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Karnathanus: The Crimson Madness

By Assassin256@juno.com

Karnathanus [Carnage]. Male red great wyrm, ruthless demeanor. Co 13, Ph 68, In 18 (324), Es 18 (324), Dmg +50, Def -35, also buffet, charge, dive attack, dragonawe, dragon breath, mysticism (necromancy), sorcery (geomancy, pyromancy, electromancy), swallow whole, and swoop.

Akon de-Taras eyed the scarlet mist suspiciously. Over the course of the past five hours, the strange fog had advanced upon the Mithas coastline, overtaking several fishing vessels and shrouding them from view. Even now, it crept through the cluttered streets of Nethosak, swallowing building after building. Minotaurs are known to fear very few things, but clearly, the perplexing, red mist gave even the most stalwart of Akon's fellow citizens of the Empire pause.
Fingering his well-worn battle axe absently, reassuringly, Akon once again attempted to penetrate the cloudy, vermilion mass before him.
There! For the barest fraction of a moment, the young minotaur spied a winged shape flitting about within the thick fog, as scarlet as its surroundings. A bird? No, it was far too large to be any of the seabirds Akon was familiar with. Perhaps it was one of the kyrie, the hated avian enemies of the minotaurs. The very thought of a bird-man flying above Nethosak brought a bestial growl to Akon's lips, his grip tightening angrily upon the haft of his axe.
Then, suddenly, the world went mad.
All around Akon, scores of minotaurs halted in their steps, their faces twisted, battle-fury gleaming in their feverish eyes. A seasoned fisherman turned and clubbed his neighbor in the stomach with a gaff. A youth grabbed his mother by the horns and smashed her snout into a nearby wall. A guard grasped a female by the throat and snapped her neck, only to be savagely cut down by his partner. An elderly matron launched herself at a man, biting and tearing at his face, while crushing a child under her hooves. One audacious warrior even charged Akon, hoping to gore the young minotaur on his foot-long horns. Akon quickly sidestepped the rampaging combatant and thrust his axe into his aggressor's back. All around him, minotaurs raged and fought, killing and mutilating. Chaos ruled.
And above it all, as if presiding over the havoc, the reptilian visage of an immense red dragon cackled in sadistic glee, claws outstretched and cradling a huge, multicolored crystal.
It was the coming of the Crimson Madness.

Approximately three years after Malystryx razed Kendermore and incited the Dragon Purge, another huge red flew to Ansalon from across the Corrain Ocean. This wyrm, known as Karnathanus (male red great wyrm, ruthless demeanor), veered away from Malys's realm in the Dairly Plains and journeyed instead toward the islands of Mithas and Kothas. His rage scorched across the minotaur cities, their audacious inhabitants fighting vainly for their lives. In the end, however, the dragon, called Carnage by men, soon grew bored with the intrepid race and their unattractive land, and so he moved to the more inviting island of Karthay. This territory was vastly more mountainous than the minotaur isles, and therefore more appealing to the huge wyrm. He easily slew the small red who had already claimed residence, but to his vexation, Carnage found Karthay to be only sparsely occupied by tribes of barbarians, who died instantly by the dragon's flames. To this wyrm, slaves are a necessity, even if their purpose is only that of entertainment.
Carnage brooded over the problem for several months, then flew to Mithas for a rendezvous with the Emperor of the Minotaur Empire, Chot Es-Kalin. He informed Chot, on no uncertain terms, that he was the true master of the realm. As such, Karnathanus demanded tribute, in the form of minotaur slaves. Fearful for the survival of the Empire, Chot was only too happy to comply.
Now, the great red relaxes within his smoky mountain lair, confident in the fact that he is the master of his world. Periodically, he may make a blazing pass over a city or village, or devour the crew of a passing ship, but all in all, Carnage's ‘subjects' see very little of him. What little they do see, however, is unsettling; Carnage roots out all rebels to his oppression, and their public executions are horrifying to say the least. All of the minotaurs, Chot Es-Kalin included, are now firmly convinced that the dragon is completely insane.
Indeed, he is worthy of the moniker "Garaukailes," or in the minotaur dialect, "the Crimson Madness."

Description

The massive red Karnathanus is easily larger than most dragon lords, stretching about three hundred and thirty feet from nose to tail. His crocodilian head alone almost thirty feet in length, and his four hundred and twenty foot wingspan blots out the sun with a dark cloud of red. Carnage's vermilion scales are resistant to all of the rigors of nature and fire, as well as most weapons of the mortals. The most menacing feature of this red wyrm, however, are his coal-black eyes, devoid of any shred of mercy or compassion. One can find himself trapped within the dark pools, drowning in despair and hopelessness.

