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; Hellspawn`s 8*8 Macroer - based on Mitrandirs & Dumbanimals/Clovis`s ; ; public Beta Version 1.6 ; ; This macroer is in 2 parts be sure to load the 2nd part into another instance of ; easyuo and press play before you begin. Happy gaining. ; Any bugs please post them on the board. ; ; Simply load this macro into 1 instance of easyuo and load part 2 (called boatstopper.txt) into another instance of easyuo. ; Start the boatstopper macro 1st and minimize it then start this one, dont minimize this one or the menu gets minimized too ! ; The boat must always face NORTH when searching for a gainline / 8*8ing. If you turn autoface off make sure you face boat North. ; ; ============================================================ ; USER VARIABLES ; It is not necessary to set any of these as you can set all on menu but ; if you have any personal default prefs set them here ; ============================================================ ; set %autoface on ; default = on any other setting presumes boat facing NORTH ; ============================================================ set %reverse 0 ; default = 0 , set to 1 to default to sailing slow back ; ============================================================ set %retries 1 ; default = 1 , set from 1-10 for number of retries on success ; ============================================================ set %returndistance 40 ; default = 40 ,set from 16-320, this is distance to return to original gainspot after searching one way ; ============================================================ set %trawl 0 ; default = 0 , set to 1 to place boat in `trawl` mode to search for gainline ; ============================================================ set %reagentsuit no ; default = no , set to yes if you have 100% lower reagant cost items or you dont wish to reg count ; ============================================================ set %journalscan 5 ; default = 5 , this is number of lines in journal to scan for boat stopping. ; if you find when the boat hits land it doesnt reverse course properly try lowering this figure ; or if you look at the journal and its very busy (lots of names between messages) try increasing it ;============================================================ set %returntogainspot on ;default = on set to off if you dont wish boat to return to gainspot to search other direction. ;============================================================ ; ; ============================================================ ; Dont Edit Beyond this line unless you know what your doing ; ============================================================ set *13 OFF set *14 OFF Set %lasty 0 Set %lastx 0 set %stealthinvisible 0 set %runstatus 0 set %lastrunstatus 1 if %journalscan < 0 { set %journalscan 1 } if %journalscan > 10 { set %journalscan 10 } INITEVENTS checkparttwoloaded: wait 20 if *13 <> ON { if *13 <> ON { display okcancel You MUST open another instance of Easyuo$ Load the Boatstopper.txt part of the macro into it and start it before pressing ok$ wait 10 if #dispres = ok { goto checkparttwoloaded } else { Stop } } } Restart: set %notloggedin 0 set %returningtogainspot 0 set %Paused 0 set %runstatus 0 set %lastrunstatus 1 set %speed Fast set %regcountfailed 0 set *64 on ; ============================================================ ; Menu ; ============================================================ Menu HideEUO Menu Clear Menu Window size 500 375 Menu Window Color $D9D0C8 Menu Font bgcolor $D9D0C8 Menu Font Color Black Menu Font Name tahoma Menu Window Title The Ultimate 8*8 by Hellspawn Menu Button 1 10 10 150 25 Magery Menu Button 2 10 40 150 25 Hiding Menu Button 3 10 70 150 25 Evaluate Intelligence Menu Button 4 10 100 150 25 Healing Menu Button 5 10 130 150 25 Vetinary Menu Button 6 10 160 150 25 Stealth Menu Button 7 10 190 150 25 Chivalry Menu Button 8 10 220 150 25 Necromancy Menu Button 9 10 250 150 25 Spirit Speak Menu Button 10 10 280 150 25 Musicianship Menu Button 11 10 310 150 25 Peacemaking Menu Button 18 10 340 73 25 Home Menu Button 19 86 340 73 25 Cancel Menu Show Goto S18 Menu: Set #menubutton N/A Choose: menu getnum jscan set %journalscan #menures menu getnum succretries set %retries #menures if %returntogainspot = on { menu getnum retdistance set %returndistance #menures if %returndistance < 16 { set %returndistance 16 menu delete retdistance Menu Edit retdistance 330 220 30 %returndistance } if %returndistance > 320 { set %returndistance 320 menu delete retdistance Menu Edit retdistance 330 220 30 %returndistance } } if %journalscan < 1 { set %journalscan 1 menu delete jscan Menu Edit jscan 330 165 20 %journalscan } if %journalscan > 10 { set %journalscan 10 menu delete jscan Menu Edit jscan 330 165 20 %journalscan } if %retries < 1 { set %retries 1 menu delete succretries Menu Edit succretries 330 190 20 %retries } if %retries > 10 { set %retries 10 menu delete succretries Menu Edit succretries 330 190 20 %retries } set %shrd #SHARD If #menubutton <> N/A set %Page #menubutton Goto S , #menubutton Goto Choose ; ============================================================ S1: set %spiritheal 0 Set %activemed 1 Menu Delete regsuit Menu Delete txt Menu Delete %n Menu Delete 15 Menu Delete 34 Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Magery Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need lots of regs, the script will choose correct spell$Make Sure regs are in main pack or disable reg count. Menu Text Actmed 170 290 Actively Meditate if required if %activemed = 1 { Menu Button 14 330 285 30 20 Yes } else { Menu Button 14 330 285 30 20 No } if %reagentsuit = NO { Menu Button 17 170 327 56 20 I`m not Menu Text regsuit 230 330 wearing a 100% reagent suit. Count my regs. } else { Menu Button 17 170 327 56 20 I am Menu Text regsuit 230 330 wearing a 100% reagent suit.Dont Count regs. } Set %n 21 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S2: Set %activemed 0 set %spiritheal 0 Menu Delete Actmed Menu Delete regsuit Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Hiding Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You Need nothing at all. Set %n 22 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S3: Set %activemed 0 set %spiritheal 0 Menu Delete Actmed Menu Delete regsuit Menu Delete 14 Menu Delete 15 Menu Delete 34 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Evaluating Intelligence Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need Suflurous Ash.