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Moondrake

In China there stand two ancient temples, each dedicated to a creature older than Man. Before Man came to power on Earth, these creatures warred. One, known to us as Firedrake, raised mountains of flame that spewed rivers of fire and rained death upon all within their reach. The other, called the Shadowbeast, summoned towering cliffs of ice that walked across the land, crushing all in their path. The Earth groaned and writhed beneath this onslaught, the land buckled and shifted, continents shattered, islands sank beneath tidal waters. Ever circling one another, the blue and green gem both coveted ever between them, they came to understand that the jewel would be destroyed and neither would be victorious. They withdrew, leaving visible but one giant eye, Firedrake to watch the day and the Shadowbeast to watch the night. 

When Man came upon the land, they chose human champions, each decade a hundred are born. The Children of Flame and Light are marked with a crimson dragon appearing as a birthmark on their chest. The Children of Ice and Shadow bear the sign of the violet dragon as a birthmark on their chest. Priests of both cults are drawn to the children when they are born. Those marked by their own god they steal and raise to the age of twelve in their temples, teaching them the way of their god and setting them on a strict physical regimen. The Priests of Firedrake teach Chaos and Entropy, the Priests of the Shadowbeast teach Order and Stasis. When they have reached the age of twelve, each child is assigned to a warrior-priest of their cult, to complete the combat training for the anticipated war at the Coming of the Gods. These warrior-priests are scattered throughout the Earth. Many begin cults in cities where they live, drawing worshippers to serve their ancient gods. If the priests locate a baby born with the opposing cult's brand, they kill it. 

On July 14, 1965, an experiment was begun by the Shadowbeast cult. A Shadow Warrior found a Son of Firedrake in an Australian hospital. Rather than smother the infant, the priest took him to the Temple of Ice to be raised as a Son of the Shadowbeast. He was taught to overcome his fire traits of tempest, passion, high temper. He was taught the principles of stasis, law, control, and order. He was apprenticed to a Shadow Warrior-Priest of the first rank. At the age of twenty he was initiated as a full Shadow Priest. He wears the blue, grey and black uniform of a Shadow Warrior-Priest over the mark of Firedrake on his chest. Despite his natural impulsiveness, he follows the principles of order and discipline. Because of his mixed heritage, he received neither the Shadow Warrior's control of darkness and ice while in the presence of the moon, nor the Flame Warrior's command of fire and light while watched by the sun. He is regarded by many other Shadow Warrior-Priests as a bastard son, and by those Fire Priests who know of him as a traitor. Driven to prove himself the match for both, he is especially diligent in seeking out and combating worshippers of Firedrake. He is often challenged by rival Shadow Warriors seeking to improve their position in the cult by defeating him in combat. 

Most Shadow Warriors occupy positions such as policemen, judges, soldiers and organized crime. They are cold, unrelenting, and completely dedicated to their work. Fire Warriors work in such fields as entertainment, the arts, politics, and spontaneous crime. They are passionate, charismatic, unpredictable, and prone to violence. Marc Seaborne recently completed his medical degree and internship at Mercy General Hospital. His free time is spent volunteering at local free clinics. He is financially supported by the cult through his *uncle", Judge Harvey Benton, his trainer and immediate superior.

 

Vampire Hunter 

In the darkness among the rooftops I watch. 

Icons of that new pagan faith at my side.

Bow strung with arrow of ash I wait.

 

She and her pack hunt the streets below.

Unaware she is prey tonight.  I hope.

 

And I will take payment in kind.

Mortal justice for immortal evil.

 

But she looks to where I hide and smiles,

Plucking the shaft from its mark.

 

Now I am the hunted.

She wins again.

 

Immortality isn't as bad as I'd hoped.

Some savage part of me still loves the hunt.

Cost                 Characteristic               Value
23                     Strength                      33

57                     Dexterity                     29

26                     Constitution                 23

2 (2x)                Body                           11

8                      Intelligence                   18

26 (10x)            Ego                        23

0                      Presence                      10

3                      Comeliness                   17

3                      Physical Defense 7       10

0                      Energy Defense 5           5

21                     Speed 3.9                     6

0                      Recovery 12                  12

+13                   Endurance 46                20

0                      Stun 40                         40

154                   Combat Value               10
Ego Combat Value          8

 

4                      Martial Dodge +5 DCV

5                      Defensive Strike + 10CV/+3 DCV

5                      Offensive Strike -20CV/+ 1 DCV

4                      Martial Block +20CV/+2 DCV

4 (4x)                Martial Dive for Cover: +5 dcv (abort, based on dodge, +3 dcv -0pts, +2 dcv = 4pts - per Ninja Heroes)

9                      3 Martial Arts Skill Levels

6 (3x)                2 Levels with Bow

30/13                10pd/10ed Armor 01F -1/4, Ablative -1)

1 (Ix)                 10pd armor hardened + 1/4 (IIF -1/4, Ablative -1)

