the path.

 

OoOoOoOoOoOoOoOoOoOoO

Boss: Headless Priest (no. 4) (Hatred)

This isn’t much harder than his predecessor. Just repeat the same tactic, but watch out for him rising through the floor. You’ve got a lot of room to run here though.

OoOoOoOoOoOoOoOoOoOoO

 

Now return to Moon Shrine.

 

~~~~~~~~~~~
Moon Shrine

~~~~~~~~~~~

Go round the pillar and examine the carvings. If you can remember what symbol came from where and what location went with what side of the pillar I congratulate you; just press the appropriate carving for each location. If you can’t, just press carvings ‘til it works (something under the pillar will come loose). When all the symbols are entered, something will appear at the front of the pillar. Go to it and take a photo; you’ll see blood coming out. Exit the Shrine.

 

~~~~~~~~~~~~~

Cherry Atrium

~~~~~~~~~~~~~

Go to the porch. Miku will notice a trail of blood leading inside. Follow it (taking a break in Rubble Room to save if you want). It’ll lead you to the Grand Hall.

 

~~~~~~~~~~

Grand Hall

~~~~~~~~~~

You’ll see a huge puddle of blood on the floor as you enter. (Lovely.) Walk up to it, then…

 

OoOoOoOoOoOoOoOoOoO

Boss: Family Master

Hoo boy… this is Annoying with a capital A. Repeat the same strategy as in the Buddha Room, but be careful of his teleportation, as he likes to trick you into thinking he’s behind you when he’s actually just out if your frame. Also he’ll perform a three-stroke combo of sword attacks which also have a much bigger range, so when he draws his Katana, move out of the way! He’ll go down with Type-37.

OoOoOoOoOoOoOoOoOoOoO

 

------------------------

Ghost: 98. Family Master (Immobile)

When the Hatred is defeated, go to the room in the Grand Hall that the blood was in. When the filament glows blue aim up at the small altar on the balcony. Snap the Family Master.

------------------------

 

Return to the Moon Shrine.

 

~~~~~~~~~~~
Moon Shrine

~~~~~~~~~~~

Examine the front of the pillar and enter the Seal. You’ll see an FMV.

 

~~~~~~~~~

Moon Well

~~~~~~~~~

You’re now in the Moon Well. (Note: see the mummy in the FMV? I think this is the first Rope Shrine Maiden.) Examine the mummified figure to get a piece of the Holy Mirror. There’ll be another FMV where Kirie comes to “play” with Miku, but Young Kirie helps her escape. You’ll also see the Strangling Ritual here.

 

###########################

Kirie – Final Night <wt_fn>

###########################

 

Random ghosts: None (as far as I know)

 

We’re nearly there! Miku will wake up in the Koto Room, and see Young Kirie pointing to the koto.

 

~~~~~~~~~

Koto Room

~~~~~~~~~

Search the room for some koto sheet music. Examine the koto, Miku will play the music, and a staircase will open.

 

~~~~~

Attic

~~~~~

Up the stairway is the Attic. Walk to where the light shines in through the floor and examine it. You’ll see an FMV…

 

OoOoOoOoOoOoOoOoO

Boss: Female Head (Hatred)

This is so easy you won’t believe. She starts a long way off, so feel free to use Type-14. (In my investigation of Type-7 film, I beat her with that in… what? Four shots?) It’s quite easy to get Special Shots with her, as she rushes towards you.

OoOoOoOoOoOoOoOoO

 

When the head is gone, keep walking along. Grab the Herbal Medicine.

 

-------------------------

Ghost: 89. Longhair Woman (Immobile)

Another formerly Hatred Spirit, Longhair Woman can be found thus follows. When you find the Herbal Medicine, turn round and aim at the ceiling. Walk forward with the right stick until the circle glows blue. Snap her.

-------------------------

 

Keep going until you see another crack. Examine it to see an image of Kirie crying. Exit through the little door.

 

~~~~~~~~~~~

Buddha Room

~~~~~~~~~~~

This is the top of the Buddha Room. Note that Miku can only walk here as she’s balancing on the beams. Save if you like, then walk round the beams. There’s some Type-90 (woo!) at the end of one of them.

 

------------------------

Ghost: 100. Truth Binder (Immobile)

As you walk above the Altar, aim the camera down to snap Truth Binder.

------------------------

 

Exit through the little door at the end.

 

~~~~~~~

Dungeon

~~~~~~~

This is where Kirie was kept prisoner before she was sacrificed. There’s an FMV as you enter. Just in front of you is a large wooden cage. There’s a door to it on the corner (check the Map if you’re stuck). Enter the cell. There are some diaries lying around, and in front of the window there’s a Hairpin and a piece of the Holy Mirror (4/5). When you go to the window you’ll see a lovey-dovey-yuk FMV about Kirie and her love, who looks so much like Mafuyu it’s scary. When you’ve got everything exit the cell.

 

------------------------

Ghost: 76. Girl in White (Floating)

As soon as you exit the cell, she’ll appear on your right by the door.