$Make Sure regs are in main pack or disable reg count. if %reagentsuit = NO { Menu Button 17 170 327 56 20 I`m not Menu Text regsuit 230 330 wearing a 100% reagent suit. Count my regs. } else { Menu Button 17 170 327 56 20 I am Menu Text regsuit 230 330 wearing a 100% reagent suit.Dont Count regs. } Set %n 23 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S4: Set %activemed 0 set %spiritheal 0 Menu Delete Actmed Menu Delete regsuit Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Healing Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need a Ghost, Bandages and at least 80% skill in$Healing and Anatomy. Set %n 24 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S5: Set %activemed 0 set %spiritheal 0 Menu Delete Actmed Menu Delete regsuit Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Veterinary Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need Bandages and 2 pets fighting each other.$Since Aos you need 2 pets with lots of hits or they die a lot$Above 80 and you can res ANOTHER CHARS bonded pet.$Just kill pet, target dead animal twice.Dont reply to res box$ Set %n 25 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S6: Set %activemed 0 set %spiritheal 0 Menu Delete Actmed Menu Delete regsuit Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Stealth Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need at least 80% skill in Hiding.$from 0-65 wear noob clothes and robe$65-95 gm studded leather approx 13 ar$95+ gm studded leather + close helm approx 17 ar Set %n 26 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Menu Text txt 170 310 Cast Invisible instead of hiding Menu Delete 34 if %stealthinvisible <> 0 { if %activemed = 1 { Menu Text Actmed 170 290 Actively Meditate if required Menu Button 14 330 285 30 20 Yes } else { Menu Text Actmed 170 290 Actively Meditate if required Menu Button 14 330 285 30 20 No } if %reagentsuit = NO { Menu Button 17 170 327 56 20 I`m not Menu Text regsuit 230 330 wearing a 100% reagent suit. Count my regs. } else { Menu Button 17 170 327 56 20 I am Menu Text regsuit 230 330 wearing a 100% reagent suit.Dont Count regs. } } if %stealthinvisible = 0 { Menu Delete Actmed Menu Delete regsuit Menu Delete 14 Menu Delete 17 Menu Button 34 340 310 30 20 No } if %stealthinvisible = 1 { Menu Button 34 340 310 100 20 All the time } if %stealthinvisible = 2 { Menu Button 34 340 310 100 20 Only on GainLine } Goto Menu S7: Set %activemed 1 set %spiritheal 0 Menu Delete regsuit Menu Delete txt Menu Delete %n Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Chivalry Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need masses of Tithing points, the script will choose$the correct spell$Note : reagent free suits should work on tithing points too Menu Text Actmed 170 290 Actively Meditate if required if %activemed = 1 { Menu Button 14 330 285 30 20 Yes } else { Menu Button 14 330 285 30 20 No } Set %n 27 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S8: Set %activemed 1 set %spiritheal 1 Menu Delete regsuit Menu Delete txt Menu Delete 34 Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Necromancy Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need lots of regs, the script will choose correct spell$Make Sure regs are in main pack or disable reg count. Menu Text Actmed 170 290 Actively Meditate if required if %activemed = 1 { Menu Button 14 330 285 30 20 Yes } else { Menu Button 14 330 285 30 20 No } Menu Text txt 170 310 Use Spirit Speak to Heal if %spiritheal = 1 { Menu Button 15 330 305 30 20 Yes } else { Menu Button 15 330 305 30 20 No } if %reagentsuit = NO { Menu Button 17 170 327 56 20 I`m not Menu Text regsuit 230 330 wearing a 100% reagent suit. Count my regs. } else { Menu Button 17 170 327 56 20 I am Menu Text regsuit 230 330 wearing a 100% reagent suit.Dont Count regs. } Set %n 28 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S9: Set %activemed 1 set %spiritheal 0 Menu Delete regsuit Menu Delete txt Menu Delete %n Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Spirit Speak Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You Need nothing at. Menu Text Actmed 170 290 Actively Meditate if required if %activemed = 1 { Menu Button 14 330 285 30 20 Yes } else { Menu Button 14 330 285 30 20 No } Set %n 29 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S10: Set %activemed 0 set %spiritheal 0 Menu Delete regsuit Menu Delete Actmed Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Musicianship Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need an Instument. Set %n 30 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S11: Set %activemed 0 set %spiritheal 0 Menu Delete regsuit Menu Delete Actmed Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete 34 Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Peacemaking Menu Font Style Menu Font Size 9 Menu Text txt 170 40 You need instuments. Set %n 31 Menu Button %n 250 100 150 25 Start Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { Menu Delete 32 Menu Button 32 330 137 20 20 No } else { Menu Delete 32 Menu Button 32 330 137 30 20 Yes } Goto Menu S13: if %reverse = 0 { set %reverse 1 Menu Button 13 170 260 85 20 Sail Backwards } else { set %reverse 0 Menu Button 13 170 260 85 20 Sail Forwards } goto menu S14: if %activemed = 0 { set %activemed 1 Menu Button 14 330 285 30 20 Yes } else { set %activemed 0 Menu Button 14 330 285 30 20 No } goto menu S15: if %spiritheal = 0 { set %spiritheal 1 Menu Button 15 330 305 30 20 Yes } else { set %spiritheal 0 Menu Button 15 330 305 30 20 No } goto menu S16: Menu Delete trawltxt if %trawl = 0 { set %trawl 1 Menu Button 16 335 260 55 20 Trawling Menu Text trawltxt 395 265 1 square at a time. } else { set %trawl 0 Menu Button 16 335 260 55 20 Sailing Menu Text trawltxt 395 265 along slowly. } goto menu S17: Menu Delete regsuit if %reagentsuit = no { set %reagentsuit yes Menu Button 17 170 327 56 20 I am Menu Text regsuit 230 330 wearing a 100% reagent suit.Dont Count regs. } else { set %reagentsuit no Menu Button 17 170 327 56 20 I`m not Menu Text