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The Attacks and Techniques

Here in my guild, certain moves have a certain way you proceed about doing them. This page will explain them.
Ki Attacks

  • These basically consist of any moves you can think of, such as KameHameHA or Big Bang Attack
    Defensive Techniques

  • Block- blocks a physical attack completely and a ki attack by half. Everyone starts with this technique

  • Ki Barrier- blocks physical attacks by half and ki attacks completely. This technique is earned at 50,000 pl

  • Zanzouken- dodges physical attacks and ki attacks completely. If speed training is done, this move can be increased further. This technique is earned at 150,000 pl

  • Ki Absorb- absorbs ki attacks completely which adds the damage to your pl. This technique is learned by training with Dr. Gero

  • Bunkai Teleportation- reflects physical and ki attacks back at your opponent. To use this in battle, just say ;;opens portal;; in place of blocking. This technique is learned by training with Janenba
    Special Techniques

  • Heal- completely restores yours or someone elses pl to max, but you can only do this once a spar or battle. This technique is learned by training with Dende

  • Solar Flare- causes opponent to lose 2 turns if successful. Must type //roll to see if successful. If the sum is higher than 6, the technique is successfully done. This technique is learned by training with Tenshinhan

  • Split Form- Splits you into 3 characters, meaning you can attack 3 times in one turn. When you use this technique, you must divide your pl by 3, and state the pl of each form. Your opponent must now say which form they target, and you must say which form blocks. When one form dies, you are back to normal minus the now dead forms pl and this technique can't be used for the rest of the spar. This technique is learned by training with Tenshinhan

  • Instantaneous Movement- allows you to travel from planet to planet instantly and can also be used to dodge physical, ki attacks, finishers, and to escape battles. This technique is learned by training with the Yardratts

  • Kaiouken- increases attack power by 5,000 per level of kaiouken, x1- x20. When you are done using kaiouken, you take damage equal to # of turns u used kaiouken x level of kaiouken used x 100. This technique can not be used while in super saiyan form. This technique is learned by training with Kaiosama

  • Fusion Dance- allows you to fuse with anyone of the same race, adding your pls together and multiplying them by 2. You and the person you are fusing with must have pls within 200,000 range of each other. This technique is learned After 200,000 pl

  • Super Fusion- allows you to fuse with anyone, adding your pls together and multiplying them by 3. This technique can be performed by anyone with potarra earings. You can get potarra earings by training with Kaioshin

  • Power Sense- reduces search time for dragonballs in each city by half. This can be learned by training with Piccolo
    Power-Ups

  • Basic Power-Up- increases all attacks by half damage. This lasts for 3 turns. Everyone starts with this power up.

  • Advanced Power-Up- increases all attacks x2 damage. This lasts for 3 turns. This can be learned by training with Goku.

  • Super Power-Up- increases all attacks x3 damage. This lasts for 3 turns. This can be learned by training with Saityouruu.

  • Pre-super saiyan Power-Up- increases all attacks x3 damage. This lasts for 5 turns. This can be learned by training with Vegita.

  • Saiyan Spirit Power-Up- increases all attacks x5 damage. This lasts for 3 turns. This can be learned by training with Bardock.

  • Mystic Power-Up- increases all attacks x3 damage. This lasts for the rest of the spar if you choose not to use a transformation. This can be learned by training with Dai Kaioshin.

  • Kyodai Ka- this transformation increases the effectiveness of physical attacks by increasing muscle mass, but decreases speed, meaning zanzouken cannot be used while in this state. This technique increases physical attack damage x3 and ki attack damage x2. This transformation can be learned by training with piccolo
    Combo Attacks

  • Basic Combo- consists of 3 physical attacks. Can use one time per battle or spar. Can learn this by training with Gohan

  • Super Combo- consists of 5 physical attacks and one ki attack. Can use one time per battle or spar. Can learn this by training with SSj2 Gohan

  • Ultra Combo- consists of 7 physical attacks and 2 ki attacks. Can use one time per battle or spar. Can learn this by training with SSj Brolli
    Special Transformations

  • Oozaru- increases physical attacks x10 damage, but you may only attack every other turn. This lasts until opponent destroys the moon you have created or cuts off your tail. For opponent to do so, they must say so when aiming to attack. If that is done, you cannot transform for the rest of the spar or battle. All Saiyans can do this at 25,000 pl, but it can no longer be used after 100,000 pl. This transformation can be done by saiyans earlier than 25,000 pl by typing //roll to see if it is a full moon. After 25,000 pl, you learn to create your own fake moon at any time. It takes 1 turn to throw the fake moon ball, 1 turn to transform, and 1 turn to finish transforming

  • Ultra Super Saiyan- Multiplies all your attacks, ki and physical, x2. Every time you hit your opponent, the power of this increases to the next level, for example, x3, and so on and so on, until x10, where this maxes out. This transformation can not be used once in ssj2 form, and while in this form, zanzouken cannot be used, but your ki barrier blocks all damage, from physical or ki attacks. This technique can be learned only by saiyans by training with Ussj Brolli.

  • Golden Oozaru- works the same way as regular Oozaru, but physical attacks are x20 instead of x10. To use this transformation, you must be in ssj1, ssj2, or ssj3 form before you throw the fake moon ball into the sky. This can not be done when in ssj4 form and can only be done by saiyans. This can be learned by training with Golden Oozaru Goku.