Although the system is straightforward, it's virtually impossible to compute statistics for creatures, weapons and armor. The situation with spells is much the same. Member of the Talamari and the Order of the Finch may use some spells at reduced cost, depending on the caster's level. Several variables determine the Spell Points required to cast a given spell. Hard numbers are impossible to provide: a mundane weapon in the hands of a Level 20 fighter is much more effective than in the hands of a Level 5 healer.
|
- Melee: Mundane -
| - Other Notes - |
|
Battle Axe
| Large, double-headed axe. Dangerous on both the attack swing and return stroke. Deals great impact damage. |
|
Broadsword
| Basic sword. Useful for slashing attacks. Falls between the long and short sword in length. |
|
Club (Wooden)
| Used for bashing. |
|
Dagger
| Used for stabbing, though make effective missile weapons. |
|
Fine Long Sword
| Noteworthy for its beauty more than its combat effectiveness. |
|
Halberd
| Long pole arm allows a lot of impact damage to be dealt from a distance, but has a slow recovery time. |
|
Hand Axe
| Short blade, used to cleave enemies. |
|
Iron Great Sword
| Large sword, can deal tremendous damage. Because of its size and weight, only the strongest can weild it easily. |
|
Long Sword
| Standard weapon, useful against most creatures. |
|
Mace
| Basically a club encased in metal, can bash foes into sumbission. However, many creatures can resist its effects. |
|
Orchish Mace
| This version comes with an oversized head, rendering it difficult to wield properly. |
|
Orchish Reaver
| Another weapon of Orchish design, the reaver is a heavy, short sword with a serrated blade. |
|
Rock/Stone
| Used as a last resort in melee combat! Also can be hurled as a missle weapon. |
|
Rusty Knife
| Used as a last resort in melee combat! Also can be hurled as a missle weapon. |
|
Short Sword
| Useful for both stabbing and slashing. Falls between the dagger and the broadsword in length. |
|
Spiked Mace
| The spikes attached to the head of this mace add piercing damage to the blunt damage of a regular mace. |
|
War Hammer
| A huge hammer swung like a club, the war hammer is heavy and causes a lot of damage when it makes contact. |
|
- Melee: Magical -
| - Other Notes - |
|
Backbiter
| A normal long sword with special properties, especially in the hands of a thief. Using it to strike from behind drains an additional 25 Hit points and 25 Spell points from the enemy. |
|
Bone Great Sword
| Half of this sword's strikes release bone chips that inflick additional damage. |
|
Crescent Razor
| Little more than a sharpened wedge of shell with spikes at either end, this weapon can easily cut through virtually anything. When you use this weapon, the opponent's protection will be reduced to zero.This weapon has a very quick recovery rate. |
|
Dracoid Ornamental Dagger
| Each hit with this dagger causes damage and drains Spell points from the victim. |
|
Emeral Dagger
| You can use this like a regular dagger, but one strike of four influcts a Lesser Poison. A favorite weapoin of Thieves. |
|
Gauntlets of Striking
| These large gloves take place of a traditional melee weapon- allows for more powerful attacks, stunning those enemies vulnerable to stunning damage. |
|
Great Axe Blizard
| Each blow from this massive axe has a 25% chance of freezing its target solid for a short time. |
|
Great Sword Darkstorm
| In addition to inflicting damage, each strike of this huge blade transfers Hit points and Spell points of your foe over to youself. |
|
Great Sword Firestorm
| This large sword has a 50% chance of bringing down a a firestorm on enemies. |
|
Halberd Bastion
| If used in conjunction with the Shield Bastion, this weapon surrounds you with defensive spikes to damage enemies, and raises your Protection by 25%. |
|
Jade Dagger
| Each Strike of this more powerful Emerald Dagger has a 50% chance of inflicting a Lesser Poison. |
|
Long Sword Prism
| Each hit has a 25% chance of releasing a blinding pulse that stuns enemies.Outdoors, this increases to a 75% chance. |
|
Reaver of the Great Orc
| Only the strongest characters can wield this huge weapon (with use of a champion stone or Guantlets of Might). In conjunction with the strength of the user the damage dealt can be tremendous. |
