Cities

Aedyr has many, many villiages and settlements scattered throughout all of the continent. Because I am one person, and cannot possibly record information on every village, I am limiting the list to the most populous cities. Here is a description and stats of the 50 most populous cities, ranging from over 40,000 to approximately 2,000 citizens:
Northwest
Barrisaina, Small City
Population:
7400 (85% human, 7% elven, 5% halfling, 2% dwarven)
Power Centers: Town Council(LN); Rogue Guild(CG)
Highest Lvl. NPC: Ilustral, Elven Rogue (13), leader of rogue guild
Grendal, Human Cleric (11), leader of the Church of Narob
Shops: Shoemakers(45), Furriers(27), Maidservants(27), Tailors(25), Barbers(21), Jewelers(18), Taverns/Restaurants(17), Old-Clothes(17), Pastrycooks(15), Masons(14), Carpenters(13), Weavers(12), Chandlers(10), Mercers(10), Coopers(10), Bakers(9), Watercarriers(8), Scabbardmakers(8), Wine-Sellers(8), Hatmakers(7), Saddlers(7), Chicken Butchers(7), Pursemakers(6), Priests(6), Butchers(6), Fishmongers(6), Beer-Sellers(5), Buckle Makers(5), Plasterers(5), Spice Merchants(5), Blacksmiths(4), Painters(4), Doctors(4), Roofers(4), Locksmiths(3), Bathers(3), Ropemakers(3), Inns(3), Tanners(3), Copyists(3), Sculptors(3), Rugmakers(3), Harness-Makers(3), Bleachers(3), Hay Merchants(3), Cutlers(3), Glovemakers(3), Woodcarvers(3), Woodsellers(3), Magic-Shops(2), Bookbinders(2), Illuminators(1), Booksellers(1)
Description: Barrisaina is located in the province of Aristole, right on the border of the elven lands. Because of it's location, many of the citizens are merchants, trading with the nearby elves. The city has more elves than is typical of a human city, although the elves have a distaste for the way it is run by the town council. The town council keeps a strict code of conduct amoungst all citizens, and many on their board are wealthy merchants, that wish protection to their caravans. However, a large group of underground elves and humans make small efforts against the law of the town, in hopes to benefit the downtrodden of the city. Led by Ilustral, a gentle elf with a fondness for humans, they are a rightous, if disobediant guild.
Begadend, Small City
Population:
5500 (96% human, 2% halfling, 1% gnome)
Power Centers: Mayor(LN)
Highest Lvl. NPC: Korgal, Human Cleric (11), mayor of city and leader of Church of Narob
Jeremy, Human Wizard (10), powerful wizard of the area
Shops: Shoemakers(33), Furriers(22), Maidservants(20), Tailors(20), Barbers(15), Jewelers(13), Taverns/Restaurants(13), Old-Clothes(12), Pastrycooks(11), Masons(11), Carpenters(10), Weavers(9), Chandlers(8), Mercers(7), Coopers(7), Bakers(6), Watercarriers(6), Scabbardmakers(6), Wine-Sellers(6), Hatmakers(5), Saddlers(5), Chicken Butchers(5), Pursemakers(5), Priests(4), Butchers(4), Fishmongers(4), Beer-Sellers(3), Buckle Makers(3), Plasterers(3), Spice Merchants(3), Blacksmiths(3), Painters(3), Doctors(3), Roofers(2), Locksmiths(2), Bathers(3), Ropemakers(3), Inns(3), Tanners(3), Copyists(3), Sculptors(3), Rugmakers(2), Harness-Makers(2), Bleachers(2), Hay Merchants(2), Cutlers(2), Glovemakers(2), Woodcarvers(2), Woodsellers(2), Magic-Shops(1), Bookbinders(1), Illuminators(1)
Description: Begadend is within the province of Newent, right along the foothills of the Neak Hills, making it the home to a few gnomes that are interested in human activities. The area is peaceful, due to a strict mayor, whom also happens to be the leader of the church. Korgal believes strongly in order, and quickly arrests those that would threaten his position or his religion. The city is not unhappy though, and serves the will of Narob with pleasure.
