Male immoth Clr9/Rnc3; CR 24; Large elemental (air, cold, water); HD 18d12; hp 148; Init +7; Spd 30 ft, fly 30 ft. (perfect), swim 30 ft.; AC 28 (-1 size, +6 natural)(touch 13, flat-footed 25); Atk (+11/+6/+1 base) +15/+10/+5 melee (1d8+4+1d4 lawful, +1 banesword) or +14/+9/+4 touch (by spell); SA Ice runes, poison, spells; SQ Cold subtype, DR 5/+1, elemental traits, darkvision 60 ft., icewalking, immunities, runecaster abilities, rebuke undead 3/day; SR 23; AL LN; SV Fort +15, Ref +8, Will +19; Str 18, Dex 16, Con 19, Int 20, Wis 22, Cha 21. Height: 8 ft. 2 in.
Skills and Feats: Alchemy +87, Balance +30, Bluff +72, Concentration +80, Craft (Rune) +10, Diplomacy +82, Heal +38, Hide +68, Innnuendo +62, Intimidate +92, Knowledge (arcana) +52, Knowledge (the planes) +6, Knowledge (religion) +20, Listen +80, Move Silently +78, Search +95, Sense Motive +100, Spellcraft +97, Spot +100; Combat Casting, Eldritch Linguist, Improved Initative, Inscribe Rune, Runesmith, Quicken Spell, Spell Focus (Conjuration); (Bonus Feats: Cleave, Combat Reflexes, Power Attack).
Special Attacks: Ice Runes (Sp): Can inscribe any prepared spell on an ice nugget. It can than be triggered as a free action, and remains until cast. Most immoth have around 14 of these at one time. Poison (Ex): Fort save (DC 19), initial damage paralysis (1d6+2 rounds), secondary damage 1 point of Intelligence loss per round paralyzed. Spells: cast spells as a 12th-level sorcerer, but no spells with the fire descriptor.
Special Qualities: Cold-Subtype, Elemental Traits (Ex): immune to poison, sleep, paralysis, and stunning. Not subject to critical hits or flanking, and cannot be raised or resurrected. Icewalking, Immunities (Ex): half damage from pirecing or slashing weapons. Runecaster abilities: , SR 30, DR 15/+1.
Cleric Spells per Day: 6/6/6/6/5/5/4/4. Base DC = 28 + spell level, 30 + spell level for compulsion spells.
Possessions: robe of frost (maintains a temperature of -10*C at all times regardless of outside conditions), ring of polymorphing, ring of protection from elements (fire), ankh of ascension, staff of ice and lightning (acts as a +3 icy burst shocking burst quarterstaff that has had a wand of maximixed lightning and a wand of maximized frost built into its ends).
Freezard is an immoth from the Great Glacier who travels in search of magical knowledge
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