|
Silver Fang
| Touching the Silver Fang Hilt to the Shining Path results in this sharp, deadly sword. Each strike permanetnly reduces 1 to 5 of your enemies' Hit points. |
|
Staff of Healing
| Equip this staff to halt your Spell point recovery and quadruple your Hit point recovery. When joined to the Heart of Sunrise (from the Dragon City, via the final Order of the Finch Quest), you become virtually invincible. The staff appears to sap magical energy from the wielder and use it to restore your health. |
|
Thohan's Great Sword
| Useing it negates 50% of all physical damage you'd otherwise suffer, plus, you recover Hit points at twice the normal rate. Each successful strike has a 10% chance of calling a Lightning Storm; strikes that don't call a storm will drain Hit points and Spell points from their targets. Also, at anytime you fall below one-fourth of your total normal Hit Points, the sword summons a Large Imp to fight on your behalf. |
|
War Axe Traitor
| A very powerful weapon that does vast amounts of damage to your enemies with each stroke- and you'll feel the same damage from the return stroke unless you are wearing Bracers of Valor. |
|
- Ranged:
Mundane-
| - Other Notes - |
|
Dagger
| Makes a highly effective missile weapon, though you must keep an inventory slot open, which will hold 10 daggers. |
|
Heavy Crossbow
| Used to puncture the armor of distant foes. |
|
Light Crossbow
| Less powerful than the Heavy version, but easier to wield and quicker to reload. |
|
Longbow
| This basic bow us useful for killing distant enemies, has an incredable range. |
|
Rock/Stone
| Can be hurled as a missle weapon. |
|
- Ranged: Magical
-
| - Other Notes - |
|
Axe of the Long Arm
| After you hurl this magical axe at an enemy, it returns to your hand. Place in melee slot and leave missile slot empty. |
|
Boom Stick
| When fired, it releases a cloud of deadly pellets, somewhat like a shotgun. Long recovery time, yet considerable damage. Armor and protective magics offer no defense against its might. |
|
Crossbow Myriad
| Releases a trio of bolts, and each bolt releases a Chain Spark, inflicting more damage to nearby emenies. |
|
Dagger of Light
| This missile weapon creates daggers of light per charge. Place in the melee slot, and leave missile slot empty. |
|
Dagger of the Empty Hand
| This dagger returns to you when hurled as a missile weapon. Works best on fleshy foe. Place in the melee slot, and leave missile slot empty. |
|
Dark Bow
| Releases a sphere of darkness that drains target of both Hit points and Spell points and transfers them to you. |
|
Earth Staff
| First causes a small Earth tremor to shake up the opposition. Then it releases four to six miniature flying Earth elements that attack your enemy. Acts as a normal staff in melee combat. |
|
Greatbow Shard
| Launches shards of ice instead of arrows. Each shart shatters on target, causing additional damage. |
|
Greatbow Shift
| Alters attack (fireball/lightning/arrows) depending on foe's vunerability, otherwise, it will shot a normal arrow. |
|
Noble Valkyrie Crossbow
| This heavy crossbow launches a spray of fireballs. |
|
Plasma Staff
| Shoots three simultaneous Lesser Plasma Bolts at foes. Acts as a normal staff in melee combat. |
|
Shard Staff
| The ice missiles this staff fires can track your enemies to guarantee a strike. Acts as a normal staff in melee combat. |
|
Spirit Staff
| Creates a small cluster of angels who seek your enemies and slay them. Acts as a normal staff in melee combat. |
|
Stroke Dagger
| This dagger glows in the dark and when you throw it towards an enemy, the dagger changes into an effective bolt of lightning. |
|
Twin Bow
| Fires two normal arrows, one after another, in the same line. |
|
Valkyrie Crossbow
| A smaller Noble Valkyrie, launches a single fireball at target. |
|
Vulcan Staff
| Creates a small group of Fire elementals to fight for you. Acts as a normal staff in melee combat. |
Even something as simple as a pair of leather gloves can prevent some damage and deflect attacks. It's vital to keep yourself safe and prevent your enemies from slicing you into ribbons.
