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COBRA

Statistic

Value

Cost

 

Statistic

Value

Cost

Strength

23

13

 

Physical Defense

10

5

Dexterity

23

39

6x

Energy Defense

5

0

Constitution

23

26

 

Recovery

10

0

Body

13

6

 

Speed

5

17

Intelligence

18

8

 

Endurance

0

-23

Ego

18

16

 

Stun

37

0

Presence

23

13

 

Combat Value

7base

 

Comeliness

23

6

 

Ego Combat Value

6

120

 Etienne DuChamps

Miscellaneous Powers:

Strength costs no endurance +1/2 (no push on strength -1/4)

 

4

Running costs no endurance +1/2 (no push, no noncombat on running -1/2)

0

Damage Resistance 10pd/5ed (not vs wood or fire -1/2)

7/4

Immune to Aging

3

Discriminatory Taste

3x

Followers: Four 100pt Walking Dead (25pts plus 75pts in disads)

15

Mindlink with Followers (takes one turn -1, 14- ego activation roll -.5, side effects -1, concentrate 0dcv -.5)

10/2


 

Elemental Control 30 point pool

7

·        Half res PD reduction (not vs wood -1/4, not on holy ground -1/4, AO -1/2)

7

·        Half res ED reduction (not vs solar -1/4, not on holy ground -1/4, AO -1/2)

7

·        Healing Aid 3d6 Persistent +1/2, No end +1/2 (as above, no bleed)

7

·        Bite/Sword 1.5d6 HKA, no end +1/2 (no push -1/4; Bite- full phase-1/2 HID -1/4/ Sword- OAF -1)

7

·        Main Gauche hilt 7d6 HA, no end +1/2 (OAF -1, no push -1/4)

7

WF: Swords and knives

1

WE: Use swords and knives with Fencing (Martial Arts)

1

5 Fencing Skill Levels (Martial Arts)

15

Off Hand Parry +1dcv

1x

·        Fencing Thrust (Defensive Strike) +1/+3 str strike

5

·        Parry (Martial Block) +2/+2 abort

4

 

Necromancer:

Multipower:  (Only when vamped out -.25, takes one minute -1.5, 14- ego activation roll -.5, side effects -1, 0dcv when using -.25, only works in darkness -.5: -4 limitation)

 

75/15

Walking Dead:  Summon: Four 100pt Walking Dead Followers Difficult to dispel +.25

7/1u

Soul Bind: 12d6 mind control, 1 one month chg +.25 Single command, binds dying person's soul to their body.  (Substitute: only at moment of death for takes one minute) 

7/1u

Zombie: Telekinesis 18str w/fine manipulation, 2 one month charges +.5, usable by others +.5 (allows the bound soul to animate their own dead body)

7/1u

Revenants: Telekinesis  18str AE 7inch Radius +1, No endurance +.5, Indirect +.25

7/1u

¥Attack equivalent to 3.5d6 AF x8 +.75,  AE7inch Cone +1, No endurance +1, +5 ocv based on multiple attacker bonus rules (10pts for 5 levels)

 

Seance: Summon: Ghost or supernatural entities in immediate area (I havent assigned points to the entities, as that will be a matter of GM call, based on whats around.  Its like a seance, powerful entities may come voluntarily, less powerful entities can be forced into making an appearance.) 16chg

7/1u

Channeling: Telepathy 10d6 with spirits, ghosts, supernatural entities.  No end +.5

7/1u

Exorcism: Dispel 25d6 vs undead, 16chgs

7/1u

Seek Donors: Mindscan 15d6 vs those bitten, 16chgs

7/1u

Seeing: Clairsentience, perceive through followers:  sight group, hearing group, taste/touch/smell sense group, 2,400" range, eight 1 turn charges

7/1u

Knowing: Clairsentience Retrocognition through discourse with spirits or supernatural entities who witnessed events at scene, no end +.5

7/1u

 

Non-Combat Skills:

Streetwise 14-

 

3

Stealth 13-

3

Conversation 14-

3

Seduction 14-

3

TF: Sailing ship

0

TF: Motorcycle

1x

Combat Driving

3x

 

 

Jack of All Trades

2+1x

PS: Steel Guitar player 14-

2

PS: Blues Musician/Singer 14-

2

PS: Pirate 8-

0

PS: Chef, French, Cajun, Creole Cuisine 14-

2x

PS: Voodoo, Santaria, Occultism     14-

2x

French (Native Tongue), Creole, Cajun, Spanish, English

2

Unspent experience 2

 

 

Disadvantages:

 

Distinctive Looks: Normal form: 6feet2inches tall; straight, long black hair; incandescent green eyes; cobra tattoo with head on right hand winding around arm to shoulder; healing scar tissue on left arm and side from extensive 1st degree burns, hand skeletal with mutilated tissue covering.  Vampire form: As above, but with standard vampire forehead ridges and prominent fangs

5

Watched: By Dark Lady and the Brotherhood of Blood, a large group of very powerful individuals with extensive non-combat influence on an 11- (kill if he goes too far)

15

Watched: By Mael and the vampire druid coven, a large group of very powerful individuals with extensive non-combat influence on an 8- (enslave, control if he goes too far)

15-5x

Accidental change At sight of 10+ body in blood, uncommon, 11-

15-5x

Susceptible Religious icons (only while conscious & Cobra or bearer must believe-half) vc, phase, 3d6

20

Physical Limitation Allergic to sunlight, very fair complected, burns easily, frequent, slightly

10

Psychological limitation Fear of fire, common, strong

15

Psychological Limitation: Hunts rogue fang gang, subsidiary of Brotherhood of Blood, who killed a woman he cared for, common, strong

15

Dependent Non-Player Characters "Blood Harem", hookers who also work in Ragtime Dollhouse as waitresses, normal, 8-

10

Reputation Musician, headbasher, troublemaker (world 8-, New Orleans 11-) Vampire/pirate (world 8-)

10

Enraged: Sight of 10+ body in blood 8-, recover 14-, uncommon

5-5x

Physical Limitation: Must drink blood (1pt ea 3 days) to live, frequently, greatly

15

 

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Last updated: 03/21/03.