Calisc, Metropolis
Population:
40000 (79% human, 15% halfling, 3% gnomish, 2% elven)
Power Centers: Town Council(LN); Rogue Guild(CN); Wizard Guild(LE); Nobles(TN); Nysti(CG)
Highest Lvl. NPC: Nysti, Human Cleric(18), single cleric of Toralin
Sardin, Human Sorcerer (16), leader of the wizard's guild
Flendri, Halfling Bard (16), leader of rogue guild
Evena, Human Fighter (15), town constable
Shops: Shoemakers(247), Furriers(154), Maidservants(149), Tailors(149), Barbers(114), Jewelers(100), Taverns/Restaurants(98), Old-Clothes(97), Pastrycooks(81), Masons(76), Carpenters(72), Weavers(66), Chandlers(57), Mercers(55), Coopers(54), Bakers(50), Watercarriers(47), Scabbardmakers(47), Wine-Sellers(44), Hatmakers(42), Saddlers(41), Chicken Butchers(40), Pursemakers(36), Priests(34), Butchers(32), Fishmongers(32), Beer-Sellers(29), Buckle Makers(28), Plasterers(28), Spice Merchants(27), Blacksmiths(26), Painters(26), Doctors(23), Roofers(22), Locksmiths(21), Bathers(21), Ropemakers(21), Inns(20), Tanners(20), Copyists(20), Sculptors(20), Rugmakers(20), Harness-Makers(20), Bleachers(19), Hay Merchants(17), Cutlers(17), Glovemakers(16), Woodcarvers(16), Woodsellers(16), Magic-Shops(14), Bookbinders(13), Illuminators(10), Booksellers(6)
Description: Calisc is the largest city on Aedyr, and contains a little more than 40,000 people in it's limits. It is located in Aristole, on the Cross River. The city has much magic about it, helping to keep it operational with the massive populance. It is home to the legendary Nysti, a follower of the good deity, Toralin. She assists the downtrodden citizens and protects them from the evil wizard guild, run by her rival Sardin. The two make constant battle, with Sardin's guild attempting to scare the citizens into submission. The town council tries unsuccessfully to maintain order in the area, although they do have capable guards to assist them. Another faction of the city is the rogue's guild, which is unpopular, but wealthy guild. Wealthy nobles maintain a grip over the lower class citizens, and they create their own laws to rule over them whenever necessary.
Celebrith, Small City
Population:
6300 (96% human, 3% halfling)
Power Centers: Mayor(LG); Elders(TN)
Highest Lvl. NPC: Yven, Human Fighter (9), single fighter
Shops: Shoemakers(40), Furriers(25), Maidservants(24), Tailors(22), Barbers(18), Jewelers(16), Taverns/Restaurants(15), Old-Clothes(15), Pastrycooks(13), Masons(12), Carpenters(11), Weavers(10), Chandlers(9), Mercers(9), Coopers(9), Bakers(7), Watercarriers(7), Scabbardmakers(7), Wine-Sellers(7), Hatmakers(6), Saddlers(6), Chicken Butchers(6), Pursemakers(5), Priests(5), Butchers(5), Fishmongers(5), Beer-Sellers(4), Buckle Makers(4), Plasterers(4), Spice Merchants(4), Blacksmiths(4), Painters(4), Doctors(3), Roofers(3), Locksmiths(3), Bathers(3), Ropemakers(3), Inns(3), Tanners(3), Copyists(3), Sculptors(3), Rugmakers(3), Harness-Makers(3), Bleachers(3), Hay Merchants(2), Cutlers(2), Glovemakers(2), Woodcarvers(2), Woodsellers(2), Magic-Shops(2), Bookbinders(2), Illuminators(1), Bookseller(1)
Description: Celebrith is a small city located in in the middle of the province of Summar. It is a city that is tied to tradition, and acts as a village. The city's elders often make much of the decisions, although the mayor still holds the right to officially make the laws. The people are happy in the city, and led by a generous mayor. The city is actually somewhat poor, due to its isolation in the forest and by the surrounding hills, but the location also gives a sense of dependence and community.