|
- Armor: Mundane
-
| - Other Notes - |
|
Chainmail Gloves
| Consists of rings tightly linked to create a metal "fabric." Protects hands and wrists. |
|
Chainmail Shirt
| Consists of rings tightly linked to create a metal "fabric." Protects the chest, stomach, back, and arms. |
|
Field Platemail
| This fine metal armor will deflect numerous enemy attacks. Its great weight, size, and cost reflect its effectiveness. |
|
Fine Bracers
| Worn on the wrists, bracers will deflect enemy attacks. |
|
Fine Leather Armor
| More ornamental than effective, and looks quite a bit better than it functions as protection. |
|
Fine Leather Buckler
| Small tanned-leather shield that can deflect some attacks, but offers little in the way of protection. |
|
Full Platemail
| This armor is the best defense you can buy short of magical armor. It covers the entire body in thick metal plates, protecting agaisnt attack from every angle. |
|
Iron Shield
| This huge metal shield is durable and effective, and will protect the user against many attacks. |
|
Leather Armor
| Armor made from cured and tanned animal hides is light but affords little protection. |
|
Leather Buckler
| This small hide shield will deflect some attacks. |
|
Leather Gloves
| These common gloves fit tightly to protect the hands. |
|
Platemail Bracers
| These wrist coverings made of high-quality metal deflect blows effectively. |
|
Platemail Breastplate
| Unlike full platemail, this heavy, durable piece of metal armor covers only the torso. |
|
Spiked Iron Shield
| This heavy, spiked shield inflicts 10 extra points of damage for each successful melee attack. |
|
Studded Leather Armor
| The metal studs on this suit of leather armor will deflect some attacks. |
|
Wooden Shield
| Although it's less effective than a metal shield, this shield offers a low-cost alternative to leather. |
|
- Armor: Magical
-
| - Other Notes - |
|
Bracers of Valor
| Wear these when you use the massive War Axe Traitor, or you'll risk damaging yourself as much as the enemy. |
|
Cocos Cap
| When equipped, you'll hear strange mumblings and laughter. If you remain inactive for several seconds, you'll fall asleep briefly, and when you awaken, your Hit points and Spell points will be restored. |
|
Coward's Shield
| When equipped, your Might and Protection scores instantly drop to zero- but you're also rendered invisible (if you attack, you become visible for 10 seconds). Not all creatures are fooled by invisibility. |
|
Death Stroke Shield
| Has a 50% chance of completely negating otherwise leathal attacks (that would have killed you) and preventing any damage. |
|
DragonFire Bracers
| If you're attacked in melee combat, the armor bursts into flame, inflicting Ancient Fire damage on you and opponents. If equipped with the DragonScale Armor and Gauntlets, then you'll be immune to the fire damage. (They tend to combust around people too.) |
|
DragonScale Armor
| Made from scales of ancient dragons, this aromor provides some protection against Ancient Magic attacks and spells. The armor protects against 75% of fire damage inflicted by the DragonFire Bracers. |
|
DragonScale Guantlets
| The DragonScale Armor, these guantlets afford some protection against Ancient Magic, and prevents 25% of the fire damage inflicted by the DragonFire Bracers. |
|
Fire Shield
| This shield provides additional protection against fire and heat-based attacks, but renders you vulnerable to cold and freezing damage. |
|
Gargoyle Bracers
| Wearing these bracers reduces the mana cost of casing all Summoning Spell by 25%. |
|
Gauntlets of Might
| These powerful metal gloves confer tremendous strength, increasing your Might Blow skill by 5 levels. For characters without this skill, wearing Guantlets of Might allows for Mighty Blow at the fifth level of ability. |
|
Guantlets of Speed
| Equipping these guantlets increases speed of movement and speed attacks by 25%. |
|
Mana Bracers
| Wearing mana Bracers reduces your Hit points by 25% of your normal maximum, and increases your Spell points by a corresponding 25%. |
|
Obsidian Chainmail
| Effective aromor in general, this fine suit of carefully crafted stone links affords significant protection against electrical attacks. |
|
Reflective Platemail
| Though reletively ineffective against physical attacks, it reflects magical attacks back to the caster, even your own Chain Spark spells! |
|
