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Gaming Cliches:
BOSSES
- Everything. Ever.

End-of-Level bosses are completely
illogical. Okay, imagine you're fighting a bad
guy. You'd expect him (or her- in a
'politically correct version' ?) to pump
everything they've got at you right away. But
no. They leave a risk in letting you move
about pretty freely for most of the game.

After Level 1 when you've single-handedly
taken out 100+ men in under 5 minutes
you'd think the criminal 'mastermind' would
start to realise you're pretty tough. But no.
They let you have another good few hours
of carnage before they begin to offer any
challenge. And they only show their face at
the end, by which point you've had enough
practice and got enough weapons to take
them down with ease.

Of course, this is a stupid argument. Bosses
provide a challenge, excitement, and
anticipation;

Sometimes the best part in a game is going
through the level itself, half-thinking about
your tactics for the level, half-thinking about
your tactics for the boss. The sheer feeling
of power you get knowing you can defeat
many, many AI opponents without thinking
about it, coupled with the challenge of
defeating the boss, is awesome.

In fact I can't believe I even wrote this page
at all now. It's too much a stupid argument
to write about in the first place.
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