I. Elemental Strength
 Using this power, the Thaumaturgist can increase his Physical
Attributes without the expenditure of blood.

II. Wooden Tongues
 This power allows the Thaumaturgist to communicate with inanimate
objects. Most objects have only a passing interest in what occurs around
them, and so their perceptions may be warped and alien to the Thaumaturgist,
but they can provide invaluable information about what they have recently
experienced.

III. Animate the Unmoving
 By granting inanimate objects a little power, the Thaumaturgist
may animate them. An object may only do what its form suggests it can do
(i.e. a door would be unable to grab someone, but a chair with arms can).
Any object would be able to twist out of someone else's hand.

IV. Elemental Form
 The vampire may take on the form of an inanimate object with the
same size and weight as the vampire.

V. Summon Elemental
 Using this power, the vampire may summon forth one of the traditional
elementals of legend, a being of air, earth, fire, or water which appears
a mere five feet from the vampire. Rumour has it that elementals of electricity
and nuclear power are also in existance, but these rumours are unverified.
Weather Control
 This path allows a character to affect the weather. The difficulty
of the magic depends on the weather at the time. It is very hard(difficulty
9) to pull lightning down from a sunny sky, but it is easy yo create fog
in London(difficulty 3). The player must roll Manipulation + Survival.
the number of successes determines the strength of the new environmental
force and how much damage is caused by the lightening bolt.
 1 success - Fog
 2 successes - Rain
 3 successes - Wind
 4 successes - Storm
 5 successes - Lightening Strike(Roll 10 damage dice, difficulty
to hit
 as per firearm range)