Gene Starwind, found at deviantART.com, drawn by *DW3Girl Adventurer 8/Gun Bunny 5/Mecha Pilot 4; Discretionary Points 48; Medium-sized Human; HD 8d4+24 plus 5d8+15 plus 4d8+12; 103 hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 8 (DCM +5, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 15 (+2), Wis 16 (+3), Cha 16 (+3). CP 48+48 DP Attacks: +19, +19, +14, +9 melee (1d4+5 damage plus 1d6+2 stun, Punch) or +21, +21, +16, +11 ranged (1d8+3, Limited Shots, Revolver) or +23 ranged (11d8+3, Penetrating: Armor x2, Targeted (Wizards), Unique (see below), Linked (Caster Gun), Slow, Static, Unreliable, Uses Energy, Caster Attack) Attributes: Art of Distraction 3, Attack Combat Mastery 3, Aura of Command 3, Defense Combat Mastery 5, Divine Relationship 4, Extra Attacks 1, Heightened Awareness 3, Highly Skilled 4, Item of Power 2, Massive Damage 3, Own a Big Mecha 4, Personal Gear 1, Special Attack (Caster Attack) 6, Special Attack (Special Caster Attack) 8 Skills: (116 skill points; spent all) Balance 6, Bluff 7, Computer Use 5, Demolitions 6, Diplomacy 5, Disable Device 6, Disguise 4, Drive (car) 10, Escape Artist 8, Forgery 5, Gamble 10, Gather Information 4, Gun Combat (pistols) 3, Hide 4, Intimidate 6, Investigate 5, Knowledge (streetwise) 3, Listen 4, Move Silent 5, Navigate (spaceways) 8, Open Lock 4, Pilot (spaceship) 15, Profession (bounty hunter) 7, Ranged Defense 3, Repair 5, Search 3, Seduction (women) 9, Sense Motive 4, Sleight of Hand 5, Spot 5, Survival (tracking) 6 Feats: Accuracy, Ambidexterity, Blind-Shoot, Brawl, Combat Martial Arts, Improved Initiative, Judge Opponent, Point Blank Shot, Portable Armory, Steady Hand Defects: Girl Magnet* 2, Nemesis (MacDougall Brothers) 2, Recurring Nightmares (Death of Father) 2, Significant Other (Melfina) 2, Significant Other (Jim) 1, Wanted (Kei Pirates) 1 *- Many women want Gene (to differing degrees), from the innocent Melfina and the jealous Iris, to the businesslike Valeria and random racing officials and hookers, and even Hot Ice Hilda (not a hooker) and the sorceress Urt. It could even be safe to assume that maybe Aisha would, if he hadn't already "screwed" her life. This also seems to cover Fred Lao, who is rather girly. Oh, isn't it such a pain to have to be Gene Starwind? };-) |
Item of Power - Caster Gun Casters, or "spellguns", utilize a lost form of technology and magic, and are considered rare antiques. Their ammunition, caster shells, are relatively rare, and often disgustingly expensive, and come in 20 varieties with varying effects, #4, #9, and #13 the rarest in the set can only be made by the wizards of Tenrei drawing upon the life force of the user. Casters use a form of magic that is extremely effective against Tao magic, the magic used by the majority of Kei and Bonn Pirates. The effects, which vary from shell to shell, are very destructive, and can also drain energy from the wielder. The majority of caster guns hold only a single shell at a time. The gun does no damage itself, but it allows the use of the Caster Attack, which is quite damaging. Damage 0 (see Caster Attack), +2 to hit, Concealable, Limited Shots (1), No Damage. Weapon Attack - Caster Attack
The Caster Attack deals damage primarily to a single target, somewhat limiting its practicality. However, it makes up for this by killing virtually anything, or anyone, it interacts with. It is a magical effect, and takes the form of a ball of energy, annihilating most anything it comes in contact with.
Damage 11d8, Penetrating: Armor x2, Targeted (wizards), Linked (caster gun attack) Slow, Static, Unreliable, Uses Energy.
