|
|
COBRA |
Statistic |
Value |
Cost |
|
Statistic |
Value |
Cost |
|
Strength |
23 |
13 |
|
Physical Defense |
10 |
5 |
|
Dexterity |
23 |
39 |
6x |
Energy Defense |
5 |
0 |
|
Constitution |
23 |
26 |
|
Recovery |
10 |
0 |
|
Body |
13 |
6 |
|
Speed |
5 |
17 |
|
Intelligence |
18 |
8 |
|
Endurance |
0 |
-23 |
|
Ego |
18 |
16 |
|
Stun |
37 |
0 |
|
Presence |
23 |
13 |
|
Combat Value |
7base |
|
|
Comeliness |
23 |
6 |
|
Ego Combat Value |
6 |
120 |
Etienne
DuChamps
|
Miscellaneous Powers:
Strength costs no
endurance +1/2 (no push on strength -1/4) |
4 |
|
Running costs no
endurance +1/2 (no push, no noncombat on running -1/2) |
0 |
|
Damage Resistance
10pd/5ed (not vs wood or fire -1/2) |
7/4 |
|
Immune to Aging |
3 |
|
Discriminatory Taste |
3x |
|
Followers: Four 100pt
Walking Dead (25pts plus 75pts in disads) |
15 |
|
Mindlink with Followers
(takes one turn -1, 14- ego activation roll -.5, side effects -1,
concentrate 0dcv -.5) |
10/2
|
|
Elemental Control 30
point pool |
7 |
|
·
Half res PD reduction (not vs
wood -1/4, not on holy ground -1/4, AO -1/2) |
7 |
|
·
Half res ED reduction (not vs
solar -1/4, not on holy ground -1/4, AO -1/2) |
7 |
|
·
Healing Aid 3d6 Persistent
+1/2, No end +1/2 (as above, no bleed) |
7 |
|
·
Bite/Sword 1.5d6 HKA, no end
+1/2 (no push -1/4; Bite- full phase-1/2 HID -1/4/ Sword- OAF -1) |
7 |
|
·
Main Gauche hilt 7d6 HA, no
end +1/2 (OAF -1, no push -1/4) |
7 |
|
WF: Swords and knives |
1 |
|
WE: Use swords and
knives with Fencing (Martial Arts) |
1 |
|
5 Fencing Skill Levels
(Martial Arts) |
15 |
|
Off Hand Parry +1dcv |
1x |
|
·
Fencing Thrust (Defensive
Strike) +1/+3 str strike |
5 |
|
·
Parry (Martial Block) +2/+2
abort |
4 |
|
Necromancer:
Multipower: (Only when
vamped out -.25, takes one minute -1.5, 14- ego activation roll -.5, side
effects -1, 0dcv when using -.25, only works in darkness -.5: -4 limitation) |
75/15 |
|
Walking Dead: Summon:
Four 100pt Walking Dead Followers Difficult to dispel +.25 |
7/1u |
|
Soul Bind: 12d6 mind
control, 1 one month chg +.25 Single command, binds dying person's soul to
their body. (Substitute: only at moment of death for takes one minute)
|
7/1u |
|
Zombie: Telekinesis
18str w/fine manipulation, 2 one month charges +.5, usable by others +.5
(allows the bound soul to animate their own dead body) |
7/1u |
|
Revenants: Telekinesis
18str AE 7inch Radius +1, No endurance +.5, Indirect +.25 |
7/1u |
|
¥Attack
equivalent to 3.5d6 AF x8 +.75, AE7inch Cone +1, No endurance +1, +5 ocv
based on multiple attacker bonus rules (10pts for 5 levels) |
|
|
Seance: Summon: Ghost
or supernatural entities in immediate area (I havent assigned points to the
entities, as that will be a matter of GM call, based on whats around. Its
like a seance, powerful entities may come voluntarily, less powerful
entities can be forced into making an appearance.) 16chg |
7/1u |
|
Channeling: Telepathy
10d6 with spirits, ghosts, supernatural entities. No end +.5 |
7/1u |
|
Exorcism: Dispel 25d6
vs undead, 16chgs |
7/1u |
|
Seek Donors: Mindscan
15d6 vs those bitten, 16chgs |
7/1u |
|
Seeing: Clairsentience,
perceive through followers: sight group, hearing group, taste/touch/smell
sense group, 2,400" range, eight 1 turn charges |
7/1u |
|
Knowing: Clairsentience
Retrocognition through discourse with spirits or supernatural entities who
witnessed events at scene, no end +.5 |
7/1u |
|
Non-Combat Skills:
Streetwise 14- |
3 |
|
Stealth 13- |
3 |
|
Conversation 14- |
3 |
|
Seduction 14- |
3 |
|
TF: Sailing ship |
0 |
|
TF: Motorcycle |
1x |
|
Combat Driving |
3x |
|
|
|
|
Jack of All Trades |
2+1x |
|
PS: Steel Guitar player
14- |
2 |
|
PS: Blues
Musician/Singer 14- |
2 |
|
PS: Pirate 8- |
0 |
|
PS: Chef, French,
Cajun, Creole Cuisine 14- |
2x |
|
PS: Voodoo, Santaria,
Occultism 14- |
2x |
|
French (Native Tongue),
Creole, Cajun, Spanish, English |
2 |
|
Unspent experience 2 |
|
|
Disadvantages: |
|
|
Distinctive Looks:
Normal form: 6feet2inches tall; straight, long black hair; incandescent
green eyes; cobra tattoo with head on right hand winding around arm to
shoulder; healing scar tissue on left arm and side from extensive 1st
degree burns, hand skeletal with mutilated tissue covering. Vampire
form: As above, but with standard vampire forehead ridges and prominent
fangs |
5 |
|
Watched: By Dark Lady
and the Brotherhood of Blood, a large group of very powerful individuals
with extensive non-combat influence on an 11- (kill if he goes too far) |
15 |
|
Watched: By Mael and
the vampire druid coven, a large group of very powerful individuals with
extensive non-combat influence on an 8- (enslave, control if he goes too
far) |
15-5x |
|
Accidental change At
sight of 10+ body in blood, uncommon, 11- |
15-5x |
|
Susceptible Religious
icons (only while conscious & Cobra or bearer must believe-half) vc, phase,
3d6 |
20 |
|
Physical Limitation
Allergic to sunlight, very fair complected, burns easily, frequent, slightly |
10 |
|
Psychological
limitation Fear of fire, common, strong |
15 |
|
Psychological
Limitation: Hunts rogue fang gang, subsidiary of Brotherhood of Blood, who
killed a woman he cared for, common, strong |
15 |
|
Dependent Non-Player
Characters "Blood
Harem",
hookers who also work in Ragtime Dollhouse as waitresses, normal, 8- |
10 |
|
Reputation Musician,
headbasher, troublemaker (world 8-, New Orleans 11-) Vampire/pirate (world
8-) |
10 |
|
Enraged: Sight of 10+
body in blood 8-, recover 14-, uncommon |
5-5x |
|
Physical Limitation:
Must drink blood (1pt ea 3 days) to live, frequently, greatly |
15 |
|