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Athar (The Lost, The Defiers):
2+INT skill points per level
Restrictions: Athar have a Spell Resistance to beneficial magic equal to DC 20 + Athar level. The exceptions to this restriction are Athar cleric spells, or any device magic. Divine magic
that attempts to harm the Athar are still effective.
Aura of Defiance: Beginning at 2nd level, an Athar is immune to fear (magical or otherwise). Allies within 10 feet of the Athar gain a +4 morale bonus on saving throws against fear effects. Smite Divinity: Once per day, an Athar of 2nd level or higher may attempt to smite divinity (any being that casts divine spells) with one normal melee attack. See the paladin ability, Smite Evil, for details.
These rules are for common use of the gaming community and as a public domain web resource. |