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Zalasta

Zalasta

Ulitharid male lich [psionicalhoon] Psi11/Wiz7/Mnk1; CR 23; Medium-size undead; HD 19d12; hp 780; Init +7; Spd 30 ft; AC 37 (touch 17, flat-footed 33); Atk +39/+30 melee (-2 Con damage + 1d4+3 damage + 1d4 electricity), +42/+37 melee (staff of power 1d6+5), or +41/+36 touch (by spell); SA Life-Draining touch, paralyzing touch, fear aura, ; SQ Illithid abilities, alhoon abilities, monk abilities, immunities, +4 turn resistance, DR 20/+2, fast healing 3; PR 18; SR 31; AL LE; SV Fort +39, Ref +42, Will +67; Str 19, Dex 20, Con --, Int 45, Wis 42, Cha 39. Height: 7 ft. 5 in.

Skills and Feats: (1528 points; 76 class, 38 cross) Alchemy +57, Autohypnosis +46, Balance +38, Bluff +44, Concentration +76, Craft (Rods and Rings) +47, Diplomacy +90, Gather Information +44, Handle Animal +24, Hide +41, Innnuendo +36, Intimidate +74, Intuit Direction +26, Jump +9, Knowledge (arcana) +93, Knowledge (geography) +93, Knowledge (history) +93, Knowledge (psionics) + 93, Knowledge (the planes) +95, Listen +100, Move Silently +31, Perform () +34, Remote View +47, Scry +77, Search +65, Sense Motive +64, Spellcraft +93, Spot +70, Swim +14, Tumble +13, Use Psionic Device +90; ((28 feats + 4 bonus metamagic feats)) Combat Casting, Combat Manifestation, Craft Crystal Capacitor, Craft Dorje,

Special Attacks: Improved Grab, Extract, Psionics, Spells.

Special Qualities: Monk Abilities: Unarmed Strike, Stunning Attack, Evasion. Undead, Immunities (Ex): immune to cold, electricity, polymorph, and mind-affecting attacks. DR 20/+2, TR +4, SR 77, Ravenloftian Undead Control, Lich Sight, Animating Touch, Augmented Spellcasting, Fast Healing 5, Magic Mimicry, PR 45, Telepathy.

Power Manifestations per Day: 6/3/3/2/2/1. Base DC = 10 + ability modifier + power level. Power Points: 850. Free Manifestations: all 0-level and 1st level powers. Subclass: Shaper.

Powers: 0-Far Hand; 1st-biocurrent, dissipating touch; 2nd-burning ray, sever the tie; 3rd-charm monster, dimension slide, fly, schism, ubiquitous vision, ; 4th-; 5th-incarnate, metaconcert, psychic vampire.

Wizard Spells per Day: 4/8/8/8/8. Base DC = 26 + spell level.

Spellbook: 0- , 1st- , 2nd- , 3rd- , 4th- .

Possessions:

Psicrystal: Resolve- +2 Will checks, Sage (the Planes)- +2 Knowledge (the Planes) checks; Int 25;

Zalasta appears at a distance like any other other illithid, minus his exceptionl height and six long tentacles (these are aspects of being a ulitharid. Upon closer examination, however, one notices the drying, flaking skin, lacking the slime any living illithid would have. He wears a a cloak of resistance +5, bracers of armor +7, and the staff of ancient penumbra.

Zalasta was born in some far away world where his kind were as gods. His motivation for coming to Faerun is unknown, but once here he supported his sunless city well. Somewhere along the way, however, Zalasta decided that becoming part of the Elder Brain was not for him. He fled the city and became an alhoon. His own people attempted to destroy him, but he fended them off. Believing that he was doomed, he despaired. During this time, he discovered thestaff of ancient penumbra. After finding this, Zalasta has come to believe that it his his place to bring about illithid-rule on Faerun. His plans are to bring about alhoon rule; an eternity of everliving illithids controling the world. Still, his own people distrust him, so he may have to settle with living illithid supremacy instead, at least for the moment. However, Illsensine has learned of Zalasta's plan, and is certainly for it. This has caused it to order its children to leave Zalasta alone, but not all havelistened. Zalasta is a relatively potent psion and a budding wizard. He has even begun learning of the monk, to better train his mind and body, though he would still rather use magic, psionics, or run in combat. Illsensine continues to look on, watching the developments of this, his most intriguing child. It has told the illithids not to interfere with Zalasta, and most have listened. Those who choose to disobey their deity have little to fear from it, however, because they all too soon die at Zalasta's tentacles before they have a need to.

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