Darnian, Large Town
Population:
3200 (91% human, 6% halfling, 1% gnomish, 1% half-elven)
Power Centers: Mayor(LG)
Highest Lvl. NPC: Tsalin, Human Fighter (7), mayor
Shops: Shoemakers(19), Furriers(13), Maidservants(12), Tailors(12), Barbers(9), Jewelers(8), Taverns/Restaurants(8), Old-Clothes(8), Pastrycooks(6), Masons(6), Carpenters(5), Weavers(5), Chandlers(4), Mercers(4), Coopers(4), Bakers(4), Watercarriers(3), Scabbardmakers(3), Wine-Sellers(3), Hatmakers(3), Saddlers(3), Chicken Butchers(3), Pursemakers(2), Priests(2), Butchers(2), Fishmongers(2), Beer-Sellers(2), Buckle Makers(2), Plasterers(2), Spice Merchants(2), Blacksmiths(2), Painters(2), Doctors(1), Roofers(1), Locksmiths(1), Bathers(1), Ropemakers(1), Inns(1), Tanners(1), Copyists(1), Sculptors(1), Rugmakers(1), Harness-Makers(1), Bleachers(1), Hay Merchants(1), Cutlers(1), Glovemakers(1), Woodcarvers(1), Woodsellers(1), Magic-Shops(1), Bookbinders(1)
Description: Darnian is located in the Newent province, just to the east of Calisc. It is a small town that makes most of it's wealth off of Calisc. The area is lightly forested. The mayor was originally an adventurer and he gladly will talk of his previous encounters. He has a good heart, and rules over the town in a very just and wise way. He is suspicious of magic-users however, and will investigate them thouroughly before he allows them within the town's limits.
Deanam, Large Town
Population:
4000 (98% elf, 1% half-elf)
Power Centers: Druid Grove(CN)
Highest Lvl. NPC: Holland, Elven Druid (15), leader of town and grove
Shops: Tailors(3), Weavers(3), Priests(2)
Description: Deanam is a very unusual town, located close to the human lands in Meldor. The town is as natural as possible, with nothing destroying the earth at all. The homes are made in hollowed out dead trees, and all animals are treated sacred, and are forbidden to eat. These elves are a gathering of druids that constantly attempt to stop the human invasion of the forest and their destruction of it. All non-elves are banned from the city...with the rare exception of a few half-humans, who endured a very difficult trial to be welcomed, and are treated poorly anyways. The Storm's Revenge (their name) are a violent group of elves, and cause much trouble to trade routes in the areas or Meldor, Newent and Summar.
Flenbreth, Small City
Population:
6300 (92% elven, 5% human, 2% half-elven)
Power Centers: Town Council(NG); Wizard Guild(TN)
Highest Lvl. NPC: Forelgan, Elven Wizard (12), leader of wizard guild
Sharron, Elven Cleric (11), leader of the Toralin's Church
Shops: Shoemakers(38), Furriers(23), Maidservants(22), Tailors(20), Barbers(16), Jewelers(14), Taverns/Restaurants(13), Old-Clothes(13), Pastrycooks(11), Masons(10), Carpenters(9), Weavers(8), Chandlers(7), Mercers(7), Coopers(7), Bakers(6), Watercarriers(6), Scabbardmakers(6), Wine-Sellers(6), Hatmakers(6), Saddlers(5), Chicken Butchers(5), Pursemakers(5), Priests(5), Butchers(5), Fishmongers(4), Beer-Sellers(4), Buckle Makers(4), Plasterers(4), Spice Merchants(4), Blacksmiths(4), Painters(3), Doctors(3), Roofers(3), Locksmiths(3), Bathers(3), Ropemakers(3), Inns(3), Tanners(3), Copyists(3), Sculptors(3), Rugmakers(3), Harness-Makers(3), Bleachers(2), Hay Merchants(2), Cutlers(2), Glovemakers(2), Woodcarvers(2), Woodsellers(2), Magic-Shops(2), Bookbinders(2), Illuminators(1), Bookseller(1)
Description: Flenbreth is a beautiful city in the trees, with elves living peacefully and in luxury. Due to it's proximity to human lands and it's location on the Cross River, it is where many goods are produced and then sent along the river to sell. A town council is the offical leadership of the city, but a wizard's guild has many people on the board. Located on the coast, it is also a prime spot for humans trading with Tolalis as well.