regsuit 230 330 wearing a 100% reagent suit. Count my regs. } goto menu ; ============================================================ S18: Menu Delete 14 Menu Delete 15 Menu Delete 17 Menu Delete 32 Menu Delete 34 Menu Delete actmed Menu Delete regsuit Menu Delete txt Menu Delete %n Menu Font Style B Menu Font size 11 Menu Text txt 170 12 Introduction Menu Font Style Menu Font size 9 if %reverse = 0 { Menu Button 13 170 260 85 20 Sail Forwards } else { Menu Button 13 170 260 85 20 Sail Backwards } Menu Text option 258 265 to Begin with if %trawl = 0 { Menu Button 16 335 260 55 20 Sailing Menu Text trawltxt 395 265 along slowly. } else { Menu Button 16 335 260 55 20 Trawling Menu Text trawltxt 395 265 one square at a time. } if %returntogainspot = on { menu delete retdistance Menu Text rettext 170 210 Max Distance to return$to original gainspot to (40)$check other direction Menu Edit retdistance 330 220 30 %returndistance Menu Delete 33 Menu Button 33 470 220 20 20 On } else { Menu Delete rettext Menu Delete retdistance Menu Delete 33 Menu Button 33 470 220 30 20 Off } Menu Text option 363 222 Return to Gainspot : Menu Text option 170 170 Journal lines to scan (3-5) Menu text option 360 170 to see if boat stopped Menu Text option 170 190 Retries on Success (1) menu delete succretries menu delete jscan Menu Edit jscan 330 165 20 %journalscan Menu Edit succretries 330 190 20 %retries Menu Text txt 170 40 Before starting, make sure Part Two is running too. Menu Text txt 170 70 When you're ready, get on a boat and make sure its$facing NORTH, then choose the skill you wish to train. Menu Text txt 170 110 This 8*8er is based on a combination of Mitrandirs 8*8$and Dumbanimals/Clovis`s, with many additions of$my own to hopefully make it the best 8*8er out there Menu Text txt 190 350 Good Luck and Happy gaining to ya all -=Hellspawn=- Goto Menu S19: Menu Hide set *14 ON stop ; ============================================================ S21: set *10 magery chooseskill *10 set %currentskill #skill if #skill < 920 { Menu Font Style B Menu Delete 17 Menu Delete regsuit Menu Text tm 170 330 TARGET THE TILLERMAN NOW Menu Font Style gosub TMID } menu hide set *11 MagerySetup goto finishchoose S22: menu hide set %moved 1 set *10 hiding set *11 0 goto finishchoose ; ============================================================ S23: Menu Font Style B Menu Delete 17 Menu Delete regsuit Menu Text tm 170 330 TARGET THE TILLERMAN NOW Menu Font Style gosub TMID menu hide set *10 eval set *11 0 Set %ra 1 Set %reagents SZF goto finishchoose ; ============================================================ S24: Menu Font Style B Menu Text tm 170 330 TARGET THE GHOST TO HEAL NOW Menu Font Style gosub Ghostid menu hide set *10 healing set *11 0 goto finishchoose ; ============================================================ S25: Set #targcurs 1 Menu Text vet 170 300 Please Target Pet one. Wait 10 PetOne: If #targcurs = 0 { Set %petone #ltargetid Goto Vet2 } Goto PetOne Vet2: Set #targcurs 1 Menu Delete vet Menu Text vet 170 300 Please Target Pet Two - You can target the same. Wait 10 PetTwo: If #targcurs = 0 { Set %pettwo #ltargetid Goto Attack } Goto PetTwo Attack: Menu Delete vet Set #ltargetid %petone Wait 20 Msg All guard me$ wait 20 Msg All attack$ Target Event Macro 22 set %pet 1 menu hide set *10 veterinary set *11 0 goto finishchoose ; ============================================================ S26: menu hide set *10 stlt set *11 0 set %moved 1 wait 10 goto finishchoose ; ============================================================ S27: menu hide set *10 Chivalry set *11 ChivSetup goto finishchoose ; ============================================================ S28: menu hide set *10 Necromancy set *11 NecroSetup goto finishchoose ; ============================================================ S29: menu hide set *10 Spirit set *11 0 set %necrohealing 0 set %manarequired 10 goto finishchoose S30: menu hide set *10 Musicianship set *11 0 set %moved 1 goto finishchoose S31: menu hide set *10 Peacemaking set *11 0 goto finishchoose S32: Menu Text autofacing 170 140 Autoface boat North for me if %autoface <> on { set %autoface on Menu Delete 32 Menu Button 32 330 137 30 20 Yes } else { set %autoface off Menu Delete 32 Menu Button 32 330 137 20 20 No } goto menu S33: if %returntogainspot = on { set %returntogainspot off Menu Delete rettext Menu Delete retdistance Menu Delete 33 Menu Button 33 470 220 30 20 Off } else { set %returntogainspot on menu delete retdistance Menu Text rettext 170 210 Max Distance to return$to original gainspot to (40)$check other direction Menu Edit retdistance 330 220 30 %returndistance Menu Delete 33 Menu Button 33 470 220 20 20 On } goto menu S34: Menu Delete 34 if %stealthinvisible = 2 { set %stealthinvisible 0 Menu Button 34 340 310 30 20 No Menu Delete 14 Menu Delete 17 Menu Delete regsuit Menu Delete actmed goto menu } if %activemed = 1 { Menu Text Actmed 170 290 Actively Meditate if required Menu Button 14 330 285 30 20 Yes } else { Menu Text Actmed 170 290 Actively Meditate if required Menu Button 14 330 285 30 20 No } if %reagentsuit = NO { Menu Button 17 170 327 56 20 I`m not Menu Text regsuit 230 330 wearing a 100% reagent suit. Count my regs. } else { Menu Button 17 170 327 56 20 I am Menu Text regsuit 230 330 wearing a 100% reagent suit.Dont Count regs. } set %ra 2 set %target 2 set %reagents JUF_WZF set %spell 43 if %stealthinvisible = 1 { Menu Button 34 340 310 100 20 Only on GainLine set %stealthinvisible 2 goto menu } if %stealthinvisible = 0 { Menu Button 34 340 310 100 20 All the time set %stealthinvisible 1 } goto menu ; ============================================================ finishchoose: chooseskill *10 set %currentskill #skill set %startskill #skill set %numlines 0 set %gainsthisline 0 set %gainavg 0 set %bestline 0 set %totalgains 0 Event macro 8 2 msg Raise Anchor$ wait 10 set *64 off ; ============================================================ ; Boat Menu ; ============================================================ Menu HideEUO Menu Clear Menu Window size 250 410 Menu Window Color Black Menu Font Bgcolor Black Menu Font Color Red Menu Font Name tahoma Menu Font Size 8 Menu Window Title The Ultimate 8*8 by Hellspawn Menu Button 1 10 10 75 25 