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Athar (The Lost, The Defiers):

2+INT skill points per level
Skills as Cleric

Restrictions: Athar have a Spell Resistance to beneficial magic equal to DC 20 + Athar level. The exceptions to this restriction are Athar cleric spells, or any device magic. Divine magic that attempts to harm the Athar are still effective.
Athar clerics MUST change their Domains to Knowledge and Magic, to represent their new worship of the Great Unknown.

Level Base Attack Bonus Hit Die Fort Save Ref Save Will Save Special
1 +0 d8 +0 +0 +2 Detect magic, Athiestic Defiance, Immune to Augury
2 +1 " +0 +0 +3 Aura of Defiance, Smite Divinity, Immune to Enthrall
3 +2 " +1 +1 +3 Immune to Bestow Curse, Remove Curse once per day
Athiestic Defiance: An Athar applies her Charisma modifier, if possible, as a bonus to all saving throws against divine magic.

Aura of Defiance: Beginning at 2nd level, an Athar is immune to fear (magical or otherwise). Allies within 10 feet of the Athar gain a +4 morale bonus on saving throws against fear effects.

Smite Divinity: Once per day, an Athar of 2nd level or higher may attempt to smite divinity (any being that casts divine spells) with one normal melee attack. See the paladin ability, Smite Evil, for details.


The above Faction Prestige Classes is in no way intended to infringe on the copyrights of the article by Christopher Campbell in Dragon Magazine #287.
These rules are for common use of the gaming community and as a public domain web resource.