------------------------

 

Go to the door on your right. Evil Kirie will appear and the screen goes grey, so RUN LIKE HELL. The door leads to the top of the stairway, which leads to the Cherry Atrium. When you get to the top of the porch stairs in the Atrium, Kirie stops chasing you. Carry on to the Moon Shrine, or you can do some Sidequests.

 

%%%%%%%%%%

Sidequests

%%%%%%%%%%

 

Items

 

Files - Want to know more about the Priests? Go to the Buddha Room via the Stairway (don’t worry, Kirie’s gone). Find the Manuals lying around the room near the altar at the top.

Diaries – Go to the Anteroom, again via the Stairway. On the doll shelf are the rest of Kirie’s diaries.

 

Ghosts (These get you lots of points)

 

------------------------

Ghost: 101. Burdened Man (Immobile)

Go to the Abyss and run along the jetty to the Burial Mound. Go to the top-right corner and aim the camera out to sea. You’ll find Burdened Man on the Horizon.

------------------------

Ghost: 99. Kirie’s Love (Immobile)

When you’ve got Burdened Man, go back along the jetty to the round piece of dry land in the middle. Go to the left and aim the camera at the fog to snap Kirie’s Love, who looks like he met a particularly nasty end. Poor guy.

-----------------------

 

Go to the Moon Shrine when you’re done, but make ABSOULTELY SURE you have a Stone Mirror.

 

%%%%%%%%%%%%%%

End Sidequests

%%%%%%%%%%%%%%

 

~~~~~~~~~

Moon Well

~~~~~~~~~

Climb down into the Well from the Shrine. Grab the Sacred Water and Spirit Stone if you can find them, and SAVE (note: this will probably be your last chance to save, so use it). Put the Hairpin by the mummified body and the door will unlock. Enter.

 

~~~~~~~~~~~

Hell Bridge

~~~~~~~~~~~

Not to be confused with Hell Gate, once you get past here the way out is sealed and you’ll have to carry on or die trying. Grab the Herbal Medicine and continue down the steps. There’ll be an FMV where Miku sees the Priests taking Kirie to be sacrificed, then you’ll have to fight two ghosts. Mine were Wandering Man and Floating Woman, although I’ve heard of other people getting different ghosts. Carry on to the end of the Bridge when they’re gone, grabbing the Type-37 and Mafuyu’s Note. Enter the Rope Altar.

 

~~~~~~~~~~

Rope Altar

~~~~~~~~~~

This is where the Himuro Family actually sacrificed the Shrine Maidens. Walk up to the altar, and Miku will see the ritual where Kirie was the Maiden. You then have to fight.

 

OoOoOoOoOoOoOoOoOoO

Boss: Shrine Maiden (Hatred)

This is fairly easy. You can’t see her at first, so draw the camera and move round the altar with the right stick, aiming at the altar. She’ll be lying on it. After a few shots she’ll slide off it, and she’ll come up through the floor by Miku’s feet, so be careful.

OoOoOoOoOoOoOoOoOoO

 

There’s a Stone Mirror in the corner of the room if you need it. Exit through the next door.

 

~~~~~~~~~~~~

Baptism Path

~~~~~~~~~~~~

Run along the path about halfway, then turn around.

 

OoOoOoOoOoOoOoOoOoO

Boss: Shrine Maiden (Hatred)

She’ll be behind you on the floor this time. Just keep shooting her. Feel free to use up all your Spirit Stones, you won’t need them. Trust me.

OoOoOoOoOoOoOoOoOoO

 

Carry on to the end of the path, and grab the Sacred Water and Mafuyu’s Note. Enter the Hell Gate.

 

~~~~~~~~~

Hell Gate

~~~~~~~~~

This is it. This is where it ends. Go to the end of the path, noticing the positions of the rocks. When you reach the Altar-thing, you’ll see an FMV showing the failed Ritual and the Malice sweeping through the Mansion. When it’s over, load your Type-90 (finally!) and prepare for battle. Examine where the Holy Mirror is supposed to go.

 

OoOoOoOoOoOoOoOoO

Final Boss: Kirie (Hatred… duh)

There are several things to remember in this battle. They are: a) I hope you brought a Stone Mirror, cuz one touch from Kirie will kill you, b) You can only damage Kirie when the capture circle glows orange, c) Bonus Functions (like Paralyze) don’t work against her, d) She likes to play Hide-and-Seek with you, and e) She blends in with the background. However, one consolation is that she’s soooooo slow. Run to the door where you entered first, and turn and face Kirie. Sometimes when she disappears after being damaged she hasn’t actually teleported anywhere, she’s still in the same place only invisible, so just wait until she reappears.

OoOoOoOoOoOoOoOoOoO

 

When Kirie is damaged fully, Miku’s camera will break, revealing… a Piece of the Holy Mirror! This could explain why the camera has the power to show ghosts. When the FMV is over, quickly run to the left side of the Altar and pick up the Mirror Piece. Miku will put them together to get the Holy Mirror. Run to the back of the Altar where the Mirror goes (quickly; Kirie’s chasing you!) and examine it. Miku will put the Mirror in.

