Aspect Hunter (Prestige
Class)
An Aspect Hunter is the ideal tracker, stalker, and
hunter-killer. He can rain destruction
on his enemies with the ranged weapon of his choice, attack from the shadows
while they are most unprepared, and hunt them tirelessly over great
distances. He is adept at surviving
harsh conditions and is accustomed to living on the trail. While used to living alone, he is a valuable
addition to adventuring parties.
Hit Die:
d10.
To qualify to become an Aspect Hunter, a character must fulfill all of the following criteria.
Alignment: no
restriction
Base Attack Bonus:
+6
Hide: 2 ranks
Wilderness Lore:
5 Ranks
Feats: Weapon
Focus (any ranged weapon), Track.
The Aspect Hunter class skills are Animal Empathy, Climb,
Handle Animal, Hide, Intuit Direction, Jump, Knowledge (nature), Listen, Move
Silently, Profession, Ride, Search, Spot, Swim, Use Rope, and Wilderness Lore
Skill Points:
5+Int Modifier @ 1st level, 2+Int Modifier each level
thereafter
All of the following are class features of the Aspect Hunter prestige
class.
Weapon and Armor Proficiency: Aspect Hunters are proficient with all simple and martial
weapons and with all light and medium armor.
Favored Prey: An Aspect Hunter gains a favored prey at first level as the ranger
ability Favored Enemy. (If the Aspect
Hunter already has the favored enemy ability, he gains a favored prey at first
level in addition to those favored enemies he already has).
Vendetta: When
the Aspect Hunter has been wronged in some way he can begin a Vendetta against
the enemy that wronged them. For the
duration of the Vendetta, he gains a +1 to attack and damage against that
enemy. He also gains a +1 on all Track,
Gather Information, Search and Spot checks when in pursuit of that enemy. The Vendetta can avenge nearly anything,
from murder to simple theft, and ends when the hunter is satisfied. There can be only one Vendetta at a time.
Element Endurance:
The Aspect Hunter can shrug off the effects of exposure to the
elements. At 1st level he
gains a +1 to all saves vs. normal element exposure (or +1 to Con checks
depending on the case). At 3rd
level he gains a +1 bonus to all saves vs. magical elements (spells involving
fire, air, earth, or water).
Sneak Attack:
At 2nd level the Aspect Hunter gains the Sneak Attack
ability.
Bonus Feat:
At 4th level and at each 4th level beyond the
Hunter gets a bonus feat. The bonus
feat must be drawn from the following:
Mounted Combat, Mounted Archery, Ride by Attack, Point Blank Shot,
Precise Shot, Skill Focus. (From Player’s Handbook II): Deadeye Shot, Ranged Weapon Mastery
Change Aspect: At
first level the Hunter can change his Aspect.
The change can be made once per day (changing back to original form does
not count) and takes one round. The
Hunter’s form changes to that of one of the following normal animals: Wolf, Falcon, Eagle, Jaguar, Shark, or Crocodile. He loses all abilities that rely on his humanoid form (such as
anything that requires him to hold something in his hands) but gains all
abilities of his new form. The Hunter
retains his intelligence and can comprehend any language he normally knows, but
cannot speak. Up to 200 lbs of
equipment carried changes with him.
Each time the change is made (including changing back) he regains 30% of
any hit points that he is missing.
Spells/Day:
The Hunter advances in spells per the Ranger class. All his spells must be drawn from the Ranger
and Druid Spell lists.
Sixth Sense:
At 5th level, the Hunter gains Sixth Sense. This ability allows him to reroll any die
roll once per day, and once more at each 5th level thereafter. He must abide by the results of the new
roll.
Class
Level Base Att. Bonus Fort Save Ref Save Will Save Special
1
+1 +1
+2 +1 Vendetta, Favored Prey, Change Aspect, Element
Endurance
2
+2 +2 +3 +2 Sneak Attack +1d6
3
+3 +3 +4 +3
4
+4 +4 +6 +4 Bonus Feat
5
+5 +5
+6 +4 Sixth Sense 1/day
6
+6 +6 +7 +5 Sneak Attack
+2d6
7
+7 +7 +8 +6
8
+8 +8
+9 +7 Bonus Feat
9
+9 +9 +11 +8
10
+10 +10 +11 +8 Sixth Sense
2/day