Daeva, Lich-Servant of Nahaz
Player: NPC, Chronicle: N/A, Nature: Perfectionist, Demeanor: Director, Concept: WoD Lich, Society: Hell, Mentor: Nahaz, Motivation: Following his Master's will and seeking the Necronomicon
Attributes
Strength: 2, Dexterity: 3, Stamina: 5, Charisma: 2, Manipulation: 4, Appearance: 0, Perception: 5,Intelligence: 5, Wits: 5
Talents
Alertness 5, Athletics 2, Awareness 5, Brawl 3, Dodge 5, Empathy 3, Expression 3, Intimidation 5, Subterfuge 5
Skills
Crafts 2, Ettiquete 3, Fireams 3, Leadership 4, Meditation 5, Melee 5, Repair 4, Stealth 5
Knowledges
Academics 4, Alchemy 4, Cosmology 5, Demon Lore 5, Enigmas 5, Investigation 3, Linguistics 4, Lore 5, Medicine 3, Occult 5, Politics 2, Spectre Lore 5, Tempest Lore 5, Wyrm Lore 3
Spheres
Entropy 4, Forces 5, Life 2, Matter 3, Mind 4, Prime 2, Spirit 5
Resonance: Dynamic 3, Entropic 4, Static 4
Disciplines (Infernal Investment-gained)
Necromancy (Sephulcre) 5, Necromancy (Bone) 5, Thaumaturgy (Hands of Destruction) 5, Thaumaturgy (Weather Crafting) 5, Dark Thaumaturgy (Taking of the Spirit) 5
Disciplines (Ghoul-Style-gained)
Protean 3, Daimoinon 8, Potence 2, Celerity 2, Fortitude 5, Obfuscate 3
Arcanoi
Castigate 5, Outrage 4, Usury 4, Moliate 5, Inhabit 5
Dark Arcanoi
Hive-Mind 5, Larceny 5, Maleficence 5, Tempestos 5, Tempest-Weaving 5
Backgrounds
Artifact 5 (x2), Node 4, Age 5, Arcane 4, Avatar 5, Eidolon 5, Haunt/Chantry 5, Library 4, Resources 5, Mentor 5, Retainers 4, Spirit 5
Passions
Research True Magic (Pride/Greed) 5, Control Wraiths/Spectres (Arrogance) 5
Fetters
Body 5
Advantages
Path of : 8, Willpower: 10, Being (Arrogance): 5, Dark Faith: 5, Corpus: 10, Pathos: 10, Arete: 6, Quintessence: 10, Phylactery: 6
Unique Powers & Taints of the Lich
Immortality- 10 health levels , with no wound penalties. Loss of all health levels without aggravated damage incapacites Lich until it regenerates to below 10.
Regeneration- Similar to Garou. Auto-heal one normal wound level every turn, and one aggravated wound level every day. Always on.
Dual Existence- Exists both in Skinlands and Shadowlands, but never fully in either.
* Can roll Willpower (difficulty the shroud) to fully phase into one or the other. Cannot be seen by beings in the other land. Cannot affect or be affected by things in the land it is not in. Acts as an Awakened being in the Skinlands and as a Wraith in the Shadowlands.
* Can peek into other land with a Perception + Alertness roll (diff. the Shroud).
* In Skinlands, it can use disciplines, and Dark Faith.
* In Shadowlands, it can use Arcanoi.
* It can use True Magick in either land.
Touch of Decay- Anything a Lich touches eventually crumbles to dust. If it touches a living being, that entity must make a soak roll or lose one health level.
Derangements
Delusions of Grandeur
Infernal Investments
Devil's Advocate, Demonic Tutor, Sorcerous Talent, Soul Lock, Metabolism if the Damned, Tenebrous Form (costs 3 Quint. or Pathos. Takes 3 turns), Demon's Blood, Theft of Vitae (as Thaumaturgy: Blood Path 4), True Diabolist, Power Lichdom, Army of the Damned
Known/Fluent Languages
Native Language: English
Others: Aramaic, Latin, Arabic, Egyptian, Hebrew, French, Italian, German
Merits & Flaws
Immortal (M7), Night Sight (M3), Iron Will (M4), Concentration (M1), Self-Confidence (M5), Dark Faith (M7), Eidetic Memory (M2), Conditional Magic (-2 diff with the Dark Book of Daeva) (M3), Ghoul (M5); Alien Appearance (F4), Vulnerability-True Faith (F3), Vulnerability-Phylactery (F4), Offensive to Animals (F1), Rotting (F3), Stench (F1), Compulsion-Researching new magic (F1), Overconfident (F1), Short Fuse (F2), Phylactery (Staff of Nahaz) (F7)
Daeva's Shadow (in Shadowlands only)
Psyche: Daeva, Archetype: Anti-zealot, Shadowguide Player: N/A, Angst 6/4, Psyche Willpower 10
Dark Passions
Destroy Others With Magic (Hatred) 5
Daeva's Shadow trully despises anyone who is obviously religious, regardless of what faith they believe in, and will try to kill them, all the time attempting to convince them that their beliefs are baseless. It also enjoys directly slaying beings with its magic, and will throw around vulgar powers and sorerous spells left and right in an attempt to kill, and paradox be damned.
