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System Leader

by Chris Bossert

Every star system has a leader, whether kind or cruel, and these leaders play an important role in the politics of the galaxy. Some leaders are elected by their people, like Bail Anntilles of Alderaan or Queen Amidala of Naboo. Other leaders gain their title through birthright or status, like Borga the Hutt. Still other gain their power through deceit and treachery, like Emperor Palpatine.

However leadership is gained, a great responsibility comes with it. A PC who becomes a system leader will be sucked into a variety of daily administrative duties, such as setting taxes and developing laws. Along with this, they will face a crisis or two every week, which could be anything from war with a rival planet to food shortages because of a planetary drought.

Leaders must work to meet the needs of the people, or their people will rise up against them. That could be in the form of a recall election from the general population, or a vote of "no confidence" from the system's lawmaking body (usually called the senate). Leaders who work to establish a military state may try to stamp out such resistance through censorship and purges, but they risk the format of an underground resistance and possibly a civil war.

Requirements: To qualify to become a System Leader, a character must meet all the following criteria:

Skills: Bluff 4+, Diplomacy 10+, Gather Information 4+, Knowledge (Galactic Politics) 10+, Sense Motive 8+
Feats: Fame or Infamy, Persuasive, Trustworthy
Reputation: 8
Special Qualities: Call in a Favor (2-spent to become a System Leader)

Vitality: 1d6 per level
Class Skills
The System Leader's class skills (and key ability for that skill) are Bluff (Int), Computer Use (Int), Craft (Int), Entertain (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Int), Profession (Wis), Read/Write Language (none), Rida (Dex), Sense Motive (Wis), Speak Language (none).

Skill points at each additional level: 6 + Int modifier

Class Features Weapon Proficiency: The System Leader has the weapon profiency feats for blaster pistols and simple weapons.


        Base    --Saves--       
Level   Attack  F / R / W  Special          Def  Rep

 1      +0     +0  +1  +2  Title,           +1   +2
                           Administrators,  
                           Call in a favor

 2      +1     +0  +1  +2  Inspire          +2   +1
                           Confidence +2

 3      +1     +1  +2  +4  Leadership,      +2   +1
                           Call in a favor

 4      +2     +1  +3  +5  Resource Access  +3   +2

 5      +2     +2  +3  +5  Inspire          +3   +1
                           Confidence +4,
                           Call in a favor

 6      +3     +2  +4  +6  Exceptionally    +4   +1
                           Persuavive

 7      +3     +3  +5  +7  Exceptional      +4   +2
                           Administrators,
                           Call in a favor

 8      +4     +3  +5  +8  Inspire          +5   +1
                           Confidence +6

 9      +4     +4  +6  +9  Call in a favor  +5   +1

10      +5     +4  +7  +9  Exceptionally    +6   +2
                           Trustworthy

Title: At 1st level, the System Leader acquires a title, which denotes his standing as leader for that system. That title may be any of the following: King, Queen, Prime Minister, Premier, Lord, President, Cheif of State, Emperor/Empress, Governor/Governess.

Administrators: Beginning at 1st level, a System Leader can add his/her System Leader level to any Reputation checks made to attract followers.

Call in a Favor: Same as for Noble characters.

Inspire Confidence: This bonus stacks with any bonuses accumulated as a Noble character.

Leadership: Same as for Officer prestige class.

Resource Access: Same as for Crimelord prestige class.

Excepionally Persuasive: You get a +2 bonus (in additon to the bonus for the Persuasive feat) on all Bluff checks and Intimidate checks.

Exceptional Administrators: Beginning at 7th level, the level limit of the System Leader's administrators is twice his/her reputation score.

Exceptionally Trustworthy: You get a +2 bonus (in additon to the bonus for the Trustworthy feat) on all Diplomacy checks and Gather Information checks.

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