Alternity-Style Character
Samus Aran, the Hunter
The Hunter. The Metroid Slayer. These and various other sorriquets belong to just one person, the greatest of all bounty hunters, Samus Aran.
EQUIPMENT
Armour Suit: This unique, distinctive suit of power armor is the trademark of Samus. By corebook standards, the base power suit is a heavily modified scout body tank which has accidently been exposed to huge amounts of the mysterious Phazon radiation. This radiation has bonded with the neutronite hull to make it much stronger (energy equivaltes to an ablative harness that can immediately recharge in the presence of Phazon deposits). Many of the implements of the suit do correlate with the equipment in the Alternity corebook, but with some alterations. They are:
Cybenetic Strength Enhancement: Limbs are eqivalent in strength increase to Good quality cybrlimbs.
Visor: four settings Arm Cannon: modified bantam launcher/energy rifle, various beams, missiles, and an energized grappler beam.
Med-System: Four built in ER cybertech devices, which operate via controls and implement via intravenous injection. Equipment aboard ship can refill these units.
Sight Scopes: The technology of the helmet piece allows Samus to see in several different forms of vision. They are: normal, x-ray, infrared, and sonar. These sights can be switched between instantly with a simple verbal command.
Bomb Dispenser: A small compartment within Samus's suit contains equipment that builds grenades. These are small but powerful (equivalent to ), and build very quickly, but can only be deployed in ball-form.
Also within the suit resides other prototype weaponry and gear, most of which has not been seen or duplicated elsewhere. These are: Morph Ball: with other ball devices Phazon Circutry: Amplifies weapon power, restores ablative harness, and grants protection to the radiation itself, preventing any of many horrible mutations. Only works when suit is in physical contact with a Phazon deposit.
GAME STATISTICS
Hierarchy Robes: AP 0; Type G; LI d6/HI d6/En d6+2; mass 10, Avail Res; Cost NA; 50 points of energy at full charge (ablative harness); +2 Str both arms.
Hierarchy Wrath Staffs: see star sword, except primary handle components built into gloves and robes. Length adjustable from 1 to 2 meters.
Gauntlets: Power Cesti (Skill: Unarmed-brawl; Acc 0; Range: Personal; Type: LI/O; Damage (O/G/A): d4+2s/d4w/d4+1w, modified by equivalent cyberlimbs; Actions: 4) modified with star sword handle components.
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