Roleplaying
honestly few in number, and rely heavily on their science and psionic powers, as all Protoss have at least rudimentary psionic psionics.
Special Abilities
Regeneration: Heals 5 hp/round.
Shields: The Protoss are slight and frail overall, even the battle-trained Zealots. Thus, every single Protoss character, even the Terran Acolyte and automated devices, possess psychic energy shields. The strongest of these guard important Protoss structures.
History
The second creation of the legendary Xel'Naga, the Zerg are the exact opposite of the Protoss. Where the Protoss are few, overly specialized, and isolationists, the Zerg are legion, diversified, and seek to incorporate all other things into themselves, especially the Protoss, though throughout all of their fights, they have failed to achieve this. In the last several years, they have suffered great defeats and great victories. They have ruined Aiur and crushed the UED forces, but the Overmind and its Cerebrates have been murdered several times, only to repeatedly come back life. Only recently has the Overmind reemerged for the third time, and reigned Kerrigan back into line.
Far-Future Campaigns
Before this time, the Zerg have existed predominanty in the Koprulu Sector, far away from Earth and any of the other worlds of the known Alternity universe. Only since the UED forces have turned back to Earth have the Zerg been able to track them back.
STARCRAFT ZERG CHARACTERS
As stated, the Zerg are not really player-suitable. Only a small few are mobile enough, intelligent enough, adaptable enough, and idependant enough to be fun to play. Also, these are probably going to have to be renegades of the Swarm, or very convincing infiltrators. The few choices are as follows:
Infested Terran Psychic: Kerrigan was the first, but not the only terran psychic to be incorporated into the Swarm. Before now, the Overmind was using caution in regards to making psychic Zerg, and Kerrigan wanted no equal competition for her place at the top. Now, since the return of the Overmind, it has determined that the only way to fight the psychic combat of the Protoss is to incorporate psychic attacks itself. Thus, it has created more like Kerrigan, though with less power and free will. These are one of the few Zerg who can easily pass as human, and thus infiltrate them.
• Standard Classes- Spy (Free Agent)/ESPion (Mindwalker)
• Standard Skills- The Infested Terran Psychic was a ghost at one time, and so has the same skill selections as ghosts do. However, much like the Terran Acolyte, the Infested Terran Psychic also like to now pick up psionic skills when it can.
• Standard Armament/Gear- Hostile Environment Suit, psi-blades
Zergan: A Zergan is basically a more-or-less human who is connected to the Overmind and regenerates. They can mutate Zerg-like attack forms, at the cost of their human appearance, or they can continue to use human equipment.
• Template- As character, but add new atacks, regeneration, and
ZERG CREATURES
Individual Protoss specialize in various fields of endeavor. Some primary examples ae as follows:
Vulture:
Goliath:
Siege Tank:
Science Vessel:
Valkyrie:
Wraith:
Battlecruiser:
ZERG EQUIPMENT
Individual Protoss specialize in various fields of endeavor. Some primary examples ae as follows:
8mm C-14 "Impaler" Gause Rifle:
Plasma-based Perdition Flame Thrower (PFT):
25 mm C-10 Canister Rifles:
Psi-Blade:
CMC-300/400 Powered Combat Suit:
CMC-600 Firebat Suit: anything that does Amazing damage miht rupture the fuel tanks, blowing the firebat to Hell.
Hostile Environmental Suit:
Stim Packs: Serves like Fast Chip. Causes Fatigue damage.
Aggression Inhibitor:
Psi-Dampener:
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