Turn Left Menu Button 2 90 10 75 25 %Speed Menu Button 3 170 10 75 25 Turn Right Menu Button 4 10 40 75 25 Fwd Left Menu Button 6 170 40 75 25 Fwd Right Menu Font Style B Menu Font Size 12 Menu Button 5 90 40 75 25 Forward Menu Button 7 10 70 75 25 Left Menu Button 8 90 70 75 25 STOP Menu Button 9 170 70 75 25 Right Menu Button 11 90 100 75 25 Back Menu Font Size 8 Menu Font Style Menu Button 10 10 100 75 25 Back Left Menu Button 12 170 100 75 25 Back Right Menu Button 13 10 130 75 25 Raise Anchor Menu Button 14 90 130 75 25 Turn Around Menu Button 15 170 130 75 25 Lower Anchor Menu Button 16 10 160 75 25 Main Menu Menu Button 17 90 160 75 25 Pause Menu Button 18 170 160 75 25 Restart Macro if %trawl = 0 { Menu Button 19 10 190 75 25 Trawl } else { Menu Button 19 10 190 75 25 Sail } Menu Button 20 90 190 75 25 QUIT Menu Button 21 170 190 75 25 Reverse menu font size 10 Menu Text txt 10 230 Starting Skill Menu Text txt 130 230 Current Skill Menu Text txt 10 260 Gains this line Menu Text txt 130 260 Total Gains Menu Text txt 10 290 Avg Gain/line Menu Text txt 130 290 Best gainline Menu Text txr 10 320 Total Lines Menu Text txt 130 320 X: Menu Text txt 190 320 Y: Menu Font Style B Menu Text upd 90 230 %startskill Menu Text upd 210 230 %currentskill Menu Text upd 95 260 %gainsthisline Menu Text upd 215 260 %totalgains Menu Text upd 95 290 %gainavg Menu Text upd 215 290 %bestline Menu Text upd 80 320 %numlines Menu Text x 140 320 #charposx Menu Text x 200 320 #charposy Menu Font Color Green set %dirchange = 0 Menu Delete dir if %trawl = 1 { if %reverse = 1 { Menu Text dir 10 350 Currently traveling Back trawling } else { Menu Text dir 10 350 Currently traveling Forward trawling } } if %trawl = 0 { if %reverse = 1 { Menu Text dir 10 350 Currently travelling Slow Back } else { Menu Text dir 10 350 Currently travelling Slow Forward } } if %autoface = on { Menu Font Color Blue Menu Text status 10 380 Facing Boat NORTH } else { Menu Font Color Yellow Menu Text status 10 380 Getting Ready to Begin } Menu Font Color Yellow Menu Font Style Menu Show Set #menubutton N/A ; ============================================================ ; check boats facing north ; ============================================================ if %autoface <> on { goto start } set %boaty #charposy set %boatx #charposx set %fwd 1 deletejournal setboatface: if %fwd = 1 { msg one forward$ wait 30 } else { msg one back$ wait 30 } for %cnt 5 1 { scanjournal %cnt if _AR,_WE'VE_STOPPED_SIR. in #journal { deletejournal if %fwd = 1 { set %fwd 0 goto setboatface } display ok The boat is blocked in both directions. Please move it then try again. goto restart } } set %cnt 0 set %turned 0 if %fwd = 1 { if %boatx > #charposx { set %turned 1 msg one back$ wait 30 msg turn right$ wait 30 } if %boatx < #charposx { if %turned = 0 { set %turned 1 msg one back$ wait 30 msg turn left$ wait 30 } } if %boaty < #charposy { if %turned = 0 { set %turned 1 msg one back$ wait 30 msg turn around$ wait 30 } } if %boaty > #charposy { if %turned = 0 { set %turned 1 msg one back$ wait 30 } } } if %fwd = 0 { if %boatx < #charposx { set %turned 1 msg one forward$ wait 30 msg turn right$ wait 30 } if %boatx > #charposx { if %turned = 0 { set %turned 1 msg one forward$ wait 30 msg turn left$ wait 30 } } if %boaty > #charposy { if %turned = 0 { set %turned 1 msg one forward$ wait 30 msg turn around$ wait 30 } } if %boaty < #charposy { if %turned = 0 { set %turned 1 msg one forward$ wait 30 } } } ; ============================================================ ; ============================================================ start: if *11 <> 0 { gosub *11 } set *12 off if %gainsthisline > %bestline { set %bestline %gainsthisline } set %returningtogainspot 0 set %runstatus 2 set %gainsthisline 0 set %currentskill #skill set %nogain 0 set %succeeded 0 set %sailing 1 set %backwards 0 set %updateinfo 1 wait 20 set *64 off if %trawl = 0 { if %reverse <> 1 { msg slow forward$ set %waittime 20 gosub waitfor gosub Boatstopped } if %reverse = 1 { set %backwards 1 msg slow back$ set %waittime 20 gosub waitfor gosub Boatstopped } } set %waittime 20 gosub waitfor set %updateinfo 0 chooseskill *10 set %location #charposy if *10 = Hiding { set %waittime 40 gosub waitfor } nogainloop: gosub Boatstopped gosub checkboatmenu gosub *10 if *10 = Spirit { set %waittime 40 gosub waitfor } set %lastlocation %location set %location #charposy check: if #skill > %currentskill { chooseskill *10 set %waittime 20 gosub waitfor set %sailing 0 set %currentskill #skill set *64 on set %numlines %numlines + 1 set %gainsthisline %gainsthisline + 1 set %nogain 0 set %location #charposy set %updateinfo 1 set %firstcheck 1 set %waittime 20 gosub waitfor if %reverse <> 1 { set %distance %location - #charposy set %dist 8 - %distance } if %reverse = 1 { set %distance #charposy - %location set %dist 8 - %distance } if %dist > 8 { set %dist 8 } if %reverse = 1 { goto stepmoveback } goto stepmove } if %lastlocation = %location { if %trawl = 0 { if %reverse = 1 { msg slow back$ set %waittime 30 gosub waitfor gosub Boatstopped goto nogainloop } msg slow forward$ set %waittime 20 gosub waitfor gosub Boatstopped } } if %trawl = 1 { if %succeeded = 1 { set %succeeded 0 if %reverse <> 1 { msg one forward$ set %waittime 20 gosub waitfor gosub Boatstopped } if %reverse = 1 { set %backwards 1 msg one back$ set %waittime 20 gosub waitfor gosub Boatstopped } } } goto nogainloop ; ============================================================ stepmove: set %runstatus 3 set %skillfailed 0 set %moved 1 for %stepcnt %dist 1 { if #charposy < 16 { set %waittime 20 gosub waitfor goto start } if %firstcheck <> 1 { msg one forward$ } else { if #charposy > %location - 8 { msg one forward$ } } set %waittime 15 gosub waitfor gosub Boatstopped } set %firstcheck 0 refail: set %runstatus 3 gosub checkboatmenu set %oldmana #mana set %succeeded 0 for %failcounter %retries 1 { set %oldmana #mana gosub *10 if *10 = Spirit { set %waittime 40 gosub waitfor } ;8x8check: if #skill > %currentskill { chooseskill *10 set %currentskill #skill set %gainsthisline %gainsthisline + 1 if %retries > 1 { set %failcounter 0 } set %nogain 1 set %dist 8 set %updateinfo 1 goto stepmove } if %succeeded = 1 { if %skillfailed = 1 { if %retries > 