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Master Roshi's

This is where you learn new moves and techniques by using your int. to buy the.

16.Eye Beam-A quick blast shot from the pupils that is very destructive D=200 int=30

17.S.S. Deadly Bomb- A semi-large energy ball strong enough to destroy the Earth D=800 int=500

18.Energy Absorption- You absorb your opponent only when there pl is 3,500 or under. Gives 2,200pl to your character int=1,000

19.Energy Shyutou- An attack where the user forms their energy into a sword around their hand D=500 int=200

20.Oozaru-The ability of a Saiya-jin to transform into a giant ape-like creature when they absorb 17,000,000 Brute Waves (you add a additional 3,500pl to yours for the rest of the battle)(must have used power ball to do this) int=300

21.Kai Kai-The ability to teleport from planet to planet int=1,500

22.Healing Power- The ability to restore half of your pl durning a fight(only 2 a fight)int=800

23.Kanashibari Jyutsu-A technique used to completely stop a person from moving(stops them for2 turns)(only 2times a fight)int=450

24.KameKameHa-Same as the kamehameha but a little weaker D=400 int=250

25.Kame Hame Ha- The user gathers energy between the palms of their hands and then releases it D=650 int=450

26.Ki Ai-An attack that shoots a wave of ki at an opponent when the user screams D=450 itn=250

27.Kienzan-A swirling disc of energy that looks and sounds like a buzz saw D=625 int=500

28.KikouHa-Standard energy wave blasts D=350 int=150

29.Kakusan Kikou Ha-A very slow-moving ball of energy that can break into several parts and hits numerous targets D=550 int=325

30.Kochikara Ha-A blast energy shot from the mouth D=525 int=375

31.Double KikouHa-A double blast of energy from both of the assailant's hands D=600 int=425

32.Yubisaki no -A single blast of energy shot from the fingertips D=375 int=100

33.Kikouhou- target opponent with a triangle formed by his hands. Then you let out triangular kia blasts D=470 int=210

34.Ki no Tsurugi-Form a long sword composed of kia D=550 int=320

35.Ki Barrier-The user forms an impenetrable barrier of ki around them.(only 1 a fight)(lasts 4 turns)int=600

36.Garlic Gun- It's similar in appearance to the Kame Hame Ha, and the energy for the attack is even gathered in a similar fashion D=650 int=345

37.Crusher Ball- It's a ball of energy gathered in one hand, then flung at the opponent D=450 int=165

38.Saikou Waza- A blast of energy fired from his mouth D=625 int=315

39.Jibaku-A powerful suicide explosion.(use your pl as an attack and the amount of pl you have is used as the attack) int=420

40.DoDonPa-A huge energy blast fired at the opponent through the arm D=420 int=220

41.Souki Dan- The Souki Dan is a basketball sized ball of energy D=560 int=325

42.Time Stop- By holding his breath he can freeze time and run around doing as he pleases.(only 1 a battle)(lasts 2 turns)int=280

43.Solare Flare-The user gathers up energy from the sun then blinds his opponent with the suns rays(only 1 time a battle)(lasts 3 turns)int=420

44.Tsu no Beam -A blast of electricity shot from Piccolo's antennae D=430 int=265

45.Electric Blast Attack-A quick one handed blast of electricity D=540 int=235

46.8 Fists-The user moves their arms up and down very fast making it appear that they have eight arms. The attack itself is fairly useful because it's confusing and the user actually hits the victim eight times in what appears to be one swing (opponent looses 1 turn)D=600 int=275

47.Power Ball-This is the ball of energy that helps a Saiya-jin transform into the Oozaru state. The ball explodes in mid-air and the gasses inside the ball mix with the atmosphere producing a large amount of Brute Waves. The gasses stay together for about 90 minutes, then they diffuse, and the Saiya-jin must use the attack again int=300

48.Special beam cannon- beam itself resembles a screw. There is a straight beam, surrounded by a spiral of energy D=730 int=400

49.Makousen-A magic energy blast shot from the hand D=650 int=420

50.Dragon uppercut-User does and upper cut the looks like a dragon to his opponent.D=610 int=395

51.Kaiouken: gives a boost of 3,000pl,after 3 turns, the user loses 5,000pl(for that battle).Must have at least 15,000pl to

52.Kaiouken x2: gives a boost of 4,000pl, after 3 turns, the user loses 6,000pl(for that battle). Must have at least 25,000pl to,000

53.Kaiouken x3: gives a boost of 5,000pl, after 3 turns, the user loses 7,000pl(for that battle). Must have at least 35,000pl to use. int=2,000

54.Kaiouken x4: gives a boost of 7,000pl, after& 3 turns, the user loses 10,000pl. During those& 3 turns, each Kamehameha does 2,000d. Must have at least 50,000pl to,000

57.Final Flash: the user spreads his arms horizontal to the ground with palms facing outward. Then the hands are brought together creating a large beam. d=695 int=500

58.Scattershot: many energy balls are shot from the hand and surround the opponent. Then they are all guided towards the enemy and create a large explosion. d=750 int=800

59.Masenkou: the user crosses his hands over his head. Then the user brings the hands forward and shoots a big beam. d=600 int=400

60.Fusion dance:two people must now this ability to be able to use it.The two peoples pl's are combined to make a new character which one person controlls.d=xxx int=700

No Right Click

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