10/2 (2x)           + 10 stun (14- {ego} activation roll -1/2, only when at 0 to -9 stun -2, only when: protecting team mates or innocents; under attack by Firedrake or Shadowbeast Cult, egoist or vampire; or under immediate survival conditions -1/2)

5/2                    Ultraviolet Goggles (OAF-I)

5/3 (x)               10pts Mind Defense (14- Ego Activation Roll -1/2)

5/3 (x)               5pts Power Defense (14- Ego Activation Roll -1/2)

3                      Mental Awareness

1(1x)                 Weapon Familiarity: Bows

1 (1x)                Weapon Familiarity: Swords

1                      Weapon Familiarity: Use sword with martial arts

0                      Transport Familiarity: Automobiles

1 (1x)                Transport Familiarity: Planes

4                      +2" Running = 8"

3                      Combat Sense 13-

3(1x)                 Streetwise 11-

3                      Paramedics 13-

3                      Stealth 15-

3                      Security Systems 13-

3                      Breakfall 15-

3 (xv)                Well Connected

3 (3x)                Tactics 13-

2/1 (1x)             Professional Skill: Doctor 11- (Volunteers at free clinics in spare time)

2/1 (1x)             Perk: Doctor, licensed to practice medicine

2/1 (1x)             Perk: Surgeon, recognized by AMA

2/1 (1x)             Contact: "Uncle" Judge Harvey Benton 11-

2/1 (1x)             Contact: George 'Mack" Winston, US Army 11-

0                      Perk: Placed third in second martial arts tournament

0                      Perk: Placed second in third martial arts tournament

1 (1x)                Familiarity with Bugging 8-

3 (3x)                Lightsleep 14-

0                      Area Knowledge: Los Angeles 8-3                  

3                      Linguist

0                      Mandarin Chinese, native speech, imitate dialects (5pt value)

4                      English, idiomatic native accent (4pt value)

1                      Russian, fluent conversation (2pt value)

1                      French, completely fluent with American accent (3pt value)

1                      Spanish, completely fluent with American accent (3pt value)

1                      Italian, completely fluent with American accent (3pt value)

1                      German, completely fluent with American accent (3pt value)

0                      Yiddish, basic conversation (lpt value)

0                      Portuguese, basic conversation (lpt value)

0                      Catalan, basic conversation (1pt value)

0                      Latin, basic converataion (1pt value)

45/16                Multipower: Martial Arts & Penetrator Equipment (OAF-1, HID-1/4,  Misc. -1/2)

4/1                    Nunchuku: Hand Attack 4-6d6, Zero End 4-1/2, Zero end on Strength 4-112 (No knockback -1/4, not w/off strike -1/4)

4/1                   Sword Slash: HKA 2d6, Zero End + 1/2 (Need a good sized area -1/2)

4/1                    Sword Thrust: HKA ld6, Armor Piercing 4- i/2, Penetrating 4-1/2, Zero End 4-1/2 (No push -1/4, no knockback -1/4)

4/1                    Magnesium Pellets: Flash 3d6, Explosive 4-1/2 (Range limited to 4" 4-1/2)

4/1                    Magnesium Rod and Case: Change Env, light 16" radius, heat +30°, 8" radius, 2 cont chg 5 hrs each -0 (1 ph -1/2)

4/1                    Bow, Tranq Arrow: EB 4 1/2d6, NND 4-1 (Need not breathe) (4 recoverable charges -1/2)

4/1                    Bow, Teflon Arrow: HKA I d6 4-1, Armor Piercing 4-1/2, Ranged 4-1/2 (4 recoverable charges - 1/2)

4/1                    Bow, Specialized Arrow: HKA I 1/2d6, ranged 4-1/2, variable special effect 4-1/4 (normally carry 2 wood tipped, 2 silver tipped; rag, lighter fluid, and lighter in quiver pocket for flame tipped) (4 rec charges -1/2)

24 (1x)

 

DISADVANTAGES 

15                     Hunted by the Firedrake Cult, as powerful, extensive non-combat influence, 8-

10                     Rivalry with other Shadowpriests, professional, some with rank

15                     Secret Identity as Marc Seaborne, doctor

5                      Distinctive Looks, Red Dragon Birthmark on chest, easily concealable

5                      Reputation on 8- with other priests and martial arts temples

15                     Mistrust and near hatred of vampires and egoists, common, strong

10                     Watched by the Shadowbeast Cult, more powerful, extensive non-combat influence, 8-

15                     Protective of Teammates, common, strong

10                     Short tempered, easily angered, common, moderate

15                     Seeks justice, vengeful, common, strong

10                     Judgmental, narrow in ideals, common, moderate

20                     Double effect from drugs, purity of mind and body, group of uncommon

5                      Watched by the Tong, less powerful, extensive non-combat influence, 8-

150

 

49                     experience spent (13 additional held for team base), +2 victory  points for placing in tournaments

 

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Last updated: 03/21/03.