Age: 1237, Hair: None, Eyes: Red Points, Height: 6'1", Weight: 123 lbs., Sex: Male, Identifying Marks: Rotting, scaly skin, Nationality: English
Description
In life, Daeva was an evil, debased man who began as a clergyman. He grew tired with this occupation when he decided that God and Lucifer were just fictions invented by Man to explain things that there were no better answers for. To prove it, he gained access to old texts of the Church; texts that lay out in detail the summoning of demons. If it didn't work, he would be right. It did. Confronted with a demon, he was about to die, but then the demon, claiming to be a Demon Lord named Nahaz, offered him a deal, power for service and soul, and since there was no God, what was a soul? Daeva agreed, and served a Baali minion of Nahaz for decades, discovering and mastering sorcery, which he then later elevated all the way to True Magick, while also learning the finer points of Ghouldom. When his Domitor was slain by witch-hunters, he became old, and his master took the rest of his soul, but knew better than to lose such a powerful, capable servant, and so he transformed him into a lich. Since then, Daeva has served Nahaz well, and been rewarded handsomely for it. He has no plans of altering this course. Also, should his foes kill him, Daeva can rest in the knowledge that he will get to come back, simply by entering a death cycle, just as a mummy would.
Unique Artifacts
Staff of Nahaz: The Staff of Nahaz is an unholy relic forged from the essence of Nahaz himself. Due to this, the Staff is capable of dealing Aggravated damage in combat. Also, the Staff can store up to 10 motes of quintessence, and Daeva can use them if he is running low on magical fuel. Despite any powers that the Staff might possess, its greatest power, as far as Daeva is concerned, is that it serves as his Avatarial phylactery, and without it he cannot cast True Magic rotes. Fortunately, since the Staff is connected to the lifeforce of the Demon lord Nahaz, if it is ruined it can be remade, but Daeva may have to do some favor in order for Nahaz to grant him its use again.
Dark Book of Daeva: This large tome of evil knowledge is possessed by Daeva for two reasons: first, possesses most of his knowledge of demons, spirits, magic, death, and other such unwholesome things, penned by his own hand, and second, it also happens to be the focus for much of his magic, allowing much greater ease to his spellcasting than if he did not have it (Conditional Magic merit; -2 diff to True Magic spells). Those who can read it can gain scores of up to 5 in Spectre Lore, Demon Lore, Tempest Lore, and Occult. Also, the True Names of several very powerful infernal entities are recorded within, as well as in-depth directions on how to safely summon them. Most any of the high levels of Daimoinon are available to the user. The Book can also be openned and fire an eldritch blast of unholy energy at an opponent. This fire acts as balefire, including the mutation-effects, though these result from instantaneous contact, not prolonged exposure.
Pistol of Souls: This ancient relic is possessed by Daeva. When he kills someone, he usually traps their souls with his fell powers, as well as doing similar things to one of his spectre minions or prisoners. With the soul/spectre of the being in question absorbed, the gun converts the plasm into a set of ammunition, and then this magic-juiced pistol can fire them. The gun has been enhanced to exist solidly in both worlds through Spirit magic, and had its range increased via Correspondence magic. Due to the spiritual nature of the bullets, they cause Aggravated damage. Each soul can be forged into 10 bullets, and the gun can hold 10 at a time. This gun resembles a flintlock.
Note: I created Daeva with a combination of three systems: two Lich systems found in the links below, the Demon: the Hunger system (for the investments), and the Belladona Elder system (for the bagillion points he has). If you like the ideas of this character, see the Lich pages below. The first one is a slightly overpowered, though very good one that uses a sort of Sorcerer/Wraith crossover system, while the other uses mostly just Sorcerer with a ton of merits, flaws, backgrounds, and other stuff from a plethera of sources. This one is a slight lower on the power scale and drops the Infernal aspect. Note that neither mentions having True Magic, and the one even says that you never would, but Daeva gained it from the Infernal Investment True Diabolist above, which also explains why he has no Paths from Sorcerer anymore. Adding in my own Investment, Power Lichdom, also inserts a titch of Mummy: the Resurrection, thus he has many different bits of Vampire, Mage, Wraith, Mummy, and crazy stuff comprising himself. Think of him as the ultimate crossover character.

Links
White Wolf Hub
Crossover Characters
WoD Liches (my modified version)
How to Create a Lich in the World of Darkness
Other Supernaturals