
II. Anaesthetic Touch
By touching a target, the vampire may numb and paralyze her.

III. Neutral Guard
By spending two willpower points, the vampire may create a protective barrier.
No one who is further than ten feet from the vampire may come closer than
ten feet away from her. Those who try must roll as above. If the vampire
gets three successes, the intruder is paralyzed for five turns.

IV. Treat the Sick Mind
The vampire may sense a derangement of a target. When the vampire uses
this power, her third eye and the target both glow in gold light
. The vampire may cure a derangement of a target.
If she first made a roll to sense the derangement, each success on that
roll grants an extra die on the roll to cure the derangement. When the
vampire uses this power, her third eye and the target both glow in gold
light.

V. Unburdening of the Bestial Soul
By looking at a target with her third eye, the vampire may store her soul
within herself. This soul, once inside her, may have some of its Humanity
restored; the vampire may spend a willpower point for each point of Humanity
she wishes to restore to the target, up to her own Empathy score. She may
only use this power on a target once. If she does not return the target’s
soul to her body in a reasonable time, she automatically loses Humanity.

VI. Renewed Vigor
By touching a targets skin and spending a willpower point, the vampire
may heal all of the targets wounds, including aggravated wounds.

VI. Pain for Pleasure
The vampire may cancel all of a targets wound penalties, and this target
will feel pleasure instead of pain. This might lead to the targets self-endangerment,
or even self-mutilation.

VII. Repulsion
The vampire may alter her spirit to make others avoid her, without realizing
what they are doing. This power draws no attention to the vampire.

VIII. Vitae Block
The vampire may make one point of a victims blood pool unusable for each
success. The victim must spend a number of willpower points equal to the
number of blood points that are blocked in this manner. This blood must
be freed in its entirety before any of it can be used.

IX. Spirit Marionette
The subject may force a victim to move exactly as she does, and use her
disciplines, Talents, Skills, etc, as if the victim also had them.

X. Resurrection
By spending one willpower point for each hour that the mortal has been
dead, the vampire may bring her back to life, but the body must be eighty
percent complete. The third eye will glow so brightly that it will blind
anyone looking directly at it. All parts missing will regenerate.