Site hosted by Angelfire.com: Build your free website today!
 

Obeah

I. Panacea
                By licking a target’s wound, and spending blood, the vampire may heal a level of damage for each blood point spent.
 

II. Anaesthetic Touch
                By touching a target, the vampire may numb and paralyze her.
 

III. Neutral Guard
                By spending two willpower points, the vampire may create a protective barrier. No one who is further than ten feet from the vampire may come closer than ten feet away from her. Those who try must roll as above. If the vampire gets three successes, the intruder is paralyzed for five turns.
 

IV. Treat the Sick Mind
                The vampire may sense a derangement of a target. When the vampire uses this power, her third eye and the target both glow in gold light
. The vampire may cure a derangement of a target. If she first made a roll to sense the derangement, each success on that roll grants an extra die on the roll to cure the derangement. When the vampire uses this power, her third eye and the target both glow in gold light.
 

V. Unburdening of the Bestial Soul
                By looking at a target with her third eye, the vampire may store her soul within herself. This soul, once inside her, may have some of its Humanity restored; the vampire may spend a willpower point for each point of Humanity she wishes to restore to the target, up to her own Empathy score. She may only use this power on a target once. If she does not return the target’s soul to her body in a reasonable time, she automatically loses Humanity.
 

VI. Renewed Vigor
                By touching a targets skin and spending a willpower point, the vampire may heal all of the targets wounds, including aggravated wounds.
 

VI. Pain for Pleasure
                The vampire may cancel all of a targets wound penalties, and this target will feel pleasure instead of pain. This might lead to the targets self-endangerment, or even self-mutilation.
 

VII. Repulsion
                The vampire may alter her spirit to make others avoid her, without realizing what they are doing. This power draws no attention to the vampire.
 

VIII. Vitae Block
                The vampire may make one point of a victims blood pool unusable for each success. The victim must spend a number of willpower points equal to the number of blood points that are blocked in this manner. This blood must be freed in its entirety before any of it can be used.
 

IX. Spirit Marionette
                The subject may force a victim to move exactly as she does, and use her disciplines, Talents, Skills, etc, as if the victim also had them.
 

X. Resurrection
                By spending one willpower point for each hour that the mortal has been dead, the vampire may bring her back to life, but the body must be eighty percent complete. The third eye will glow so brightly that it will blind anyone looking directly at it. All parts missing will regenerate.
 
 

https://www.angelfire.com/vt/CastleRaven/Creation.htmlhttps://www.angelfire.com/vt/CastleRaven/Dominate.html


https://www.angelfire.com/vt/CastleRaven/Welcome.html
Home