Fortist, Small City
Population:
5600 (95% human, 2% halfling, 2% elven)
Power Centers: Town Council(LN), Rogue's Guild(CN)
Highest Lvl. NPC: Reven, Human Bard(12), leader of rogue's guild
Huttalan, Halfling Rogue(11), single rogue
Shops: Shoemakers(34), Furriers(22), Maidservants(21), Tailors(20), Barbers(16), Jewelers(14), Taverns/Restaurants(13), Old-Clothes(13), Pastrycooks(12), Masons(11), Carpenters(11), Weavers(10), Chandlers(9), Mercers(9), Coopers(8), Bakers(7), Watercarriers(7), Scabbardmakers(6), Wine-Sellers(6), Hatmakers(6), Saddlers(5), Chicken Butchers(5), Pursemakers(5), Priests(5), Butchers(5), Fishmongers(5), Beer-Sellers(4), Buckle Makers(4), Plasterers(4), Spice Merchants(4), Blacksmiths(3), Painters(3), Doctors(3), Roofers(3), Locksmiths(3), Bathers(3), Ropemakers(3), Inns(3), Tanners(3), Copyists(3), Sculptors(3), Rugmakers(2), Harness-Makers(2), Bleachers(2), Hay Merchants(2), Cutlers(2), Glovemakers(2), Woodcarvers(2), Woodsellers(2), Magic-Shops(1), Bookbinders(1), Illuminators(1)
Description: Fortist is a city that is currently in a skirmish between the local thieves guild and the law of the city. This bloody conflict was led by the infamous Reven, who is a very charismatic leader, and has even convinced guards to realease him after capture. The guerilla war is closely matched, and much innocent blood has been shed. Huttalan is a solo rogue that has used this war to her advantage and has amased a huge amount of gold. The current battle hinders trade with other cities...although the Storm's Revenge also makes constant raids upon their caravans.
Justol, Large Town
Population:
3900 (93% human, 5% halfling, 1% gnomish)
Power Centers: Mayor(LE)
Highest Lvl. NPC: Jaren, Human Cleric (9), leader of Drax's Sect
Shops: Shoemakers(20), Furriers(13), Maidservants(12), Tailors(12), Barbers(8), Jewelers(7), Taverns/Restaurants(7), Old-Clothes(7), Pastrycooks(6), Masons(6), Carpenters(5), Weavers(5), Chandlers(4), Mercers(4), Coopers(4), Bakers(3), Watercarriers(3), Scabbardmakers(3), Wine-Sellers(3), Hatmakers(3), Saddlers(3), Chicken Butchers(3), Pursemakers(2), Priests(3), Butchers(2), Fishmongers(2), Beer-Sellers(2), Buckle Makers(2), Plasterers(2), Spice Merchants(2), Blacksmiths(2), Painters(2), Doctors(1), Roofers(1), Locksmiths(1), Bathers(1), Ropemakers(1), Inns(1), Tanners(1), Copyists(1), Sculptors(1), Rugmakers(1), Harness-Makers(1), Bleachers(1), Hay Merchants(1), Cutlers(1), Glovemakers(1), Woodcarvers(1), Woodsellers(1)
Description: Just a short while ago, this town was a busy, productive, social town and prospered. Now, however, this has changed. A group of cultists, under the guidance of Drax, their deity, has invaded the town, and now runs it with an iron fist. The few citizens that have converted to worshipping Drax are wealthy and own shops, the others are slaves and are abused regularly. The city is in isolation, with people seldom entering the city. The people have resigned to their fate as slaves, and there have been no riots in the city. Jaren, the head cleric and leader is not an all-powerful cleric, but with his followers it is difficult to get to him.
Karweina, Large Town
Population:
2700 (87% human, 8% halfling, 3% gnomish, 1% elven)
Power Centers: Town Council(NG)
Highest Lvl. NPC: Sventar, Human Bard (10), charismatic bard of the area
Shops: Shoemakers(17), Furriers(11), Maidservants(10), Tailors(10), Barbers(7), Jewelers(6), Taverns/Restaurants(6), Old-Clothes(6), Pastrycooks(5), Masons(5), Carpenters(4), Weavers(4), Chandlers(3), Mercers(3), Coopers(3), Bakers(3), Watercarriers(3), Scabbardmakers(3), Wine-Sellers(3), Hatmakers(2), Saddlers(2), Chicken Butchers(2), Pursemakers(2), Priests(2), Butchers(2), Fishmongers(2), Beer-Sellers(1), Buckle Makers(1), Plasterers(1), Spice Merchants(1), Blacksmiths(1), Painters(1), Doctors(1), Roofers(1), Locksmiths(1), Bathers(1), Ropemakers(1), Inns(1), Tanners(1), Copyists(1), Sculptors(1), Rugmakers(1), Harness-Makers(1), Bleachers(1), Hay Merchants(1), Cutlers(1), Glovemakers(1), Woodcarvers(1), Woodsellers(1)
Description: The large town of Karweina is located within the province of Summar, right on the coast. This pleasent little city is known primarily for its fishing business. The city is full of life, with a multitude of races calling the town home. The town council is good to the people, creating laws based upon their will. The people get along very well, and the city is a model to all in Aedyr. Sventar, the local bard, is a popular person in the city, telling stories and providing information to all the request it.

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