
This page will contain other materials I might use or make for any Exalted campaign I may ever run. Be advised, some of it may be seen as bizarre; you have been warned.
Milk of Bountiful Vintage
System: The receiver of such a boon gains a +2 to Appearance. Further, they gain the ability to secrete milk (if female) that allows the consumer to regain lost Health Levels at a rate of 1 HL / permanent Essence point of the blessed / 1 glass. The person can make as much milk in a day as the average nursing mother would. After 1 day, the milk becomes ordinary, if not strangely delicious, milk. This can be prolonged by storing the milk in a jar of white jade, in which case, it is potent for a month. Children of the character are very likely to have high Appearance scores, and girls are capable of developing the milk power once they reach maturity, whether sexually active, or not.
Exalted Dragoon Armor
Use of these armors requires a special stone, similar in size and design to a hearthstone. This stone must choose it's bearer, and, once it has, the carrier can invest Essence, activating its properties.
Once done, the stone manifests armor of unparalleled quality, as well as some powerful weapons.
Dart: Red-Eye (fire) and Divine Dragon (Mwahahaha)
Lavitz/Albert: Jade (wind)
Shana/Miranda: Silver-White (Life)
Rose: Black (Death)
Haschel: Gold & Purple (thunder)
Kongol: Brown (earth)
Meru: Blue or turquoise (water)
Powers of the Dragoon Armors (all):
Red Armor (Fire) Spells
Who Can Use What Armors
FYI: This stuff is copied, mostly, from Legend of Dragoon. Please don't tell me you couldn't guess that? Anyway, here is where I give some credit to the fine people who invented one of my favorite 4-Disc games. Much of this stuff is copyrighted, but I felt it would be cool to sneak it into Exalted.
Dragoon Exalted (I'll fix it up later)
Player: NPC, Chronicle: CoEN, Nature: Architect, Demeanor: Caregiver, Concept: Tremere infiltrator, Clan: Salubri, Generation: 6th, Sire: Finemetus, Haven: undisclosed
Strength: 5, Dexterity: 5, Stamina: 6, Charisma: 5, Manipulation: 6, Appearance: 6, Perception: 6,Intelligence: 6, Wits: 6
Talents
Alertness: 5, Athletics: 3, Brawl 2, Dodge 6, Empathy 5, Expression 2, Intimidation 1, Leadership 1, Streetwise 5, Subterfuge 3
Skills
Animal Ken 2, Crafts 4, Drive 2, Ettiquete 4, Firearms 3, Melee 5, Performance 4, Security 4, Stealth 5, Survival 5
Knowledges
Academics 5, Body Crafting 4, Computer 2 Finance 2, Investigation 5, Law 3, Linguistics 6, Koldunism 7, Medicine 5, Occult 5, Politics 2, Science 2
Disciplines
Obeah 7, Fortitude 7, Thaumaturgy (Path of Blood) 5, Thaumaturgy (Lure of Flame) 3, Koldunic Sorcery (Way of Light) 7, Auspex 7, Obfuscate 3, Presence 6, Celerity 5, Protean 7, Vicissitude 3, Thaumaturgical Countermagic 5
Backgrounds
Allies 3, Herd 2, Resources 2, Mentor 2
Humanity: 10, Willpower: 10, Blood Pool: 30
Other Traits
A
Merits & Flaws
Concentration (M1), Friendly Face(M1), Eat Food (M1), Scholar of Others (Tremere) (M2), Alternate Identity (M3), Clan Friendship (Nosferatu) (M4), Self-Confidence (M6), True Faith (M7), Dark Secret (F5), Vengeful (Baali) (F2), Clan Enmity (Baali and Tremere) (F8), Failed True Love (F4), Enemy (Sephrena) (F3)
Age: 3068, Aparent Age: 41, D.O.B.: October 3, 1066 B.C., RIP: August 27, 1025 B.C., Hair: White, Eyes: Blue, Race: Caucasian, Nationality: Greek, Height: 6'1", Weight: 192 lbs., Sex: Male
Description
.
Note: .
