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Protoss - Units

Air Units


Observer - Mobile Detector

    Minerals: 75
    Gas: 25
    Supply: 1
    Abilities: Permanent Cloaking, Detector

Shuttle - Troop Transport
    Minerals: 200
    Gas: 0
    Supply: 2
    Abilities: Carry Ground Units

Scout - Air Attack Unit
    Minerals: 275
    Gas: 150
    Supply: 3
    Abilities: Air to air combat, Air to ground combat

Corsair - Air Attack Unit (Broodwar Only)
    Minerals: 150
    Gas: 100
    Supply: 2
    Abilities: Air to air combat, Disruption Web (ground units can't attack under it)

Arbiter - Air Support Unit
    Minerals: 100
    Gas: 350
    Supply: 4
    Abilities: Air to air combat, Air to ground combat, Cloak surrounding units, Recall, Stasis Field

Carrier - Battle Cruiser/Attack Platform
    Minerals: 350
    Gas: 275
    Supply: 6
    Abilities: Air to air combat, Air to ground combat, Cloak surrounding units, Recall, Stasis Field

Ground Units


Probe - Builder/Resource Gatherer
    Minerals: 50
    Gas: 0
    Supply: 1
    Abilities: Build buildings, Gather Minerals & Gas

Zealot - Ground Assault Troop
    Minerals: 100
    Gas: 0
    Supply: 2
    Abilities: Ground to ground combat

Dragoon - Medium Ground Assault Troop
    Minerals: 125
    Gas: 50
    Supply: 2
    Abilities: Ground to Ground Combat, Ground to Air Combat

Reaver - Heavy Ground Assault Unit
    Minerals: 200
    Gas: 100
    Supply: 4
    Abilities: Heavy Ground to Ground Combat

High Templar - Ability Attack Troop
    Minerals: 50
    Gas: 100
    Supply: 2
    Abilities: Psionic Storm, Hallucination, Merge

Archon - Very Heavy Assault Troop
    Minerals: N/A (Merge 2 High Templar)
    Gas: N/A
    Supply: 2
    Abilities: Ground to Ground Combat, Ground To Air Combat

Dark Templar - Covert Assault Troop
    Minerals: 125
    Gas: 75
    Supply: 2
    Abilities: Permanent Cloak, Ground to ground Combat

Dark Archon - Heavy Ability Attack Troop
    Minerals: N/A (Merge 2 Dark Templar)
    Gas: N/A
    Supply: 2
    Abilities: Mind Control, Energy Drop

Buildings


Nexus - Base Building
    Minerals: 400
    Gas: 0
    Supply: N/A
    Abilities: Gather Minerals, Build Probes

Pylon - Supply Building
    Minerals: 100
    Gas: 0
    Supply: Adds 8 (Max 200)
    Abilities: Add Psi, Allows Buildings to Be Built

Forge - Ground Upgrade Building
    Minerals: 150
    Gas: 0
    Supply: N/A
    Abilities: Upgrade Ground Units and Shields

Gateway - Ground Unit Training Building
    Minerals: 150
    Gas: 0
    Supply: N/A
    Abilities: Build Ground Units

Photon Cannon - Defense Building
    Minerals: 150
    Gas: 0
    Supply: N/A
    Abilities: Detector, Attack Air and Ground Units

Cybernetics Core - Air Unit Upgrade Building
    Minerals: 200
    Gas: 0
    Supply: N/A
    Abilities: Air Upgrades, Dragoon Range Upgrade

Assimilator - Gas Gathering Building
    Minerals: 100
    Gas: 0
    Supply: N/A
    Abilities: Allows Gathering of Vespene Gas

Shield Battery - Shield Regeneration
    Minerals: 100
    Gas: 0
    Supply: N/A
    Abilities: Recharge Shields

Robotics Facility - Air/Ground Unit Training Building
    Minerals: 200
    Gas: 200
    Supply: N/A
    Abilities: Build Ground/Air Units

Robotics Support Bay - Reaver Upgrade Building
    Minerals: 50
    Gas: 100
    Supply: N/A
    Abilities: Reaver Upgrades

Observatory - Observer Upgrade Building
    Minerals: 150
    Gas: 100
    Supply: N/A
    Abilities: Observer Upgrades

Stargate - Air Unit Training Building
    Minerals: 150
    Gas: 150
    Supply: N/A
    Abilities: Build Air Units

Fleet Beacon - Air Unit Upgrade Building
    Minerals: 200
    Gas: 200
    Supply: N/A
    Abilities: Air Unit Upgrades

Arbiter Tribunal - Arbiter Upgrade Building
    Minerals: 200
    Gas: 200
    Supply: N/A
    Abilities: Arbiter Upgrades

Citadel of Adun - Zealot Upgrade Building
    Minerals: 200
    Gas: 100
    Supply: N/A
    Abilities: Upgrade Zealots

Templar Archives - Templar Upgrade Building
    Minerals: 200
    Gas: 200
    Supply: N/A
    Abilities: Templar Upgrades