Roleplaying
honestly few in number, and rely heavily on their science and psionic powers, as all Protoss have at least rudimentary psionic psionics.
Special Abilities
Regeneration: Heals 5 hp/round.
Mutations: Different Zerg are exposed to different sources, but many of them develop mutations over the course of time. These mutations often focus on increased physical capabilities, such as increased physical stats, increased durability, and environmental resistances. Some few even develop psionic-sensory abilities. Only very rarely do mental increases mutate, as individual Zerg do not require high brain power. Similar to engineered mutations, the Zerg colonies can develop certain structures that they can then use to force-mutate Zerg that go to them. In this way, a Zerg Hive Cluster can adapt quickly to an unforseen difficulty.
History
The second creation of the legendary Xel'Naga, the Zerg are the exact opposite of the Protoss. Where the Protoss are few, overly specialized, and isolationists, the Zerg are legion, diversified, and seek to incorporate all other things into themselves, especially the Protoss, though throughout all of their fights, they have failed to achieve this. In the last several years, they have suffered great defeats and great victories. They have ruined Aiur and crushed the UED forces, but the Overmind and its Cerebrates have been murdered several times, only to repeatedly come back life. Only recently has the Overmind reemerged for the third time, and reigned Kerrigan back into line.
Far-Future Campaigns
Before this time, the Zerg have existed predominanty in the Koprulu Sector, far away from Earth and any of the other worlds of the known Alternity universe, which includes the UED's Second Earth. Only since the UED forces have turned back to Earth have the Zerg been able to track them back to our known space.
STARCRAFT ZERG CHARACTERS
As stated, the Zerg are not really player-suitable. Only a small few are mobile enough, intelligent enough, adaptable enough, and idependant enough to be fun to play. Also, these are probably going to have to be renegades of the Swarm, or very convincing infiltrators. The few choices are as follows:
Infested Terran Psychic: Kerrigan was the first, but not the only terran psychic to be incorporated into the Swarm. Before now, the Overmind was using caution in regards to making psychic Zerg, and Kerrigan wanted no equal competition for her place at the top. Now, since the return of the Overmind, it has determined that the only way to fight the psychic combat of the Protoss is to incorporate psychic attacks itself. Thus, it has created a few more like Kerrigan, though with less power and free will. These are one of the few Zerg who can easily pass as human, and thus infiltrate them. Roll them up as a Human psychic (proboably a Terran Ghost or Psychic of the UED) and then add any mutations, if any, that are desired. Note that, like all other Zerg, the Infested Terran Psychic has the regeneration ability above.
• Standard Classes- Spy (Free Agent)/ESPion (Mindwalker)
• Standard Skills- The Infested Terran Psychic was most likely a ghost at one time, and so has the same skill selections as ghosts do. However, much like the Terran Acolyte among the Protoss, the Infested Terran Psychic probably also like to now pick up psionic skills when it can, now that it has the possibility.
• Standard Armament/Gear- Hostile Environment Suit, psi-blades
Zerran: A Zerran is basically a more-or-less human who is connected to the Overmind and regenerates. Basically, they have had Zerg DNA injected into their bloodstream, but have not yet been chrysallised. They can mutate Zerg-like attack forms, at the cost of their human appearance, or they can continue to use human equipment. However, sooner or later they may be ordered to come to a Hive Cluster to be liquified, and trully incorporated into the Swarm so that more like them can be grown. Since the Overmind knows all that they do, these creatures are often used as infiltrators and information-gatherers, or possibly assassins d saboteurs.
• Template- As character, but add new atacks, regeneration, and mutations, if any.
ZERG CREATURES
Individual Protoss specialize in various fields of endeavor. Some primary examples ae as follows:
Vulture:
Goliath:
Siege Tank:
Science Vessel:
Valkyrie:
Wraith:
Battlecruiser:
ZERG EQUIPMENT
Individual Protoss specialize in various fields of endeavor. Some primary examples ae as follows:
8mm C-14 "Impaler" Gause Rifle:
Plasma-based Perdition Flame Thrower (PFT):
25 mm C-10 Canister Rifles:
Psi-Blade:
CMC-300/400 Powered Combat Suit:
CMC-600 Firebat Suit: anything that does Amazing damage miht rupture the fuel tanks, blowing the firebat to Hell.
Hostile Environmental Suit:
Stim Packs: Serves like Fast Chip. Causes Fatigue damage.
Aggression Inhibitor:
Psi-Dampener:
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