DRAGON DISCIPLE (Vinifera Version)
As some of the most ancient,
powerful, and capricious creatures in existence, dragons occasionally enter
into trysts with unsuspecting mortals or sire offspring with exceptional
individuals. Likewise, the great power wielded by these creatures has long
intrigued wizards and alchemists who have sought various magical methods to
infuse their bodies with draconic power. As a result, the blood of dragons runs
through the veins of many races. For some, this heritage manifests as a
sorcerers bloodline and a predilection for magic; for others, however, the
power of their draconic ancestors becomes an obsession.
Spellcasters who embrace their
draconic heritage and learn to channel their abilities can become dragon
disciples, fearsome warriors who possess not only the repertoire of an
accomplished sorcerer but also the ability to unleash the furious power of
dragons upon their foes. As dragon disciples discover the power of their
forebears, they can learn to breathe fire, take f light on leathery wings,
and—at the pinnacle of their abilities—assume the form of a dragon. Although
they are rare, dragon disciples can be found in any land where dragons interact
with mortals.
Role: With the magic of a
spellcasting class at their disposal, dragon disciples can assume the typical
role of a magic-user, hampering the movement of the enemy and hurling
damage-dealing spells at their opponents. Dragon disciples’ draconic abilities,
however, make these versatile spellcasters even more formidable, as they use
their breath weapons and flight to destroy their foes directly.
Alignment: Dragon disciples can be of any
alignment, although they tend to be more chaotic than lawful. Those dragon
disciples that assume the traits of chromatic dragons, such as bestial white
and fearsome red dragons, have a proclivity for evil. Conversely, those that
take after the metallic dragons, such as stoic brass and chivalric gold dragons
are often of good alignments.
Hit Die: d12.
Requirements
To qualify to become a dragon
disciple, a character must fulfill all the following criteria.
Race: Any non-dragon.
Skills: Knowledge (arcana) 8 ranks.
Languages: Draconic.
Spellcasting: Ability to cast 1st-level arcane spells
without preparation.
Special: The player chooses a dragon type when
taking the first level of this prestige class, subject to the DM’s approval.
Class Skills
The dragon disciple’s class
skills (and the key ability for each skill) are Diplomacy (Cha), Escape
Artist (Dex), Fly (Dex), Knowledge
(all skills taken individually) (Int), Spot (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 2 + Int modifier.
Class Features
All of the following are class
features of the dragon disciple prestige class.
Weapon and Armor
Proficiency: Dragon
disciples gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, a
dragon disciple gains new spells per day as if he had also gained a level in an
arcane spellcasting class he belonged to before adding the prestige class. He
does not, however, gain other benefits a character of that class would have
gained, except for additional spells per day, spells known (if he is a
spontaneous spellcaster), and an increased effective level of spellcasting. If
a character had more than one arcane spellcasting class before becoming a
dragon disciple, he must decide to which class he adds the new level for
purposes of determining spells per day.
Blood of Dragons: The power of dragons’ flows
through you and manifests in a number of ways. At 1st level, you must select
one of the chromatic or metallic dragon types. This choice cannot be changed. A
number of your abilities grant resistances and deal damage based on your dragon
type, as noted on the following table.
Table – 1
|
Dragon Type |
Energy Type |
Breath Shape |
|
Black |
Acid |
60-foot line |
|
Blue |
Electricity |
60-foot line |
|
Green |
Acid |
30-foot cone |
|
Red |
Fire |
30-foot cone |
|
White |
Cold |
30-foot cone |
|
Brass |
Fire |
60-foot line |
|
Bronze |
Electricity |
60-foot line |
|
Copper |
Acid |
60-foot line |
|
Gold |
Fire |
30-foot cone |
|
Silver |
Cold |
30-foot cone |
Natural Armor Increase (Ex): As his skin thickens, a dragon
disciple takes on more and more of his progenitor’s physical aspect. At 1st
level it increases by +1, 5th level it increases to +2, and 8th
level it increases +4, a dragon disciple gains an increase to the character’s
existing natural armor (if
any), as indicated on Table 2. These armor bonuses stack.
Ability Boost (Ex):
As a dragon disciple gains levels in this prestige class, his ability scores
increase as noted on Table 2. These increases stack and are gained as if
through level advancement.
Bonus Feat(Ex):
A dragon disciple receives one bonus feat at 2nd, 5th,
and 8th level.
Claws
(Ex): Starting at 1st level, you can grow claws as a free action.
These claws are treated as natural weapons, allowing you to make two claw
attacks as a full attack action using your full base attack bonus. Each of
these attacks deals 1d4 points of damage plus your Strength modifier
(1d3 if you are Small). At 3rd level, these claws are considered
magic weapons for the purpose of overcoming DR. At 5th level, the
damage increases by one step to 1d6 points of damage (1d4 if you are Small). At
9th level, these claws deal an additional 1d6 points of damage of
your energy type on a successful hit. This is a supernatural ability. You can
use your claws for a number of rounds per day equal to 3 + your Charisma
modifier.
Dragon Bite (Ex):
At 1st level, whenever the dragon disciple chooses grow claws, he
also gains a bite attack. This natural attack is made at the dragon disciple’s
full base attack bonus. The dragon disciple adds 1–1/2 times his Strength
modifier on damage rolls made with his bite. At 3rd level the bite
is considered a magic weapon for the purpose of overcoming DR. Upon reaching 9th
level, this bite also deals 1d6 points of energy damage. The type of damage
dealt is determined by the dragon disciple’s bloodline.