1 { set %failcounter 0 } set %skillfailed 0 } } } if %succeeded = 0 { set %skillfailed 1 goto refail } ;secondchance: set %runstatus 4 for %stepcnt 8 1 { if #charposy < 16 { set %waittime 20 gosub waitfor goto start } msg one forward$ set %waittime 15 gosub waitfor gosub Boatstopped } rerefail: set %runstatus 4 gosub checkboatmenu set %oldmana #mana set %succeeded 0 for %failcounter %retries 1 { gosub *10 if *10 = Spirit { set %waittime 40 gosub waitfor } ;8x8check: if #skill > %currentskill { chooseskill *10 set %currentskill #skill set %gainsthisline %gainsthisline + 1 if %retries > 1 { set %failcounter 0 } set %nogain 1 set %dist 8 set %updateinfo 1 goto stepmove } if %succeeded = 1 { if %skillfailed = 1 { if %retries > 1 { set %failcounter 0 } set %skillfailed 0 } } } if %succeeded = 0 { set %skillfailed 1 goto rerefail } set %currentskill #skill if %nogain = 1 { set %dist %location - #charposy if %dist > %returndistance { set %waittime 20 gosub waitfor goto start } set %nogain 0 } if %reverse = 1 { goto start } if %returntogainspot = off { goto start } ; ============================================================ wait 10 set %dist 0 set %location %location + 8 set %skillfailed 0 set %moved 1 if %location > 4077 { set %waittime 20 gosub waitfor goto start } wait 10 set %backwards 1 set %runstatus 0 msg back$ set %waittime 20 gosub waitfor gosub Boatstopped set %returningtogainspot 1 stoponspot: if %lasty <> #charposy { Menu Font Style B Menu Font Color Red Menu Delete y Menu Text y 200 320 #charposy set %lasty #charposy } gosub Boatstopped gosub checkboatmenu if #charposy < %location { if #charposy > 4077 { set %waittime 20 gosub waitfor set %returningtogainspot 0 goto start } goto stoponspot } msg stop$ set %returningtogainspot 0 set %waittime 10 gosub waitfor adjustback: if #charposy <> %location { if #charposy > %location { set %dist #charposy - %location for %stepcnt %dist 1 { if #charposy < 16 { set %waittime 20 gosub waitfor goto start } set %backwards 0 msg one forward$ set %backwards 1 set %waittime 15 gosub waitfor gosub Boatstopped } } if #charposy < %location { set %dist %location - #charposy for %stepcnt %dist 1 { if #charposy > 4077 { set %waittime 20 gosub waitfor goto start } msg one back$ set %waittime 15 gosub waitfor gosub Boatstopped } } goto adjustback } set %backwards 1 set %skillfailed 0 set %moved 1 goto refailback stepmoveback: set %runstatus 5 set %backwards 1 set %skillfailed 0 set %moved 1 for %stepcnt 8 1 { if #charposy > 4077 { set %waittime 20 gosub waitfor goto start } if %firstcheck <> 1 { msg one back$ } else { if #charposy < %location + 8 { msg one back$ } } set %waittime 15 gosub waitfor gosub Boatstopped } set %firstcheck 0 refailback: set %runstatus 5 gosub checkboatmenu set %oldmana #mana set %succeeded 0 for %failcounter %retries 1 { set %oldmana #mana gosub *10 if *10 = Spirit { set %waittime 40 gosub waitfor } ;8x8check: if #skill > %currentskill { chooseskill *10 set %currentskill #skill set %gainsthisline %gainsthisline + 1 if %retries > 1 { set %failcounter 0 } set %nogain 1 set %updateinfo 1 goto stepmoveback } if %succeeded = 1 { if %skillfailed = 1 { if %retries > 1 { set %failcounter 0 } set %skillfailed 0 } } } if %succeeded = 0 { set %skillfailed 1 goto refailback } ;secondchance: set %runstatus 6 for %stepcnt 8 1 { if #charposy > 4077 { set %waittime 20 gosub waitfor goto start } msg one back$ set %waittime 15 gosub waitfor gosub Boatstopped } rerefailback: set %runstatus 6 gosub checkboatmenu set %oldmana #mana set %succeeded 0 for %failcounter %retries 1 { set %oldmana #mana gosub *10 if *10 = Spirit { set %waittime 40 gosub waitfor } ;8x8checkback: if #skill > %currentskill { chooseskill *10 set %currentskill #skill set %gainsthisline %gainsthisline + 1 if %retries > 1 { set %failcounter 0 } set %nogain 1 set %updateinfo 1 goto stepmoveback } if %succeeded = 1 { if %skillfailed = 1 { if %retries > 1 { set %failcounter 0 } set %skillfailed 0 } } } if %succeeded = 0 { set %skillfailed 1 goto rerefailback } set %waittime 20 gosub waitfor if %nogain = 1 { set %dist #charposy - %location if %dist > %returndistance { set %waittime 20 gosub waitfor goto start } set %nogain 0 } if %reverse <> 1 { goto start } if %returntogainspot = off { goto start } ; ============================================================ wait 10 set %dist 0 set %location %location - 8 set %skillfailed 0 set %moved 1 if %location < 17 { set %waittime 20 gosub waitfor goto start } wait 10 set %backwards 0 set %runstatus 0 msg forward$ set %waittime 20 gosub waitfor gosub Boatstopped set %returningtogainspot 2 stoponspotforward: if %lasty <> #charposy { Menu Font Style B Menu Font Color Red Menu Delete y Menu Text y 200 320 #charposy set %lasty #charposy } gosub Boatstopped gosub checkboatmenu if #charposy > %location { if #charposy < 17 { set %waittime 20 gosub waitfor set %returningtogainspot 0 goto start } goto stoponspotforward } msg stop$ set %returningtogainspot 0 set %waittime 10 gosub waitfor adjustforward: if #charposy <> %location { if #charposy > %location { set %dist #charposy - %location for %stepcnt %dist 1 { if #charposy < 16 { set %waittime 20 gosub waitfor goto start } msg one forward$ set %waittime 15 gosub waitfor gosub Boatstopped } } if #charposy < %location { set %dist %location - #charposy for %stepcnt %dist 1 { if #charposy > 4077 { set %waittime 20 gosub waitfor goto start } set %backwards 1 msg one back$ set %backwards 0 set %waittime 15 gosub waitfor gosub Boatstopped } } goto adjustforward } goto refail ; ============================================================ ;******************* ;*****Sub Routines***** ;******************* ; ============================================================ Sub Boatstopped for %cnt %journalscan 1 { scanjournal %cnt if _AR,_WE'VE_STOPPED_SIR. in #journal { deletejournal if %backwards = 0 { msg Stop$ set %waittime 30 gosub waitfor set %reverse 1 set %cnt 0 set %dirchange 1 goto start } set %reverse 0 set %dirchange 1 msg Stop$ set %waittime 30 gosub waitfor goto start } } set %cnt 0 Return ; ============================================================ ; Tillerman ID. ; ============================================================ Sub TMID set %flash 0 Set #targcurs 1 Wait 10 WaitTarget: Menu