Desires

Carnage desires to become so great and so powerful that all of the peoples of Krynn will tremble in fear at the very mention of his name. Unlike Malys, who wishes to be worshiped by her subjects, Karnathanus yearns to kill and bring death to all of Ansalon. Though quite devious, this wyrm prefers the wild chaos of impulse to the tediousness of actual planning and scheming. He has little patience for complex strategy, relying on his primal instincts and brute strength to triumph in battle. It is this bloodlust that drives almost all of his thoughts.
The key focus of Carnage's plan for the domination of Ansalon is his Dragonjewel. He believes that by feeding more souls to the crystal, he can further increase its power, thereby increasing his own. Though he has yet to discover the gem's true intent, Karnathanus knows that the Dragonjewel is his instrument to defeating the Overlords. Fortunately for the rest of Krynn, Karnathanus rarely finds the time to plan an assault on the continent of Ansalon (probably due to his distaste for scheming).
Aside from combat, only voracious gorging, cruel torture, and sweltering magma baths help soothe his restless spirit, though nothing can equal the pleasure Carnage derives from battle frenzy. This red also enjoys invoking the dark magic of necromancy to raise skeletons from the dead, especially those of his overworked minotaur slaves.

Fears

Karnathanus fears very little, if he fears anything at all. Certainly, the minotaurs and mariners of the Blood Sea Isles are of little consequence to him, and even great Malystryx would hesitate upon beholding his terrible visage twisted in battle-rage, he believes. In his opinion, the Dragon Overlords would be wise to avoid his territory if they value their lives.
Of course, Carnage's lack of concern for his safety has largely to do with his inflated ego and simple ignorance, if not blatant insanity. It is highly probable that Malys and the other Overlords have not engaged him in battle because they have yet to notice his presence on his remote isle. However, even if the Great Dragons decided to launch an attack on his domain, he would defend his realm with just as much ferocity and with as little anxiety as if he were stomping ants who had the nerve to bite him. His most dangerous aspect is that death holds no fear to him; maniacal Karnathanus considers himself invulnerable.

Lair

Darkspire, the largest (but not quite tallest) mountain in the Worldscap Mountain range, is the site of Carnage's lair. The peak is so named for the charred black stone that characterizes the dormant volcano (though, rather recently, Carnage has been able to well up rivers of lava from the mountain's base). Even before reaching the mountain, explorers meet resistance in the form of carnivorous apes. Karnathanus recruited several war bands of the voracious brutes, which ceaselessly patrol the perimeter of his mountain, attacking (and usually devouring) any intruders. As if to add insult to injury, many of the apes carry finely crafted weapons, given to them by their lord. A single war band usually consists of four to six individuals.

The western face of this mountain resembles the visage of a macabre skull, with a rounded summit and three large vents arranged in a rough downward-pointing triangle. Only flying creatures or those with incredible climbing ability may reach the crevices. Even so, the openings are guarded by three inconspicuous yet deadly sentinels: gargoyles. If any one of the creatures is disturbed, the other two quickly fly to its aid.

The three tunnels eventually meet at a central chamber, which Carnage hollowed through the use of his extensive magical powers. In this chamber, the red keeps most of his treasure horde, consisting of gold, steel, and platinum coins, precious stones, and various magical weapons and items. Karnathanus delights in burying himself in his mounds of riches and sleeping for days. Amid the heaps of wealth, huge piles of bleached bones and skulls serve as grotesque trophies and add a sinister element to this palatial hall.
The cavern also happens to be the main shaft of the dormant volcano. Thousands of feet above the treasure-laden floor, the crater of the mountain yawns, like a window to the sky. Karnathanus usually enters and exits through this passage.
Twenty-odd passageways, large enough to grant access to the enormous dragon, detach from the far wall of this chamber and meander into confusing labyrinth. Some lead to magma pools of varying size in the depths of the mountain, whereas others to quarries where slaves are busily mining for ore and excavating new tunnels. At least one reveals Carnage's true treasure, his precious Dragonjewel. At each junction in the maze, as well as all entrances within the lair, are at least two undead minotaur sentries who guard the corridors against slave escapes and unwanted visitors.

