Name: Jinz De'Lamorte
Age: 20
Weapon: quarterstave
Job: assassin
Eye Color: blue
Hair: black
Height: 6'1"
weight: 160
Birthdate: Icebreaker 9, Apocolypse
Birthplace: Enigma
Bloodtype: B
Special Skill: Mind's Eye
Appearance: Wears tan leather trousers with his family's banner tucked into his belt and draping down the right leg and slung over the right shoulder is a belt of numerous pouches. Under his left eye is a tatoo of his family crest.
Background: Born and raised in Enigma, Jinz excels in stealth and subterfuge, by the time you know he's there, it's far too late to do anything about it. His family was one of worker stature in his hometown, desposable to the heirarchy of their society. Returning from a hunt at the age of 12 he and his older brother Zinj found their family ritually slaughtered to appease the forest. Enraged, Zinj's temper flared and he rushed to challenge the tribal leader, dying a slow and agonizing death upon one of the town's hanging racks. Jinz fled to save his own life and first traveled to Isadore, quickly gaining a reputation for his aggressive tendencies and put to work as a loan collector by a miner. He remained there until the age of 15 when he was sent to Ligeia to collect payment for his loanshark employer. Catching the eye of a prominent Ligeian businessman, he was brought before him and hired as an assassin.
Strengths: Any and all forms of stealth, subterfuge and silent movement. Jinz can stop his own heart from beating in order to "play dead" if it'll get him close to his mark. He also has natural skills with illusion based moves, such as "fading", "blurring", "teleporting" and "multiplying". None are real, but in the mind's eye of his opponent they are. He can judge his most effective defense by wandering into the mind of his foe, he can do nothing while there, but he can read through their doubts and fears. The only one of Jinz' illusions that is actually real is his ability to become invisible.
Weaknesses: The natural elements. Jinz's outline will become visible if hit with water, dirt or dust blows around him by wind, and smoke will bend around his form..
Other: Jinz can adapt himself to any kind of terrain or weather within seconds.
Runes:
Mastered Invisibility
Mastered Mock Illusion
Mastered Confuse
Special Skills:
Frenzy: using his physical strength, Jinz unleashes an all out brawl upon his opponent(s), bashing at them and pummelling them senseless.
Mind Bender: Mindbender: relying on his illusion based abilities, Jinz will walk into his foe(s) mind and extract a doubt or fear, then twist the area around them to create the illusion of it.
Guardian Stats:
BRAWN
A demon condemned to live out the rest of his existence within the body of a squirrel, Brawn seems a pushover. He can, however; break the boundaries of his curse when called upon by Jinz, shifting from squirrel to mammoth 9 foot beast in a matter of seconds. His attack is called "Shatter" and with a glare of petrification, freezes Jinz's opponent, then simply shatters them.
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