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Starting Equipment

All level 1 characters in my campaign begin with the following equipment:

Comlink
Credit chip containing 5d20 credits
Glowrod
Medpac

A character may also have one additional item based on their choice of skills. If the character takes 4 ranks of any of the following skills at level 1, they may take the item for that skill. If more than one skill on the list has 4 ranks, the player must choose one piece of equipment.

Skill Equipment Computer Use Datapad Craft Tool kit, specialized Disable device Security kit Profession Tool kit, specialized Repair Tool kit Survival Field kit Swim Aquata Breather Treat injury 1 extra Medpac

All level 1 characters also receive a weapon. Some classes may choose that weapon, others have only one choice.

Class Weapon choice(s) Fringer Blaster pistol or hold-out blaster Noble Hold-out blaster or sporting blaster Scoundrel Blaster pistol or Heavy blast pistol Scout Hold-out blaster or blaster pistol Soldier Blaster pistol or heavy blast pistol Force Adept Blaster pistol, hold-out blaster, or any 2 simple weapons Jedi Consular Lightsaber Jedi Guardian Lightsaber

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