 

Congratulations, you’ve just beaten Project Zero! Watch the ending FMV, but don’t forget to skip the Credits (press Start), and save your game. Now, if you load that ‘Clear Data’ file, you’ll get another screen that gives you options such as Battle Game and Sound Test. If you select ‘Story Mode’ you can play through the game again, with a different costume if you want, to complete the Ghost List. Enjoy! ^_^

 

7. Nightmare Difficulty Pointers <nd>

 

In case you’re wondering why I’m not writing a full Walkthrough for this mode, I’ll say this: there’s no point. The game and storyline doesn’t change in this mode, this only difference is that it’s harder, and fairly difficult to unlock. This special setting is only available after you complete Battle Mode, and to unlock that you have to complete the game once at least. Therefore, I’m assuming that if you’ve unlocked Nightmare Difficulty you don’t need to be told how to play the game. :)

In Nightmare you don’t have the little filament thing anymore, so you’ll have to use your eyes and ears to find ghouls. I REALLY recommend you obtain the Zero Special Function before playing through Nightmare. This keeps the camera’s mystical power charged to full at all times, and you can deal much more damaging shots straight off. To get Zero, you have to complete the ghost list, so if you haven’t then play through the game in Normal to snap all the ghouls. In the same way, items are rarer in Nightmare, so play through Normal first and stock up on film, spirit stones, sacred water and such if need be.

The spirits do a lot more damage in Nightmare, so try to keep a stone mirror in your inventory. If you’re looking for an S-Rank in this mode, which you need if you want Special Costume 3, save only between nights and make sure every shot gets at least 1000 points, and that your final shots get at least 3000 apiece in most cases. Eeek!

 

8. Camera Functions <cf>

 

Types of Photograph <tp>

 

By taking photos of spirits in different ways, you can get more points.

 

Special Shot

 

This is when you shoot when the capture circle glows orange.

 

Zero Shot

 

This is what you get if you take a photo when the camera’s Spirit Power is fully charged.

 

Core Shot

 

Ever noticed the little circle that shows up in a spirit when you look at it? This is the spirit’s core. Centre the crosshairs of the camera inside this circle to get a Core Shot.

 

Bind Shot

 

If you paralyze a ghoul then snap it, you’ll get this.

 

Close Shot

 

Get reeeeeeeeeeeeal close to a ghost before taking the shot to get this.

 

Bonus Functions <bf>

 

These are unlocked after a fight with Editor Ogata in the Kimono Room near the beginning of 1st Night. To activate them (break the seals) you have to give up some of your points.

 

- Pressure (Cost: 16,000)

This ‘pushes’ Hatred Spirits away from you. Most effective against ghosts that rush towards you, like Broken Neck. However, you’ll find it VERY difficult to get Close, Zero, Core and Special shots by using this.

 

- Slow (Cost: 18,000)

More useful than pressure, this slows down Hatred Spirits (oddly enough). Best used against fast-moving spirits and spirits that do certain things before a Zero shot opportunity.

 

- See (Cost: 12,000)

Causes ghosts to become completely visible. Can be useful against ghosts that dematerialise a lot if you don’t have Paralyze.

 

- Paralyze (Cost: 20,000)

Paralyzes spirits for a short time, allowing you to take Core shots with ease. Activate it when the capture circle glows orange and you’ll be able to grab a Special shot as well. Get this function first.

 

- Search (Cost: 14,000)

Automatically centres the crosshairs on a ghost’s core. You should be able to do this yourself. What a waste of points.

 

Special Functions <sf>

 

To break the Special Functions seal in the first place, you have to beat the game once. You also get Zoom when you do this.

 

- Sense (Complete Battle Mode)

Enabling this gives you little arrows on the crosshair in Camera Mode, which tell you where Hatred Spirits are. Cuz you don’t have the filament in Nightmare, Sense is most useful there.

 

- Chase (Complete Battle Mode with an S-Rank on every stage)

With the exception of Kirie, this makes the camera automatically follow a Hatred’s core when you hold R2. However, as you play you get to know the movements of spirits, rendering Chase pretty worthless.

 

- Zoom (Complete the game once)

Only really useful for taking arty photos of far-off Floating Spirits. Easy to unlock, though.

 

- None (Complete the game on Nightmare Difficulty)

Allows pictures to be taken without using up film. Useful for taking pictures of clues and Immobile Spirits, but don’t forget to re-enable Zero for fights if you have it.

 

- Zero (Complete the Ghost List)

The most useful of the Special Functions, Zero keeps the mystical power of the camera fully charged at all times! This makes it a lot easier to snap Zero shots, and it definitely makes fights easier.

 

9. Ghost List <gl>

 

To unlock the in-game Ghost List, complete the game once. There will be gaps in it if you haven’t found some spirits. This list order is how it appears in-game. Once you snap a spirit, an entry will appear in the list with a little red thing beside it. To register the new entry, simply select it (with X) so that you can read the description.