Features of the Realm

As it is, Karthay is perhaps one of the more desolate places upon Krynn. The Wordscap Mountains harbor nearly the same amount of volcanoes as the Khalkists, though most of them are long extinct. The rain-forested mountain range covers the entire northern half of the island, while the other half is mostly rocky hills, rolling steppes, or barren scrub land. Karthay Bay is deep enough in the south to serve as home to many creatures, some as dangerous as kraken, but the floor quickly rises as the bay reaches the mountains to the north.
Along the southern coast of Karthay rest several ancient ruins that date back to before the first Cataclysm. These crumbling sites are actually the remains of Istar's northernmost settlements, when the bygone empire and the kingdom of Karthay were embroiled in an trading war. Since few explorers have dared chart the cursed island, most of the treasures from that antiquated era are still present, magical or otherwise. Carnage himself occasionally sends slaves to rummage amid the ruins, in hopes of adding to his already vast treasure horde. As of yet, Carnage's servants have only explored about forty percent of the decaying areas.
Through the chaotic powers of his Dragonjewel, Carnage seems to have been able to replicate the abilities of the Overlords' skull totems (albeit to a much lesser extent). He has made lava flow from Darkspire Mountain once again, forming a ‘moat' around the ridge. Karnathanus has tried to increase the area of the effect, but has met with failure every time (he believes that the Dragonjewel requires more souls to gain more power).
Though technically Karnathanus doesn't own Mithas or Kothas, he is a powerful influence upon the leaders of the minotaur isles. Chot knows that keeping Carnage satisfied is in the Empire's best interests, and will do all that is necessary to fulfill the great wyrm's demands.

Feeding Priorities

The diet of this ravenous wyrm consists primarily of raw meat. Karnathanus will eat anything, though he usually disdains from carrion. Mountain goats, grazing cattle, and even the occasional wayward ship crew, dwarf kraken, or minotaur slave are what Carnage feeds on most. The small populations of rocs and giant eagles in the eastern Worldscap Mountains also provide him with the rare delicacy of poultry. Nonetheless, just about anything he comes upon outside his lair that moves will suffice as food (this includes dragons and foolhardy dragonslayers).

Minions

Such as it is, very few reds would dare serve under a wyrm as maniacal (and cannibalistic) as Karnathanus. Furthermore, all intruders are received with savage attacks, no matter what their motives.
Every so often, Carnage ferries to Karthay a couple dozen minotaur slaves from Mithas as tribute for not burning the populous nation to its foundations. The great dragon drives these laborers until they drop or until he becomes hungry (many of the workers imagine suicide a much better fate). He usually uses what is left of the bodies to enlarge his undead army, already several hundred strong. The slaves are contained in separate chambers to avoid unpleasant revolts. The slaves are fed well, though they don't know that their food is comprised of the bodies of their fellows.
One minotaur slave, Akon de-Taras (minotaur adult male, aggressive demeanor, Adventurer), proved to be far more sadistic than Carnage had expected from the race. The red now uses him as his lieutenant, though he is ever vigilant to remind Akon of what little stands between the minotaur and his lord's lunch should he ever displease the dragon. As proof of this, the warrior's left arm, bitten off by his hungry master, was magically replaced with a huge, double-bladed axe. In some ways, the minotaur is even more powerful than before. He also serves as Carnage's official emissary (and assassin) to the Minotaur Empire. As per his higher status, Akon has his own quarters within Darkspire.

Somehow, Carnage has been able to communicate with the numerous clans of carnivorous apes that dwell upon the isle of Karthay. In doing so, he grasped the opportunity to forge an alliance between himself and the ravenous beasts. In return for allowing them to live and providing them with weapons, the ape clans ferociously guard the outskirts of his lair. Leading the clans is a huge male known as Lord Silverback, whose intelligence was enhanced by the turbulant magics of the Dragonjewel.