Links
Vampire: the Masquerade Material
In a small village there lives an innkeeper, who looks like nothing more than an innkeeper. He is nothing more than an innkeeper, so this is not unusual. He has a daughter, who works in the inn/tavern with him. She, too, does not look unusual, though she is quite fetching. However, to look at her as simply another cute country girl would be an error, for she has a special ability. This young girl received a boon, of sorts, from a fertility deity that her father accidentally aided. This cow woman had an emissary-animal, and that beast was to be butchered. The innkeeper accidentally stopped the act, and the animal escaped. Barely escaping the authorities for his mistake, the innkeeper went home, and settled down for an evening. Only in the morning did he realize something had happened. his daughter had grown, literally overnight. Her average sized breasts were now considerably larger, and her countenance, while certainly never unattractive, was now striking. Confused, the innkeeper, and his terrified daughter, wondered what had happened. After consulting with several spirits, quietly, they learned what had happened. The cow-deity had granted the innkeeper's daughter, his only child, with an appearance that would catch the eyes of men, and hopefully give her children, to continue on the line. Also, her breasts, which had grown considerably, produced milk, even though the girl was not pregnant. This milk, however, was not ordinary. Those who drank it became intoxicated, as if they had sampled high-quality alcohol. In addition, the one sampling the liquid would regain 1 Health Level (bashing or lethal), as her Essence, weak though it is, washed over them. Once secreted, this substance loses these advantages after 1 day, becoming ordinary milk. It can be stored in white jade containers, if one wished to spend the money. In such a container, it will last for 1 month. Though this blessed milk has great power, the girl does not make any more than usual (other than making it at all, without being pregnant), so demand would quickly outstrip supply, thus, the innkeeper has kept this to himself (of course, he also wishes to protect his daughter from the words and actions of others). In the future, it has been assured, anyof her children will be similarly attractive, while the women, at least, might inherit the bountiful vintage.
Originally created by the Terrestrial Exalted from knowledge given to them by their Elemental masters, the Armors of the Dragoons came in several types, which depend mostly on who are wearing them. When a Dragon-Blooded wears one, the element of their affinity comes through (fire is the Red-Eye Dragon, water is the Turquoise Water Dragon, air is the Jade Wind Dragon, and Earth is , while wood seems to manifest thunder. Other Exalted can wear them, but other things happen instead. If a Sidereal of any Maiden dons a suit of the armor, the persona of the Silver-White Dragon, the healer, comes through. If an Abyssal wears a suit, the Black Death Dragon spirit manifests, granting powers of life-draining and banishment. If a Lunar Exalted acquires a suit, they gain the powers of the Gold and Purple Dragon of Lightning, and last but not least, a Solar gets a great gift, that of the Divine Dragon King spirit, and the incredible power that goes with it. Alchemical Exalted seem not to activate these suits, no matter what they do. Infernals who wear these armors hear the voice of some cosmic being, before the armor vacates itself. Where the Infernal goes, you probably shouldn't ask, but rest assured, they don't come back.
Flight: The Dragoon armors are equipped with wings, allowing their wielder to fly with ease. Flight costs nothing extra, and functions like Level 5 Flight (see Vampire: the Masquerade-Guide to the Camarilla).
Fortitude: Dragoon armor is of a level that it dwarfs the protective qualities of nearly any other armor. Before soaking, halve any damage taken, and then apply soak. Thus, if a powerful attack were to inflict 8 wounds, prior to soaking, only 4 get through, which is much easier to soak.
Celerity: Dragoon armor allows one man to make a large number of already damaging attacks. By spending a point of personal Essence (up to your Essence rating), you may gain an additional attack, without needing to split dice pools. However, due to the magical nature of the Dragoon armor, combos cannot be easily incorporated into these attacks. Still, with a powerful daiklaive sword, and upwards of five attacks, all with full die pools, who really needs offensive combos?
Spells: While each has different spells, mostly elemental attacks, some are different. At any rate, all armors grant access to some spells. Each suit of Dragoon Armor has from one to four spells. Access to these spells is purely based on permanent Essence. Characters with less than 2 points in permanent Essence cannot use Dragoon armor. Each additional point grants a new spell, up to Essence 6, in which case the character can actually summon a dragon of comparable elelment to the armor.
Flame Shot-
Explosion-
Final Burst-
Red Dragon-
Green Armor (Wood) Spells
Wing Blaster-
Rose Storm-
Gaspless-
Jade Dragon-
Purple Armor (Air) Spells
Atomic Mind-
Thunder Kid-
Thunder God-
Violet Dragon-
Golden Armor (Earth) Spells
Grand Stream-
Meteor Strike-
TBA-
Golden Dragon-
Blue Armor (Water) Spells
Freezing Ring-
Rainbow Breath-
Diamond Dust-
Blue Dragon-
Silver-White (Life) Armor Spells
Moon Light-
Star Children-
Heaven's Gate-
Silver-White Dragon-
Dark Armor (Death) Spells
Astral Drain-
Death Dimension-
Demon's Gate-
Dark Dragon-
Divine Dragon (Divine) Armor Spells
Divine Dragon Ball-
Divine Dragon Cannon-
Solars: Divine- go figure.
Lunars: None- their protean nature makes armor, no matter how whoop-ass, impractical. If they wish to though, they are as free to use any of them as they wish, but only in human form. Life usually wins the decision race.
Sidereal: Life- they do live forever, and fate is their job.
Dragon-Blooded: Fire, Water, Earth, Wind, Thunder- elemental monkeys use elemental armors. Other armors are just a bit to cool for the "little bitches" among Exalts.
Abyssal: Death- you didn't see this one coming?