| These are the rules for the guild. This page spares me from the trouble of explaining the rules to everyone individually, so instead, ill just refer you to this page. The rules takes a lot of thought and time to do, because theres a lot to type! So since im taking the time to make this page, i would appreciate if you take the time to read it. |
| Sparring |
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Sparring is very simple and it is the main concept of this guild, however, doing it properly is very important. There are 3 kinds of attacks: physical attacks, ki attacks, and finishers. These attacks all do a certain amount of damage to your opponent when u attack them with these attacks. Your oppnent then subtracts the damage from their power level(pl). Once your oppenents pl is less than or = to the damage that your finisher does, you have the option to finish them with your finisher. This is generally the only time you can use your finisher. You can use it at any time in the spar, but u must charge it for 3 turns and then fire it on the 3rd turn, however, you can only do that once during the entire spar other than when your about to finish them at the end. When you want to use your finisher at the end of the spar, when their pl is lower than your finisher damage, you still have to charge 3 times, but u can do so in one turn because your opponenet is so weak. When you are charging your finisher, it is your opponents job to say ;;finish;; before you fire your finisher or they will die. When you are done with the spar, copy and paste it into an e mail and send it to me.
The Basic format for sparring is as follows: |
| Basic Attacks |
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;;punches in the face for 500;; ;;hit in that example, the physical attack was a punch and the damage done was 500.
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| Ki Attacks |
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;;charges up kamehameha;; ;;fires it for 1,000;; ;;hit in this example, the ki attack was kamehameha, and the damage done was 1,000.
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| Finishers |
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;;powers up "name of finisher";; ;;charges;; ;;charges;; ;;charges;; ;;fires it for "amount of damage";; ;;hit |
| Review |
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| Battles |
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Battles are basically just like spars, but they are intense battles for your life, and the loser dies or must recover their strength by resting for 7 days. During each day, 3 senzu beans must be taken or you will die. If the person rejuvenating is a saiyan, then when they are fully healed, their pl will increase by 25%. The overall raises at the end of the match are increased x 10 for the winner, and x5 for the loser. So if in my rank, for winning a spar i got 1,000 pl, in a battle, it would be 10,000. This kind of fight can not be fought as often as regular spars and must be scheduled, and i must be given a reason for the 2 opponents wanting to battle against each other. If you are battling over a dragonball, then i do not need to be informed. The loser of the battle loses all of their items if the winner decides to take them, along with all of their money. -Note that you cannot use finishers in a battle- |
| Die-ing |
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There are 2 ways to die. You can die by losing a battle, or not saying ;;finish during a spar when your about to die. When you lose or dont say ;;finish, you must do several things to see what happens to you. The first thing you are to do, is type //roll in the aol chatroom you are in, like you would to see who goes first in the spar. After you've rolled, if the sum of the 2 numbers is higher than 6, you are revived instantly. If the sum of the 2 numbers is lower than 6, then you remain dead. If you roll the dice and you end up remaining dead, then next you must be judged by the mighty Enmadaiou(king yema). Roll the dice again as you did the first time, by typing //roll. If the sum of the numbers is higher than 6, then you go to the Spirit World in Heaven, where you can train with kaiousama, after traveling on snake way for 5 days. If the sum of the numbers is lower then 6, then you go to the Spirit World in Hell, where you must remain for 20 days, at which point you will be revived if you can defeat Janenba. You can also train with Janenba here. e mail me with any questions: Brolli |