Some of the spirits appear on all nights, some only on some nights. These are shown in the list. If a spirit appears at more than one location or time, it’s labelled ‘Various’.

 

Spirit Types <st>

 

Hatred = These are the spirits that can hurt you, like Blinded and Bound Man. All random ghosts are Hatred; the likelihood is you’ll run into ALL the Hatred at least once during a normal game. The filament glows orange when they’re around.

 

Floating = These also make the filament glow orange, but Floating do not harm you, and only appear for a short time at a certain point. These are the hardest ghosts to snap, as some of them move quickly (Especially the Woman Who Jumps and the Kid Hiding. I spent an hour trying to get these the first time. ¬_¬;;;)

 

Immobile = These are the spirits of people who died in gruesome ways. Their cursed ghosts were trapped in one place by the Malice, and they cannot move around. They all appear at different places and times, but some can get you a BIG score, for example Kirie’s Love in the Abyss in the Final Night gets you 5,000 points. They’re easy to snap… once you’ve found them that is. They make the filament glow blue. Also, quite a lot of Hatred, after you’ve defeated them for the last time, will turn into Immobile Spirits somewhere in the Mansion and you can photograph them freely. However, you can only snap Immobiles once, then they’ll go to the other world or wherever it is they go. You can get some very attractive (arty) photos of Immobile Spirits if you know exactly where they are, as the capture circle on the camera glows blue if you’re near them even if they aren’t in the circle.

 

Seal = You’ll get these automatically, as you have to take pictures of them to unlock doors. Doors with talismans (Talismen? Talispersons?) on them make your filament glow blue, and if you take a photo of the door it’ll show you where the seal is. You go to the location in the photo and you’ll find a seal ghost (by a blue filament). Snap it and the corresponding door will open. Seal ghosts can also get you some very arty photos (Woman Pulled In is one of the best), as they are immobile.

 

The list is in order of type, and within the types is the order of appearance in the game (with a couple of exceptions; look at the Time of an appearance).

 

List <lt>

 

Name                       Type                 Location                   Time

 

