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Joruus C'Baoth

Though he certainly is dead, even in my game-reality, here is an idea of what Joruus C’Baoth may have been like in his lifetime. Also, while he was created by, and served the Empire, his lunacy dissolved any loyalty his creation may have engendered, and it was only by force and bribery that his services could be bought. Note that his Battle Meditation (Control Mind) grants a +4 bonus to attacks and skill checks for allies.

Joruus C'Baoth: Male Human Jedi Consular 14/Jedi Master 2; Init +2 (+2 Dex); Defense 22 (+10 class, +2 Dex); Spd 10m; VP/WP 247/17; BAB: +12; Atk +14/+9/+4 melee (4d8+1/19-20, lightsaber); SQ Deflect (defense +2), Deflect (attack –3), Bonus Feat x2 (), Deflect (extend defense and attack), Increase Lightsaber Damage (5d8), Jedi Knight (Force Mastery), Healing, Skill Emphasis x2 (Control Mind, Telepathy), Block, Force Secret (Telepathy +1); SV Fort +20, Ref +21, Will +15; SZ M; FP 13 (6d6); DSP 42; Rep +13; Str 12, Dex 13, Con 14, Int 18, Wis 16, Cha 16. Challenge Code I.

Equipment: Lightsaber (green)*.
*Joruus C’Baoth has crafted his own lightsaber.

Skills: Appraise +2, Astrogate +4, Balance +3, Bluff +4, Climb +4, Computer Use +6, Craft (lightsaber) +6, Diplomacy +4, Disguise +2, Entertain +2, Escape Artist +3, Forgery +2, Gamble +1, Gather Information +4, Hide +5, Intimidate +11, Jump +4, Knowledge (Jedi Lore) +32, Knowledge (Sith Lore) +32, Listen +4, Move Silently +5, Pilot +6, Read/Write/Speak Language (Sith), Ride +3, Search +5, Sense Motive +5, Spot +4, Survival +1, Swim +4, Treat Injury +1.

Force Skills: Battlemind +11, Control Mind +18, Drain Energy +9, Empathy +1, Enhance Ability +15, Farseeing +17, Fear +15, Force Defense +5, Force Grip +16, Force Lightning +21, Force Stealth +2, Force Strike +4, Friendship +2, Heal Another +1, Heal Self +18, Move Object +12, See Force +3, Telepathy +17.

Feats: Exotic Weapon Proficiency (Lightsaber), Force-Sensitive, Skill Focus (Control Mind), Skill Focus (Telepathy), Weapon Group (blasters, simple weapons).

Force Feats: Alter, Attuned, Control, Dissipate Energy, Drain Force, Force Mastery, Force Mind, Knight Mind, Link, Master Mind, Sense.

Standard Attack Method: C’Baoth did not fight if unnecessary, although he had a large number of enhancatory powers to augment his own, and others, attack prowess. If combat were truly unavoidable, C’Baoth fell back on his Force powers to defeat his foes.

Minions: When he lived on Wayland, C'Baoth had enslaved the primitive peoples there, and had control of a sizable military presence aboard several Star Destroyers, but short of direct mind control, he never had true allies or followers. As said above, his lunacy, alone, would drive away most, and the few others would leave after noting his need for absolute control, and his total disregard for the lives of others.

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