Shield Bastion
| This magical shield creates a set of iron pikes along the top of the screen to augment your defenses. Use it with the Halberd Bastion increases its defensive properties by 25%. |
|
Soft Leather Armor
| This otherwise normal suit of leather armor has been treated with a substance that renders the wearer immune to acid and acid-based attacks. The strange unguent also makes the armor soft and pliable. |
|
Stone Bracers
| Reduces your armor protection when equipped, but renders you immune to all Lesser and Greater Poisons |
|
- Spell Devices -
| - Protective/Magical Properties - |
|
(In)Active Portal Base
| Found by clicking on ground around a portal. It is a square that says "Not Yet" and seems to serve no purpose in the game. |
|
Ancient's Stone
| Breaking one of these old, powerful rocks imbunes you with the ability to cast a single spell of Ancient Magic. |
|
Barracks Key
| Often carried by city guards, this key can be used to access certain restricted areas around Gladstone. Click on an appropriate receptacle to use. |
|
Cat Ring
| Halves the damage you suffer from a fall- does not enable you to fall farther. |
|
Colim's Amulet
| Provides limited protection against magic attacks- and complete protection against draining attacks. |
|
Dragons Blood
| Throw this vile of blood from an ancient dragon as you would a grenade. It will sit where it lands and explode in 5 seconds. |
|
Dragon Gem
| Proveides limited protection against physical attacks. |
|
Drakelord Gem
| Big brother to the Dragon Gem, wearing it as an amulet affords you even greater protection against physical attacks. In addition to affording the wearer a massive increase in overall protection, this relic reduces all damage done Ancient Magic by half, and also makes him immune to most types of poison. |
|
Fire Crystal
| Casts a deadly fireball, has one or multiple charges. Can be recharged at the Talamari. |
|
Greater Bezoar Ring
| Protects you from the effects of all Poisons. |
|
Guardian Orb
| Creates a magical sword that strikes your opponent before disappearing. |
|
Healing Scroll
| Restores up to 50 Hit points. |
|
Heart of Sunrise
| Found beneath the Dragon City during an Order of the Finch Quest. It is apowerful healing device which can be combined with the Earth Staff to create a weapon which makes you become virtually invincible. Before you can use it, you must charge it with power. This ancient Dragon artifact channels the light of the sun into energy. When equipped, hit points regenerate at 4 times their normal rate. |
|
Heartstone
| Use this item to rreverse a Familiar's death. |
|
Ice Seed
| Creates a group if ice stalagmites in front of you- useful to use as a blockade. |
|
Iron Rod
| When equipped, it renders you immune to electrical damage. |
|
Ivory Chip
| Each equipped will increase your net mana pool by 5 points. |
|
Jeweled Scarab
| Protects you from the effects of Ancient Magic. |
|
Kelens Ring
| Imparts an effective melee attack on the unarmed wearer, rendering all bare-haned attacks equal to those of tiger paws. |
|
Kierans Circlet
| A headband that provides magical protection as armor would- you cannot wear it with actual body armor on. |
|
Large Flashbot
| Click right on it to throw the flashpot. Then click right on the trigger to detonate the pot. |
|
Lesser Bezoar Ring
| Protects you from the effects of Lesser Poison. |
|
Lifestone
| Use this to recover all lost Hit points instantly. They can also be used to resurrect a dead Familiar. |
|
Lightning Crystal
| Hurls out a lightning bolt, has one or multiple charges. Can be recharged at the Talamari. |
|
Lorestone
| Use this over any one item in your inventory to learn more about it. |
|
Manastone
| Instantly restores all lost Mana points. |
|
Mask of Shadows
| When worn, the user will remain invisible as long as he stays motionless. |
|
Quicksilver
| Apply this substance, which comes in a small clear pot, to any melee weapon to add permenantly add 10 points to its Might. You can only add one coat per weapon. |
|
Ring of DrakeFire
| Turns your spark spells into FireSpark spells; if worn with all three Dragon Armor pieces, you can cast the Fire spells at half the mana cost. |
|
Ring of Reflection
| This ring reflects half the spells cast at you back to the casters. |
|
Ring of Regeneration
| Wearing this will allow you to recover Hit points more rapidly. If you die from a mortal blow, the ring will resurrect you (and destory itself in the process). |
