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Aspect Hunter  (Prestige Class)

An Aspect Hunter is the ideal tracker, stalker, and hunter-killer.  He can rain destruction on his enemies with the ranged weapon of his choice, attack from the shadows while they are most unprepared, and hunt them tirelessly over great distances.  He is adept at surviving harsh conditions and is accustomed to living on the trail.  While used to living alone, he is a valuable addition to adventuring parties.  

Hit Die:  d10. 

Requirements

To qualify to become an Aspect Hunter, a character must fulfill all of the following criteria.

Alignment:  no restriction

Base Attack Bonus:  +6

Hide:  2 ranks

Wilderness Lore:  5 Ranks

Feats:  Weapon Focus (any ranged weapon), Track.

 

Class Skills

The Aspect Hunter class skills are Animal Empathy, Climb, Handle Animal, Hide, Intuit Direction, Jump, Knowledge (nature), Listen, Move Silently, Profession, Ride, Search, Spot, Swim, Use Rope, and Wilderness Lore

Skill Points:  5+Int Modifier @ 1st level, 2+Int Modifier each level thereafter

 

Class Features

All of the following are class features of the Aspect Hunter  prestige class.

Weapon and Armor Proficiency:  Aspect Hunters are proficient with all simple and martial weapons and with all light and medium armor.

Favored Prey:  An Aspect Hunter gains a favored prey at first level as the ranger ability Favored Enemy.  (If the Aspect Hunter already has the favored enemy ability, he gains a favored prey at first level in addition to those favored enemies he already has).

Vendetta:  When the Aspect Hunter has been wronged in some way he can begin a Vendetta against the enemy that wronged them.  For the duration of the Vendetta, he gains a +1 to attack and damage against that enemy.  He also gains a +1 on all Track, Gather Information, Search and Spot checks when in pursuit of that enemy.  The Vendetta can avenge nearly anything, from murder to simple theft, and ends when the hunter is satisfied.  There can be only one Vendetta at a time.

Element Endurance:  The Aspect Hunter can shrug off the effects of exposure to the elements.  At 1st level he gains a +1 to all saves vs. normal element exposure (or +1 to Con checks depending on the case).  At 3rd level he gains a +1 bonus to all saves vs. magical elements (spells involving fire, air, earth, or water).

Sneak Attack:  At 2nd level the Aspect Hunter gains the Sneak Attack ability.   

Bonus Feat:  At 4th level and at each 4th level beyond the Hunter gets a bonus feat.  The bonus feat must be drawn from the following:  Mounted Combat, Mounted Archery, Ride by Attack, Point Blank Shot, Precise Shot, Skill Focus. (From Player’s Handbook II):  Deadeye Shot, Ranged Weapon Mastery

 

 

Change Aspect:  At first level the Hunter can change his Aspect.  The change can be made once per day (changing back to original form does not count) and takes one round.  The Hunter’s form changes to that of one of the following normal animals:  Wolf, Falcon, Eagle, Jaguar, Shark,  or Crocodile.  He loses all abilities that rely on his humanoid form (such as anything that requires him to hold something in his hands) but gains all abilities of his new form.  The Hunter retains his intelligence and can comprehend any language he normally knows, but cannot speak.  Up to 200 lbs of equipment carried changes with him.  Each time the change is made (including changing back) he regains 30% of any hit points that he is missing. 

Spells/Day:  The Hunter advances in spells per the Ranger class.  All his spells must be drawn from the Ranger and Druid Spell lists.

Sixth Sense:  At 5th level, the Hunter gains Sixth Sense.  This ability allows him to reroll any die roll once per day, and once more at each 5th level thereafter.  He must abide by the results of the new roll.

  

The Aspect Hunter

Class Level         Base Att. Bonus   Fort Save    Ref Save   Will Save           Special                

1                            +1             +1         +2         +1     Vendetta, Favored Prey, Change Aspect, Element         

                                                                                                                Endurance

2                            +2             +2         +3         +2     Sneak Attack +1d6

3                            +3             +3         +4         +3    

4                            +4             +4         +6         +4     Bonus Feat

5                            +5             +5         +6         +4        Sixth Sense 1/day

6                            +6             +6         +7        +5      Sneak Attack +2d6

7                            +7             +7         +8        +6    

8                            +8             +8         +9        +7     Bonus Feat

9                            +9             +9         +11      +8    

10                          +10           +10       +11      +8     Sixth Sense 2/day