1. Bound Man               Hatred               Various                    Various

2. Bound Man               Hatred               Various                    Various

3. Female Head             Hatred               Various                    Various

4. Man w/ Long Arms        Hatred               Various                    Various

5. Broken Neck             Hatred               Various                    Various

6. Editor’s                Hatred               Various                    1st Night

7. Assistant’s             Hatred               Various                    1st Night

8. Novelist’s              Hatred               Narukami Shrine            1st Night

9. Floating Woman          Hatred               Various                    Various

10. Wandering Man          Hatred               Various                    Various

11. Crawling Girl          Hatred               Doll Room                  1st Night

12. Boy Hiding             Hatred               Fireplace Room             2nd Night

13. Girl in Well           Hatred               Backyard                   2nd Night

14. Long Hair Woman        Hatred               Various                    Various

15. Wandering Monk         Hatred               Various                    Various

16. Blinded                Hatred               Various                    Various

17. Woman Hanging          Hatred               Cherry Atrium              2nd Night

18. Folklorist’s           Hatred               Various                    2nd Night

19. Floating Face          Hatred               Various                    Various

20. People Killed          Hatred               Various                    Various

21. People Killed          Hatred               Various                    Various

22. People Killed          Hatred               Various                    Various

23. Shrine Maiden          Hatred               Various                    Final Night

24. Headless Priest        Hatred               Square Garden              3rd Night

25. Headless Priest        Hatred               Abyss                      3rd Night

26. Headless Priest        Hatred               Backyard                   3rd Night

27. Headless Priest        Hatred               Cherry Atrium              3rd Night

28. Family Master          Hatred               Various                    Final Night

29. Kirie                  Hatred               Hell Gate                  Final Night

30. Rope Hallway Man       Floating             Rope Hallway               Intro

31. Man Looking Down       Floating             Fireplace Room             Intro

32. Man at Partition       Floating             Entrance                   1st Night

33. Man on a Beam          Floating             Rope Hallway               1st Night

34. Bro’s Shadow           Floating             Fireplace Room             1st Night

35. Hallway Man            Floating             Fireplace Room             1st Night

36. Man at Screen          Floating             Fireplace Room             1st Night

37. Wandering Man          Floating             Library                    1st Night

38. Dead Man’s Body        Floating             Library                    1st Night

39. Man at Window          Floating             Kimono Room                1st Night

40. Man in Closet          Floating             Lamp Hallway               1st Night

41. Standing Man           Floating             Library                    1st Night

42. Man Behind              Floating             Kimono Room                1st Night

43. Woman at Mirror        Floating             Walkway (2nd Floor)        1st Night

44. Wandering Woman        Floating             Burial Room                1st Night

45. Girl Pointing          Floating             Storehouse                 1st Night

46. Woman on Porch         Floating             Cherry Atrium              1st Night

47. Woman in Atrium        Floating             Cherry Atrium              1st Night

48. Woman Turning          Floating             Doll Room                  1st Night

49. Woman Who Jumps        Floating             Cherry Atrium              1st Night

50. Man Turning            Floating             Stairway                   1st Night

51. Woman at Corner        Floating             Stairway                   1st Night

52. Woman Hanging          Floating             Cherry Atrium              1st Night

53. Blinded Woman          Floating             Rubble Room                1st Night

54. Female Head            Floating             Stairway                   1st Night

55. Man in Backyard        Floating             Backyard                   1st Night

56. Girl Pleading          Floating             Backyard                   1st Night

57. Standing Man           Floating             Forest Path                1st Night

58. Crucified Man          Floating             Narukami Shrine            1st Night

59. Child on Porch         Floating             Cherry Atrium              2nd Night

60. Kid Running Away       Floating             Stairway                   2nd Night

61. Kid Running Away       Floating             Fish Tank Room             2nd Night

62. Bro’s Shadow           Floating             Corridor                   2nd Night

63. Hanged Woman           Floating             Cherry Atrium              2nd Night

64. Observatory Man        Floating             Cherry Atrium              2nd Night

65. Girl Under Porch       Floating             Cherry Atrium              2nd Night

66. Man Before Door        Floating             Demon Mouth                2nd Night

67. Girl Pointing          Floating             Burial Room                2nd Night

68. Kid Hiding             Floating             Kimono Room                2nd Night

69. Man in Study           Floating             Tatami Room                2nd Night

70. Man Before Study       Floating             Tatami Room                2nd Night

71. Observatory Man        Floating             Tatami Room                2nd Night

72. Hall Wanderer          Floating             Hidden Passage             2nd Night

73. Man in Hall            Floating             Hidden Passage             2nd Night

74. Man in Atrium          Floating             Burial Room                3rd Night

75. Turning Mask Man       Floating             Cherry Atrium              3rd Night

76. Girl in White          Floating             Dungeon                    3rd Night

77. Child Behind           Immobile             Entrance                   Intro

78. Angry Man              Immobile             Fireplace Room             Intro

79. Woman in Kimono        Immobile             Kimono Room                1st Night

80. Woman in Pain          Immobile             Cherry Atrium              1st Night

81. Monk Into Dark         Immobile             Fish Tank Room             1st Night

82. Girl Turning           Immobile             Backyard                   1st Night

83. Warped Man             Immobile             Forest Path                1st Night

84. Monk out of Dark       Immobile             Stairway                   2nd Night

85. Tormented Ones         Immobile             Narukami Shrine            2nd NightHallH

86. Burned Man             Immobile             Abyss                      2nd Night

87. Evil Woman             Immobile             Grand Hall                 2nd Night

88. Talking Ghosts         Immobile             Hidden Passage             2nd Night

89. Long Hair Woman        Immobile             Attic                      Final Night

90. Man at Bottom          Immobile             Hell Bridge                Final Night

91. Six Vengeance          Immobile             Rope Altar                 Final Night

92. Ogata                  Immobile             Library                    3rd Night

93. Hirasaka               Immobile             Abyss                      3rd Night

94. Takamine               Immobile             Narukami Shrine            3rd Night

95. Blind Demon            Immobile             Blinding Room              3rd Night

96. Yae                    Immobile             Cherry Atrium              3rd Night

97. Munakata               Immobile             Banned Path                3rd Night

98. Family Master          Immobile             Grand Hall                 3rd Night

99. Kirie’s Love           Immobile             Abyss                      Final Night

100. Truth Binder          Immobile             Buddha Room                Final Night

101. Burdened Man          Immobile             Abyss                      Final Night

102. Seductress            Seal                 Storehouse                 1st Night

103. Woman Pulled In       Seal                 Abyss                      1st Night

104. Child Onlooker        Seal                 Doll Room                  1st Night

105. Vengeance in Wall     Seal                 Stairway                   2nd Night

106. Vengeance             Seal                 Rope Hallway               2nd Night

107. Girl Hiding           Seal                 Walkway                    2nd Night

108. Crushed Woman         Seal                 Rubble Room                3rd Night

 

10. Battle Mode <bm>

 

The Battle Mode minigame is unlocked after you complete the game once. Completing Battle Mode is by no means compulsory, but many of the Special Functions and other goodies require you to do something in Battle Mode.

Battle Mode consists of twenty ‘Missions’, each of which sticks you in a room in the Mansion with a ghoul or two. It’s your job to kill it using the limited film and Spirit Stones supplied to you; you cannot use your own stock. Naturally, the more missions you do, the harder they get. As far as strategy is concerned, all these spirits you’ve met before, so just repeat what you did to defeat them when you first fought them. To get an S-Rank your final shot has to score 7000+ points.