|
Scavenger Eyes
| Thow these yes, taken from the bodies of Scavengers in the Ruloi Homeworld, as you would grenades. |
|
Small Flashpot
| Click right on it to throw the flashpot. Then click right on the trigger to detonate the pot. |
|
Stone Cube
| Creates a series of stone stalagmites in front of you- useful to use as a blockade. |
|
Stone of the Cobra
| Amulet increases the rate at which you can attack by 50% for both melee and ranged attacks. |
|
Storm Crystal
| Calls down a rain of lightning bolt, has one or multiple charges. Can be recharged at the Talamari. |
|
Stroke Dagger
| When use use it from your inventory or as a missile weapon, it becomes a triple-strength lightning bolt. |
|
Valkyrie Charm
| Adds to your Protection and Might points. |
|
Warstone
| Equip this item to increase your maximum Hit points by 25%. |
|
- Special Items -
| - Location/Use - |
|
Bottle of Wine
| In the Underworld Hotel Cellar. Give it to the Organist so he can accept your sheet music. |
|
Brass Clock Key
| There are two- one given to you before you enter the portal to the Underworld, and one you'll find in one of Upper Level rooms in the Underworld Hotel. "Time has no meaning," you hear frequently, therefore, the clocks are not used to tell time. Use one to wind-up the ballroom clock (which will call the Organist) and use the other on the clock in the Attic to free the trapped souls. |
|
Chesara's Medallion
| A weathered medallion used to unlock the abandoned barracks in the White Tower's stained glass window room. |
|
Crystal Device
| Given to you by Sioned to take a magical sample of a portal and a shard piece as Quests for the Mages Guild. |
|
Dock Key
| Given to you by the Iron Guild as part of your first Quest- to clear the Docks of the Rat creatures. |
|
Dragon Claw Statuette
| Given to you by the Order of the Finch Finch as part of our third Quest- to find the Heat of Sunrise in the Volcanic Caves. |
|
Draracle's Sigil
| You find this with the help of the Draracle. Touching it to each mirror shard you find will transport it, and you, back to the Shining Path. |
|
Empty Jar/Jar of Oil
| This wide mouthed jar can be used to store lamp oil. Becomes a Jar of Oil once it is filled will oil. |
|
Gems
| Red, Blue, Green and Violet. These four gems are found in the White Tower, and placing them in thier proper locations will arm the Stark Traps and reveal access to treasure rooms. |
|
Mechanical Eye
| Found on a body in the NOD Base in the Shattered Desert- used to open a certain door. |
|
Head
| The gritty soil ground into the hair and stump of this gristly parcel may offer some indication as to whom it belongs to. Someone missing one of these would probably want it back. Soon. |
|
King's Pardon
| You must steal the King's Pardon off of a guard as a Quest from the Baccanal. |
|
King's Writ
| A decree given to you from your Uncle, King Richard, giving you full access to the resources of the Keep and it's armies. Take this writ to Jeron for assistance. |
|
Perfumed Scarf
| A colorful scarf woven of fine silk. The distinct perfume of Dame Legrey clearly marks this fine scarf as hers. Give it to the Bounty Hunter in the Blue Deer Inn and he will take care of her. Finding it is the hard part- maybe grab it off her while she is yelling at you. |
|
Peter's Note
| This simple note is marked with the seal of Dame Carmen LeGrey, your step mother. Get it from Peter while you visit her house. |
|
Ruloi Hand
| You find two after killing some Ruloi Warriors. They are used to reveal the last two regeneration chambers and to open the portals to the Ruloi collective. |
|
Seal
| This simple device radiates a powerful aura Ancient Magic. Involved in the forging of the Shining Path long ago, this Seal must be used to reforge the mirror in the present. |
|
Sheet of Music
| Found on a book case in the Underworld Hotel. Give it to the Organist so he can play, which will cause the dancers to reveal the entrance to the Attic. |
|
Toy Sword
| You must retrieve this as part of an Iron Ring Quest. If you equip it and use it, it will break causing you to fail the Quest. |
|
White Tower Key
| Until very recently possessed by the Barbarian Queen Jacinda, this key can be used to open the inner vault of the White Tower. |
These are items that can be consumed or serve as alchemial recipe items.