Font Style B if %flash = 0 { menu Font Color Red } else { menu Font Color Black } set %flash %flash + 1 if %flash > 1 { set %flash 0 } Menu Text tm 170 330 TARGET THE TILLERMAN NOW If #targcurs = 0 { Set %tm #ltargetid Return } Goto WaitTarget return ; ============================================================ Sub Ghostid set %flash 0 Set #targcurs 1 Wait 10 WaitTargetghost: Menu Font Style B if %flash = 0 { menu Font Color Red } else { menu Font Color Black } set %flash %flash + 1 if %flash > 1 { set %flash 0 } Menu Text tm 170 330 TARGET THE GHOST TO HEAL NOW If #targcurs = 0 { Set %gh #ltargetid Return } Goto WaitTargetghost return ; ============================================================ ; Reagent Check ; ============================================================ Sub Reagents if %reagentsuit <> yes { set %bps 0 For %i %ra 1 { FindReagent: FindItem %reagents If #findkind <> 0 { Set %bps %bps + 1 If %bps = 2 { set %regcountfailed %regcountfailed + 1 Return } wait 10 Event Macro 8 7 set %Waittime 30 gosub waitfor Goto FindReagent } IgnoreItem #findid } Set %bps 0 IgnoreItem Reset set %regcountfailed 0 } Return ; ============================================================ Sub Outofregs Msg Stop$ msg Drop anchor$ display ok Out of Reagents - Macroer paused$Restock & press pause/Resume to continue set %Paused 2 gosub checkboatmenu set %regcountfailed 0 Return ; ============================================================ Sub Statusbar If %meditation = 1 { If #mana = N/A { Event Macro 8 2 Wait 10 } } return ; ============================================================ Sub checkboatmenu boatmenuloop: if %shrd = #SHARD { if %notloggedin = 1 { Event Macro 8 2 Wait 10 if #charname <> N/A { set %notloggedin 0 set %runstatus 1 set %lastrunstatus 0 } } } if %shrd <> #SHARD { if %notloggedin = 0 { set %pausedstatus %runstatus set %Paused 1 Menu Delete 17 Menu Button 17 90 160 75 25 Resume set %notloggedin 1 Menu Font Style B Menu Font Color $9D00EE Menu Delete status Menu Text status 10 380 Not Logged in - Paused } } if %notloggedin = 1 { If #menubutton = 20 { Set #menubutton N/A display yesno Are You sure you want to Quit ? if #dispres = yes { set *14 ON Menu hide stop } menu show } Set #menubutton N/A goto boatmenuloop } If #menubutton <> N/A { If #menubutton = 1 { Set #menubutton N/A msg turn left$ } If #menubutton = 2 { Set #menubutton N/A set %spdchanged 0 if %Speed = One { set %Speed Slow set %spdchanged 1 } if %Speed = Slow { if %spdchanged = 0 { set %Speed Fast set %spdchanged 1 } } if %Speed = Fast { if %spdchanged = 0 { set %Speed One set %spdchanged 1 } } Menu Delete 2 Menu Button 2 90 10 75 25 %Speed } If #menubutton = 3 { Set #menubutton N/A msg turn right$ } If #menubutton = 4 { Set #menubutton N/A if %speed = one { msg one forward left$ } if %speed = slow { msg slow forward left$ } if %speed = fast { msg forward left$ } } If #menubutton = 5 { Set #menubutton N/A if %speed = one { msg one forward$ } if %speed = slow { msg slow forward$ } if %speed = fast { msg forward$ } } If #menubutton = 6 { Set #menubutton N/A if %speed = one { msg one forward right$ } if %speed = slow { msg slow forward right$ } if %speed = fast { msg forward right$ } } If #menubutton = 7 { Set #menubutton N/A if %speed = one { msg one left$ } if %speed = slow { msg slow left$ } if %speed = fast { msg left$ } } If #menubutton = 8 { Set #menubutton N/A msg Stop$ } If #menubutton = 9 { Set #menubutton N/A if %speed = one { msg one right$ } if %speed = slow { msg slow right$ } if %speed = fast { msg right$ } } If #menubutton = 10 { Set #menubutton N/A if %speed = one { msg one back left$ } if %speed = slow { msg slow back left$ } if %speed = fast { msg back left$ } } If #menubutton = 11 { Set #menubutton N/A if %speed = one { msg one back$ } if %speed = slow { msg slow back$ } if %speed = fast { msg back$ } } If #menubutton = 12 { Set #menubutton N/A if %speed = one { msg one back right$ } if %speed = slow { msg slow back right$ } if %speed = fast { msg back right$ } } If #menubutton = 13 { Set #menubutton N/A msg Raise Anchor$ } If #menubutton = 14 { Set #menubutton N/A msg Turn Around$ } If #menubutton = 15 { Set #menubutton N/A msg Lower Anchor$ } If #menubutton = 16 { Set #menubutton N/A set %Paused 0 set %runstatus %pausedstatus Menu Delete 17 Menu Button 17 90 160 75 25 Pause wait 10 msg Stop$ msg Lower Anchor$ goto Restart } if #menubutton = 17 { Set #menubutton N/A if %Paused = 0 { set %Paused 2 msg Stop$ wait 10 } if %Paused = 1 { set %Paused 0 set %runstatus %pausedstatus Menu Delete 17 Menu Button 17 90 160 75 25 Pause wait 10 msg Raise anchor$ if %returningtogainspot = 0 { if %sailing = 1 { if %trawl = 0 { if %reverse = 0 { msg slow forward$ } else { msg slow back$ } } } } if %returningtogainspot = 1 { msg back$ } if %returningtogainspot = 2 { msg forward$ } } } If #menubutton = 18 { Set #menubutton N/A set %Paused 0 set %runstatus %pausedstatus Menu Delete 17 Menu Button 17 90 160 75 25 Pause wait 10 goto start } If #menubutton = 19 { Set #menubutton N/A set %trawl %trawl + 1 set %dirchange 1 if %trawl > 1 { set %trawl 0 Menu Delete 19 Menu Button 19 10 190 75 25 Trawl } else { Menu Delete 19 Menu Button 19 10 190 75 25 Sail if %Paused = 0 { msg Stop$ } } if %sailing = 1 { if %paused = 0 { goto start } } } If #menubutton = 20 { Set #menubutton N/A display yesno Are You sure you want to Quit ? if #dispres = yes { msg Stop$ msg Drop Anchor$ set *14 ON Menu hide stop } menu show } If #menubutton = 21 { Set #menubutton N/A set %dirchange 1 set %reverse %reverse + 1 if %reverse > 1 { set %reverse 0 } if %sailing = 1 { if %paused = 0 { goto start } } } } if %Paused = 2 { set %pausedstatus %runstatus set %runstatus 1 set %Paused 1 Menu Delete 17 Menu Button 17 90 160 75 25 Resume msg Stop$ wait 10 Display ok 8*8er Paused. Do whatever you must :$You are free to recall home etc$ Just stand on same spot before you press restart$ } set %totalgains %currentskill - %startskill if %numlines > 0 { set %gainavg %totalgains / %numlines } if %gainsthisline > %bestline { set %bestline %gainsthisline } Menu Font Style B Menu Font Bgcolor Black Menu Font Color Red if %updateinfo = 1 { set %updateinfo 0 Menu Delete upd Menu Text upd 90 230 %startskill Menu Text upd 210 230 %currentskill Menu Text