 

Mission List

 

No.    Location                   Spirits

 

1.     Doll Room                  Editor’s

2.     Entrance                   Broken Neck

3.     Forest Path                Floating Woman

4.     Tatami Room                Assistant’s

5.     Backyard                   Novelist’s

6.     Corridor                   Long Hair Woman

7.     Abyss                      Wandering Monk

8.     Grand Hall                 Blinded

9.     Entrance                   Broken Neck & Editor’s

10.    Backyard                   Folklorist’s

11.    Cherry Atrium              Headless Priest

12.    Entrance                    Crawling Girl & Long Hair Woman

13.    Abyss                      Blinded

14.    Abyss                      Crawling Girl & Girl in Well

15.    Fish Tank Room             Family Master

16.    Grand Hall                 Headless Priest x2

17.    Kimono Room                Assistant’s & Novelist’s

18.    Backyard                   Woman Hanging & Folklorists

19.    Buddha Room                Family Master

20.    Rope Altar                 Kirie

 

11. Secrets Summary <ss>

 

In order of difficulty to obtain

 

Secret                            Method

 

Battle Mode                       Complete game

Special Costume 1                 Complete game

Ghost List                        Complete game

Sound Test                        Complete game

Ranking Menu                      Complete game

Special Function: Zoom            Complete game

Special Function: Zero            Complete Ghost List

Nightmare Difficulty Option       Complete Battle Mode

Special Function: Sense           Complete Battle Mode

Special Function: Chase           Complete Battle Mode with all S-Ranks

Special Function: None            Complete Nightmare

Chapter Select                    Complete Nightmare

Alternate Ending                  Complete Nightmare

Special Costume 2                 Complete Nightmare twice

Special Costume 3                 Complete Nightmare with S-Rank

 

12. Ideas for Challenges <ic>

 

This section came about after I found out about Type-7 film.

I, being a seasoned gamer, know there’s nothing better gamers like than a challenge. These are just ideas to test your skills in a regular game. If you feel that’s not hard enough, do it in Nightmare.

Try and beat the game…

 

-         Using nothing higher than Type-37.

-         (This can only be done on at least the second time through) Snapping every single spook on the list in one game.

-         Getting every single item including the hidden ones and the ones that aren’t on your route. OK so this isn’t TOO hard.

-         (This one’s for those with a nervous disposition) At night in a thunderstorm with no-one else in the house. Go on, I dare ya.

-         Only saving between nights.

-         Without upgrading your camera’s stats (Range, Speed and Max Value) at all during the game.

-         Without getting a Stone Mirror (or never having to use one).

 

Of course, the Ultimate Challenge (which I frankly think is damn near impossible but I bet there’s someone out there who can do it): - Never upgrade the camera, don’t use a Stone Mirror (or only use one for the final fight as Kirie kills instantly), save between nights, use a Gameshark to get infinite Type-7 then use that and only that throughout the game (apart from maybe for Kirie), in a thunderstorm at night while alone in the house… basically, combine all of the above list and change to Type-7. Of course if you’re really daring (or suicidal) you could try this in Nightmare. If you manage this challenge on ANY mode… I dub thee Project Zero Champion! :-D

 

13. Himuro Mansion <hm>

 

Note: Most of this is my theories based on documents found in the game.

 

Himuro Mansion is where the game takes place. It was owned by a powerful and wealthy landowner and his family (the Himuros). It was also the home of some very horrible rituals. The exact location of the mansion is not recorded on any modern Map, and locals will not enter it.

The game is based on a true story which happened in Japan. I’ve only heard the story, but apparently there was a cult who practiced cruel rituals, including sacrifices, in a mansion. The walls of the mansion were red from the blood.

 

Himuro Mansion History <mh>

 

WARNING: This bit has spoilers. Read at your own risk.

 

I was a bit confused by the story at first, so here’s a summary of the Mansion’s history. This is basically the story of all the events in the Mansion, and the history of Miku and her camera.

 

Himuro Mansion used to be occupied by the Himuro Family. They were weird, and they practiced cruel and bloodthirsty Shinto rituals, often using masks. The Demon Tag Ritual was one, where they would take a pre-defined young girl or woman and put a mask on her. This wasn’t just any mask; but a mask with sharp stakes shoved through the eyes from the front, so that when the Family Master put the mask on the woman, her eyes were destroyed. This is where Blinded spirits come from. The Blind Demon Ritual is listed as using the Blinding Mask that has been used in the Demon Tag Ritual to open the Demon Mouth. Often confused with this is the Blinding Ritual, the process by which the priests chose a girl to be the Rope Shrine Maiden ten years later. I reckon it was called that because the girl was forbidden to lead a normal life, and was ‘Blinded’ to the real world.

 

Under Himuro Mansion is the Hell Gate, which leads (yup you guessed it) straight into Hell, where the Malice, a terribly evil force, dwells. To keep the gate closed (why not just move house?) the Himuro family practiced the Strangling Ritual. They chose a girl, at a very young age, to be a Rope Shrine Maiden. She was kept isolated from any contact with the real world, and allowed only to talk to priests and such, for 3669 days, which is just over ten years. As the girl must have been over 7 years, 9 months and 25 days when she was chosen according to Himuro rule, this means she could be spending her teens in a dungeon. How fun.