History of the Dragonjewel

Most do not realize that Karnathanus was quite sane (for a red dragon) before he ventured to Ansalon. As he flew across the Northern Corrain Ocean, he happened to spot a gleaming object in the sea.
The object turned out to be an immense, polychromatic gem which seemed to change shape even as he watched. The crystal was held by a small islet, which also altered in sync with the gem, changing from liquid magma to a forested island, from a sandy beach to a frigid iceberg.
The gem was, in actuality, a shard of the Graygem of Gargath, which was destroyed when Palin and Usha Majere banished Chaos from Krynn. Many pieces of the magical stone were swept up into the sky to become stars, but some fell back to the world of Krynn to menace its peoples once more. The Dragonjewel was one such shard.
This particular crystal has the unique ability to instill madness and bloodlust in those around it. Though the effect is temporary, its victims remain thus as long as they remain in its corrupting presence. Another strange power of the Dragonjewel is its mysterious ‘Chaos Plague.' Very little is known about the nature of the Plague, only that its random effects are much more hazardous than the madness.
Carnage quickly learned of the jewel's powers during the Dragon Purge. Once he had defeated an enemy, he could siphon the unfortunate wyrm's life force into the gem, thereby increasing the Dragonjewel's power. when he finally settled on Karthay, he delighted in watching the minotaurs butcher one another while under the effects of the gem. Sometimes, the slain humanoids would rise again as zombies to continue the fight. Many minotaurs call this malady, ‘the Crimson Madness' after Carnage himself.
The so-called ‘Chaos Plague' also provided an unexpected diversion for Carnage. Even from far away Karthay, its effects are felt on Mithas, northern Kothas, and the nearby pirate kingdom of Saifhum. The chaotic backlash from the gem has increased the number of birth abnormalities, crippling and fatal diseases, and, perhaps the worst of all, above-average undead activity in the islands. Whole villages and towns have been wiped out by the undead from their contiguous graveyards. Needless to say, these gruesome occurrences have only served to heighten Karnathanus's perverse enjoyment.

SAGA Rules for the Dragonjewel

While within 500 yards of the Dragonjewel, each hero and character must make a average Spirit action to counteract the gem's madness effect. If successful, the hero or character must make another such action for every hour her or she remains within the Dragonjewel's range. If he/she fails, the hero or character loses all control over his/her thoughts and actions, consequently attacking allies, performing heinous acts (perhaps attempting to break an item the party has fought long and hard for), and generally acting like a demon from the Abyss. This effects remains for about two hours after the hero or character has left the gem's range. If a the action results in a mishap, the hero or character acts as described above, only for a day after the party has left the Dragonjewel's sphere of influence (restraints may be in order).
Actually touching the Dragonjewel should be a vindicating affair. The tumultuous chaos magic residing in the gem is very capable killing even the most stout hero. Physically handling the Dragonjewel (striking it with a weapon does not count) calls for a daunting Spirit action. If the hero or character is successful, he/she receives 4 points of damage and instantly releases the gem. Failure causes the hero or character to suffer 8 damage points and slip into a semi-catatonic state for two days, during which he/she receives fiery visions of death and destruction, of what would have happened if the All-Father won the Chaos War. If a mishap occurs, the hero or character becomes possessed by the Dragonjewel's magic, turning upon his/her companions in a frenzy. He/she remains this way until the madness is dispelled by a powerful healing or mentalism spell (at least 12 points, before adjustments for range and invocation time, and must overcome an opposition score equal to the victim's Presence score). If the spell utilizes both the healing and mentalism spheres, then the opposition score is halved (rounding up). Even after mystic healing, the hero or character finds his/her Nature score increased by one point as permanent evidence of the Dragonjewel's devastating powers.
Though Carnage isn't aware of this fact, the Dragonjewel has been gradually wearing away his sanity from the moment he picked it from he ocean. He is as much its slave as the minotaurs are his. As each day passes, he grows more and more animalistic, his rage cultivating into an almost elemental extreme. Though dragon firmly believes that the Dragonjewel is his key to triumph, it just may be the major factor in his downfall. So much of Karnathanus's life force has been consumed by the crystal that, if it were to be destroyed, his power would be significantly diminished, perhaps to the point of death.
If the heroes decide to destroy the Dragonjewel (they can't do anything else with it, really), several things should be noted. First, the crystal cannot be harmed by normal weapons, no matter how sharp. The gem can withstand 30 damage points dealt to it by magical weapons or spells (except when using spells, the artifact has a defense rating of -8 and an opposition score of 5). Attack actions made using magical weapons are at least challenging and face an opposition score of 10. Divination spells cast upon the Dragonjewel fill the caster's mind with visions like those described above, rendering him/her helpless for a number of minutes equal to his/her Reason score taken from 11 (11 - Re = Minutes). The problem is that since the gem has consumed much of Carnage's soul, any attack or spell cast upon it immediately alerts him to the heroes presence (it may seem that the Dragonjewel is indeed a sentient artifact, calling to its 'master' for help). It is up to the Narrator to decide how much time the heroes have to destroy the Dragonjewel before Karnathanus returns, though I think that 10 to 30 minutes is about enough time, if the heroes hurry. If the dragon is already in his lair when the heroes come upon the gem, it is highly unlikely that they would survive any attempt to destroy the crystal.



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