Some cure hunger, and some have their own special properties. (Note: many ingredients
can also be found in the Ruloi Temple).
|
- Item -
| - Uses - | - Location of Origin - |
|
Aloe Biscuit
| Heals health points, restores hunger bar | Found in various locations |
|
Aloe Leaf/Cave Aloe
| Heals 5 health points, restores hunger bar | Grows on bushes in Gladstone woods/Draracle's caves |
|
Amber
| Has no effect by itself | In the Volcanic caves |
|
Bag of Rations
| Restores hunger bar | Found in various locations |
|
Bag of Rotted Meat
| Restores hunger bar, at the cost of possible Lesser Poisoning | Found in various locations |
|
Barbequed Stark
| Restores hunger bar | On the corpse of Starks, in the White Tower |
|
Black Lichen
| Heals 20 health points, restores hunger bar | Grows from water in the Gladstone sewers and by the Docks |
|
Blood Aloe
| Converts 10% of your Mana points into Hit points, restores hunger bar | In the Underworld graveyard |
|
Bon-Bon
| Restores hunger bar | In the White Tower |
|
Brook Flounder
| Causes an eye to temporarily grow in the back of your head, restores hunger bar | Found at the Lower Gladstone Docks |
|
Dragon Meat
| Restores hunger bar | On the corpse of Fire Drakes, in the Volcanic Caves |
|
Dreamshard
| Has no effect by itself; serve as keys in the Ruloi Temple | On the walls in the egg chambers in the Ruloi home world |
|
Geldenberry
| Heals 10 health points, restores hunger bar | In the Gladstone Woods |
|
Gorgonite Nodules
| Has no effect by itself | In the Volcanic caves |
|
Hot Bead
| Has no effect by itself | In the Shattered Desert |
|
Hound's Heart
| Creates a portal in which a random item will come out of | On the corpse of Rift Hounds |
|
Ice Seed
| Creates an ice wall | In the Frozen Wastes |
|
Ice Shard
| Has no effect by itself | In the Frozen Wastes |
|
Ironwood Sap
| Has no effect by itself | Found by striking gray-barked trees in Gladstone Woods |
|
Lamplight Eggs
| Grants you low-light vision for 1 minute | Found in the Hopper caverns |
|
Magnesium Stone
| Creates a shimmering beacon-like light for 5 seconds | In the Volcanic caves |
|
Mana Leech
| Restores 10 Mana points, but causes poisoning | In the Ruloi Homeworld |
|
Mandrake Root
| Causes you to fall asleep for a five seconds: while under, your protection is reduced to zero! However, you regenerate 20 magic points and 40 health points | In the Underworld graveyard |
|
Mugwort
| Has no effect by itself | Grows in around the portal to the Underworld in the Gladstone Woods |
|
Mushroom Rot
| Has no effect by itself | In the Ruloi Homeworld |
|
Pork Chop
| Restores hunger bar | On the corpse of Boar, in the Gladstone Woods |
|
Rainbow Sulfite
| Restores some Mana points | In the Ruloi Temple |
|
Rat Meat
| Restores hunger bar | On the corpse of all types of rats |
|
Sandcrust
| Has no effect by itself | In the Volcanic caves |
|
Silverleaf
| Restores 5 Mana points | Grows in pots in the Underworld Hotel |
|
Spider Silk
| Restores 5 Health points | On the cropse of any spider |
|
Swampblack Root
| Restores hunger bar | In the Underworld hedge maze |
|
Tar Crystals
| Has no effect by itself | Found around bubbling tar pools in the Frozen Wastes |
|
Tiger Meat
| Restores hunger bar | On the corpse of Cerberus Tigers, in the Frozen Wastes |
|
Vel's Fruit
| Nullifies the effect of Lesser and Greater Poison | In the Gladstone Woods & Keep |
|
Venom Sac
| Poisonous if ingested | On the corpse of Hoppers |
|
Waterspark Leaf
| Restores hunger bar | Grows around portals in the Gladstone Woods |
When some are Alchemial Ingredients are combined with others, they yield
a much more powerful, magical combination. Click on the desired combined item,
in the Alchemy pages of your Journal, to create the item (Note, you need the
recepie items of the desired combination in your inventory inorder to be able
to combine them).
