Androids the Mechanical Monsters
These are prototype rules, I plan to modify them in the future after some testing. Androids are artificial people usually created to protect or destroy something. There are two kinds of androids, Absorption and Power Core. Absorption Androids have to drain power from their enemies to sustain themselves and power up. Power Core androids cannot power up, but their power recharges while they rest. Androids can install Power Modules to increase their maximum power limit. Androids can either be created by a scientist on Earth or can be created by Aliens. If the Android was made by Dr. Gero, his must be numbered above #20, after all, androids #1-#20 have all been in DBZ at one point.
General Rules
- Every Power Module installed allows the android to increase his power level up to another 1000000. (An android with three Modules can raise his P.Level to maximum of 3000000, this requires EXP of course)
- Defense can be increased at 1 exp/1.5 Defense
- Androids cannot be sensed or detected by a scouter
- Senzu beans do not work on androids
- All androids start with one Power Module
Absorption Androids
- Cannot Power Up
- Absorbing a Ki Blast: The android must beat his opponents Power roll with a Fight roll, if successfull the android absorbs the amount of power put into the blast
- To drain an enemy: After a successful hit the android must beat his opponent in a Physical roll, he then drains 1d6x1000 per turn for every Power Module the android has. If the victim beats the androids Physical roll or causes Knock Back, the draining stops and the android has to grab him again to continue
- Do not look like normal humans
Power Core Androids
- Cannot Power Up
- Recharge 1d6x1000 power per Module per turn
- Body repairs damage at 1d6x100 Hits per turn
- Usually look like normal humans