 

When the Maiden had been isolated for ten years, she was taken to the Rope Altar. The Rope Altar was (and still is) a large flat round stone, and five wooden contraptions (a bit like the ones on top of Medieval Torture racks) still stand around the edges of the stone. The Maiden would lay flat on the stone, and ropes would be tied to her arms (wrists), legs (ankles) and head (neck). The other ends of these ropes were then attached to the wooden contraptions. Priests would then turn the contraptions, pulling the ropes harder and harder, until the Maiden was strangled and her limbs were torn off. When she was dead the priests and the Family Master tied up her mutilated body in front of the Hell Gate. Of course it wasn’t that simple, there were many other Rituals and chants and such involved, and some folktales say the Rope Shrine Maiden came back to life when she was guarding the Hell Gate, and that she feels pain whenever the Malice tries to escape.

 

In the nineteenth century the woman in the white kimono, Kirie, was chosen to be a Shrine Maiden when she was very young. She endured the isolation until one day, when she saw a young man outside in the garden through her cell window. A bit later in her life, still in the cell, she saw the young man again. As she was a teenager at the time, Kirie felt something for this handsome young lad, and arranged to meet him. She developed strong feelings for him, and the Head Priest became worried she would lose her potential as Shrine Maiden. He arranged to have the young man murdered in the Abyss; his spirit appears as an Immobile Cursed Ghost in Miku’s Final Night. However, Kirie didn’t forget the young man, and she was torn between her feelings for her love and her duty as a Shrine Maiden. So, when the Ritual was carried out in 1837 using her as the Maiden, it failed and the Malice escaped, damming 1347 souls in the Mansion. The Family Master was driven insane by the Malice and murdered everyone left alive in the Mansion, then committed suicide. The Malice also ruined the Mansion and created much of the debris Miku and Mafuyu see. Kirie is responsible for most of the deaths that happened in the Mansion afterwards, by either directly killing people or driving them insane, as she wants others to suffer as she had to.

 

Ten years after the Malice escaped, Munakata the Folklorist moved into Himuro Mansion with his wife Yae and young daughter Mikoto. Mikoto found a camera, but when questioned she only said a girl in a white kimono gave it to her. On a family trip to the mountains, Yae used the camera. Mikoto begged her to give the camera back, but her mother did not want the girl to see the horrible things the camera exposed. However, eventually Yae gave in, and let Mikoto go and play Demon Tag with the camera. This was a popular children’s game, and was normally harmless, but because Mikoto and her friends played it on the cursed ground of Himuro Mansion, they were abducted by evil spirits. Some of the children’s ghosts appear as Floating Spirits, others appear as Hatred. Yae was so obsessed with her guilt at giving Mikoto the camera and her subsequent disappearance, that she eventually lost her sanity and hanged herself from the tree in the Cherry Atrium.

 

Meanwhile, Munakata was investigating the Mansion, and he found the Demon Mouth and about the Blinding Ritual. He also solved the Mask Puzzle and obtained the Blinding Mask, which he used to open the Demon Mouth and get to the Blinding Room. He also found out about the Strangling Ritual and about Shrine Maidens, but when he got down to the Banned Path, the ghosts murdered him. Unlike the others, Miku finds his actual body and not just a spirit. His ghost wanders the Mansion as a Hatred now, and he appears on the Banned Path as a Cursed Spirit in the Final Night.

 

Much later, in this century, a Japanese novelist named Junsei Takamine planned a research trip to the mansion. He took his editor Koji Ogata and his assistant Tomoe Hirasaka. Takamine found out about the strange deaths in the area; bodies had been found with their limbs and heads torn off for example (like in the Strangling Ritual), and he decided to base his book on them. He needed to find out about the Shinto Rituals though, so he researched and found that the Himuro family was rumoured to have carried out such rituals in the past, although there was little or no written record of them and he was working from folklore.

 

During the trip all three of them started seeing things, and Ogata began to lose it first. Rope marks appeared on his wrists and ankles, and he left several tapes and notebook scraps of just things like “There’s another rope…!”. Evil Kirie appeared to him, and although he hid from her, she took his soul. His body was found with his limbs strangled off in the closet in the Library. Even before discovering poor Ogata’s body Hirasaka had begun to see things, and because she had the ‘6th sense’ it was worse for her. She saw all the people whose souls had been tainted by the Malice, and ghosts tormented her. Ropes also appeared on her body, and she ended up being killed by strangulation (by Kirie) at the Waterwheel. She now exists as the Woman Pulled In seal, as well as Hatred and Floating Spirits.

 

Takamine had just started to show rope marks when he discovered Hirasaka’s body. Because of the research he’d done, he knew it was Kirie who had killed both his companions. He hurried to complete his research, and his notes led him to Narukami Shrine in the Backyard. He realised how to complete the Headless Buddha puzzle and recorded where to find the missing Buddha, but Kirie showed up and killed him. There is some talk it was a crucifixion on the Shrine ceiling. Takamine is now a Floating Spirit (Crucified Man) and Hatred Spirit (Novelist), and also an Immobile Spirit after 1st Night.

