| FORGE
Unrevealed Height: 6’0” Weight: 180 lbs. Eye Color: Brown Hair Color: Black Species: Mutant Cost: 105W 1R ABILITIES
Energy
|
Forge, found here |
Technology: 8
(Intelligence Bonus)
Close Combat: 5
(Intelligence Bonus or Weapon Modifier)
Ranged Combat: 5
(Weapon Modifier)
Mastery of Magic: 2
Summoning: 4
(Intelligence Bonus)
General Knowledge: 6
(Intelligence Bonus)
Social Skills: 4
(Intelligence Bonus)
MODIFIERS
Mutant: human appearance, with cybernetic accents
Magical Defense (+4)
Wealth (5)
Team Affiliation: X-Men, X-Factor
EQUIPMENT
Pulse Rifle: (+4) energy gun. 2x damage.
Cybernetics: Forge has a bionic right leg and right hand. While these do not increase his natural ability, they do give access to a number of hidden compartments.
Mutant Suppressor System: Though none are currently confirmed to exist, Forge does know how to construct devices to suppress mutant powers. One never knows if he might be carrying one.
Miscellaneous Gear: As an avid inventor, Forge might have any of many gizmos on hand. He could build stealth gear, target-specific weapons that nullify specific powers (Anti-Hulk Gun ignores Hulk's Toughness), or even devices that allow teleportation or time travel. It all depends on what Forge needs at the time.
Base: Forge's workshop, containing his tools, inventions, and even a working time machine.
It was while thinking of Forge that I went off on a tirade involving the horrible description of using Inventing. The book does a bad job of explaining how it is supposed to work. For the example of the book, Mr. Fantastic wants to build a jet-belt. Here is how I broke it down:
Stretch wants a belt that can fly at Mach speed, carry a passenger, and protect them from the high speed or incoming attacks.
(Total Aspect Stones) 6 stones of flying + 2 stones of carrying + 6 stones of defense, in the form of an energy barrier = 14 stones.
(Total Invention Factor) Tech he knows (x4) + Permanent (+6) + make a Modifier/self-powered (+3) + benefits others advantage (+3) x(4+6+3+3) = 16 stones
14 x 16 = 224 Total Invention Stones (p.52-53)
Now, apparently cost of Actions is completely irrelevant, because Flight 6 couldn't cost 6 stones if you wanted it to, based on the above text. It's either A#+2 or A#-1, with tech discount, so 9 or 3 white stones. Certain benefits are also, apparently, not valid. Force fields usually double defense stones, but Force Field 3 (6 defensive stones) would be only 3, while 6 stones of Force Field would be 12 protection. Also, that makes me wonder how one might price Modifiers, if they don't have a M#, but just a cost. This Action is one I like to try and use, but the book does a horrible job of explaining it. I'll give an example below. Here is how I would price Forge's Neutralizer Gun.
(TAS) 2 stones of Suppress Mutant Powers (for Range=2) + 5 stones for permanent effect + 1 stone for "curable"/reversible = 9
(TIF) Tech he knows (x4; I deem Forge always knows, as he subconsciously sees into the future) + 6 (permanent) +3 (self-powered) = 13
(TIS) 9x13=117
So, Forge could build this weapon in approximately nine days (117/13; book Forge is I6 and Inv7). Somehow, I find it disgusting that it could be done so fast. This assumes, of course, that options purchased are "+CL", such as the +5 CL for permanent effect of SMP. If each option only costs an extra +1 Aspect stone, we'd be sitting at 4x13 = 52, in which case, Forge would be don in four whole days. Not bad for a gun that otherwise costs 40 white stones, huh?
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