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Special Character 0-1 The Tomb Lord

Everyone was led to believe that the Necron Lords were the highest among the Necrons, other than the C’Tans, of course, but this belief has recently been proved false. An expedition of a distant tomb world thought exterminated uncovered what initially looked like a Destroyer Lord, but closer examination showed that multiple appendages protruded from the base, and as they gaped in wonder, it moved. First, it stood up on its four legs, then it slightly lifted into the air. Realizing that they were about to die, the expeditionary force bolted, but as they did, they saw the monstrosity release Scarabs, which caught up to them before they could escape. No warning at all would have come if their astropath hadn’t sent the message before his death. Exploration of other tomb sites has revealed a small nuber more of these arachnid-like Lords, and they were seen commanding regular Lords to action.

The Tomb Lord

Unit Name Points/Model WS BS S T W I A Ld Sv
Necron Tomb Lord 250 4 4 5 7 4 4 3 10 3+

Special Character: A Necron army may include one Tomb Lord. If selected it counts as an HQ choice on the Force Organization Chart.

Equipment: Pariah Warscythe (15), Claws, Phylactery (15), Resurrection Orb (40), Phase Shifter (30)

SPECIAL RULES
Necron: The Tomb Lord follows the Necron special rules as described on p. 13 of the Necron Codex.

Improved Resurrection: The Tomb Lord is more advanced than other Necrons. When it makes a We'll Be Back roll, it succeeds on a d6 roll of 3+, not 4+, like most other Necrons.

Monstrous Creature: Due to the Tomb Spyder aspect of the Tomb Lord, it is a monstrous creature. Its attacks ignore armour saves and it rolls 2d6 for armour penetration against vehicles.

Arificer: Each Necron turn, a Tomb Lord that is not in close combat can expend energy to create a Scarab Swarm. The Swarm is placed in contact with the Tomb Lord at the beginning of the assault phase. Roll D6 for each swarm produced. On a 1, a Swarm is still created, but the Tomb Lord take a Wound as it is drained by the expenditure. Each Swarm produced will form a unit with the Tomb Lordthat created it and must retain coherency with it for the rest of the game. Also, if the Tomb Lord is pulled through a Monolith, any Swarms he has must go through with him.

Hover: Just as a Tomb Spyder does, so to does the Tomb Lord move and assault like a ground troop (move 6", assault 6"), but it doesn't have to make difficult terrain tests.

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