upd 95 260 %gainsthisline Menu Text upd 215 260 %totalgains Menu Text upd 95 290 %gainavg Menu Text upd 215 290 %bestline Menu Text upd 80 320 %numlines } if %lastx <> #charposx { Menu Delete x Menu Text x 140 320 #charposx set %lastx #charposx } if %lasty <> #charposy { Menu Delete y Menu Text y 200 320 #charposy set %lasty #charposy } Menu Font Color Green if %dirchange = 1 { set %dirchange = 0 Menu Delete dir if %trawl = 1 { if %reverse = 1 { Menu Text dir 10 350 Currently traveling Back trawling } else { Menu Text dir 10 350 Currently traveling Forward trawling } } if %trawl = 0 { if %reverse = 1 { Menu Text dir 10 350 Currently travelling Slow Back } else { Menu Text dir 10 350 Currently travelling Slow Forward } } } if %runstatus <> %lastrunstatus { Menu Font Color Yellow Menu Delete status if %runstatus = 0 { Menu Text status 10 380 Returning to Gainspot } if %runstatus = 1 { Menu Text status 10 380 Paused Press Resume to Continue } if %runstatus = 2 { Menu Text status 10 380 Searching for Gain Line } if %runstatus = 3 { Menu Text status 10 380 Gainline found searching forward } if %runstatus = 4 { Menu Text status 10 380 No gain checking forward again } if %runstatus = 5 { Menu Text status 10 380 Gainline found searching back } if %runstatus = 6 { Menu Text status 10 380 No gain checking back again } } set %lastrunstatus %runstatus Menu Font Style menu show if %Paused = 1 { goto boatmenuloop } return ; ============================================================ sub magery set %regcountfailed 0 mageryloop: gosub Reagents if %regcountfailed > 3 { gosub outofregs } if %regcountfailed <> 0 { set %waittime 10 gosub waitfor goto mageryloop } gosub Statusbar if #mana => %manarequired { set %oldmana #mana Event Macro 15 %spell If %target = 1 { Set #ltargetid %tm Target 6s Event Macro 22 0 } If %target = 2 { Target 6s set #ltargetkind 1 Event Macro 23 0 } set %Waittime 15 gosub waitfor If %target = 0 { set %Waittime 50 gosub waitfor } if #mana < %oldmana { set %succeeded 1 } Return } gosub checkboatmenu if %activemed = 1 { event macro 13 46 set %waittime 60 gosub waitfor } goto mageryloop ; ============================================================ sub hiding deletejournal if %moved = 0 { set %waittime 110 gosub waitfor } event macro 13 21 set %waittime 15 gosub waitfor for %cnt 5 1 { scanjournal %cnt if _You_have_hidden in #journal { deletejournal set %succeeded 1 } } set %moved 0 return ; ============================================================ sub eval set %regcountfailed 0 evalloop: gosub Reagents if %regcountfailed > 3 { gosub outofregs } if %regcountfailed <> 0 { set %waittime 10 gosub waitfor goto evalloop } gosub statusbar set %waittime 5 gosub waitfor event macro 15 4 Set #ltargetid %tm Target Event Macro 22 0 set %waittime 10 gosub waitfor set %succeeded 1 return ; ============================================================ sub healing Set %bpseachs 0 healstart: finditem ZLF If #findkind = -1 { Event Macro 8 7 set %waittime 5 gosub waitfor If %bpseachs => 3 { Msg Stop$ Msg Drop Anchor$ display ok No Bandages Left - Paused set %Paused 2 gosub checkboatmenu } Set %bpseachs %bpseachs + 1 Goto healstart } Set %bpseachs 0 set #lobjectid #findid set #ltargetid %gh set #ltargetkind 1 FindItem #ltargetid event macro 17 target event macro 22 Set #scnt2 0 scanheal: if you_cannot_perform_beneficial in #sysmsg { msg stop$ set %waittime 20 gosub waitfor msg Lower Anchor$ set %waittime 20 gosub waitfor display ok No valid target, your ghost has timed out. Pausing. set %Paused 2 gosub checkboatmenu Return } if you_are_able in #sysmsg { set %succeeded 1 set %waittime 5 gosub waitfor return } If finish in #sysmsg { Set %succeeded 1 set %waittime 5 gosub waitfor Return } If little in #sysmsg { Set %succeeded 1 set %waittime 5 gosub waitfor Return } If barely in #sysmsg { Return } if unable in #sysmsg { Return } if fail in #sysmsg { Return } If being in #sysmsg { return } If #scnt2 => 220 { Return } else { gosub checkboatmenu } Goto Scanheal return ; ============================================================ Sub Veterinary set %vetsamecnt 0 revet: Set %bpseachs 0 If %pet = 1 { Set %vet %petone Set %pet 0 Goto VeterinaryB } If %pet = 0 { Set %vet %pettwo Set %pet 1 Goto VeterinaryB } VeterinaryB: Finditem ZLF set %waittime 5 gosub waitfor If #findkind = -1 { Event Macro 8 7 set %waittime 5 gosub waitfor If %bpseachs => 3 { Msg Stop$ Msg All stop$ Msg Drop anchor$ display ok No Bandages Left - Paused set %Paused 2 gosub checkboatmenu } Set %bpseachs %bpseachs + 1 Goto VeterinaryB } Set %bpseachs 0 Set #lobjectid #findid Set #ltargetid %vet FindItem #ltargetid If %guardme = 1 { If #findrep = 1 Msg All guard me$ } Event Macro 17 Target Event Macro 22 Set #scnt2 0 ScanVet: if that_is_too_far_away in #sysmsg { Set #ltargetid %petone msg All guard me$ wait 10 msg All follow me$ wait 10 Msg All attack$ wait 10 Target Event Macro 22 set %pet 1 goto revet } if you_cannot_perform_beneficial in #sysmsg { msg stop$ set %waittime 20 gosub waitfor msg Lower Anchor$ set %waittime 20 gosub waitfor display ok No valid target, probly one of your pets died. Pausing. set %Paused 2 gosub checkboatmenu Return } if owner in #sysmsg { Set %succeeded 1 set %waittime 5 gosub waitfor Return } If finish in #sysmsg { Set %succeeded 1 set %waittime 5 gosub waitfor Return } If barely in #sysmsg { Return } if unable in #sysmsg { Return } if fail in #sysmsg { Return } If little in #sysmsg { Set %succeeded 1 set %waittime 5 gosub waitfor Return } If being in #sysmsg { set %vetsamecnt %vetsamecnt + 1 if %vetsamecnt < 2 { Goto revet } else { return } } If #scnt2 => 150 { Return } else { gosub checkboatmenu } Goto ScanVet ; ============================================================ sub stlt set %invisme %stealthinvisible if %invisme = 2 { if %runstatus < 3 { set %invisme 0 } } set %justinvised 0 hide: If H NOTIN #Charstatus { if %invisme = 0 { if %moved = 0 { set %waittime 100 gosub waitfor } EVENT macro 13 21 set %waittime 10 gosub waitfor set %moved 0 goto hide } else { set %stsucc %succeeded gosub magery set %succeeded %stsucc set %justinvised 1 } } stealth: if %moved = 0 { if %invisme = 0 { set %waittime 100 } else { set %waittime 50 if %justinvised = 0 { set %waittime 100 } if %runstatus > 2 { set %waittime 5 } } gosub waitfor } If H NOTIN #Charstatus { goto hide } EVENT macro 13 47 wait 10 If You_begin_to_move in #sysmsg { set %succeeded 1 } set %moved 0 set %waittime 10 gosub waitfor set %invisme 0 return ; ============================================================ Sub Musicianship set %bps 0 M_Instrument: Finditem PRF_LQF_MQF_QRF_OQF set %waittime 5 gosub waitfor If #findkind = -1 { Event Macro 8 7 set %waittime 5 gosub waitfor If %bps => 2 { Msg Stop$ Msg Drop Anchor$ display ok No instrument! set %Paused 2 gosub checkboatmenu } Set %bps %bps + 1 Goto M_Instrument } Set %bps 0 Set #lobjectid #findid if %moved = 0 { set %waittime 20 gosub waitfor } Event Macro 17 set %succeeded 1 set %moved 0 set %waittime 10 gosub waitfor Return ; ============================================================ Sub Peacemaking set %bps 0 if %peacetried = 1 { set %waittime 50 gosub waitfor } set %peacetried 0 Event Macro 13 9 set %waittime 5 gosub waitfor If What_instrument_shall in #sysmsg { Set #targcurs 0 set %waittime 5 gosub waitfor P_Instrument: Finditem PRF_LQF_MQF_QRF_OQF set %waittime 5 gosub waitfor If #findkind = -1 { Event Macro 8 7 set %waittime 5 gosub waitfor If %bps => 2 { Msg Stop$ Msg Drop Anchor$ display ok No instrument! set %Paused 2 gosub checkboatmenu } Set %bps %bps + 1 Goto P_Instrument } Set #lobjectid #findid Event Macro 17 } Set %bps 0 set %peacetried 1 Target Event Macro 23 set %Waittime 40 gosub waitfor If You_play in #sysmsg { set %succeeded 1 } else { set %Waittime 15 gosub waitfor } Return ; ============================================================ Sub Chivalry chivloop: gosub Statusbar if #mana => %manarequired { set %oldmana #mana Event Macro 15 %spell If %target = 1 { Target 6s set #ltargetkind 1 Event Macro 23 0 } Wait 10 If %target = 0 { set %Waittime 50 gosub waitfor } if #mana < %oldmana { set %succeeded 1 } Return } gosub checkboatmenu if %activemed = 1 { event macro 13 46 set %waittime 60 gosub waitfor } goto chivloop ; ============================================================ Sub Spirit spiritloop: gosub Statusbar if #mana => 11 { Event Macro 13 32 set %waittime 30 gosub waitfor If You_channel_your_own in #sysmsg { if %necrohealing = 0 { set %succeeded 1 } } Return } if %activemed = 1 { event macro 13 46 set %waittime 60 gosub waitfor } set %waittime 80 gosub waitfor goto spiritloop ; ============================================================ Sub Necromancy gosub Statusbar set %healedonce 0 set %healat #MaxHits - 30 ssHealThySelf: if %spiritheal = 1 { if #Hits < %healat { if %healedonce = 1 { set %waittime 30 gosub waitfor } set %necrohealing 1 Gosub Spirit set %necrohealing 0 set %Waittime 50 gosub waitfor set %healedonce 1 Goto ssHealThySelf } } set %regcountfailed 0 necroloop: gosub Reagents if %regcountfailed > 3 { gosub outofregs } if %regcountfailed <> 0 { set %waittime 10 gosub waitfor goto necroloop } if #mana => %manarequired { set %oldmana #mana Event Macro 15 %spell If %target = 1 { Target 6s set #ltargetkind 1 Event Macro 23 0 } set %Waittime 15 gosub waitfor If %target = 0 { set %Waittime 50 gosub waitfor } if #mana < %oldmana { set %succeeded 1 } Return } gosub checkboatmenu if %activemed = 1 { event macro 13 46 set %waittime 60 gosub waitfor } goto necroloop ; ============================================================ ; Chivalry Setup ; ============================================================ Sub ChivSetup Chooseskill Chivalry If #skill => 815 { Set %target 0 Set %spell 208 Set %manarequired 20 Return } If #skill => 680 { Set %target 0 Set %spell 207 Set %manarequired 15 Return } If #skill => 570 { Set %target 0 Set %spell 206 Set %manarequired 20 Return } If #skill => 450 { Set %target 0 Set %spell 204 Set %manarequired 15 Return } if #skill => 350 { Set %target 0 set %spell 205 Set %manarequired 15 Return } If #skill => 299 { Set %target 0 Set %spell 203 Set %manarequired 10 Return } display ok Save you and me some time, go buy your skill up to 30 set *14 ON menu hide stop Return ; ============================================================ ; Magery Setup ; ============================================================ Sub MagerySetup Chooseskill Magery set %target 1 If #skill => 920 { Set %ra 4 Set %reagents JUF_JZF_MZF_SZF Set %target 0 Set %spell 56 Set %manarequired 50 Return } If #skill => 780 { Set %ra 2 Set %reagents RZF_SZF Set %spell 50 Set %manarequired 40 Return } If #skill => 640 { Set %ra 2 Set %reagents KUF_WZF Set %spell 41 Set %manarequired 20 Return } If #skill => 500 { Set %ra 3 Set %reagents KZF_MZF_RZF Set %spell 37 set %manarequired 15 Return } If #skill => 360 { Set %ra 2 Set %reagents MZF_SZF Set %spell 29 set %manarequired 11 Return } If #skill => 220 { Set %ra 1 Set %reagents WZF Set %spell 19 set %manarequired 9 Return } display ok Save yourself some Reagents and me some time, go buy your skill up to 30 set *14 ON menu hide stop Return ; ============================================================ ; Necromancy Setup ; ============================================================ Sub NecroSetup Chooseskill Necromancy if #skill >= 1050 { Set %ra 3 Set %reagents UZF_IUF_YZF Set %target 0 Set %spell 113 Set %manarequired 23 Return } If #skill => 810 { Set %ra 3 set %target 0 Set %reagents UZF_DUF_TZF Set %spell 107 Set %manarequired 23 Return } if #skill => 760 { set %ra 3 set %target 1 set %reagents UZF_YZF_TZF set %spell 115 set %manarequired 23 return } if #skill => 700 { set %ra 1 set %target 1 set %reagents UZF set %spell 110 set %manarequired 17 return } If #skill => 540 { Set %ra 2 set %target 0 Set %reagents IUF_DUF Set %spell 106 Set %manarequired 11 Return } If #skill => 380 { Set %ra 3 set %target 1 Set %reagents YZF_DUF_IUF Set %spell 108 Set %manarequired 17 Return } If #skill => 280 { Set %ra 2 set %target 1 Set %reagents IUF_TZF Set %spell 103 Set %manarequired 11 Return } display ok Save yourself some Reagents and me some time, go buy your skill up to 30 set *14 ON menu hide stop Return ; ============================================================ ; ============================================================ sub waitfor set #scnt2 0 waitloop: gosub checkboatmenu if #scnt2 < %waittime { goto waitloop } return ; ============================================================