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Lands of Lore III

Your guide to Skills, Guilds and Familiars


There are general skills you will own your own (they are listed at the bottom of the page); you begin the game with the Basic Skills and acquire the Advanced Skills once you reach a certain level. The other skills you acquire will come to you after you join a Guild. Guilds are the learning centers of Gladstone. Each guild teaches certain skills that will benefit you in your quests. They also have great shops. Each guild have its own initial membership requirements, and also have different layers of membership, each layer grating additional skills and options, but requiring additional tasks- see the very bottom of the Walkthrough for Quest details.

You can join as many guilds as you like; however, as you gain experience it will be split among all the guilds that you are a member of. If you decide to join only one guild, you will receive an experience bonus and your skill levels will increase more rapidly (since it is not being split among several guilds). So it's best to join one Guild, reach a certain level, then join your next Guild, so it won't take as long to increase your skill levels.

Each guild also offers a familiar, a sort of side kick. They assist you in your travels throughout the Lands. Each Familiar has their own set of skills and abilities. It's best to accept a familiar from a Guild that you are not apart of, this way your familiar can aid you with skills that you lack. Once you accept a familiar, you cannot give it back, so choose wisely.

There are 3 official guilds in Upper Gladstone, and 1 unofficial guild in the Gladstone Sewers:


The Iron Ring: Warriors Guild

This is the Warriors Guild- if you don't like using magic, this is the guild of your choice. The Iron Ring is responsible for maintaining the Gladstone Guard. It is the primary source for armor and weapons in Gladstone. It has also been able to keep a strong hold on the distribution of weapons in the kingdom by requiring Guild membership from potential buyers. The Warriors Guild is clearly the organization with the largest body of membership in Gladstone. Most members are either guards, member of the army, or mercenaries. The Warriors Guild members are the strongest weapon users in Gladstone.

Guild Rankings & Abilities:

  1. Crown Servant:
    Mighty Blow. You can open chests, doors and other things with your fist. If you fight with your bare hands, your damage will be doubled.

  2. Aide de Camp:
    Marksmanship. You can open a frame on the screen that allows you to zoom on the cursor's position

  3. Grand Blade:
    Rapid Strike. The time you need to strike again with your weapon will be reduced.

Guild Features:

  • Sparring/Training (non-lethal combat trainer)
  • The Gauntlet (non-lethal obstacle course/trainer)

    Familiar Offered: Iron Golem
    Lig is very nice but quite dumb. He's not very talkative, but he's a very strong massive floating shell of armor. He can:

  • identify weapons & armor
  • hunt for food
  • identify creatures
  • attack and protect
  • collect items
  • bash open locked doors and chests


    The Talamari- Mages Guild:

    Magic is the word here. They offer some powerful spells that allow you to take out enemies from distance without having to worry about getting close to them. Although possessing the least number of members, the Talamari is by far the most powerful and influential Guild in Gladstone. Headed by the Mystic Dawn, the Talamari was teh first Guild established after the Dark Amy wars. The Mages Guild is the primary source for Grimores and scrolls in Gladstone. Members of the Mages Guild are without dispute the best spell casters in Gladstone.

    Guild Rankings & Abilities:

    1. Court Apprentice:
      Arcane Lore. Reduces the Mana cost of using offensive spells. If you get more experience, the costs will be reduced more and more.

    2. Court Wizard:
      Identify. You can get more information on objects.

    3. Crown Wizard:
      Mana Tap. You can tap mana from the environment to restore your own mana pool.

    Guild Features:

  • Recharging station (for Fire, Lightning, Storm, and other Crystals)

    Familiar Offered: Homunculus
    Griselda is a small, sexy, winged gargoyle. Though not strong, she's very smart and makes it clear through her biting wit and sarcasm that she does not like you. She can:

  • gather items needed for pharmacopeia recipes
  • transfer mana to you
  • identify objects
  • protect you with a Shield spell
  • defend you with a FireSpark spell
  • collect items


    Order of the Finch: Clerics Guild

    The Cleric has a strict code. You may not kill and you must respect the laws of the Guild. This is the healing guild, you will be able to heal and protect yourself. The Order of the Finch has existed as a monastic order in the Lands for centuries. Some suspect that they, in fact, founded the monarchy of Gladstone itself. Their tenants focus on freedom of though and responsibility of action. Their healing and restorative talents are unmatched in the Lands. The Cleric Guild members are excellent healers, and although they are not as strong as the others are in either weaponry or spell casting, the Clerics Guild is considered to be the most well rounded.

    Guild Rankings & Abilities:

    1. Acolyte:
      Spirit Lore. Reduces the Mana cost of using defensive spells. If you get more experience, the costs will be reduced more and more.
      Herb Lore. This ability allows you to immediately identify pharmacopeias items and combinations.

    2. Seeker:
      Holy Strike. Allows you to deal double damage to unholy creatures.

    3. Finch:
      Restore Familiar. Lets your familiar revive. You can also use a Lifestone or a Dragonheart to do this.

    Guild Features:

  • Alter of Strength (adds 20% to base Hit points and base Might for an extended period of time)
  • Alter of Spirit (adds 20% to base Mana points and base Protection for an extended period of time)
  • Ressurrection Alter (used to resurrect Familiars)

    Familiar Offered: Glitterfay
    Goldy innocent, childlike, and naive. She chatters away incessantly and doesn't really have anything useful to say. She can:

  • look for healing items
  • cast Light spells
  • protect your with a Poison Shield spell
  • protect you with a Shield spell
  • identify pharmacopeia items and combinations
  • search for food and collect items


    The Bacchanal: Thieves Guild

    If stealing, sneaking and poisoning is your way, then choose the Thieves Guild. Located in the Lower Gladstone Sewers, the Thieves Guild is not really a Guild at all. A band of thieves and assassins, this motley crew has structured itself as a mockery of their Upper Gladstone counterparts. The idea of membership is shaky at best, and advancement is often found through shady and covert means. Invaluable to the socially entrepreneurial, this Guild is the only source in Gladstone for poisons, recipes, and other questionable materials and weapons. They also run the only shop in town that will deal with any sort of trade.

    Guild Rankings & Abilities:

    1. Tinker:
      Steal. This ability allows you to steal from people and shops. You have a bigger chance of stealing when your victim doesn't look. You can try this in shops, but you risk you won't be able to buy anything else in the future if the shopkeeper catches you. Simply place the item in your inventory and walk out.
      Backstab. You can do serious damage with backstab. This means you take out someone from behind. The protection of the victim will be halved if you perform this.
      Pick Lock. Each lock has a certain level (how strong or how difficult the lock is). If you're guild level rank is equal or higher to the lock's level, you can open it.

    2. Bobbin:
      Sniper. This ability allows you to target enemies from distance allowing you to do more damage. You must bind a key on the keyboard to this action.

    3. Locksmith:
      Death Strike. You will have experience with creatures and learn how to take out enemies with only one hit, once you learn of their weak spot.

    Guild Features:

  • Theif's Gauntlet (train in thief skills and tactics)
  • Pawnshop (will buy anything, for so-so prices)

    Familiar Offered: Shadow
    Syruss is a very sneaky and creepy creature that always seems to know what's going on in the society around him. He is witty and sly, and believes nothing in this world is free. He can:

  • search for weapons/daggers
  • protect your with a Poison Shield spell
  • poison your blades to do additional poison damage to your attacks
  • cast Invisibility spells on you
  • steal from shops
  • pick locks
  • search for items


    Generally Acquired Skills

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