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Obtenebration

I. Shadow Play
                You can manipulate shadows and dim (though not extinguish) light in an area. Among other uses, this power allows you to make yourself more stealthy or intimidating.

II. Shroud of Night
                You can evoke an area of inky black darkness. The darkness obscures light completely; most opponents trapped within are completely blind, and those with Gleam of the Red Eyes or Heightened Senses can see only with difficulty. The darkness is normally static; you may move it about at walking speed, but only with intense concentration.

III. Arms of the Abyss
                You can summon one or more tendrils of darkness from a shadowy area to grasp foes. Each tendril has five Physical Traits for the purposes of grasping, and can be destroyed by two levels of damage.

IV. Nightshades
                You may evoke murky and indistinct shadowy images. They may be of you yourself, monsters or even inanimate objects. The images are completely incorporeal and attacks merely pass through them. They are normally man-sized, but can be larger. Alternately, this power can be used to shroud and obscure the general area with a bewildering array of flitting forms, confusing and disorienting your enemies.

V. Shadow Body
                You can turn your body into an oozing form of shadow. In this form, you may see in pitch darkness, slither through the tiniest of cracks, and are immune to physical harm (though you may not attack physically either). Fire and sunlight still do their normal damage, and indeed are more painful to you in this form -- such that they are much more likely to cause you to frenzy. You may not fly, but may slither along surfaces at normal speeds.

VI. The Darkness Within (GS)
                This enables the vampire to summon the dark force within himself. The darkness emerges from the mouth of the vampire and envelops a chosen target, draining her life force. Takes one blood point per turn. The damage takes the appearance of hundred of tiny bites. This can be used to kill mortals but may not drain blood from other vampires. It will however, increase all difficulties by three; furthermore the terrifying feeling of being chewed on will cause Rotschreck. The Lamprey returns to the mouth of the user and gives him half of the blood points. While using the Lamprey, the vampire cannot perform any other action other than concentrating. The Lamprey is immune to all physical attacks but may be destroyed by magical attacks. If the vampire is attacked while using the Lamprey, it automatically returns to the vampire's body.

VI. Eyes of the Night (PGS)
                The vampire is able to see anything that goes on within the dark force created by any another use of this Discipline. Thus, the vampire could evoke the Shroud of Night (Level Two) in another room and clairvoyantly scan the area power Gleam of Red Eyes. Finally as long as the vampire is not in well-lit area, she may view her surroundings from anywhere within 50 feet of her own body just by closing her eyes and concentrating.

VII. Shadowstep (GS)
                The vampire can walk through one shadow and exit another up to 50 feet away. This power as a limited form of teleportation. The vampire may use it to bypass solid walls, ascend a floor in a building, and get around other obstacles. The vampire may also use try to use this power to pull others through a shadow to him. The Vampire may do this by reaching into the shadow, grabbing the victim and pulling the victim through the shadow to his own location.

VII.Shadow Twin (GS)
                The vampire's control over darkness has progressed to such a degree that he may bestow it with a limited degree of sentience. By animating his own shadow or that or that of another, the Lasombra can actually "set free" the shadow cast by light. While this power is active, the subject casts no shadow, as it has left to pursue the Lasombra's commands.
                Needless to say, this power unnerves mortal and even a few inexperienced vampires. The Lasombra commands the individual's shadow, and some vampires report having seen mortals literally scared to death, as their shadows leapt away to taunt or menace them.
                The Shadow Twin has Attributes and Abilities ratings equal to half of those of its parents, though they won't do much talking or thinking. The Shadow Twin also has an obtenebration score equal to half that of the Lasombra who animated it.
                The twin may separate itself from the parent and travel up to 50 feet away, crawling through crevices or sliding up walls. It may attack and be attacked, though it takes and does only half-damage; flame and supernatural attacks (werewolf claws, vampire fangs, magical spells) do full damage, however. If Shadow Twin is killed, the parent loses half her Willpower pool and risks Rotschreck.

VIII. Oubliette (GS)
                By creating a "chamber" of pure darkness, the Lasombra may entrap or smother her enemies. No air exists in this shadow-trap, and mortals suffocate within its chilling void. Even vampires have little recourse once trapped--they may leave only at their captor's whim. The Oubliette appears as a dense patch of shadow, unaffected by light around it.
While vampires cannot use disciplines Disciplines or take any actions, the Oubliette vanishs instantly when touched by sunlight--or when the Lasombra chooses to relax it. Only one Oubliette may be maintained at a time.

VIII.Master of the Night (PGS)
                The vampire is able to summon three (or fewer) shades, creatures made of solid darkness. While shades may be injured normally, they act as if they are uninjured until they reach the level of Incapacitated, at which point they dissipate. The shade will serve the vampire one night at a time if they are not destroyed in combat. While they do possess a limited degree of sentience, they fully serve the vampire's verbal commands.
                Costs 5 Blood Points each shade and 1 Willpower. (the blood is spilled on the ground and the shadow emerges to drink it).Shades possess Celerity 1, Obfuscate 2, Obtenebration (Eyes of the Night, Shadow Walk, and Shadow Body). They may attack and be injured normally. The chill grasp of the shades does aggravated damage.

IX.Ahriman's Demesne (GS)
                This power allows the vampire to summon a darkness so oblivating that it extinguishs the light or life--or unlife--of any victim trapped within it. It creats a 50 foot radius of void that issues from the Cainite's hand and takes away the bodies of those it claims when it vanishs. The overwhelming darkness destroys friends and foes alike, claiming anyone unfortunate to be within its circumference.

X.Banishment (PGS)
                The vampire can remove his victim from the world and send him to the abyss from whence the darkness originates. None have ever escaped this doom on their own.
 

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