Personal Gear
Light Armor
Light Shield
Mecha
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Melfina, found here
Adventurer 10; Discretionary Points 44; Medium-sized Human (bio-android); HD 9d4+27; 45 hp; Energy Points 62; Initiative +11; Speed 35 ft; AC 9 (DCM +6, Dex +3); Base Attack +4; Fort +6, Ref +6, Will +4; Str 12 (+1), Dex 16 (+3), Con 16 (+3), Int 17 (+3), Wis 13 (+1), Cha 16 (+3). CP 101 (0 left) Attacks: +6 (1d3+1, Punch) Attributes: Art of Distraction 5, Computer Scanning 3, Defense Combat Mastery 6, Divine Relationship 5, Extra Energy 2, Features 5, Item of Power 6, Highly Skilled 15, Mind Shield 8, Own a Big Mecha 2, Special Defense (does not age) 2, Personal Gear 1 Skills: (151 total; spent all) Balance 7, Computer Use 13, Concentration 16, Diplomacy 7, Disable Device 6, Drive (car) 8, Handle Animal 7, Hide 9, Investigate 10, Listen 8, Medical 13, Melee Defense 1, Navigate (spaceways) 14, Perform (singing) 10, Pilot (spacecraft) 16, Profession (cooking) 3, Ranged Defense 1, Research 9, Search 10, Sense Motive 3, Spot 5, Unarmed Attack (strikes) 1, Unarmed Defense 1 Feats: Ambidexterity, Improved Initiative x2, Iron Will, Mecha/Vehilce Dodge Defects: Nemesis (Harry MacDougall) 2, Significant Other (Gene) 2, Unique Defect (Amnesia) 2, Wanted (Kei Pirates) 1 |
Race - Bio-Android Almost more for me, this is how I figured Melfina's race cost: Base Movement 0; Immune to Poison, Sleep, Paralysis, Stun 4; Immune to Disease, Death, Necromantic Effects 3; =7 (-6) =1. Features - Longevity
Features - Bio-Android Mind
Features - Absolute Time Sense
Features - Lightning Calculator
Features - Leyline Project Commands
Item of Power - Navigation Tank
Mefina in the tank, found here. |
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Jim Hawking, found here Tech Genius 11/Hot Rod 2; Discretionary Points ; Medium-sized Human; HD 11d4+ plus 2d8+ ; hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 11 (+0), Dex 14 (+2), Con 14 (+2), Int 18 (+4), Wis 16 (+3), Cha 14 (+2). CP 11 Attacks: Attributes:
Skills: Feats: Defects: Significant Other (Gene) 1 |
Item of Power - Pocket Computer Jim is a hacker extrordinaire, and anyone this good has a way to use such talent anywhere they go. Jim is no exception. This powerful little computer is a marvel of science, made all the better by Jim's incredible mind. It has a lot of memory, wireless modem, and enough hacker-programs and software to both surreptitiously be online, and also to hack even the best of pirates or Space Forces computer systems. Personal Gear
Features - Walking Armory
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Twilight Suzuka, found here Adventurer 6/Dynamic Sorcerer 2/Samurai 7; Discretionary Points ; Medium-sized Human; HD 6d4+18 plus 2d4+6 plus 7d10+21; 100 hp; Energy Points 42; Initiative +7; Speed 46 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 16 (+3), Wis 16 (+3), Cha 16 (+3). 37 CP Attacks: Attributes:
Skills: Feats: Judge Opponent, Improved Initiative, Leap Attack Defects: Nemesis (Hitoriga) 2 |
Item of Power - Bokken Suzuka's primary weapon is a wooden katana, a bokken. While many people use these for training with the the real katana, Suzuka, a master, keeps this. As a wooden sword, Suzuka's bokken is undetectable by most security measures, and her skill, along with her special techniques, make it every bit as dangerous as a metal katana. Damage 1d6+2, Melee, Concealable. Weapon Attack - Hieis
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Aisha Clan-Clan, found here Adventurer 4/Shapechanger 10; Discretionary Points ; Medium-sized Ctarl Ctarl; HD 4d4+16 plus 5d8+40; 84 hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 22 (+6), Dex 17 (+3), Con 18 (+4), Int 15 (+2), Wis 14 (+2), Cha 16 (+3). 22 CP Attacks: Attributes:
Skills: Feats: Defects: |
Alternate Form - Garou Oni Aisha possesses the ability to transform into a powerful werebeast, and destroy all in her vicinity. Its stats, much like her own, are forthcoming. She can both enhance her humanoid form's strength, or she can become a full quadraped beast-form, becoming an even more powerful beast. At least the boosting of strength does seem to require the presence of a moon. Features - Immortality
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(XGP15A-II) Stats Attacks: Attributes: Skills: Feats: Defects: |
Computer AI - Gilliam II The "mind" of the Outlaw Star, so to say, is Gilliam, the ship's Artificuial Intelligence. Item of Power - Grappler Arms
Operational Requirement - Melfina
Own A Big Mecha 6
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Ron MacDougall, found here Adventurer 8/Gun Bunny 5/Mecha Pilot 4; Discretionary Points ; Medium-sized Human; HD 8d4+24 plus 5d8+15 plus 4d8+12; 103 hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 15 (+2), Wis 16 (+3), Cha 16 (+3). Attacks: Attributes: Special Attack (Caster Attack) 10 Skills: Feats: Defects: Nemesis (Gene Starwind) 2, Significant Other (Harry) 2 |
Item of Power - Caster Gun See Gene's entry above. In almost every way that matters, Ron MacDougall's caster gun is similar to Gene's. It's primary differences are that it can be used in melee, like a mace (designed like a shakujō), though mostly to parry melee weapons, and it can negate caster shell attacks without expending one of its own shells. Also of note, Ron's caster has a chamber size of three, not one, like Gene's. Damage N/A (see Caster Attack) or 1d8+2 melee, Concealable, Limited Shots (3), No Damage (ranged). Weapon Attack - Caster Attack
Personal Gear
Attack Panthers - One of MacDougall's Space Forces employers granted him the use of a number of these powerful, mechanical terrors. They combine cat-like speed and refexes with mechanical precision and durability, and even throw in a mounted weapon system, in the form of a powerful blaster. It is safe to assume MacDougall probably had about a dozen, and only about four were seen to be destroyed. Light Shield
Mecha
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Harry MacDougall, found here Adventurer 8/Tech Genius 5; Discretionary Points ; Medium-sized Human; HD 8d4+24 plus 5d8+15 plus 4d8+12; 103 hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 15 (+2), Wis 16 (+3), Cha 16 (+3). Attacks: Attributes: Skills: Feats: Defects: Nemesis (Gene Starwind) 2, Significant Other (Melfina) 2, Significant Other (Ron) 1 Note: This version of Harry MacDougall will likely be the pre-cyborg version, so, with the cybernetic arm, but not the full prosthetic body. |
Personal Gear Communicator Earring - . Cybernetics
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