|
Acid Sac
|
=
|
Tar Crystals + Lamplight Eggs
| Throw on a foe in combat to reduce their Hit points/Combat points by 25% for fifteen seconds |
|
Arrant Prac
|
=
|
An unseccessful combination of items
| Arrant means completely and totally such, and Prac is an anagram for Crap |
|
Champion Stone
|
=
|
Amber + Ironwood Sap
| Temporarily increases might by +20; lets you use the Reaver of the Great Orc (only one can be used at a time) |
|
Death Sac
|
=
|
Tar Crystals + Venum Sac
| Apply to your blade to adds Greater poison (click onto weapon circle) and will travel to new weapons equipped |
|
Flintskin
|
=
|
Dreamshard + Gorgonite Nodules + Magnesium Stone
| Temporarily hardens the skin to offer protection |
|
Force Pod
|
=
|
Poison Paint + War Cluster
| Like Ancient Stones, allows access to Ancient Magic |
|
Gummy Pod
|
=
|
Geldenberry + Swampblack Root + Tar Crystal
| Causes your feet to temporarily be sticky- helpful when walking over icy areas. |
|
Life Leech
|
=
|
Ice Shard + Ironwood Sap + Swampblack Root
| Upon using this foil, it will sap 10% of the nearby creature's health. Then, get the foil and eat it to get the mana. |
|
Mana Cluster
|
=
|
Aloe + Mugwort + Silverleaf
| After using this, the next Non-Ancient spell you cast won't cost you any mana points, you can do multiple charges of this item. |
|
Mana Foil
|
=
|
Rainbow Sulfite + Silverleaf
| Restores 50 points of your magical energy |
|
Mana Mask
|
=
|
Black Lichen + Blood Aloe + Sandcrust
| Upon eating this, your mana will drain, point per point, but all enemies will think you're a 'friendly' creature. This works as long as you have enough mana or do not make any offensive moves. |
|
Mana Pod
|
=
|
Dreamshard + Silverleaf
| Upon using the pod, your mana will regenerate extremely quick for a short period of time. Use it to launch a massive storm of spells. |
|
Mimic Stone
|
=
|
Brook Flounder + Hot Bead + Hound's Heart + Waterspark
Leaf
| Right-click it on another item to duplicate it. Save it for very expensive or powerful items. |
|
Mind Cluster
|
=
|
Gorgonite Nodules + Rainbow Sulfites
| Momentarily reveals the entire automap of your current level- even secret areas |
|
Oculus Pod
|
=
|
Blood Aloe + Brook Flounder + Dreamshard
| Use it to create a small traveling eye that floats ahead of you, scouting the area. |
|
Phial of Transfer
|
=
|
Geldenberry+ Mana Leech + Mugwort
| Upon using this phial, it will take half of your Hit points, cut that amount in half again and covert it to Mana points. |
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Poison Paint
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Lamplight Eggs + Venom Sac
| Apply to your blade to adds Lesser poison (click onto weapon circle) and will travel to new weapons equipped |
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Pyra Pod
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Mandrake Root + Tar Crystals
| Turns Spark group into Fireball group for two minutes |
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Shimmerfoil
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Magnesium Stone + Mushroom Rot
| Place the shimmerfoil on the floor. When an enemy walks over it, it will explode and a greater light source will be created. |
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Soulmeat
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Aloe + Ice Shard + Sandcrust
| Gives you full health and removes all poison |
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Stone of the Gorgon
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Black Lichin + Gorgonite Nodules
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Throw this stone at a creature. If it hits, the creature will be petrified. |
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Summoning Stone
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Hot Bead + Hound's Heart + Mandrake Root + Waterspark
Leaf
| Will summon a Rift Hound to attack for you. When finished, it will turn on you! |
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Vortex Foil
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Mana Leech + Mushroom Rot + Silverleaf
| Upon using this foil, it will sap 10% of the nearby creature's mana. Then, get the foil and eat it to get the mana |
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War Cluster
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Amber + Venom Sac
| Increases your Hit Points by 20% for one minute; you'll die if it wears off while you're close to death |