Dragon Resistances (Ex): At 1st level, you gain resist 5
against your energy type. At 5th level, your energy resistance
increases to 10. At 10th level you become immune to your energy
type.
Breath Weapon (Su):
At 3rd level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type
per total levels. Those caught in the area of the breath receive a Reflex save
for half damage. The DC of this save is equal to 10 + 1/2 your total levels +
your Charisma modifier. The shape of the breath weapon depends on your dragon
type (as indicated on the above chart). At 3rd level, you can use
this ability once per day. At 7th level, you can use this ability twice per
day. At 10th level, you can use this ability three times per day.
Blindsense (Ex):
At 5th level, the dragon disciple gains blindsense with a range of 30 feet.
Using non-visual senses the dragon disciple notices things he cannot see. He
usually does not need to make Spot checks to notice and pinpoint the location
of creatures within range of his blindsense ability, provided that he has line
of effect to that creature. Any opponent the dragon disciple cannot see still
has total concealment against him, and the dragon disciple still has the normal
miss chance when attacking foes that have concealment. Visibility still affects
the movement of a creature with blindsense. A creature with blindsense is still
denied its Dexterity bonus to Armor Class against attacks from creatures it
cannot see. At 10th level, the range of this ability increases to 60 feet.
Wings (Su): At 9th level, leathery dragon
wings grow from your back as a standard action, giving you a fly speed of 90
feet with average maneuverability. You can dismiss the wings as a free action
the dragon disciple’s speed increases to 90 feet.
Dragon Form (Sp):
At 7th level, a dragon disciple can assume the form of a dragon. This ability
works like Form of the dragon I. At 10th level, this ability functions as Form of the Dragon II and the dragon
disciple can use this ability twice per day. His caster level for this effect
is equal to his effective sorcerer levels for his draconic bloodline. Whenever
he casts form
of the dragon, he must
assume the form of a dragon of the same type as his bloodline.
Form of the dragon I:
Duration 1 min/level (D)
You become a Medium chromatic or metallic
dragon (see the Monster
Manual). You gain a
+4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor
bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance
to one element. You also gain one bite (1d8), two claws (1d6), and two wing
attacks (1d4). Your breath weapon and resistance depend on the type of dragon.
You can only use the breath weapon once per casting of this spell. All breath
weapons deal 6d8 points of damage and allow a Reflex save for half damage. In
addition, some of the dragon types grant additional abilities, as noted below.
Black dragon: 60-foot line of acid, resist acid 20, swim
60 feet
Blue dragon: 60-foot line of electricity, resist
electricity 20, burrow 20 feet
Green dragon: 30-foot cone of acid, resist acid 20, swim
40 feet
Red dragon: 30-foot cone of fire, resist fire 30,
vulnerability to cold
White dragon: 30-foot cone of cold, resist cold 20, swim
60 feet, vulnerability to fire
Brass dragon: 60-foot line of fire, resist fire 20,
burrows 30 feet, vulnerability to cold
Bronze dragon: 60-foot line of electricity, resist
electricity 20, swim 60 feet
Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)
Gold dragon: 30-foot cone of fire, resist fire 20, swim
60 feet
Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability
to fire
Form of the dragon II:
This spell functions as form of the dragon I except that it also allows you to assume the
form of a Large chromatic or metallic dragon. You gain the following abilities:
a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural
armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, DR
5/magic, and resistance to one element. You also gain one bite (2d6), two claws
(1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use
the breath weapon twice per casting of this spell, and you must wait 1d4 rounds
between uses. All breath weapons deal 8d8 points of damage and allow a Reflex
save for half damage. Line breath weapons increase to 80-foot lines and cones
increase to 40-foot cones.
Power of Wyrms (Su): At 10th level, your draconic
heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of
your energy type. You also gain blindsense 60 feet.
Table - 2
Dragon Disciple
|
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Spells per Day |
|
1st |
+0 |
+1 |
+0 |
+1 |
Blood of dragons, natural armor increase (+1), Claws, Dragon
Bite, Dragon Resistances |
- |
|
2nd |
+1 |
+1 |
+1 |
+1 |
Ability boost (Str +2), Bonus feat |
+1 level of existing arcane spellcasting class |
|
3rd |
+2 |
+2 |
+1 |
+2 |
Breath weapon |
+1 level of existing arcane spellcasting class |
|
4th |
+3 |
+2 |
+1 |
+2 |
Ability boost (Str +2), natural armor increase (+2) |
+1 level of existing arcane spellcasting class |
|
5th |
+3 |
+3 |
+2 |
+3 |
Blindsense 30 ft., Bonus feat |
- |
|
6th |
+4 |
+3 |
+2 |
+3 |
Ability boost (Con +2) |
+1 level of existing arcane spellcasting class |
|
7th |
+5 |
+4 |
+2 |
+4 |
Dragon form I (1/day), |
+1 level of existing arcane spellcasting class |
|
8th |
+6 |
+4 |
+3 |
+4 |
Ability boost (Int +2), bonus feat, natural armor increase (+4) |
+1 level of existing arcane spellcasting class |
|
9th |
+6 |
+5 |
+3 |
+5 |
Wings |
- |
|
10th |
+7 |
+5 |
+3 |
+5 |
Blindsense 60 ft., Dragon form II (2/day) |
+1 level of existing arcane spellcasting class |
(Class
modified from original by J, AKA Kalista)