 

So where do Mafuyu and Miku come into this long and bloody history then? Well, Mikoto (daughter of Munakata) was adopted by the Hinasaki family after her parents disappeared. A news article describes how she returned from her disappearance with no memory of what happened to her. The only things she brought with her to the Hinasakis were her uncanny ‘6th sense’, and her mother’s camera. The camera took pictures exposing spirits. Mikoto grew up with the Hinasakis, married and had a child; Miku and Mafuyu’s mother Miyuki.

 

Miyuki also had the 6th sense, and inherited the camera. When she died after a mysterious illness (brought on by the camera?) she left the camera to her children, Mafuyu and Miku, who had both been born with the 6th sense. Mafuyu grew up to be an aspiring journalist. He was a huge fan of Junsei Takamine and was very concerned when news got out that the novelist was missing. Mafuyu journeyed to Himuro Mansion to find Takamine and his team, but Kirie was still there. Mafuyu bears an uncanny resemblance to the young man Kirie fell in love with, and therefore she takes Mafuyu, not to kill, but to love.

 

When Mafuyu didn’t return from the Mansion after two weeks, his little sister Miku decided to find him. She used notes left by her brother to lead her to the Mansion, but she also said the something called her there. As she searched for Mafuyu over four nights she uncovered the Mansion’s history (this is what happens in the game). When she finally found the real Mafuyu, after a series of time-delayed images throughout the Mansion, she also met Evil Kirie. After a battle with her Miku used the Holy Mirror to cleanse Evil Kirie’s soul, and the tarnished part of the Shrine Maiden went back into Hell. Kirie realised her true duty, and took her position as the Seal that holds the Hell Gate shut. However, Mafuyu felt both pity and love for Kirie, and volunteered to stay with her. Miku escaped the Mansion as it collapsed, and all the condemned souls inside were freed and sent up to Heaven.

 

The Masks <tm>

 

Some people have told me they’re confused by all the masks in the game, so I’ll summarise. The information here is basically what you find out in the game if you collect every file and document.

 

The Blinding Mask

 

This was used in the Demon Tag Ritual. It’s like an eye mask but with two sharp stakes pushed through the eye holes from the front. It was put on a woman by the Family Master, destroying her eyes. These hapless victims now wander Himuro Mansion as the ever-annoying Blinded Spirits, still feeling pain. The Blinding Mask is the key to the Rope Altar. You find this in the Blinding Room in Night 2.

 

The Mask of Reflection

 

This was worn by the Family Master when he performed rituals. It’s a plain white mask with a nondescript expression… until someone puts it on. When they do, the mask changes and its facial expression reflects the nature of the wearer. According to legend “it can become the face of an angel or a demon”. At the last ritual (the one that failed), the mask turned into the face of a demon when worn by the Family Master. You find this during the Mask Puzzle in Night 2.

 

Angry Mask, Sad Mask, Happy Mask etc.

 

These are stored in the Mask Room deep inside the Mansion. They were probably worn by family members during rituals, as all the participants in a ritual were related and they wore masks to eliminate the Maiden’s attachment to her family. You find these masks in Night 2.

 

Places in the Mansion <pm>

 

These are some important places and their history.

 

The Moon Shrine

 

This is the building in the Cherry Atrium that you gain access to in Night 3. It’s just the entrance to the Moon Well, which you open by fighting the four Headless Priests and the Family Master. Supposedly the first Rope Shrine Maiden was buried in the Shrine, but no body has been found in the Shrine itself.

 

The Moon Well

 

This is accessed via the Moon Shrine. It is an empty well. On the night of a Strangling, moonlight shines down to the bottom of the well. The Rope Shrine Maiden stays at the bottom of the well to purify her body with moonlight, and she reaches the bottom of the well by a path connected to the basement that only she can use. There is a mummified, limbless body of a woman at the bottom, which could be the first Rope Shrine Maiden.

 

Narukami Shrine

 

Where Junsei Takamine was killed by Kirie. Also contains a single piece of the Holy Mirror.

 

Rope Altar and Hell Bridge

 

The Rope Altar is a splendid room in which the Rope Shrine Maiden was sacrificed in the Strangling Ritual. It’s in the basement at the end of the Hell Bridge, which is in turn at the end of the Banned Path.

 

Demon Mouth and Blinding Room

 

The Blinding Room is where the Demon Tag Ritual was carried out, and then the Blinding Mask was used to open the door in Demon Mouth.

 

Mask Room and Hidden Passage

 

Accessed through the secret door in the Entrance, the Hidden Passage leads to the Square Garden, which in turn leads to the Mask Room. All the Himuro Masks are stored here.

 

Hell Gate

 

This is where the Malice came from. Miku sees the Gate during her travels, but it’s about the one door in the Mansion she cannot go through (well, would you want to?!). She battles Evil Kirie here to free both Mafuyu and Kirie’s good side, represented by the Young Kirie, from the tainted Maiden.

 

14. Credits and Last Words <cd>

 

Hmm, credits… well I wrote the guide (theres_a_star@hotmail.com).

Ghost List and Secrets Summary helped into being by Playstation 2 Official Tips Magazine Issue #5. Er… that’s about it. Enjoy the guide!

 

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