Name: Kajnin Djinn
Age: 22
Weapon: Sword of Illusion
Job: Scientist
Eye Color: green
Hair: white
Height: 6'1"
weight: 120
Birthdate: Revelry 1, Reign
Birthplace: Haven
Bloodtype: O
Special Skill: Master of Illusion
Appearance: Kajnin is exceptionally pale and exceptionally thin, he wears a pair of loose black trousers, knee high black leather boots. His white shirt is buttoned to the collar and is overlain with a black vest and jacket, all accented with gold. He wears a white bow tie, and his flowing black cloak is clasped with a gold chain and lined in white satin.
Background: Born in the city of Haven during the Reign of Disaster, Kajnin has never been outside the city's barrier. His parents were both in the military and both died while outside, trying to fight off a hoarde of the Abysmal from the Astorian plains. Kajnin took to books and study, his physical state fell into decline, but his mind thrived. He found the task of succeeding in his ascension into chemistry to be unsurprisingly simple and has become Haven's leading biochemist.
Strengths: Kajnin is not only Illusion based, but possessor of the both the Illusion Rune and the Illusion Orb. He can create realities within the minds of others as easily as he can unravel their chemical make up. He is rather malign of spirit and enjoys creating the illusion of success around people he disdains. He's also able to create images of entire cities, civilizations or simply walls and can mimic the magic and skills of others simply by creating the illusion of it.
Weaknesses: Physical force and a traumatic fear of the outdoors. Kajnin, though adept at defense, is not a very compitent soldier of onslaught. If attacked, he can defend himself as a master of reflexive action, but launching a counterattack is more or less beyond his physical means. He is also petrified of being outside.
Other: Kajnin's sword, the Sword of Illusion, is the mental image of a longsword, but is completely tangible. He can craft it into whatever devise he needs at the moment, but it is predominantly a sword.
Runes:
Mastered Illusion
Mastered Mime
Special Skills:
Coercion: Using Coercion, Kajnin is able to see into his target's mind though the illusion that he is someone they can place all of their trust within.
Ancestry: This skill surrounds the target in the belief that they are among family and calms and soothes any furied opponent. Ancestry can bypass the effects of even Berserk and lull Kajnin's target into a meditative state.
Guardian Stats
BRINK
Brink is a small white labmouse who's skill, Cosmic Collapse, plays on Doomsday fears of Kajnin's target. She creates the illusion around them that world has finally met it's end to whatever end the victim has imagined.
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