
The Battle of Trinsic
Welcome to Briefing Page to the Battle of
Trinsic. The New Wheel of Time Societies First Scenario will take place (Insert
Date).
The scenario features a day long battle between the Guilds of the WoT Society.
The White Tower
The Game is as follows, 3 Guilds will receive one base within the Town of Trinsic (Felucca) The Guilds involved will enter a Free-For-All War. At the time of Midnight (Friday Night) Saturday, August 2nd the three guilds will declare war against each other. It is then that PvP Skirmishing can be done, but only in the town of Trinsic. The Three Guilds will skirmish all day until 9:00 p.m Eastern then a grand battle will take place. It is then that the fight for bases will be done. All three guilds will fight each other for control of all three spots. Like basic wars you must simply occupy the base for 60 Seconds, but no enemies can be within the base in order for the timer to start. The Grand battle will go on until One Guild owns all three bases or the Day ends at 12:00pm on which a Victory will be chosen dependent on Bases Occupied. If a three way is to happen the town will be declared Neutral.
The Victor of the Town of Trinsic will win 100k, 20k from each guild participating is being put into a pool for the victor.
And extra 40k has been added by a Local Wheel of Time Fan.
Rules:
No Looting Enemy Guildmates.
Trinsic Town Healer may not be used, all Resurrections must be done by Fellow Guildmates.
No gating to another Towns Healer.
Day Skirmishing may only be done in Trinsic.
All other towns are Neutral and for Guildmates to go on about there business without hassle of battle or dieing.
In order to claim a base you must Occupy it for 60 seconds without enemies within the base. (Includes Hidden Players)
If you die, you are to Get Resurrected by friendly Guildmates, Keep your Deathshroud on and return to your body to gather you things. Keep the Deathshroud on so you are not attacked. Retrieve things return to guild, remove Deathshroud and Restart you fighting.
Players are not to attack Deathshroud Players unless attacked first.
No Abusing the Deathshroud rules above for protection, or ambushing.
To Win you must be the first to occupy all three bases, or own the most bases by end of time.
If you lose all your bases you do not lose, You are simply in a Nomadic State. You regroup and attack an enemy base in hope of taking a base for your new home.
No Mount Killing Unless in Self Defense. Ex: Nightmare attacks you.
No Gateing into Enemy Bases.
The Bases-
We have Pictures of Each Base. A Red Line is Highlighted to signify the zone you must occupy enemy free for 60s to claim base.