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Personal Information
Name: Breryllyanne (Silvanesti Elf) Player: Ral
Race: High elf Gender: Male Height: 4'8" Age: 124
Class: Mage Level: 1 Weight: 105 lbs
XP: 0 Alignment: Chaotic Good
Next Level: 2,500 Kit: None
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 19
Armor
Natural armor class 10
DEX Defensive adj. -2
FINAL: 8
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Ancient History 17
Etiquette 18
Heal 11
Herbalism 16
Religion 13
Riding, Land 16
Spellcraft 16
Native Languages
Common, Dwarf, Elf
Reading/Writing 19
Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 20 19 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy


Inventory
  • Items Readied
    • Dagger
  • Items Worn
    • Backpack
      • * Copper Pieces x7
      • * Gold Pieces x16
      • * Silver Pieces x6
      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet) x5
      • Spellbook
        • Charm Person (1)
        • Color Spray (5)
        • Detect Magic (6)
        • Find Familiar (6)
        • Magic Missile (2)
        • Protection From Evil (2)
        • Read Magic (3)
        • Hypnotic Pattern (4)
        • Knock (2)
        • Know Alignment (2)
        • Mirror Image (6)
        • Spectral Hand (4)
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Common robe
    • Ring of Human Influence
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 28.43 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized

Spells Known
Spell Time Range Area of Effect Components
1st Level
Charm Person 1 120 yds 1 person V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
2nd Level
Hypnotic Pattern 2 30 yds 30-ft cube S, M
Knock 1 60 yds 10 sq ft/lvl V
Know Alignment 1 rd 10 yds 1 creature or object per 2 rds V, S
Mirror Image 2 0 6-ft radius V, S
Spectral Hand 2 30 yds + 5 yds/lvl 1 opponent V, S

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 08/11/2004 09:21 PM